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/**************************************************************************/
/* project_converter_3_to_4.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
# include "project_converter_3_to_4.h"
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# ifndef DISABLE_DEPRECATED
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# include "modules/modules_enabled.gen.h" // For regex.
# ifdef MODULE_REGEX_ENABLED
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# include "core/error/error_macros.h"
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# include "core/io/dir_access.h"
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# include "core/io/file_access.h"
# include "core/object/ref_counted.h"
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# include "core/os/time.h"
# include "core/templates/hash_map.h"
# include "core/templates/list.h"
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# include "editor/renames_map_3_to_4.h"
# include "modules/regex/regex.h"
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// Find "OS.set_property(x)", capturing x into $1.
static String make_regex_gds_os_property_set ( String name_set ) {
return String ( " \\ bOS \\ . " ) + name_set + " \\ s* \\ ((.*) \\ ) " ;
}
// Find "OS.property = x", capturing x into $1 or $2.
static String make_regex_gds_os_property_assign ( String name ) {
return String ( " \\ bOS \\ . " ) + name + " \\ s*= \\ s*([^#]+) " ;
}
// Find "OS.property" OR "OS.get_property()" / "OS.is_property()".
static String make_regex_gds_os_property_get ( String name , String get ) {
return String ( " \\ bOS \\ .( " ) + get + " _)? " + name + " ( \\ s* \\ ( \\ s* \\ ))? " ;
}
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class ProjectConverter3To4 : : RegExContainer {
public :
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// Custom GDScript.
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RegEx reg_is_empty = RegEx ( " \\ bempty \\ ( " ) ;
RegEx reg_super = RegEx ( " ([ \t ]) \\ .([a-zA-Z_]) " ) ;
RegEx reg_json_to = RegEx ( " \\ bto_json \\ b " ) ;
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RegEx reg_json_parse = RegEx ( " ([ \t ]{0,})([^ \n ]+)parse_json \\ (([^ \n ]+) " ) ;
RegEx reg_json_non_new = RegEx ( " ([ \t ]{0,})([^ \n ]+)JSON \\ .parse \\ (([^ \n ]+) " ) ;
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RegEx reg_json_print = RegEx ( " \\ bJSON \\ b \\ .print \\ ( " ) ;
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RegEx reg_export_simple = RegEx ( " export \\ (([a-zA-Z0-9_]+) \\ )[ ]+var[ ]+([a-zA-Z0-9_]+) " ) ;
RegEx reg_export_typed = RegEx ( " export \\ (([a-zA-Z0-9_]+) \\ )[ ]+var[ ]+([a-zA-Z0-9_]+)[ ]*:[ ]*[a-zA-Z0-9_]+ " ) ;
RegEx reg_export_inferred_type = RegEx ( " export \\ ([a-zA-Z0-9_]+ \\ )[ ]+var[ ]+([a-zA-Z0-9_]+)[ ]*:[ ]*= " ) ;
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RegEx reg_export_advanced = RegEx ( " export \\ (([^)^ \n ]+) \\ )[ ]+var[ ]+([a-zA-Z0-9_]+)([^ \n ]+) " ) ;
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RegEx reg_setget_setget = RegEx ( " var[ ]+([a-zA-Z0-9_]+)([^ \n ]+?)[ \t ]*setget[ \t ]+([a-zA-Z0-9_]+)[ \t ]*,[ \t ]*([a-zA-Z0-9_]+) " ) ;
RegEx reg_setget_set = RegEx ( " var[ ]+([a-zA-Z0-9_]+)([^ \n ]+?)[ \t ]*setget[ \t ]+([a-zA-Z0-9_]+)[ \t ]*[,]*[^ \n ]*$ " ) ;
RegEx reg_setget_get = RegEx ( " var[ ]+([a-zA-Z0-9_]+)([^ \n ]+?)[ \t ]*setget[ \t ]+,[ \t ]*([a-zA-Z0-9_]+)[ \t ]*$ " ) ;
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RegEx reg_join = RegEx ( " ([ \\ ( \\ )a-zA-Z0-9_]+) \\ .join \\ (([^ \n ^ \\ )]+) \\ ) " ) ;
RegEx reg_image_lock = RegEx ( " ([a-zA-Z0-9_ \\ .]+) \\ .lock \\ ( \\ ) " ) ;
RegEx reg_image_unlock = RegEx ( " ([a-zA-Z0-9_ \\ .]+) \\ .unlock \\ ( \\ ) " ) ;
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RegEx reg_instantiate = RegEx ( " \\ .instance \\ (([^ \\ )]*) \\ ) " ) ;
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// Simple OS properties with getters/setters.
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RegEx reg_os_current_screen = RegEx ( " \\ bOS \\ .((set_|get_)?)current_screen \\ b " ) ;
RegEx reg_os_min_window_size = RegEx ( " \\ bOS \\ .((set_|get_)?)min_window_size \\ b " ) ;
RegEx reg_os_max_window_size = RegEx ( " \\ bOS \\ .((set_|get_)?)max_window_size \\ b " ) ;
RegEx reg_os_window_position = RegEx ( " \\ bOS \\ .((set_|get_)?)window_position \\ b " ) ;
RegEx reg_os_window_size = RegEx ( " \\ bOS \\ .((set_|get_)?)window_size \\ b " ) ;
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RegEx reg_os_getset_screen_orient = RegEx ( " \\ bOS \\ .(s|g)et_screen_orientation \\ b " ) ;
// OS property getters/setters for non trivial replacements.
RegEx reg_os_set_window_resizable = RegEx ( make_regex_gds_os_property_set ( " set_window_resizable " ) ) ;
RegEx reg_os_assign_window_resizable = RegEx ( make_regex_gds_os_property_assign ( " window_resizable " ) ) ;
RegEx reg_os_is_window_resizable = RegEx ( make_regex_gds_os_property_get ( " window_resizable " , " is " ) ) ;
RegEx reg_os_set_fullscreen = RegEx ( make_regex_gds_os_property_set ( " set_window_fullscreen " ) ) ;
RegEx reg_os_assign_fullscreen = RegEx ( make_regex_gds_os_property_assign ( " window_fullscreen " ) ) ;
RegEx reg_os_is_fullscreen = RegEx ( make_regex_gds_os_property_get ( " window_fullscreen " , " is " ) ) ;
RegEx reg_os_set_maximized = RegEx ( make_regex_gds_os_property_set ( " set_window_maximized " ) ) ;
RegEx reg_os_assign_maximized = RegEx ( make_regex_gds_os_property_assign ( " window_maximized " ) ) ;
RegEx reg_os_is_maximized = RegEx ( make_regex_gds_os_property_get ( " window_maximized " , " is " ) ) ;
RegEx reg_os_set_minimized = RegEx ( make_regex_gds_os_property_set ( " set_window_minimized " ) ) ;
RegEx reg_os_assign_minimized = RegEx ( make_regex_gds_os_property_assign ( " window_minimized " ) ) ;
RegEx reg_os_is_minimized = RegEx ( make_regex_gds_os_property_get ( " window_minimized " , " is " ) ) ;
RegEx reg_os_set_vsync = RegEx ( make_regex_gds_os_property_set ( " set_use_vsync " ) ) ;
RegEx reg_os_assign_vsync = RegEx ( make_regex_gds_os_property_assign ( " vsync_enabled " ) ) ;
RegEx reg_os_is_vsync = RegEx ( make_regex_gds_os_property_get ( " vsync_enabled " , " is " ) ) ;
// OS properties specific cases & specific replacements.
RegEx reg_os_assign_screen_orient = RegEx ( " ^( \\ s*)OS \\ .screen_orientation \\ s*= \\ s*([^#]+) " ) ; // $1 - indent, $2 - value
RegEx reg_os_set_always_on_top = RegEx ( make_regex_gds_os_property_set ( " set_window_always_on_top " ) ) ;
RegEx reg_os_is_always_on_top = RegEx ( " \\ bOS \\ .is_window_always_on_top \\ s* \\ (.* \\ ) " ) ;
RegEx reg_os_set_borderless = RegEx ( make_regex_gds_os_property_set ( " set_borderless_window " ) ) ;
RegEx reg_os_get_borderless = RegEx ( " \\ bOS \\ .get_borderless_window \\ s* \\ ( \\ s* \\ ) " ) ;
RegEx reg_os_screen_orient_enum = RegEx ( " \\ bOS \\ .SCREEN_ORIENTATION_( \\ w+) \\ b " ) ; // $1 - constant suffix
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// GDScript keywords.
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RegEx keyword_gdscript_tool = RegEx ( " ^tool " ) ;
RegEx keyword_gdscript_export_single = RegEx ( " ^export " ) ;
RegEx keyword_gdscript_export_mutli = RegEx ( " ([ \t ]+)export \\ b " ) ;
RegEx keyword_gdscript_onready = RegEx ( " ^onready " ) ;
RegEx keyword_gdscript_remote = RegEx ( " ^remote func " ) ;
RegEx keyword_gdscript_remotesync = RegEx ( " ^remotesync func " ) ;
RegEx keyword_gdscript_sync = RegEx ( " ^sync func " ) ;
RegEx keyword_gdscript_slave = RegEx ( " ^slave func " ) ;
RegEx keyword_gdscript_puppet = RegEx ( " ^puppet func " ) ;
RegEx keyword_gdscript_puppetsync = RegEx ( " ^puppetsync func " ) ;
RegEx keyword_gdscript_master = RegEx ( " ^master func " ) ;
RegEx keyword_gdscript_mastersync = RegEx ( " ^mastersync func " ) ;
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RegEx gdscript_comment = RegEx ( " ^ \\ s*# " ) ;
RegEx csharp_comment = RegEx ( " ^ \\ s* \\ / \\ / " ) ;
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// CSharp keywords.
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RegEx keyword_csharp_remote = RegEx ( " \\ [Remote(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_remotesync = RegEx ( " \\ [(Remote)?Sync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_puppet = RegEx ( " \\ [(Puppet|Slave)(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_puppetsync = RegEx ( " \\ [PuppetSync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_master = RegEx ( " \\ [Master(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
RegEx keyword_csharp_mastersync = RegEx ( " \\ [MasterSync(Attribute)?( \\ ( \\ ))? \\ ] " ) ;
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// Colors.
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LocalVector < RegEx * > color_regexes ;
LocalVector < String > color_renamed ;
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RegEx color_hexadecimal_short_constructor = RegEx ( " Color \\ ( \" #?([a-fA-F0-9]{1})([a-fA-F0-9]{3}) \\ b " ) ;
RegEx color_hexadecimal_full_constructor = RegEx ( " Color \\ ( \" #?([a-fA-F0-9]{2})([a-fA-F0-9]{6}) \\ b " ) ;
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// Classes.
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LocalVector < RegEx * > class_tscn_regexes ;
LocalVector < RegEx * > class_gd_regexes ;
LocalVector < RegEx * > class_shader_regexes ;
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// Keycode.
RegEx input_map_keycode = RegEx ( " \\ b, \" ((physical_)?)scancode \" :( \\ d+) \\ b " ) ;
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// Button index and joypad axis.
RegEx joypad_button_index = RegEx ( " \\ b, \" button_index \" :( \\ d+),( \" pressure \" : \\ d+ \\ . \\ d+, \" pressed \" :(false|true)) \\ b " ) ;
RegEx joypad_axis = RegEx ( " \\ b, \" axis \" :( \\ d+) \\ b " ) ;
// Index represents Godot 3's value, entry represents Godot 4 value equivalency.
// i.e: Button4(L1 - Godot3) -> joypad_button_mappings[4]=9 -> Button9(L1 - Godot4).
int joypad_button_mappings [ 23 ] = { 0 , 1 , 2 , 3 , 9 , 10 , - 1 /*L2*/ , - 1 /*R2*/ , 7 , 8 , 4 , 6 , 11 , 12 , 13 , 14 , 5 , 15 , 16 , 17 , 18 , 19 , 20 } ;
// Entries for L2 and R2 are -1 since they match to joypad axes and no longer to joypad buttons in Godot 4.
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LocalVector < RegEx * > class_regexes ;
RegEx class_temp_tscn = RegEx ( " \\ bTEMP_RENAMED_CLASS.tscn \\ b " ) ;
RegEx class_temp_gd = RegEx ( " \\ bTEMP_RENAMED_CLASS.gd \\ b " ) ;
RegEx class_temp_shader = RegEx ( " \\ bTEMP_RENAMED_CLASS.shader \\ b " ) ;
LocalVector < String > class_temp_tscn_renames ;
LocalVector < String > class_temp_gd_renames ;
LocalVector < String > class_temp_shader_renames ;
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// Common.
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LocalVector < RegEx * > enum_regexes ;
LocalVector < RegEx * > gdscript_function_regexes ;
LocalVector < RegEx * > project_settings_regexes ;
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LocalVector < RegEx * > project_godot_regexes ;
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LocalVector < RegEx * > input_map_regexes ;
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LocalVector < RegEx * > gdscript_properties_regexes ;
LocalVector < RegEx * > gdscript_signals_regexes ;
LocalVector < RegEx * > shaders_regexes ;
LocalVector < RegEx * > builtin_types_regexes ;
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LocalVector < RegEx * > theme_override_regexes ;
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LocalVector < RegEx * > csharp_function_regexes ;
LocalVector < RegEx * > csharp_properties_regexes ;
LocalVector < RegEx * > csharp_signal_regexes ;
RegExContainer ( ) {
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// Common.
