godot/modules/gltf/doc_classes/GLTFTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFTexture" inherits="Resource" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
</brief_description>
<description>
[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFTexture] within a script will cause an error in an exported project.
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</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
</member>
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<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
</member>
</members>
<constants>
</constants>
</class>