2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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/* back_buffer_copy.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2016-06-18 12:46:12 +00:00
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2016-06-18 12:46:12 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2022-07-23 21:41:51 +00:00
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#ifndef BACK_BUFFER_COPY_H
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#define BACK_BUFFER_COPY_H
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2015-03-12 04:05:50 +00:00
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#include "scene/2d/node_2d.h"
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class BackBufferCopy : public Node2D {
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2017-01-03 02:03:46 +00:00
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GDCLASS(BackBufferCopy, Node2D);
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2017-03-05 15:44:50 +00:00
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2015-03-12 04:05:50 +00:00
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public:
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enum CopyMode {
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2015-06-24 21:34:18 +00:00
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COPY_MODE_DISABLED,
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2015-03-12 04:05:50 +00:00
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COPY_MODE_RECT,
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COPY_MODE_VIEWPORT
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};
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2017-03-05 15:44:50 +00:00
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private:
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2021-02-07 21:29:31 +00:00
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Rect2 rect = Rect2(-100, -100, 200, 200);
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CopyMode copy_mode = COPY_MODE_RECT;
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2015-03-12 04:05:50 +00:00
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void _update_copy_mode();
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protected:
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static void _bind_methods();
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public:
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2019-10-21 21:37:07 +00:00
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#ifdef TOOLS_ENABLED
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2020-07-10 10:34:39 +00:00
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Rect2 _edit_get_rect() const override;
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virtual bool _edit_use_rect() const override;
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2019-10-21 21:37:07 +00:00
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#endif
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2017-11-15 22:03:25 +00:00
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2015-03-12 04:05:50 +00:00
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void set_rect(const Rect2 &p_rect);
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Rect2 get_rect() const;
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2020-07-10 10:34:39 +00:00
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Rect2 get_anchorable_rect() const override;
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2015-03-12 04:05:50 +00:00
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void set_copy_mode(CopyMode p_mode);
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CopyMode get_copy_mode() const;
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BackBufferCopy();
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~BackBufferCopy();
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};
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VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
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2022-07-23 21:41:51 +00:00
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#endif // BACK_BUFFER_COPY_H
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