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{
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// Enum.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : enum_renames [ current_index ] [ 0 ] ; current_index + + ) {
enum_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : enum_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// GDScript functions.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : gdscript_function_renames [ current_index ] [ 0 ] ; current_index + + ) {
gdscript_function_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : gdscript_function_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// Project Settings in scripts.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : project_settings_renames [ current_index ] [ 0 ] ; current_index + + ) {
project_settings_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : project_settings_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// Project Settings in project.godot.
for ( unsigned int current_index = 0 ; RenamesMap3To4 : : project_godot_renames [ current_index ] [ 0 ] ; current_index + + ) {
project_godot_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : project_godot_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
}
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// Input Map.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : input_map_renames [ current_index ] [ 0 ] ; current_index + + ) {
input_map_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : input_map_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// GDScript properties.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : gdscript_properties_renames [ current_index ] [ 0 ] ; current_index + + ) {
gdscript_properties_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : gdscript_properties_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// GDScript Signals.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : gdscript_signals_renames [ current_index ] [ 0 ] ; current_index + + ) {
gdscript_signals_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : gdscript_signals_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// Shaders.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : shaders_renames [ current_index ] [ 0 ] ; current_index + + ) {
shaders_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : shaders_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// Builtin types.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : builtin_types_renames [ current_index ] [ 0 ] ; current_index + + ) {
builtin_types_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : builtin_types_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// Theme overrides.
for ( unsigned int current_index = 0 ; RenamesMap3To4 : : theme_override_renames [ current_index ] [ 0 ] ; current_index + + ) {
theme_override_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : theme_override_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
}
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// CSharp function renames.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : csharp_function_renames [ current_index ] [ 0 ] ; current_index + + ) {
csharp_function_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : csharp_function_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// CSharp properties renames.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : csharp_properties_renames [ current_index ] [ 0 ] ; current_index + + ) {
csharp_properties_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : csharp_properties_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
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// CSharp signals renames.
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : csharp_signals_renames [ current_index ] [ 0 ] ; current_index + + ) {
csharp_signal_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + RenamesMap3To4 : : csharp_signals_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
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}
}
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// Colors.
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{
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] ; current_index + + ) {
color_regexes . push_back ( memnew ( RegEx ( String ( " \\ bColor. " ) + RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] + " \\ b " ) ) ) ;
color_renamed . push_back ( String ( " Color. " ) + RenamesMap3To4 : : color_renames [ current_index ] [ 1 ] ) ;
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}
}
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// Classes.
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{
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ; current_index + + ) {
const String class_name = RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ;
class_tscn_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + class_name + " .tscn \\ b " ) ) ) ;
class_gd_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + class_name + " .gd \\ b " ) ) ) ;
class_shader_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + class_name + " .shader \\ b " ) ) ) ;
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class_regexes . push_back ( memnew ( RegEx ( String ( " \\ b " ) + class_name + " \\ b " ) ) ) ;
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class_temp_tscn_renames . push_back ( class_name + " .tscn " ) ;
class_temp_gd_renames . push_back ( class_name + " .gd " ) ;
class_temp_shader_renames . push_back ( class_name + " .shader " ) ;
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}
}
}
~ RegExContainer ( ) {
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for ( RegEx * regex : color_regexes ) {
memdelete ( regex ) ;
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}
for ( unsigned int i = 0 ; i < class_tscn_regexes . size ( ) ; i + + ) {
memdelete ( class_tscn_regexes [ i ] ) ;
memdelete ( class_gd_regexes [ i ] ) ;
memdelete ( class_shader_regexes [ i ] ) ;
memdelete ( class_regexes [ i ] ) ;
}
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for ( RegEx * regex : enum_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : gdscript_function_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : project_settings_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : project_godot_regexes ) {
memdelete ( regex ) ;
}
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for ( RegEx * regex : input_map_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : gdscript_properties_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : gdscript_signals_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : shaders_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : builtin_types_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : theme_override_regexes ) {
memdelete ( regex ) ;
}
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for ( RegEx * regex : csharp_function_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : csharp_properties_regexes ) {
memdelete ( regex ) ;
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}
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for ( RegEx * regex : csharp_signal_regexes ) {
memdelete ( regex ) ;
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}
}
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} ;
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ProjectConverter3To4 : : ProjectConverter3To4 ( int p_maximum_file_size_kb , int p_maximum_line_length ) {
maximum_file_size = p_maximum_file_size_kb * 1024 ;
maximum_line_length = p_maximum_line_length ;
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}
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// Function responsible for converting project.
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bool ProjectConverter3To4 : : convert ( ) {
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print_line ( " Starting conversion. " ) ;
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uint64_t conversion_start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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RegExContainer reg_container = RegExContainer ( ) ;
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int cached_maximum_line_length = maximum_line_length ;
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maximum_line_length = 10000 ; // Use only for tests bigger value, to not break them.
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2023-02-10 08:07:01 +00:00
ERR_FAIL_COND_V_MSG ( ! test_array_names ( ) , false , " Cannot start converting due to problems with data in arrays. " ) ;
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
ERR_FAIL_COND_V_MSG ( ! test_conversion ( reg_container ) , false , " Aborting conversion due to validation tests failing " ) ;
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maximum_line_length = cached_maximum_line_length ;
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// Checking if folder contains valid Godot 3 project.
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// Project should not be converted more than once.
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{
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String converter_text = " ; Project was converted by built-in tool to Godot 4 " ;
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ERR_FAIL_COND_V_MSG ( ! FileAccess : : exists ( " project.godot " ) , false , " Current working directory doesn't contain a \" project.godot \" file for a Godot 3 project. " ) ;
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Error err = OK ;
String project_godot_content = FileAccess : : get_file_as_string ( " project.godot " , & err ) ;
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ERR_FAIL_COND_V_MSG ( err ! = OK , false , " Unable to read \" project.godot \" . " ) ;
ERR_FAIL_COND_V_MSG ( project_godot_content . contains ( converter_text ) , false , " Project was already converted with this tool. " ) ;
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Ref < FileAccess > file = FileAccess : : open ( " project.godot " , FileAccess : : WRITE ) ;
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ERR_FAIL_COND_V_MSG ( file . is_null ( ) , false , " Unable to open \" project.godot \" . " ) ;
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file - > store_string ( converter_text + " \n " + project_godot_content ) ;
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}
Vector < String > collected_files = check_for_files ( ) ;
uint32_t converted_files = 0 ;
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// Check file by file.
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for ( int i = 0 ; i < collected_files . size ( ) ; i + + ) {
String file_name = collected_files [ i ] ;
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Vector < SourceLine > source_lines ;
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uint32_t ignored_lines = 0 ;
{
Ref < FileAccess > file = FileAccess : : open ( file_name , FileAccess : : READ ) ;
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ERR_CONTINUE_MSG ( file . is_null ( ) , vformat ( " Unable to read content of \" %s \" . " , file_name ) ) ;
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while ( ! file - > eof_reached ( ) ) {
String line = file - > get_line ( ) ;
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SourceLine source_line ;
source_line . line = line ;
source_line . is_comment = reg_container . gdscript_comment . search_all ( line ) . size ( ) > 0 | | reg_container . csharp_comment . search_all ( line ) . size ( ) > 0 ;
source_lines . append ( source_line ) ;
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}
}
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String file_content_before = collect_string_from_vector ( source_lines ) ;
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uint64_t hash_before = file_content_before . hash ( ) ;
uint64_t file_size = file_content_before . size ( ) ;
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print_line ( vformat ( " Trying to convert \t %d/%d file - \" %s \" with size - %d KB " , i + 1 , collected_files . size ( ) , file_name . trim_prefix ( " res:// " ) , file_size / 1024 ) ) ;
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Vector < String > reason ;
bool is_ignored = false ;
uint64_t start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
if ( file_name . ends_with ( " .shader " ) ) {
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DirAccess : : remove_file_or_error ( file_name . trim_prefix ( " res:// " ) ) ;
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file_name = file_name . replace ( " .shader " , " .gdshader " ) ;
}
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if ( file_size < uint64_t ( maximum_file_size ) ) {
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// ".tscn" must work exactly the same as ".gd" files because they may contain built-in Scripts.
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if ( file_name . ends_with ( " .gd " ) ) {
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fix_tool_declaration ( source_lines , reg_container ) ;
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rename_classes ( source_lines , reg_container ) ; // Using only specialized function.
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rename_common ( RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , source_lines ) ;
rename_colors ( source_lines , reg_container ) ; // Require to additional rename.
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rename_common ( RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , source_lines ) ;
rename_gdscript_functions ( source_lines , reg_container , false ) ; // Require to additional rename.
2022-03-10 15:21:22 +00:00
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rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , source_lines ) ;
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rename_gdscript_keywords ( source_lines , reg_container , false ) ;
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rename_common ( RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , source_lines ) ;
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rename_common ( RenamesMap3To4 : : theme_override_renames , reg_container . theme_override_regexes , source_lines ) ;
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custom_rename ( source_lines , " \\ .shader " , " .gdshader " ) ;
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convert_hexadecimal_colors ( source_lines , reg_container ) ;
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} else if ( file_name . ends_with ( " .tscn " ) ) {
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fix_pause_mode ( source_lines , reg_container ) ;
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rename_classes ( source_lines , reg_container ) ; // Using only specialized function.
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rename_common ( RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , source_lines ) ;
rename_colors ( source_lines , reg_container ) ; // Require to do additional renames.
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rename_common ( RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , source_lines ) ;
rename_gdscript_functions ( source_lines , reg_container , true ) ; // Require to do additional renames.
2022-03-10 15:21:22 +00:00
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rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , source_lines ) ;
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rename_gdscript_keywords ( source_lines , reg_container , true ) ;
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rename_common ( RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , source_lines ) ;
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rename_common ( RenamesMap3To4 : : theme_override_renames , reg_container . theme_override_regexes , source_lines ) ;
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custom_rename ( source_lines , " \\ .shader " , " .gdshader " ) ;
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convert_hexadecimal_colors ( source_lines , reg_container ) ;
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} else if ( file_name . ends_with ( " .cs " ) ) { // TODO, C# should use different methods.
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rename_classes ( source_lines , reg_container ) ; // Using only specialized function.
rename_common ( RenamesMap3To4 : : csharp_function_renames , reg_container . csharp_function_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : csharp_properties_renames , reg_container . csharp_properties_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : csharp_signals_renames , reg_container . csharp_signal_regexes , source_lines ) ;
rename_csharp_functions ( source_lines , reg_container ) ;
rename_csharp_attributes ( source_lines , reg_container ) ;
custom_rename ( source_lines , " public class " , " public partial class " ) ;
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convert_hexadecimal_colors ( source_lines , reg_container ) ;
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} else if ( file_name . ends_with ( " .gdshader " ) | | file_name . ends_with ( " .shader " ) ) {
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rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , source_lines ) ;
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} else if ( file_name . ends_with ( " tres " ) ) {
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rename_classes ( source_lines , reg_container ) ; // Using only specialized function.
2022-03-10 15:21:22 +00:00
2023-03-01 22:10:45 +00:00
rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , source_lines ) ;
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2023-03-01 22:10:45 +00:00
custom_rename ( source_lines , " \\ .shader " , " .gdshader " ) ;
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} else if ( file_name . ends_with ( " project.godot " ) ) {
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rename_common ( RenamesMap3To4 : : project_godot_renames , reg_container . project_godot_regexes , source_lines ) ;
rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , source_lines ) ;
rename_input_map_scancode ( source_lines , reg_container ) ;
2023-05-29 14:16:46 +00:00
rename_joypad_buttons_and_axes ( source_lines , reg_container ) ;
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rename_common ( RenamesMap3To4 : : input_map_renames , reg_container . input_map_regexes , source_lines ) ;
2023-05-16 15:26:58 +00:00
custom_rename ( source_lines , " config_version=4 " , " config_version=5 " ) ;
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} else if ( file_name . ends_with ( " .csproj " ) ) {
// TODO
2023-02-22 01:01:33 +00:00
} else if ( file_name . ends_with ( " .import " ) ) {
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for ( SourceLine & source_line : source_lines ) {
String & line = source_line . line ;
if ( line . contains ( " nodes/root_type= \" Spatial \" " ) ) {
line = " nodes/root_type= \" Node3D \" " ;
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} else if ( line = = " importer= \" ogg_vorbis \" " ) {
line = " importer= \" oggvorbisstr \" " ;
2023-02-22 01:01:33 +00:00
}
}
2022-03-10 15:21:22 +00:00
} else {
ERR_PRINT ( file_name + " is not supported! " ) ;
continue ;
}
2022-08-13 20:17:35 +00:00
2023-03-01 22:10:45 +00:00
for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) > maximum_line_length ) {
ignored_lines + = 1 ;
}
}
2022-03-10 15:21:22 +00:00
} else {
2022-09-07 20:25:26 +00:00
reason . append ( vformat ( " ERROR: File has exceeded the maximum size allowed - %d KB " , maximum_file_size / 1024 ) ) ;
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is_ignored = true ;
}
uint64_t end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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if ( is_ignored ) {
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String end_message = vformat ( " Checking file took %d ms. " , end_time - start_time ) ;
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print_line ( end_message ) ;
} else {
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String file_content_after = collect_string_from_vector ( source_lines ) ;
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uint64_t hash_after = file_content_after . hash64 ( ) ;
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// Don't need to save file without any changes.
// Save if this is a shader, because it was renamed.
2022-07-31 11:15:02 +00:00
if ( hash_before ! = hash_after | | file_name . ends_with ( " .gdshader " ) ) {
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converted_files + + ;
Ref < FileAccess > file = FileAccess : : open ( file_name , FileAccess : : WRITE ) ;
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ERR_CONTINUE_MSG ( file . is_null ( ) , vformat ( " Unable to apply changes to \" %s \" , no writing access. " , file_name ) ) ;
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file - > store_string ( file_content_after ) ;
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reason . append ( vformat ( " File was changed, conversion took %d ms. " , end_time - start_time ) ) ;
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} else {
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reason . append ( vformat ( " File was left unchanged, checking took %d ms. " , end_time - start_time ) ) ;
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}
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if ( ignored_lines ! = 0 ) {
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reason . append ( vformat ( " Ignored %d lines, because their length exceeds maximum allowed characters - %d. " , ignored_lines , maximum_line_length ) ) ;
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}
2022-03-10 15:21:22 +00:00
}
for ( int k = 0 ; k < reason . size ( ) ; k + + ) {
print_line ( reason [ k ] ) ;
}
}
2022-09-07 20:25:26 +00:00
print_line ( vformat ( " Conversion ended - all files(%d), converted files: (%d), not converted files: (%d). " , collected_files . size ( ) , converted_files , collected_files . size ( ) - converted_files ) ) ;
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uint64_t conversion_end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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print_line ( vformat ( " Conversion of all files took %10.3f seconds. " , ( conversion_end_time - conversion_start_time ) / 1000.0 ) ) ;
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return true ;
}
2022-03-10 15:21:22 +00:00
// Function responsible for validating project conversion.
2023-02-10 08:07:01 +00:00
bool ProjectConverter3To4 : : validate_conversion ( ) {
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print_line ( " Starting checking if project conversion can be done. " ) ;
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uint64_t conversion_start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
2022-03-10 15:21:22 +00:00
2022-07-31 11:15:02 +00:00
RegExContainer reg_container = RegExContainer ( ) ;
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int cached_maximum_line_length = maximum_line_length ;
2022-09-07 20:25:26 +00:00
maximum_line_length = 10000 ; // To avoid breaking the tests, only use this for the their larger value.
2022-08-13 20:17:35 +00:00
2023-02-10 08:07:01 +00:00
ERR_FAIL_COND_V_MSG ( ! test_array_names ( ) , false , " Cannot start converting due to problems with data in arrays. " ) ;
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
ERR_FAIL_COND_V_MSG ( ! test_conversion ( reg_container ) , false , " Aborting conversion due to validation tests failing " ) ;
2022-03-10 15:21:22 +00:00
2022-08-13 20:17:35 +00:00
maximum_line_length = cached_maximum_line_length ;
2022-03-10 15:21:22 +00:00
// Checking if folder contains valid Godot 3 project.
2022-09-07 20:25:26 +00:00
// Project should not be converted more than once.
2022-03-10 15:21:22 +00:00
{
2023-07-10 11:08:11 +00:00
String conventer_text = " ; Project was converted by built-in tool to Godot 4 " ;
2022-03-10 15:21:22 +00:00
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
ERR_FAIL_COND_V_MSG ( ! FileAccess : : exists ( " project.godot " ) , false , " Current directory doesn't contain any Godot 3 project " ) ;
2022-03-10 15:21:22 +00:00
Error err = OK ;
String project_godot_content = FileAccess : : get_file_as_string ( " project.godot " , & err ) ;
2023-02-10 08:07:01 +00:00
ERR_FAIL_COND_V_MSG ( err ! = OK , false , " Failed to read content of \" project.godot \" file. " ) ;
ERR_FAIL_COND_V_MSG ( project_godot_content . contains ( conventer_text ) , false , " Project already was converted with this tool. " ) ;
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}
Vector < String > collected_files = check_for_files ( ) ;
uint32_t converted_files = 0 ;
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// Check file by file.
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for ( int i = 0 ; i < collected_files . size ( ) ; i + + ) {
String file_name = collected_files [ i ] ;
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Vector < String > lines ;
uint32_t ignored_lines = 0 ;
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uint64_t file_size = 0 ;
{
Ref < FileAccess > file = FileAccess : : open ( file_name , FileAccess : : READ ) ;
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ERR_CONTINUE_MSG ( file . is_null ( ) , vformat ( " Unable to read content of \" %s \" . " , file_name ) ) ;
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while ( ! file - > eof_reached ( ) ) {
String line = file - > get_line ( ) ;
file_size + = line . size ( ) ;
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lines . append ( line ) ;
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}
}
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print_line ( vformat ( " Checking for conversion - %d/%d file - \" %s \" with size - %d KB " , i + 1 , collected_files . size ( ) , file_name . trim_prefix ( " res:// " ) , file_size / 1024 ) ) ;
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Vector < String > changed_elements ;
Vector < String > reason ;
bool is_ignored = false ;
uint64_t start_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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if ( file_name . ends_with ( " .shader " ) ) {
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reason . append ( " \t File extension will be renamed from \" shader \" to \" gdshader \" . " ) ;
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}
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if ( file_size < uint64_t ( maximum_file_size ) ) {
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if ( file_name . ends_with ( " .gd " ) ) {
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changed_elements . append_array ( check_for_rename_classes ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_colors ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_functions ( lines , reg_container , false ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_keywords ( lines , reg_container , false ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : theme_override_renames , reg_container . theme_override_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_custom_rename ( lines , " \\ .shader " , " .gdshader " ) ) ;
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} else if ( file_name . ends_with ( " .tscn " ) ) {
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changed_elements . append_array ( check_for_rename_classes ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_colors ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_functions ( lines , reg_container , true ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_gdscript_keywords ( lines , reg_container , true ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : theme_override_renames , reg_container . theme_override_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_custom_rename ( lines , " \\ .shader " , " .gdshader " ) ) ;
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} else if ( file_name . ends_with ( " .cs " ) ) {
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changed_elements . append_array ( check_for_rename_classes ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : csharp_function_renames , reg_container . csharp_function_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : csharp_properties_renames , reg_container . csharp_properties_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : csharp_signals_renames , reg_container . csharp_signal_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_csharp_functions ( lines , reg_container ) ) ;
changed_elements . append_array ( check_for_rename_csharp_attributes ( lines , reg_container ) ) ;
changed_elements . append_array ( check_for_custom_rename ( lines , " public class " , " public partial class " ) ) ;
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} else if ( file_name . ends_with ( " .gdshader " ) | | file_name . ends_with ( " .shader " ) ) {
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ) ;
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} else if ( file_name . ends_with ( " tres " ) ) {
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changed_elements . append_array ( check_for_rename_classes ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , lines ) ) ;
changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_custom_rename ( lines , " \\ .shader " , " .gdshader " ) ) ;
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} else if ( file_name . ends_with ( " project.godot " ) ) {
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : project_godot_renames , reg_container . project_godot_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , lines ) ) ;
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changed_elements . append_array ( check_for_rename_input_map_scancode ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_joypad_buttons_and_axes ( lines , reg_container ) ) ;
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changed_elements . append_array ( check_for_rename_common ( RenamesMap3To4 : : input_map_renames , reg_container . input_map_regexes , lines ) ) ;
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} else if ( file_name . ends_with ( " .csproj " ) ) {
// TODO
} else {
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ERR_PRINT ( vformat ( " \" %s \" , is not supported! " , file_name ) ) ;
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continue ;
}
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) > maximum_line_length ) {
ignored_lines + = 1 ;
}
}
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} else {
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reason . append ( vformat ( " \t ERROR: File has exceeded the maximum size allowed - %d KB. " , maximum_file_size / 1024 ) ) ;
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is_ignored = true ;
}
uint64_t end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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String end_message = vformat ( " Checking file took %10.3f ms. " , ( end_time - start_time ) / 1000.0 ) ;
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if ( ignored_lines ! = 0 ) {
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end_message + = vformat ( " Ignored %d lines, because their length exceeds maximum allowed characters - %d. " , ignored_lines , maximum_line_length ) ;
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}
print_line ( end_message ) ;
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for ( int k = 0 ; k < reason . size ( ) ; k + + ) {
print_line ( reason [ k ] ) ;
}
if ( changed_elements . size ( ) > 0 & & ! is_ignored ) {
converted_files + + ;
for ( int k = 0 ; k < changed_elements . size ( ) ; k + + ) {
print_line ( String ( " \t \t " ) + changed_elements [ k ] ) ;
}
}
}
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print_line ( vformat ( " Checking for valid conversion ended - all files(%d), files which would be converted(%d), files which would not be converted(%d). " , collected_files . size ( ) , converted_files , collected_files . size ( ) - converted_files ) ) ;
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uint64_t conversion_end_time = Time : : get_singleton ( ) - > get_ticks_msec ( ) ;
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print_line ( vformat ( " Conversion of all files took %10.3f seconds. " , ( conversion_end_time - conversion_start_time ) / 1000.0 ) ) ;
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return true ;
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}
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// Collect files which will be checked, excluding ".txt", ".mp4", ".wav" etc. files.
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Vector < String > ProjectConverter3To4 : : check_for_files ( ) {
Vector < String > collected_files = Vector < String > ( ) ;
Vector < String > directories_to_check = Vector < String > ( ) ;
directories_to_check . push_back ( " res:// " ) ;
while ( ! directories_to_check . is_empty ( ) ) {
String path = directories_to_check . get ( directories_to_check . size ( ) - 1 ) ; // Is there any pop_back function?
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directories_to_check . resize ( directories_to_check . size ( ) - 1 ) ; // Remove last element
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Ref < DirAccess > dir = DirAccess : : open ( path ) ;
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if ( dir . is_valid ( ) ) {
dir - > set_include_hidden ( true ) ;
dir - > list_dir_begin ( ) ;
String current_dir = dir - > get_current_dir ( ) ;
String file_name = dir - > _get_next ( ) ;
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while ( file_name ! = " " ) {
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if ( file_name = = " .git " | | file_name = = " .godot " ) {
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file_name = dir - > _get_next ( ) ;
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continue ;
}
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if ( dir - > current_is_dir ( ) ) {
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directories_to_check . append ( current_dir . path_join ( file_name ) + " / " ) ;
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} else {
bool proper_extension = false ;
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if ( file_name . ends_with ( " .gd " ) | | file_name . ends_with ( " .shader " ) | | file_name . ends_with ( " .gdshader " ) | | file_name . ends_with ( " .tscn " ) | | file_name . ends_with ( " .tres " ) | | file_name . ends_with ( " .godot " ) | | file_name . ends_with ( " .cs " ) | | file_name . ends_with ( " .csproj " ) | | file_name . ends_with ( " .import " ) )
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proper_extension = true ;
if ( proper_extension ) {
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collected_files . append ( current_dir . path_join ( file_name ) ) ;
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}
}
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file_name = dir - > _get_next ( ) ;
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}
} else {
print_verbose ( " Failed to open " + path ) ;
}
}
return collected_files ;
}
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Vector < SourceLine > ProjectConverter3To4 : : split_lines ( const String & text ) {
Vector < String > lines = text . split ( " \n " ) ;
Vector < SourceLine > source_lines ;
for ( String & line : lines ) {
SourceLine source_line ;
source_line . line = line ;
source_line . is_comment = false ;
source_lines . append ( source_line ) ;
}
return source_lines ;
}
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// Test expected results of gdscript
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bool ProjectConverter3To4 : : test_conversion_gdscript_builtin ( String name , String expected , void ( ProjectConverter3To4 : : * func ) ( Vector < SourceLine > & , const RegExContainer & , bool ) , String what , const RegExContainer & reg_container , bool builtin_script ) {
Vector < SourceLine > got = split_lines ( name ) ;
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( this - > * func ) ( got , reg_container , builtin_script ) ;
String got_str = collect_string_from_vector ( got ) ;
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ERR_FAIL_COND_V_MSG ( expected ! = got_str , false , vformat ( " Failed to convert %s \" %s \" to \" %s \" , got instead \" %s \" " , what , name , expected , got_str ) ) ;
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return true ;
}
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bool ProjectConverter3To4 : : test_conversion_with_regex ( String name , String expected , void ( ProjectConverter3To4 : : * func ) ( Vector < SourceLine > & , const RegExContainer & ) , String what , const RegExContainer & reg_container ) {
Vector < SourceLine > got = split_lines ( name ) ;
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( this - > * func ) ( got , reg_container ) ;
String got_str = collect_string_from_vector ( got ) ;
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ERR_FAIL_COND_V_MSG ( expected ! = got_str , false , vformat ( " Failed to convert %s \" %s \" to \" %s \" , got instead \" %s \" " , what , name , expected , got_str ) ) ;
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return true ;
}
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bool ProjectConverter3To4 : : test_conversion_basic ( String name , String expected , const char * array [ ] [ 2 ] , LocalVector < RegEx * > & regex_cache , String what ) {
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Vector < SourceLine > got = split_lines ( name ) ;
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rename_common ( array , regex_cache , got ) ;
String got_str = collect_string_from_vector ( got ) ;
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ERR_FAIL_COND_V_MSG ( expected ! = got_str , false , vformat ( " Failed to convert %s \" %s \" to \" %s \" , got instead \" %s \" " , what , name , expected , got_str ) ) ;
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return true ;
}
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// Validate if conversions are proper.
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bool ProjectConverter3To4 : : test_conversion ( RegExContainer & reg_container ) {
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bool valid = true ;
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valid = valid & & test_conversion_with_regex ( " tool " , " @tool " , & ProjectConverter3To4 : : fix_tool_declaration , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \n tool " , " \n tool " , & ProjectConverter3To4 : : fix_tool_declaration , " gdscript keyword " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \n \n tool " , " @tool \n \n " , & ProjectConverter3To4 : : fix_tool_declaration , " gdscript keyword " , reg_container ) ;
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valid = valid & & test_conversion_with_regex ( " pause_mode = 2 " , " pause_mode = 3 " , & ProjectConverter3To4 : : fix_pause_mode , " pause_mode " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " pause_mode = 1 " , " pause_mode = 1 " , & ProjectConverter3To4 : : fix_pause_mode , " pause_mode " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " pause_mode = 3 " , " pause_mode = 3 " , & ProjectConverter3To4 : : fix_pause_mode , " pause_mode " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " somepause_mode = 2 " , " somepause_mode = 2 " , & ProjectConverter3To4 : : fix_pause_mode , " pause_mode " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " pause_mode_ext = 2 " , " pause_mode_ext = 2 " , & ProjectConverter3To4 : : fix_pause_mode , " pause_mode " , reg_container ) ;
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valid = valid & & test_conversion_basic ( " TYPE_REAL " , " TYPE_FLOAT " , RenamesMap3To4 : : enum_renames , reg_container . enum_regexes , " enum " ) ;
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valid = valid & & test_conversion_basic ( " can_instance " , " can_instantiate " , RenamesMap3To4 : : gdscript_function_renames , reg_container . gdscript_function_regexes , " gdscript function " ) ;
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valid = valid & & test_conversion_basic ( " CanInstance " , " CanInstantiate " , RenamesMap3To4 : : csharp_function_renames , reg_container . csharp_function_regexes , " csharp function " ) ;
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valid = valid & & test_conversion_basic ( " translation " , " position " , RenamesMap3To4 : : gdscript_properties_renames , reg_container . gdscript_properties_regexes , " gdscript property " ) ;
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valid = valid & & test_conversion_basic ( " Translation " , " Position " , RenamesMap3To4 : : csharp_properties_renames , reg_container . csharp_properties_regexes , " csharp property " ) ;
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valid = valid & & test_conversion_basic ( " NORMALMAP " , " NORMAL_MAP " , RenamesMap3To4 : : shaders_renames , reg_container . shaders_regexes , " shader " ) ;
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valid = valid & & test_conversion_basic ( " text_entered " , " text_submitted " , RenamesMap3To4 : : gdscript_signals_renames , reg_container . gdscript_signals_regexes , " gdscript signal " ) ;
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valid = valid & & test_conversion_basic ( " TextEntered " , " TextSubmitted " , RenamesMap3To4 : : csharp_signals_renames , reg_container . csharp_signal_regexes , " csharp signal " ) ;
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valid = valid & & test_conversion_basic ( " audio/channel_disable_threshold_db " , " audio/buses/channel_disable_threshold_db " , RenamesMap3To4 : : project_settings_renames , reg_container . project_settings_regexes , " project setting " ) ;
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valid = valid & & test_conversion_basic ( " \" device \" :-1, \" alt \" :false, \" shift \" :false, \" control \" :false, \" meta \" :false, \" doubleclick \" :false, \" scancode \" :0, \" physical_scancode \" :16777254, \" script \" :null " , " \" device \" :-1, \" alt_pressed \" :false, \" shift_pressed \" :false, \" ctrl_pressed \" :false, \" meta_pressed \" :false, \" double_click \" :false, \" keycode \" :0, \" physical_keycode \" :16777254, \" script \" :null " , RenamesMap3To4 : : input_map_renames , reg_container . input_map_regexes , " input map " ) ;
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valid = valid & & test_conversion_basic ( " Transform " , " Transform3D " , RenamesMap3To4 : : builtin_types_renames , reg_container . builtin_types_regexes , " builtin type " ) ;
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valid = valid & & test_conversion_basic ( " custom_constants/margin_right " , " theme_override_constants/margin_right " , RenamesMap3To4 : : theme_override_renames , reg_container . theme_override_regexes , " theme overrides " ) ;
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// Custom Renames.
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Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
valid = valid & & test_conversion_with_regex ( " (Connect(A,B,C,D,E,F,G) != OK): " , " (Connect(A, new Callable(B, C), D, E, F, G) != OK): " , & ProjectConverter3To4 : : rename_csharp_functions , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " (Disconnect(A,B,C) != OK): " , " (Disconnect(A, new Callable(B, C)) != OK): " , & ProjectConverter3To4 : : rename_csharp_functions , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " (IsConnected(A,B,C) != OK): " , " (IsConnected(A, new Callable(B, C)) != OK): " , & ProjectConverter3To4 : : rename_csharp_functions , " custom rename " , reg_container ) ;
2022-08-13 20:17:35 +00:00
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_with_regex ( " [Remote] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [RemoteSync] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [Sync] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [Slave] " , " [RPC] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [Puppet] " , " [RPC] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [PuppetSync] " , " [RPC(CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [Master] " , " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId() \n [RPC] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " [MasterSync] " , " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId() \n [RPC(CallLocal = true)] " , & ProjectConverter3To4 : : rename_csharp_attributes , " custom rename csharp " , reg_container ) ;
2023-01-08 15:13:23 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.window_resizable: pass " , " \t if (not get_window().unresizable): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_resizable(): pass " , " \t if (not get_window().unresizable): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_resizable(Settings.resizable) " , " \t get_window().unresizable = not (Settings.resizable) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.window_resizable = Settings.resizable " , " \t get_window().unresizable = not (Settings.resizable) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.window_fullscreen: pass " , " \t if ((get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN)): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_fullscreen(): pass " , " \t if ((get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN)): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_fullscreen(Settings.fullscreen) " , " \t get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (Settings.fullscreen) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.window_fullscreen = Settings.fullscreen " , " \t get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (Settings.fullscreen) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.window_maximized: pass " , " \t if (get_window().mode == Window.MODE_MAXIMIZED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_maximized(): pass " , " \t if (get_window().mode == Window.MODE_MAXIMIZED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_maximized(Settings.maximized) " , " \t get_window().mode = Window.MODE_MAXIMIZED if (Settings.maximized) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.window_maximized = Settings.maximized " , " \t get_window().mode = Window.MODE_MAXIMIZED if (Settings.maximized) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.window_minimized: pass " , " \t if (get_window().mode == Window.MODE_MINIMIZED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_minimized(): pass " , " \t if (get_window().mode == Window.MODE_MINIMIZED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_minimized(Settings.minimized) " , " \t get_window().mode = Window.MODE_MINIMIZED if (Settings.minimized) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.window_minimized = Settings.minimized " , " \t get_window().mode = Window.MODE_MINIMIZED if (Settings.minimized) else Window.MODE_WINDOWED " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.vsync_enabled: pass " , " \t if (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_vsync_enabled(): pass " , " \t if (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED): pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_use_vsync(Settings.vsync) " , " \t DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (Settings.vsync) else DisplayServer.VSYNC_DISABLED) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.vsync_enabled = Settings.vsync " , " \t DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (Settings.vsync) else DisplayServer.VSYNC_DISABLED) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.screen_orientation = OS.SCREEN_ORIENTATION_VERTICAL: pass " , " \t if DisplayServer.screen_get_orientation() = DisplayServer.SCREEN_VERTICAL: pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.get_screen_orientation() = OS.SCREEN_ORIENTATION_LANDSCAPE: pass " , " \t if DisplayServer.screen_get_orientation() = DisplayServer.SCREEN_LANDSCAPE: pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_screen_orientation(Settings.orient) " , " \t DisplayServer.screen_set_orientation(Settings.orient) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.screen_orientation = Settings.orient " , " \t DisplayServer.screen_set_orientation(Settings.orient) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.is_window_always_on_top(): pass " , " \t if get_window().always_on_top: pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_window_always_on_top(Settings.alwaystop) " , " \t get_window().always_on_top = (Settings.alwaystop) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t if OS.get_borderless_window(): pass " , " \t if get_window().borderless: pass " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t OS.set_borderless_window(Settings.borderless) " , " \t get_window().borderless = (Settings.borderless) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
2023-07-10 11:08:11 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " \t var aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman " , " \t r.set_velocity(a) \n \t r.set_up_direction(b) \n \t r.set_floor_stop_on_slope_enabled(c) \n \t r.set_max_slides(d) \n \t r.set_floor_max_angle(e) \n \t # TODOConverter3To4 infinite_inertia were removed in Godot 4 - previous value `f` \n \t r.move_and_slide() \n \t var aa = roman(r.velocity) # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t move_and_slide( a, b, c, d, e, f ) # Roman " , " \t set_velocity(a) \n \t set_up_direction(b) \n \t set_floor_stop_on_slope_enabled(c) \n \t set_max_slides(d) \n \t set_floor_max_angle(e) \n \t # TODOConverter3To4 infinite_inertia were removed in Godot 4 - previous value `f` \n \t move_and_slide() # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t var aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman " , " \t r.set_velocity(a) \n \t # TODOConverter3To4 looks that snap in Godot 4 is float, not vector like in Godot 3 - previous value `g` \n \t r.set_up_direction(b) \n \t r.set_floor_stop_on_slope_enabled(c) \n \t r.set_max_slides(d) \n \t r.set_floor_max_angle(e) \n \t # TODOConverter3To4 infinite_inertia were removed in Godot 4 - previous value `f` \n \t r.move_and_slide() \n \t var aa = roman(r.velocity) # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t move_and_slide_with_snap( a, g, b, c, d, e, f ) # Roman " , " \t set_velocity(a) \n \t # TODOConverter3To4 looks that snap in Godot 4 is float, not vector like in Godot 3 - previous value `g` \n \t set_up_direction(b) \n \t set_floor_stop_on_slope_enabled(c) \n \t set_max_slides(d) \n \t set_floor_max_angle(e) \n \t # TODOConverter3To4 infinite_inertia were removed in Godot 4 - previous value `f` \n \t move_and_slide() # Roman " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-08-13 20:17:35 +00:00
2023-03-16 20:58:50 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " remove_and_slide(a,b,c,d,e,f) " , " remove_and_slide(a,b,c,d,e,f) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2023-07-10 11:08:11 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " list_dir_begin( a , b ) " , " list_dir_begin() # TODOConverter3To4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " list_dir_begin( a ) " , " list_dir_begin() # TODOConverter3To4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " list_dir_begin( ) " , " list_dir_begin() # TODOConverter3To4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-08-13 20:17:35 +00:00
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " sort_custom( a , b ) " , " sort_custom(Callable(a, b)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " func c(var a, var b) " , " func c(a, b) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-08-13 20:17:35 +00:00
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " draw_line(1, 2, 3, 4, 5) " , " draw_line(1, 2, 3, 4) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-08-13 20:17:35 +00:00
2023-07-10 11:08:11 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " \t image.lock() " , " \t false # image.lock() # TODOConverter3To4, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t image.unlock() " , " \t false # image.unlock() # TODOConverter3To4, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t roman.image.unlock() " , " \t false # roman.image.unlock() # TODOConverter3To4, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " \t mtx.lock() " , " \t mtx.lock() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t mutex.unlock() " , " \t mutex.unlock() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-08-13 20:17:35 +00:00
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_with_regex ( " extends CSGBox " , " extends CSGBox3D " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " CSGBox " , " CSGBox3D " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial " , " Node3D " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial.tscn " , " Spatial.tscn " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial.gd " , " Spatial.gd " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial.shader " , " Spatial.shader " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Spatial.other " , " Node3D.other " , & ProjectConverter3To4 : : rename_classes , " classes " , reg_container ) ;
2023-05-23 14:55:52 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " \n onready " , " \n @onready " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " onready " , " @onready " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " onready " , " onready " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n export " , " \n @export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t export " , " \t @export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t export_dialog " , " \t export_dialog " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " export " , " @export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " export " , " export " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n remote func " , " \n \n @rpc( \" any_peer \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n remote func " , " \n \n @rpc( \\ \" any_peer \\ \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , true ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n remotesync func " , " \n \n @rpc( \" any_peer \" , \" call_local \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n remotesync func " , " \n \n @rpc( \\ \" any_peer \\ \" , \\ \" call_local \\ \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , true ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n sync func " , " \n \n @rpc( \" any_peer \" , \" call_local \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n sync func " , " \n \n @rpc( \\ \" any_peer \\ \" , \\ \" call_local \\ \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , true ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n slave func " , " \n \n @rpc func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n puppet func " , " \n \n @rpc func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n puppetsync func " , " \n \n @rpc( \" call_local \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n puppetsync func " , " \n \n @rpc( \\ \" call_local \\ \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , true ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n master func " , " \n \n The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id() \n @rpc func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \n \n mastersync func " , " \n \n The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id() \n @rpc( \" call_local \" ) func " , & ProjectConverter3To4 : : rename_gdscript_keywords , " gdscript keyword " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
2023-03-03 14:42:32 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " var size: Vector2 = Vector2() setget set_function, get_function " , " var size: Vector2 = Vector2(): get = get_function, set = set_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " var size: Vector2 = Vector2() setget set_function, " , " var size: Vector2 = Vector2(): set = set_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " var size: Vector2 = Vector2() setget set_function " , " var size: Vector2 = Vector2(): set = set_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " var size: Vector2 = Vector2() setget , get_function " , " var size: Vector2 = Vector2(): get = get_function " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " get_node(@ " , " get_node( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " yield(this, \" timeout \" ) " , " await this.timeout " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " yield(this, \\ \" timeout \\ \" ) " , " await this.timeout " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , true ) ;
2023-03-09 23:04:04 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " Transform.xform(Vector3(a,b,c) + Vector3.UP) " , " Transform * (Vector3(a,b,c) + Vector3.UP) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " Transform.xform_inv(Vector3(a,b,c) + Vector3.UP) " , " (Vector3(a,b,c) + Vector3.UP) * Transform " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " export(float) var lifetime = 3.0 " , " export var lifetime: float = 3.0 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' " , " export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime') " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ; // TODO, this is only a workaround
valid = valid & & test_conversion_gdscript_builtin ( " export(PackedScene) var mob_scene " , " export var mob_scene: PackedScene " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2023-04-10 16:19:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " export(float) var lifetime: float = 3.0 " , " export var lifetime: float = 3.0 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " export var lifetime: float = 3.0 " , " export var lifetime: float = 3.0 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " export var lifetime := 3.0 " , " export var lifetime := 3.0 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " export(float) var lifetime := 3.0 " , " export var lifetime := 3.0 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " var d = parse_json(roman(sfs)) " , " var test_json_conv = JSON.new() \n test_json_conv.parse(roman(sfs)) \n var d = test_json_conv.get_data() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " to_json( AA ) szon " , " JSON.new().stringify( AA ) szon " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " s to_json " , " s JSON.new().stringify " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " AF to_json2 " , " AF to_json2 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " var rr = JSON.parse(a) " , " var test_json_conv = JSON.new() \n test_json_conv.parse(a) \n var rr = test_json_conv.get_data() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " empty() " , " is_empty() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " .empty " , " .empty " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " ).roman( " , " ).roman( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t .roman( " , " \t super.roman( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " .roman( " , " super.roman( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " .1 " , " .1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " .1 " , " .1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " '.' " , " '.' " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " '.a' " , " '.a' " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t ._input(_event) " , " \t super._input(_event) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C) != OK): " , " (connect(A, Callable(B, C)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,D) != OK): " , " (connect(A, Callable(B, C).bind(D)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,[D]) != OK): " , " (connect(A, Callable(B, C).bind(D)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,[D,E]) != OK): " , " (connect(A, Callable(B, C).bind(D,E)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,[D,E],F) != OK): " , " (connect(A, Callable(B, C).bind(D,E), F) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (connect(A,B,C,D,E) != OK): " , " (connect(A, Callable(B, C).bind(D), E) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
2023-03-16 20:58:50 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " .connect(A,B,C) " , " .connect(A, Callable(B, C)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " abc.connect(A,B,C) " , " abc.connect(A, Callable(B, C)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " \t connect(A,B,C) " , " \t connect(A, Callable(B, C)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " connect(A,B,C) " , " connect(A, Callable(B, C)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " _connect(A,B,C) " , " _connect(A,B,C) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " do_connect(A,B,C) " , " do_connect(A,B,C) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " $connect(A,B,C) " , " $connect(A,B,C) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " @connect(A,B,C) " , " @connect(A,B,C) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " (start(A,B) != OK): " , " (start(Callable(A, B)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " func start(A,B): " , " func start(A,B): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " (start(A,B,C,D,E,F,G) != OK): " , " (start(Callable(A, B).bind(C), D, E, F, G) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " disconnect(A,B,C) != OK): " , " disconnect(A, Callable(B, C)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " is_connected(A,B,C) != OK): " , " is_connected(A, Callable(B, C)) != OK): " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " is_connected(A,B,C)) " , " is_connected(A, Callable(B, C))) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " (tween_method(A,B,C,D,E).foo()) " , " (tween_method(Callable(A, B), C, D, E).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (tween_method(A,B,C,D,E,[F,G]).foo()) " , " (tween_method(Callable(A, B).bind(F,G), C, D, E).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (tween_callback(A,B).foo()) " , " (tween_callback(Callable(A, B)).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " (tween_callback(A,B,[C,D]).foo()) " , " (tween_callback(Callable(A, B).bind(C,D)).foo()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " func _init( " , " func _init( " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
Correct superclass constructors in 3to4.
Fixes #70542.
The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:
```gdscript
func _init(a,b,c).(a,b,c):
pass
func _init(a,b,c):
super(a,b,c)
```
Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589.
As that was resolved by #53366, I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.
Here's a sample diff from my own project:
```diff
@@ -103,10 +105,11 @@ class Real:
class Text:
extends Setting
- var choices: PoolStringArray
- var value: String setget set_value, get_value
+ var choices: PackedStringArray
+ var value: String : get = get_value, set = set_value
- func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+ func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+ super(section, key, default)
choices = choice_list
func normalize(val):
@@ -129,9 +132,10 @@ class Text:
class Boolean:
extends Setting
- var value: bool setget set_value, get_value
+ var value: bool : get = get_value, set = set_value
- func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+ func _init(section: String, key: String, default: bool) -> void:
+ super(section, key, default)
pass
```
2023-03-03 23:31:40 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " func _init(a,b,c).(d,e,f): " , " func _init(a,b,c): \n \t super(d,e,f) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " func _init(a,b,c).(a.b(),c.d()): " , " func _init(a,b,c): \n \t super(a.b(),c.d()) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " func _init(p_x:int)->void: " , " func _init(p_x:int)->void: " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " func _init(a: int).(d,e,f) -> void: " , " func _init(a: int) -> void: \n \t super(d,e,f) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " q_PackedDataContainer._iter_init(variable1) " , " q_PackedDataContainer._iter_init(variable1) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " create_from_image(aa, bb) " , " create_from_image(aa) #,bb " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " q_ImageTexture.create_from_image(variable1, variable2) " , " q_ImageTexture.create_from_image(variable1) #,variable2 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " set_cell_item(a, b, c, d ,e) # AA " , " set_cell_item(Vector3(a, b, c), d, e) # AA " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " set_cell_item(a, b) " , " set_cell_item(a, b) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " get_cell_item_orientation(a, b,c) " , " get_cell_item_orientation(Vector3i(a, b, c)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " get_cell_item(a, b,c) " , " get_cell_item(Vector3i(a, b, c)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " map_to_world(a, b,c) " , " map_to_local(Vector3i(a, b, c)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " PackedStringArray(req_godot).join('.') " , " '.'.join(PackedStringArray(req_godot)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " =PackedStringArray(req_godot).join('.') " , " ='.'.join(PackedStringArray(req_godot)) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " apply_force(position, impulse) " , " apply_force(impulse, position) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " apply_impulse(position, impulse) " , " apply_impulse(impulse, position) " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2023-07-10 11:08:11 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " draw_rect(a,b,c,d,e).abc " , " draw_rect(a, b, c, d).abc# e) TODOConverter3To4 Antialiasing argument is missing " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2022-09-07 20:25:26 +00:00
valid = valid & & test_conversion_gdscript_builtin ( " get_focus_owner() " , " get_viewport().gui_get_focus_owner() " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " button.pressed = 1 " , " button.button_pressed = 1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " button.pressed=1 " , " button.button_pressed=1 " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
valid = valid & & test_conversion_gdscript_builtin ( " button.pressed SF " , " button.pressed SF " , & ProjectConverter3To4 : : rename_gdscript_functions , " custom rename " , reg_container , false ) ;
2023-09-29 12:51:37 +00:00
valid = valid & & test_conversion_with_regex ( " Color( \" #f47d \" ) " , " Color( \" #47df \" ) " , & ProjectConverter3To4 : : convert_hexadecimal_colors , " color literals " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Color( \" #ff478cbf \" ) " , " Color( \" #478cbfff \" ) " , & ProjectConverter3To4 : : convert_hexadecimal_colors , " color literals " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " Color( \" #de32bf \" ) " , " Color( \" #de32bf \" ) " , & ProjectConverter3To4 : : convert_hexadecimal_colors , " color literals " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " AAA Color.white AF " , " AAA Color.WHITE AF " , & ProjectConverter3To4 : : rename_colors , " color constants " , reg_container ) ;
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// Note: Do not change to *scancode*, it is applied before that conversion.
valid = valid & & test_conversion_with_regex ( " \" device \" :-1, \" scancode \" :16777231, \" physical_scancode \" :16777232 " , " \" device \" :-1, \" scancode \" :4194319, \" physical_scancode \" :4194320 " , & ProjectConverter3To4 : : rename_input_map_scancode , " custom rename " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \" device \" :-1, \" scancode \" :65, \" physical_scancode \" :66 " , " \" device \" :-1, \" scancode \" :65, \" physical_scancode \" :66 " , & ProjectConverter3To4 : : rename_input_map_scancode , " custom rename " , reg_container ) ;
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valid = valid & & test_conversion_with_regex ( " \" device \" :0, \" button_index \" :5, \" pressure \" :0.0, \" pressed \" :false, " , " \" device \" :0, \" button_index \" :10, \" pressure \" :0.0, \" pressed \" :false, " , & ProjectConverter3To4 : : rename_joypad_buttons_and_axes , " custom rename " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " \" device \" :0, \" axis \" :6, " , " \" device \" :0, \" axis \" :4, " , & ProjectConverter3To4 : : rename_joypad_buttons_and_axes , " custom rename " , reg_container ) ;
valid = valid & & test_conversion_with_regex ( " InputEventJoypadButton, \" button_index \" :7, \" pressure \" :0.0, \" pressed \" :false, \" script \" :null " , " InputEventJoypadMotion, \" axis \" :5, \" axis_value \" :1.0, \" script \" :null " , & ProjectConverter3To4 : : rename_joypad_buttons_and_axes , " custom rename " , reg_container ) ;
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// Custom rule conversion
{
String from = " instance " ;
String to = " instantiate " ;
String name = " AA.instance() " ;
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Vector < SourceLine > got = split_lines ( name ) ;
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String expected = " AA.instantiate() " ;
custom_rename ( got , from , to ) ;
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String got_str = collect_string_from_vector ( got ) ;
if ( got_str ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to convert custom rename \" %s \" to \" %s \" , got \" %s \" , instead. " , name , expected , got_str ) ) ;
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}
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valid = valid & & ( got_str = = expected ) ;
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}
// get_object_of_execution
{
{ String base = " var roman = kieliszek. " ;
String expected = " kieliszek. " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String base = " r. " ;
String expected = " r. " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String base = " mortadela( " ;
String expected = " " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
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{
String base = " var node = $world/ukraine/lviv. " ;
String expected = " $world/ukraine/lviv. " ;
String got = get_object_of_execution ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
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}
// get_starting_space
{
String base = " \t \t \t var roman = kieliszek. " ;
String expected = " \t \t \t " ;
String got = get_starting_space ( base ) ;
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from get_object_of_execution. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , base , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
// Parse Arguments
{
String line = " ( ) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from parse_arguments. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , line , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String line = " (a , b , c) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " a|||b|||c||| " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from parse_arguments. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , line , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String line = " (a , \" b, \" , c) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " a||| \" b, \" |||c||| " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from parse_arguments. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , line , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
{
String line = " (a , \" (,),,,, \" , c) " ;
Vector < String > got_vector = parse_arguments ( line ) ;
String got = " " ;
String expected = " a||| \" (,),,,, \" |||c||| " ;
for ( String & part : got_vector ) {
got + = part + " ||| " ;
}
if ( got ! = expected ) {
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ERR_PRINT ( vformat ( " Failed to get proper data from parse_arguments. \" %s \" should return \" %s \" (%d), got \" %s \" (%d), instead. " , line , expected , expected . size ( ) , got , got . size ( ) ) ) ;
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}
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valid = valid & & ( got = = expected ) ;
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}
return valid ;
}
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// Validate in all arrays if names don't do cyclic renames "Node" -> "Node2D" | "Node2D" -> "2DNode"
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bool ProjectConverter3To4 : : test_array_names ( ) {
bool valid = true ;
Vector < String > names = Vector < String > ( ) ;
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// Validate if all classes are valid.
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{
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ; current_index + + ) {
const String old_class = RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ;
const String new_class = RenamesMap3To4 : : class_renames [ current_index ] [ 1 ] ;
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// Light2D, Texture, Viewport are special classes(probably virtual ones).
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if ( ClassDB : : class_exists ( StringName ( old_class ) ) & & old_class ! = " Light2D " & & old_class ! = " Texture " & & old_class ! = " Viewport " ) {
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ERR_PRINT ( vformat ( " Class \" %s \" exists in Godot 4, so it cannot be renamed to something else. " , old_class ) ) ;
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valid = false ; // This probably should be only a warning, but not 100% sure - this would need to be added to CI.
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}
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// Callable is special class, to which normal classes may be renamed.
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if ( ! ClassDB : : class_exists ( StringName ( new_class ) ) & & new_class ! = " Callable " ) {
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ERR_PRINT ( vformat ( " Class \" %s \" does not exist in Godot 4, so it cannot be used in the conversion. " , old_class ) ) ;
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valid = false ; // This probably should be only a warning, but not 100% sure - this would need to be added to CI.
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}
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}
}
{
HashSet < String > all_functions ;
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// List of excluded functions from builtin types and global namespace, because currently it is not possible to get list of functions from them.
// This will be available when https://github.com/godotengine/godot/pull/49053 or similar will be included into Godot.
2023-02-13 14:18:12 +00:00
static const char * builtin_types_excluded_functions [ ] = { " dict_to_inst " , " inst_to_dict " , " bytes_to_var " , " bytes_to_var_with_objects " , " db_to_linear " , " deg_to_rad " , " linear_to_db " , " rad_to_deg " , " randf_range " , " snapped " , " str_to_var " , " var_to_str " , " var_to_bytes " , " var_to_bytes_with_objects " , " move_toward " , " uri_encode " , " uri_decode " , " remove_at " , " get_rotation_quaternion " , " limit_length " , " grow_side " , " is_absolute_path " , " is_valid_int " , " lerp " , " to_ascii_buffer " , " to_utf8_buffer " , " to_utf32_buffer " , " to_wchar_buffer " , " snapped " , " remap " , " rfind " , nullptr } ;
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for ( int current_index = 0 ; builtin_types_excluded_functions [ current_index ] ; current_index + + ) {
all_functions . insert ( builtin_types_excluded_functions [ current_index ] ) ;
}
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//for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) {
// List<MethodInfo> method_list;
// Variant::get_method_list_by_type(&method_list, Variant::Type(type));
// for (MethodInfo &function_data : method_list) {
// if (!all_functions.has(function_data.name)) {
// all_functions.insert(function_data.name);
// }
// }
//}
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List < StringName > classes_list ;
ClassDB : : get_class_list ( & classes_list ) ;
for ( StringName & name_of_class : classes_list ) {
List < MethodInfo > method_list ;
ClassDB : : get_method_list ( name_of_class , & method_list , true ) ;
for ( MethodInfo & function_data : method_list ) {
if ( ! all_functions . has ( function_data . name ) ) {
all_functions . insert ( function_data . name ) ;
}
}
}
int current_element = 0 ;
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while ( RenamesMap3To4 : : gdscript_function_renames [ current_element ] [ 0 ] ! = nullptr ) {
String name_3_x = RenamesMap3To4 : : gdscript_function_renames [ current_element ] [ 0 ] ;
String name_4_0 = RenamesMap3To4 : : gdscript_function_renames [ current_element ] [ 1 ] ;
if ( ! all_functions . has ( name_4_0 ) ) {
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ERR_PRINT ( vformat ( " Missing GDScript function in pair (%s - ===> %s <===) " , name_3_x , name_4_0 ) ) ;
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valid = false ;
}
current_element + + ;
}
}
if ( ! valid ) {
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ERR_PRINT ( " Found function which is used in the converter, but it cannot be found in Godot 4. Rename this element or remove its entry if it's obsolete. " ) ;
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}
2022-03-10 15:21:22 +00:00
2023-02-10 08:07:01 +00:00
valid = valid & & test_single_array ( RenamesMap3To4 : : enum_renames ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : class_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : gdscript_function_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : csharp_function_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : gdscript_properties_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : csharp_properties_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : shaders_renames , true ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : gdscript_signals_renames ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : project_settings_renames ) ;
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valid = valid & & test_single_array ( RenamesMap3To4 : : project_godot_renames ) ;
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valid = valid & & test_single_array ( RenamesMap3To4 : : input_map_renames ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : builtin_types_renames ) ;
valid = valid & & test_single_array ( RenamesMap3To4 : : color_renames ) ;
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return valid ;
}
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// Validates the array to prevent cyclic renames, such as `Node` -> `Node2D`, then `Node2D` -> `2DNode`.
// Also checks if names contain leading or trailing spaces.
bool ProjectConverter3To4 : : test_single_array ( const char * p_array [ ] [ 2 ] , bool p_ignore_4_0_name ) {
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bool valid = true ;
Vector < String > names = Vector < String > ( ) ;
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for ( unsigned int current_index = 0 ; p_array [ current_index ] [ 0 ] ; current_index + + ) {
String name_3_x = p_array [ current_index ] [ 0 ] ;
String name_4_0 = p_array [ current_index ] [ 1 ] ;
if ( name_3_x ! = name_3_x . strip_edges ( ) ) {
ERR_PRINT ( vformat ( " Invalid Entry \" %s \" contains leading or trailing spaces. " , name_3_x ) ) ;
valid = false ;
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}
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if ( names . has ( name_3_x ) ) {
ERR_PRINT ( vformat ( " Found duplicated entry, pair ( -> %s , %s) " , name_3_x , name_4_0 ) ) ;
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valid = false ;
}
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names . append ( name_3_x ) ;
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if ( name_4_0 ! = name_4_0 . strip_edges ( ) ) {
ERR_PRINT ( vformat ( " Invalid Entry \" %s \" contains leading or trailing spaces. " , name_3_x ) ) ;
valid = false ;
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}
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if ( names . has ( name_4_0 ) ) {
ERR_PRINT ( vformat ( " Found duplicated entry, pair ( -> %s , %s) " , name_3_x , name_4_0 ) ) ;
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valid = false ;
}
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if ( ! p_ignore_4_0_name ) {
names . append ( name_4_0 ) ;
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}
}
return valid ;
} ;
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// Returns arguments from given function execution, this cannot be really done as regex.
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// `abc(d,e(f,g),h)` -> [d], [e(f,g)], [h]
Vector < String > ProjectConverter3To4 : : parse_arguments ( const String & line ) {
Vector < String > parts ;
int string_size = line . length ( ) ;
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int start_part = 0 ; // Index of beginning of start part.
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int parts_counter = 0 ;
char32_t previous_character = ' \0 ' ;
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bool is_inside_string = false ; // If true, it ignores these 3 characters ( , ) inside string.
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ERR_FAIL_COND_V_MSG ( line . count ( " ( " ) ! = line . count ( " ) " ) , parts , vformat ( " Converter internal bug: substring should have equal number of open and close parentheses in line - \" %s \" . " , line ) ) ;
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for ( int current_index = 0 ; current_index < string_size ; current_index + + ) {
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char32_t character = line . get ( current_index ) ;
switch ( character ) {
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case ' ( ' :
case ' [ ' :
case ' { ' : {
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parts_counter + + ;
if ( parts_counter = = 1 & & ! is_inside_string ) {
start_part = current_index ;
}
break ;
} ;
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case ' ) ' :
case ' } ' : {
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parts_counter - - ;
if ( parts_counter = = 0 & & ! is_inside_string ) {
parts . append ( line . substr ( start_part + 1 , current_index - start_part - 1 ) ) ;
start_part = current_index ;
}
break ;
} ;
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case ' ] ' : {
parts_counter - - ;
if ( parts_counter = = 0 & & ! is_inside_string ) {
parts . append ( line . substr ( start_part , current_index - start_part ) ) ;
start_part = current_index ;
}
break ;
} ;
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case ' , ' : {
if ( parts_counter = = 1 & & ! is_inside_string ) {
parts . append ( line . substr ( start_part + 1 , current_index - start_part - 1 ) ) ;
start_part = current_index ;
}
break ;
} ;
case ' " ' : {
if ( previous_character ! = ' \\ ' )
is_inside_string = ! is_inside_string ;
}
}
previous_character = character ;
}
Vector < String > clean_parts ;
for ( String & part : parts ) {
part = part . strip_edges ( ) ;
if ( ! part . is_empty ( ) ) {
clean_parts . append ( part ) ;
}
}
return clean_parts ;
}
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// Finds latest parenthesis owned by function.
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// `function(abc(a,b),DD)):` finds this parenthess `function(abc(a,b),DD => ) <= ):`
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int ProjectConverter3To4 : : get_end_parenthesis ( const String & line ) const {
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int current_state = 0 ;
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for ( int current_index = 0 ; line . length ( ) > current_index ; current_index + + ) {
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char32_t character = line . get ( current_index ) ;
if ( character = = ' ( ' ) {
current_state + + ;
}
if ( character = = ' ) ' ) {
current_state - - ;
if ( current_state = = 0 ) {
return current_index ;
}
}
}
return - 1 ;
}
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// Merges multiple arguments into a single String.
// Needed when after processing e.g. 2 arguments, later arguments are not changed in any way.
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String ProjectConverter3To4 : : connect_arguments ( const Vector < String > & arguments , int from , int to ) const {
if ( to = = - 1 ) {
to = arguments . size ( ) ;
}
String value ;
if ( arguments . size ( ) > 0 & & from ! = 0 & & from < to ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
value = " , " ;
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}
for ( int i = from ; i < to ; i + + ) {
value + = arguments [ i ] ;
if ( i ! = to - 1 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
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value + = " , " ;
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}
}
return value ;
}
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// Returns the indentation (spaces and tabs) at the start of the line e.g. `\t\tmove_this` returns `\t\t`.
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String ProjectConverter3To4 : : get_starting_space ( const String & line ) const {
String empty_space ;
int current_character = 0 ;
if ( line . is_empty ( ) ) {
return empty_space ;
}
if ( line [ 0 ] = = ' ' ) {
while ( current_character < line . size ( ) ) {
if ( line [ current_character ] = = ' ' ) {
empty_space + = ' ' ;
current_character + + ;
} else {
break ;
}
}
}
if ( line [ 0 ] = = ' \t ' ) {
while ( current_character < line . size ( ) ) {
if ( line [ current_character ] = = ' \t ' ) {
empty_space + = ' \t ' ;
current_character + + ;
} else {
break ;
}
}
}
return empty_space ;
}
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// Returns the object that’ s executing the function in the line.
// e.g. Passing the line "var roman = kieliszek.funkcja()" to this function returns "kieliszek".
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String ProjectConverter3To4 : : get_object_of_execution ( const String & line ) const {
int end = line . size ( ) - 1 ; // Last one is \0
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int variable_start = end - 1 ;
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int start = end - 1 ;
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bool is_possibly_nodepath = false ;
bool is_valid_nodepath = false ;
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while ( start > = 0 ) {
char32_t character = line [ start ] ;
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bool is_variable_char = ( character > = ' A ' & & character < = ' Z ' ) | | ( character > = ' a ' & & character < = ' z ' ) | | character = = ' . ' | | character = = ' _ ' ;
bool is_nodepath_start = character = = ' $ ' ;
bool is_nodepath_sep = character = = ' / ' ;
if ( is_variable_char | | is_nodepath_start | | is_nodepath_sep ) {
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if ( start = = 0 ) {
break ;
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} else if ( is_nodepath_sep ) {
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// Freeze variable_start, try to fetch more chars since this might be a Node path literal.
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is_possibly_nodepath = true ;
} else if ( is_nodepath_start ) {
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// Found $, this is a Node path literal.
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is_valid_nodepath = true ;
break ;
}
if ( ! is_possibly_nodepath ) {
variable_start - - ;
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}
start - - ;
continue ;
} else {
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// Abandon all hope, this is neither a variable nor a Node path literal.
variable_start + + ; // Found invalid character, needs to be ignored.
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break ;
}
}
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if ( is_valid_nodepath ) {
variable_start = start ;
}
return line . substr ( variable_start , ( end - variable_start ) ) ;
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}
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void ProjectConverter3To4 : : rename_colors ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container ) {
for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
if ( line . contains ( " Color. " ) ) {
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] ; current_index + + ) {
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line = reg_container . color_regexes [ current_index ] - > sub ( line , reg_container . color_renamed [ current_index ] , true ) ;
}
}
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}
}
} ;
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// Convert hexadecimal colors from ARGB to RGBA
void ProjectConverter3To4 : : convert_hexadecimal_colors ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container ) {
for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
if ( line . contains ( " Color( \" " ) ) {
line = reg_container . color_hexadecimal_short_constructor . sub ( line , " Color( \" #$2$1 " , true ) ;
line = reg_container . color_hexadecimal_full_constructor . sub ( line , " Color( \" #$2$1 " , true ) ;
}
}
}
}
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Vector < String > ProjectConverter3To4 : : check_for_rename_colors ( Vector < String > & lines , const RegExContainer & reg_container ) {
Vector < String > found_renames ;
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int current_line = 1 ;
for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
if ( line . contains ( " Color. " ) ) {
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] ; current_index + + ) {
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TypedArray < RegExMatch > reg_match = reg_container . color_regexes [ current_index ] - > search_all ( line ) ;
if ( reg_match . size ( ) > 0 ) {
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found_renames . append ( line_formatter ( current_line , RenamesMap3To4 : : color_renames [ current_index ] [ 0 ] , RenamesMap3To4 : : color_renames [ current_index ] [ 1 ] , line ) ) ;
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}
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}
}
}
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current_line + + ;
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}
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return found_renames ;
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}
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void ProjectConverter3To4 : : fix_tool_declaration ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container ) {
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// In godot4, "tool" became "@tool" and must be located at the top of the file.
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for ( int i = 0 ; i < source_lines . size ( ) ; + + i ) {
if ( source_lines [ i ] . line = = " tool " ) {
source_lines . remove_at ( i ) ;
source_lines . insert ( 0 , { " @tool " , false } ) ;
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return ; // assuming there's at most 1 tool declaration.
}
}
}
void ProjectConverter3To4 : : fix_pause_mode ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container ) {
// In Godot 3, the pause_mode 2 equals the PAUSE_MODE_PROCESS value.
// In Godot 4, the pause_mode PAUSE_MODE_PROCESS was renamed to PROCESS_MODE_ALWAYS and equals the number 3.
// We therefore convert pause_mode = 2 to pause_mode = 3.
for ( SourceLine & source_line : source_lines ) {
String & line = source_line . line ;
if ( line = = " pause_mode = 2 " ) {
// Note: pause_mode is renamed to process_mode later on, so no need to do it here.
line = " pause_mode = 3 " ;
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}
}
}
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void ProjectConverter3To4 : : rename_classes ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container ) {
for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ; current_index + + ) {
if ( line . contains ( RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ) ) {
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bool found_ignored_items = false ;
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// Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn.
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if ( line . contains ( String ( RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ) + " . " ) ) {
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found_ignored_items = true ;
line = reg_container . class_tscn_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.tscn " , true ) ;
line = reg_container . class_gd_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.gd " , true ) ;
line = reg_container . class_shader_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.shader " , true ) ;
}
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// Causal renaming Spatial -> Node3D.
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line = reg_container . class_regexes [ current_index ] - > sub ( line , RenamesMap3To4 : : class_renames [ current_index ] [ 1 ] , true ) ;
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// Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn.
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if ( found_ignored_items ) {
line = reg_container . class_temp_tscn . sub ( line , reg_container . class_temp_tscn_renames [ current_index ] , true ) ;
line = reg_container . class_temp_gd . sub ( line , reg_container . class_temp_gd_renames [ current_index ] , true ) ;
line = reg_container . class_temp_shader . sub ( line , reg_container . class_temp_shader_renames [ current_index ] , true ) ;
}
}
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}
}
}
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} ;
Vector < String > ProjectConverter3To4 : : check_for_rename_classes ( Vector < String > & lines , const RegExContainer & reg_container ) {
Vector < String > found_renames ;
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int current_line = 1 ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
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for ( unsigned int current_index = 0 ; RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ; current_index + + ) {
if ( line . contains ( RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ) ) {
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String old_line = line ;
bool found_ignored_items = false ;
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// Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn.
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if ( line . contains ( String ( RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] ) + " . " ) ) {
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found_ignored_items = true ;
line = reg_container . class_tscn_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.tscn " , true ) ;
line = reg_container . class_gd_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.gd " , true ) ;
line = reg_container . class_shader_regexes [ current_index ] - > sub ( line , " TEMP_RENAMED_CLASS.shader " , true ) ;
}
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// Causal renaming Spatial -> Node3D.
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TypedArray < RegExMatch > reg_match = reg_container . class_regexes [ current_index ] - > search_all ( line ) ;
if ( reg_match . size ( ) > 0 ) {
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found_renames . append ( line_formatter ( current_line , RenamesMap3To4 : : class_renames [ current_index ] [ 0 ] , RenamesMap3To4 : : class_renames [ current_index ] [ 1 ] , old_line ) ) ;
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}
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// Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn.
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if ( found_ignored_items ) {
line = reg_container . class_temp_tscn . sub ( line , reg_container . class_temp_tscn_renames [ current_index ] , true ) ;
line = reg_container . class_temp_gd . sub ( line , reg_container . class_temp_gd_renames [ current_index ] , true ) ;
line = reg_container . class_temp_shader . sub ( line , reg_container . class_temp_shader_renames [ current_index ] , true ) ;
}
}
}
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}
current_line + + ;
}
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return found_renames ;
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}
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void ProjectConverter3To4 : : rename_gdscript_functions ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container , bool builtin ) {
for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
process_gdscript_line ( line , reg_container , builtin ) ;
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}
}
} ;
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Vector < String > ProjectConverter3To4 : : check_for_rename_gdscript_functions ( Vector < String > & lines , const RegExContainer & reg_container , bool builtin ) {
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int current_line = 1 ;
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Vector < String > found_renames ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
String old_line = line ;
process_gdscript_line ( line , reg_container , builtin ) ;
if ( old_line ! = line ) {
found_renames . append ( simple_line_formatter ( current_line , old_line , line ) ) ;
}
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}
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}
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return found_renames ;
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}
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bool ProjectConverter3To4 : : contains_function_call ( String & line , String function ) const {
// We want to convert the function only if it is completely standalone.
// For example, when we search for "connect(", we don't want to accidentally convert "reconnect(".
if ( ! line . contains ( function ) ) {
return false ;
}
int index = line . find ( function ) ;
if ( index = = 0 ) {
return true ;
}
char32_t previous_char = line . get ( index - 1 ) ;
return ( previous_char < ' 0 ' | | previous_char > ' 9 ' ) & & ( previous_char < ' a ' | | previous_char > ' z ' ) & & ( previous_char < ' A ' | | previous_char > ' Z ' ) & & previous_char ! = ' _ ' & & previous_char ! = ' $ ' & & previous_char ! = ' @ ' ;
}
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// TODO, this function should run only on all ".gd" files and also on lines in ".tscn" files which are parts of built-in Scripts.
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void ProjectConverter3To4 : : process_gdscript_line ( String & line , const RegExContainer & reg_container , bool builtin ) {
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// In this and other functions, reg.sub() is used only after checking lines with str.contains().
// With longer lines, doing so can sometimes be significantly faster.
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if ( ( line . contains ( " .lock " ) | | line . contains ( " .unlock " ) ) & & ! line . contains ( " mtx " ) & & ! line . contains ( " mutex " ) & & ! line . contains ( " Mutex " ) ) {
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line = reg_container . reg_image_lock . sub ( line , " false # $1.lock() # TODOConverter3To4, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , true ) ;
line = reg_container . reg_image_unlock . sub ( line , " false # $1.unlock() # TODOConverter3To4, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed " , true ) ;
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}
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// PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray
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if ( line . contains ( " .join " ) ) {
line = reg_container . reg_join . sub ( line , " $2.join($1) " , true ) ;
}
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// -- empty() -> is_empty() Pool*Array
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if ( line . contains ( " empty " ) ) {
line = reg_container . reg_is_empty . sub ( line , " is_empty( " , true ) ;
}
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// -- \t.func() -> \tsuper.func() Object
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if ( line . contains ( " ( " ) & & line . contains ( " . " ) ) {
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line = reg_container . reg_super . sub ( line , " $1super.$2 " , true ) ; // TODO, not sure if possible, but for now this broke String text e.g. "Chosen .gitignore" -> "Chosen super.gitignore"
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}
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// -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON
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if ( line . contains ( " parse " ) ) {
line = reg_container . reg_json_non_new . sub ( line , " $1var test_json_conv = JSON.new() \n $1test_json_conv.parse($3 \n $1$2test_json_conv.get_data() " , true ) ;
}
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// -- to_json(a) -> JSON.new().stringify(a) Object
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if ( line . contains ( " to_json " ) ) {
line = reg_container . reg_json_to . sub ( line , " JSON.new().stringify " , true ) ;
}
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// -- parse_json(a) -> JSON.get_data() etc. Object
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if ( line . contains ( " parse_json " ) ) {
line = reg_container . reg_json_parse . sub ( line , " $1var test_json_conv = JSON.new() \n $1test_json_conv.parse($3 \n $1$2test_json_conv.get_data() " , true ) ;
}
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// -- JSON.print( -> JSON.stringify(
if ( line . contains ( " JSON.print( " ) ) {
line = reg_container . reg_json_print . sub ( line , " JSON.stringify( " , true ) ;
}
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// -- get_node(@ -> get_node( Node
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if ( line . contains ( " get_node " ) ) {
line = line . replace ( " get_node(@ " , " get_node( " ) ;
}
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if ( line . contains ( " export " ) ) {
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// 1. export(float) var lifetime: float = 3.0 -> export var lifetime: float = 3.0
line = reg_container . reg_export_typed . sub ( line , " export var $2: $1 " ) ;
// 2. export(float) var lifetime := 3.0 -> export var lifetime := 3.0
line = reg_container . reg_export_inferred_type . sub ( line , " export var $1 := " ) ;
// 3. export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript
line = reg_container . reg_export_simple . sub ( line , " export var $2: $1 " ) ;
// 4. export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript
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line = reg_container . reg_export_advanced . sub ( line , " export var $2$3 # ($1) " ) ;
}
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// Setget Setget
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if ( line . contains ( " setget " ) ) {
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line = reg_container . reg_setget_setget . sub ( line , " var $1$2: get = $4, set = $3 " , true ) ;
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}
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// Setget set
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if ( line . contains ( " setget " ) ) {
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line = reg_container . reg_setget_set . sub ( line , " var $1$2: set = $3 " , true ) ;
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}
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// Setget get
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if ( line . contains ( " setget " ) ) {
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line = reg_container . reg_setget_get . sub ( line , " var $1$2: get = $3 " , true ) ;
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}
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if ( line . contains ( " window_resizable " ) ) {
// OS.set_window_resizable(a) -> get_window().unresizable = not (a)
line = reg_container . reg_os_set_window_resizable . sub ( line , " get_window().unresizable = not ($1) " , true ) ;
// OS.window_resizable = a -> same
line = reg_container . reg_os_assign_window_resizable . sub ( line , " get_window().unresizable = not ($1) " , true ) ;
// OS.[is_]window_resizable() -> (not get_window().unresizable)
line = reg_container . reg_os_is_window_resizable . sub ( line , " (not get_window().unresizable) " , true ) ;
}
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if ( line . contains ( " window_fullscreen " ) ) {
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// OS.window_fullscreen(a) -> get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if (a) else Window.MODE_WINDOWED
line = reg_container . reg_os_set_fullscreen . sub ( line , " get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if ($1) else Window.MODE_WINDOWED " , true ) ;
// window_fullscreen = a -> same
line = reg_container . reg_os_assign_fullscreen . sub ( line , " get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if ($1) else Window.MODE_WINDOWED " , true ) ;
// OS.[is_]window_fullscreen() -> ((get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN))
line = reg_container . reg_os_is_fullscreen . sub ( line , " ((get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN)) " , true ) ;
}
if ( line . contains ( " window_maximized " ) ) {
// OS.window_maximized(a) -> get_window().mode = Window.MODE_MAXIMIZED if (a) else Window.MODE_WINDOWED
line = reg_container . reg_os_set_maximized . sub ( line , " get_window().mode = Window.MODE_MAXIMIZED if ($1) else Window.MODE_WINDOWED " , true ) ;
// window_maximized = a -> same
line = reg_container . reg_os_assign_maximized . sub ( line , " get_window().mode = Window.MODE_MAXIMIZED if ($1) else Window.MODE_WINDOWED " , true ) ;
// OS.[is_]window_maximized() -> (get_window().mode == Window.MODE_MAXIMIZED)
line = reg_container . reg_os_is_maximized . sub ( line , " (get_window().mode == Window.MODE_MAXIMIZED) " , true ) ;
}
if ( line . contains ( " window_minimized " ) ) {
// OS.window_minimized(a) -> get_window().mode = Window.MODE_MINIMIZED if (a) else Window.MODE_WINDOWED
line = reg_container . reg_os_set_minimized . sub ( line , " get_window().mode = Window.MODE_MINIMIZED if ($1) else Window.MODE_WINDOWED " , true ) ;
// window_minimized = a -> same
line = reg_container . reg_os_assign_minimized . sub ( line , " get_window().mode = Window.MODE_MINIMIZED if ($1) else Window.MODE_WINDOWED " , true ) ;
// OS.[is_]window_minimized() -> (get_window().mode == Window.MODE_MINIMIZED)
line = reg_container . reg_os_is_minimized . sub ( line , " (get_window().mode == Window.MODE_MINIMIZED) " , true ) ;
}
if ( line . contains ( " set_use_vsync " ) ) {
// OS.set_use_vsync(a) -> get_window().window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (a) else DisplayServer.VSYNC_DISABLED)
line = reg_container . reg_os_set_vsync . sub ( line , " DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if ($1) else DisplayServer.VSYNC_DISABLED) " , true ) ;
}
if ( line . contains ( " vsync_enabled " ) ) {
// vsync_enabled = a -> get_window().window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if (a) else DisplayServer.VSYNC_DISABLED)
line = reg_container . reg_os_assign_vsync . sub ( line , " DisplayServer.window_set_vsync_mode(DisplayServer.VSYNC_ENABLED if ($1) else DisplayServer.VSYNC_DISABLED) " , true ) ;
// OS.[is_]vsync_enabled() -> (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED)
line = reg_container . reg_os_is_vsync . sub ( line , " (DisplayServer.window_get_vsync_mode() != DisplayServer.VSYNC_DISABLED) " , true ) ;
}
if ( line . contains ( " OS.screen_orientation " ) ) { // keep "OS." at start
// OS.screen_orientation = a -> DisplayServer.screen_set_orientation(a)
line = reg_container . reg_os_assign_screen_orient . sub ( line , " $1DisplayServer.screen_set_orientation($2) " , true ) ; // assignment
line = line . replace ( " OS.screen_orientation " , " DisplayServer.screen_get_orientation() " ) ; // value access
}
if ( line . contains ( " _window_always_on_top " ) ) {
// OS.set_window_always_on_top(a) -> get_window().always_on_top = (a)
line = reg_container . reg_os_set_always_on_top . sub ( line , " get_window().always_on_top = ($1) " , true ) ;
// OS.is_window_always_on_top() -> get_window().always_on_top
line = reg_container . reg_os_is_always_on_top . sub ( line , " get_window().always_on_top " , true ) ;
}
if ( line . contains ( " et_borderless_window " ) ) {
// OS.set_borderless_window(a) -> get_window().borderless = (a)
line = reg_container . reg_os_set_borderless . sub ( line , " get_window().borderless = ($1) " , true ) ;
// OS.get_borderless_window() -> get_window().borderless
line = reg_container . reg_os_get_borderless . sub ( line , " get_window().borderless " , true ) ;
}
// OS.SCREEN_ORIENTATION_* -> DisplayServer.SCREEN_*
if ( line . contains ( " OS.SCREEN_ORIENTATION_ " ) ) {
line = reg_container . reg_os_screen_orient_enum . sub ( line , " DisplayServer.SCREEN_$1 " , true ) ;
}
// OS -> Window simple replacements with optional set/get.
if ( line . contains ( " current_screen " ) ) {
line = reg_container . reg_os_current_screen . sub ( line , " get_window().$1current_screen " , true ) ;
}
if ( line . contains ( " min_window_size " ) ) {
line = reg_container . reg_os_min_window_size . sub ( line , " get_window().$1min_size " , true ) ;
}
if ( line . contains ( " max_window_size " ) ) {
line = reg_container . reg_os_max_window_size . sub ( line , " get_window().$1max_size " , true ) ;
}
if ( line . contains ( " window_position " ) ) {
line = reg_container . reg_os_window_position . sub ( line , " get_window().$1position " , true ) ;
}
if ( line . contains ( " window_size " ) ) {
line = reg_container . reg_os_window_size . sub ( line , " get_window().$1size " , true ) ;
}
if ( line . contains ( " et_screen_orientation " ) ) {
line = reg_container . reg_os_getset_screen_orient . sub ( line , " DisplayServer.screen_$1et_orientation " , true ) ;
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}
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// Instantiate
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if ( contains_function_call ( line , " instance " ) ) {
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line = reg_container . reg_instantiate . sub ( line , " .instantiate($1) " , true ) ;
}
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// -- r.move_and_slide( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody
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if ( contains_function_call ( line , " move_and_slide( " ) ) {
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int start = line . find ( " move_and_slide( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
String base_obj = get_object_of_execution ( line . substr ( 0 , start ) ) ;
String starting_space = get_starting_space ( line ) ;
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Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) > = 1 ) {
String line_new ;
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// motion_velocity
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line_new + = starting_space + base_obj + " set_velocity( " + parts [ 0 ] + " ) \n " ;
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// up_direction
if ( parts . size ( ) > = 2 ) {
line_new + = starting_space + base_obj + " set_up_direction( " + parts [ 1 ] + " ) \n " ;
}
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// stop_on_slope
if ( parts . size ( ) > = 3 ) {
line_new + = starting_space + base_obj + " set_floor_stop_on_slope_enabled( " + parts [ 2 ] + " ) \n " ;
}
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// max_slides
if ( parts . size ( ) > = 4 ) {
line_new + = starting_space + base_obj + " set_max_slides( " + parts [ 3 ] + " ) \n " ;
}
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// floor_max_angle
if ( parts . size ( ) > = 5 ) {
line_new + = starting_space + base_obj + " set_floor_max_angle( " + parts [ 4 ] + " ) \n " ;
}
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// infiinite_interia
if ( parts . size ( ) > = 6 ) {
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line_new + = starting_space + " # TODOConverter3To4 infinite_inertia were removed in Godot 4 - previous value ` " + parts [ 5 ] + " ` \n " ;
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}
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line_new + = starting_space + base_obj + " move_and_slide() " ;
if ( ! line . begins_with ( starting_space + " move_and_slide " ) ) {
line = line_new + " \n " + line . substr ( 0 , start ) + " velocity " + line . substr ( end + start ) ;
} else {
line = line_new + line . substr ( end + start ) ;
}
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}
}
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}
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// -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody
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if ( contains_function_call ( line , " move_and_slide_with_snap( " ) ) {
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int start = line . find ( " move_and_slide_with_snap( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
String base_obj = get_object_of_execution ( line . substr ( 0 , start ) ) ;
String starting_space = get_starting_space ( line ) ;
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Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) > = 1 ) {
String line_new ;
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// motion_velocity
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line_new + = starting_space + base_obj + " set_velocity( " + parts [ 0 ] + " ) \n " ;
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// snap
if ( parts . size ( ) > = 2 ) {
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line_new + = starting_space + " # TODOConverter3To4 looks that snap in Godot 4 is float, not vector like in Godot 3 - previous value ` " + parts [ 1 ] + " ` \n " ;
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}
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// up_direction
if ( parts . size ( ) > = 3 ) {
line_new + = starting_space + base_obj + " set_up_direction( " + parts [ 2 ] + " ) \n " ;
}
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// stop_on_slope
if ( parts . size ( ) > = 4 ) {
line_new + = starting_space + base_obj + " set_floor_stop_on_slope_enabled( " + parts [ 3 ] + " ) \n " ;
}
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// max_slides
if ( parts . size ( ) > = 5 ) {
line_new + = starting_space + base_obj + " set_max_slides( " + parts [ 4 ] + " ) \n " ;
}
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// floor_max_angle
if ( parts . size ( ) > = 6 ) {
line_new + = starting_space + base_obj + " set_floor_max_angle( " + parts [ 5 ] + " ) \n " ;
}
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// infiinite_interia
if ( parts . size ( ) > = 7 ) {
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line_new + = starting_space + " # TODOConverter3To4 infinite_inertia were removed in Godot 4 - previous value ` " + parts [ 6 ] + " ` \n " ;
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}
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line_new + = starting_space + base_obj + " move_and_slide() " ;
if ( ! line . begins_with ( starting_space + " move_and_slide_with_snap " ) ) {
line = line_new + " \n " + line . substr ( 0 , start ) + " velocity " + line . substr ( end + start ) ;
} else {
line = line_new + line . substr ( end + start ) ;
}
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}
}
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}
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// -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object
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if ( contains_function_call ( line , " sort_custom( " ) ) {
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int start = line . find ( " sort_custom( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " sort_custom(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
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// -- list_dir_begin( ) -> list_dir_begin() Object
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if ( contains_function_call ( line , " list_dir_begin( " ) ) {
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int start = line . find ( " list_dir_begin( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
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line = line . substr ( 0 , start ) + " list_dir_begin() " + line . substr ( end + start ) + " # TODOConverter3To4 fill missing arguments https://github.com/godotengine/godot/pull/40547 " ;
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}
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}
2022-03-10 15:21:22 +00:00
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
// -- draw_line(1,2,3,4,5) -> draw_line(1, 2, 3, 4) CanvasItem
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if ( contains_function_call ( line , " draw_line( " ) ) {
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int start = line . find ( " draw_line( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 5 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " draw_line( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " , " + parts [ 3 ] + " ) " + line . substr ( end + start ) ;
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}
}
}
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// -- func c(var a, var b) -> func c(a, b)
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if ( line . contains ( " func " ) & & line . contains ( " var " ) ) {
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int start = line . find ( " func " ) ;
start = line . substr ( start ) . find ( " ( " ) + start ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
String start_string = line . substr ( 0 , start ) + " ( " ;
for ( int i = 0 ; i < parts . size ( ) ; i + + ) {
start_string + = parts [ i ] . strip_edges ( ) . trim_prefix ( " var " ) ;
if ( i ! = parts . size ( ) - 1 ) {
start_string + = " , " ;
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}
}
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line = start_string + " ) " + line . substr ( end + start ) ;
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}
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}
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// -- yield(this, \"timeout\") -> await this.timeout GDScript
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if ( contains_function_call ( line , " yield( " ) ) {
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int start = line . find ( " yield( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
if ( builtin ) {
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line = line . substr ( 0 , start ) + " await " + parts [ 0 ] + " . " + parts [ 1 ] . replace ( " \\ \" " , " " ) . replace ( " \\ ' " , " " ) . replace ( " " , " " ) + line . substr ( end + start ) ;
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} else {
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line = line . substr ( 0 , start ) + " await " + parts [ 0 ] + " . " + parts [ 1 ] . replace ( " \" " , " " ) . replace ( " \' " , " " ) . replace ( " " , " " ) + line . substr ( end + start ) ;
}
}
}
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}
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// -- parse_json( AA ) -> TODO Object
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if ( contains_function_call ( line , " parse_json( " ) ) {
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int start = line . find ( " parse_json( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
line = line . substr ( 0 , start ) + " JSON.new().stringify( " + connect_arguments ( parts , 0 ) + " ) " + line . substr ( end + start ) ;
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}
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}
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// -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
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if ( line . contains ( " .xform( " ) ) {
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int start = line . find ( " .xform( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 1 ) {
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line = line . substr ( 0 , start ) + " * ( " + parts [ 0 ] + " ) " + line . substr ( end + start ) ;
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}
}
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}
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// -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
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if ( line . contains ( " .xform_inv( " ) ) {
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int start = line . find ( " .xform_inv( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
String object_exec = get_object_of_execution ( line . substr ( 0 , start ) ) ;
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if ( line . contains ( object_exec + " .xform " ) ) {
2022-07-31 11:15:02 +00:00
int start2 = line . find ( object_exec + " .xform " ) ;
2022-03-10 15:21:22 +00:00
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 1 ) {
2023-03-09 23:04:04 +00:00
line = line . substr ( 0 , start2 ) + " ( " + parts [ 0 ] + " ) * " + object_exec + line . substr ( end + start ) ;
2022-03-10 15:21:22 +00:00
}
}
}
2022-07-31 11:15:02 +00:00
}
2022-03-10 15:21:22 +00:00
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
// -- "(connect(A,B,C,D,E) != OK):", "(connect(A, Callable(B, C).bind(D), E) Object
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " connect( " ) ) {
2022-07-31 11:15:02 +00:00
int start = line . find ( " connect( " ) ;
2023-03-16 20:58:50 +00:00
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
line = line . substr ( 0 , start ) + " connect( " + parts [ 0 ] + " , Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
} else if ( parts . size ( ) > = 4 ) {
line = line . substr ( 0 , start ) + " connect( " + parts [ 0 ] + " , Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " ).bind( " + parts [ 3 ] . lstrip ( " [ " ) . rstrip ( " ] " ) + " ) " + connect_arguments ( parts , 4 ) + " ) " + line . substr ( end + start ) ;
2022-03-10 15:21:22 +00:00
}
}
2022-07-31 11:15:02 +00:00
}
// -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " disconnect( " ) ) {
2022-07-31 11:15:02 +00:00
int start = line . find ( " disconnect( " ) ;
2022-09-07 20:25:26 +00:00
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
2022-07-31 11:15:02 +00:00
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " disconnect( " + parts [ 0 ] + " , Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
2022-03-10 15:21:22 +00:00
}
}
2022-07-31 11:15:02 +00:00
}
// -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " is_connected( " ) ) {
2022-07-31 11:15:02 +00:00
int start = line . find ( " is_connected( " ) ;
2022-09-07 20:25:26 +00:00
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
2022-07-31 11:15:02 +00:00
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " is_connected( " + parts [ 0 ] + " , Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
2022-03-10 15:21:22 +00:00
}
}
2022-07-31 11:15:02 +00:00
}
2022-08-08 12:42:03 +00:00
// -- "(tween_method(A,B,C,D,E) != OK):", "(tween_method(Callable(A,B),C,D,E) Object
// -- "(tween_method(A,B,C,D,E,[F,G]) != OK):", "(tween_method(Callable(A,B).bind(F,G),C,D,E) Object
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " tween_method( " ) ) {
2022-08-08 12:42:03 +00:00
int start = line . find ( " tween_method( " ) ;
2022-09-07 20:25:26 +00:00
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
2022-08-08 12:42:03 +00:00
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 5 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " tween_method(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ), " + parts [ 2 ] + " , " + parts [ 3 ] + " , " + parts [ 4 ] + " ) " + line . substr ( end + start ) ;
2022-08-08 12:42:03 +00:00
} else if ( parts . size ( ) > = 6 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " tween_method(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ).bind( " + connect_arguments ( parts , 5 ) . substr ( 1 ) . lstrip ( " [ " ) . rstrip ( " ] " ) + " ), " + parts [ 2 ] + " , " + parts [ 3 ] + " , " + parts [ 4 ] + " ) " + line . substr ( end + start ) ;
2022-08-08 12:42:03 +00:00
}
}
}
// -- "(tween_callback(A,B,[C,D]) != OK):", "(connect(Callable(A,B).bind(C,D)) Object
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " tween_callback( " ) ) {
2022-08-08 12:42:03 +00:00
int start = line . find ( " tween_callback( " ) ;
2022-09-07 20:25:26 +00:00
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
2022-07-31 11:15:02 +00:00
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " tween_callback(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " )) " + line . substr ( end + start ) ;
2022-07-31 11:15:02 +00:00
} else if ( parts . size ( ) > = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " tween_callback(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ).bind( " + connect_arguments ( parts , 2 ) . substr ( 1 ) . lstrip ( " [ " ) . rstrip ( " ] " ) + " )) " + line . substr ( end + start ) ;
2022-08-08 12:42:03 +00:00
}
}
}
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
// -- start(a,b) -> start(Callable(a, b)) Thread
// -- start(a,b,c,d) -> start(Callable(a, b).bind(c), d) Thread
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " start( " ) ) {
2022-08-08 12:42:03 +00:00
int start = line . find ( " start( " ) ;
2022-09-07 20:25:26 +00:00
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
2022-08-08 12:42:03 +00:00
// Protection from 'func start'
if ( ! line . begins_with ( " func " ) ) {
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " start(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " )) " + line . substr ( end + start ) ;
2022-08-08 12:42:03 +00:00
} else if ( parts . size ( ) > = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " start(Callable( " + parts [ 0 ] + " , " + parts [ 1 ] + " ).bind( " + parts [ 2 ] + " ) " + connect_arguments ( parts , 3 ) + " ) " + line . substr ( end + start ) ;
2022-08-08 12:42:03 +00:00
}
2022-03-10 15:21:22 +00:00
}
}
2022-07-31 11:15:02 +00:00
}
Correct superclass constructors in 3to4.
Fixes #70542.
The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:
```gdscript
func _init(a,b,c).(a,b,c):
pass
func _init(a,b,c):
super(a,b,c)
```
Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589.
As that was resolved by #53366, I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.
Here's a sample diff from my own project:
```diff
@@ -103,10 +105,11 @@ class Real:
class Text:
extends Setting
- var choices: PoolStringArray
- var value: String setget set_value, get_value
+ var choices: PackedStringArray
+ var value: String : get = get_value, set = set_value
- func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+ func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+ super(section, key, default)
choices = choice_list
func normalize(val):
@@ -129,9 +132,10 @@ class Text:
class Boolean:
extends Setting
- var value: bool setget set_value, get_value
+ var value: bool : get = get_value, set = set_value
- func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+ func _init(section: String, key: String, default: bool) -> void:
+ super(section, key, default)
pass
```
2023-03-03 23:31:40 +00:00
// -- func _init(p_x:int).(p_x): -> func _init(p_x:int):\n\tsuper(p_x) Object # https://github.com/godotengine/godot/issues/70542
if ( line . contains ( " _init( " ) & & line . rfind ( " : " ) > 0 ) {
// func _init(p_arg1).(super4, super5, super6)->void:
// ^--^indent ^super_start super_end^
int indent = line . count ( " \t " , 0 , line . find ( " func " ) ) ;
int super_start = line . find ( " .( " ) ;
int super_end = line . rfind ( " ) " ) ;
if ( super_start > 0 & & super_end > super_start ) {
line = line . substr ( 0 , super_start ) + line . substr ( super_end + 1 ) + " \n " + String ( " \t " ) . repeat ( indent + 1 ) + " super " + line . substr ( super_start + 1 , super_end - super_start ) ;
2022-07-31 11:15:02 +00:00
}
}
Correct superclass constructors in 3to4.
Fixes #70542.
The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:
```gdscript
func _init(a,b,c).(a,b,c):
pass
func _init(a,b,c):
super(a,b,c)
```
Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589.
As that was resolved by #53366, I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.
Here's a sample diff from my own project:
```diff
@@ -103,10 +105,11 @@ class Real:
class Text:
extends Setting
- var choices: PoolStringArray
- var value: String setget set_value, get_value
+ var choices: PackedStringArray
+ var value: String : get = get_value, set = set_value
- func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+ func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+ super(section, key, default)
choices = choice_list
func normalize(val):
@@ -129,9 +132,10 @@ class Text:
class Boolean:
extends Setting
- var value: bool setget set_value, get_value
+ var value: bool : get = get_value, set = set_value
- func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+ func _init(section: String, key: String, default: bool) -> void:
+ super(section, key, default)
pass
```
2023-03-03 23:31:40 +00:00
2022-07-31 11:15:02 +00:00
// create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " create_from_image( " ) ) {
2022-07-31 11:15:02 +00:00
int start = line . find ( " create_from_image( " ) ;
2022-09-07 20:25:26 +00:00
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
2022-07-31 11:15:02 +00:00
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " create_from_image( " + parts [ 0 ] + " ) " + " #, " + parts [ 1 ] + line . substr ( end + start ) ;
2022-03-10 15:21:22 +00:00
}
}
2022-07-31 11:15:02 +00:00
}
// set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e)
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " set_cell_item( " ) ) {
2022-07-31 11:15:02 +00:00
int start = line . find ( " set_cell_item( " ) ;
2022-09-07 20:25:26 +00:00
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
2022-07-31 11:15:02 +00:00
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) > 2 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " set_cell_item(Vector3( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " ) " + connect_arguments ( parts , 3 ) . lstrip ( " " ) + " ) " + line . substr ( end + start ) ;
2022-03-10 15:21:22 +00:00
}
}
2022-07-31 11:15:02 +00:00
}
// get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c))
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " get_cell_item( " ) ) {
2022-07-31 11:15:02 +00:00
int start = line . find ( " get_cell_item( " ) ;
2022-09-07 20:25:26 +00:00
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
2022-07-31 11:15:02 +00:00
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " get_cell_item(Vector3i( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
2022-03-10 15:21:22 +00:00
}
}
2022-07-31 11:15:02 +00:00
}
// get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c))
2023-03-16 20:58:50 +00:00
if ( contains_function_call ( line , " get_cell_item_orientation( " ) ) {
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int start = line . find ( " get_cell_item_orientation( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
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line = line . substr ( 0 , start ) + " get_cell_item_orientation(Vector3i( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
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}
// apply_impulse(A, B) -> apply_impulse(B, A)
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if ( contains_function_call ( line , " apply_impulse( " ) ) {
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int start = line . find ( " apply_impulse( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " apply_impulse( " + parts [ 1 ] + " , " + parts [ 0 ] + " ) " + line . substr ( end + start ) ;
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}
}
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}
// apply_force(A, B) -> apply_force(B, A)
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if ( contains_function_call ( line , " apply_force( " ) ) {
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int start = line . find ( " apply_force( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 2 ) {
line = line . substr ( 0 , start ) + " apply_force( " + parts [ 1 ] + " , " + parts [ 0 ] + " ) " + line . substr ( end + start ) ;
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}
}
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}
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// map_to_world(a, b, c) -> map_to_local(Vector3i(a, b, c))
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if ( contains_function_call ( line , " map_to_world( " ) ) {
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int start = line . find ( " map_to_world( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " map_to_local(Vector3i( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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} else if ( parts . size ( ) = = 1 ) {
line = line . substr ( 0 , start ) + " map_to_local( " + parts [ 0 ] + " ) " + line . substr ( end + start ) ;
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}
}
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}
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// set_rotating(true) -> set_ignore_rotation(false)
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if ( contains_function_call ( line , " set_rotating( " ) ) {
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int start = line . find ( " set_rotating( " ) ;
int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 1 ) {
String opposite = parts [ 0 ] = = " true " ? " false " : " true " ;
line = line . substr ( 0 , start ) + " set_ignore_rotation( " + opposite + " ) " ;
}
}
}
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// OS.get_window_safe_area() -> DisplayServer.get_display_safe_area()
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if ( line . contains ( " OS.get_window_safe_area( " ) ) {
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int start = line . find ( " OS.get_window_safe_area( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 0 ) {
line = line . substr ( 0 , start ) + " DisplayServer.get_display_safe_area() " + line . substr ( end + start ) ;
}
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}
}
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// draw_rect(a,b,c,d,e) -> draw_rect(a,b,c,d)#e) TODOConverter3To4 Antialiasing argument is missing
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if ( contains_function_call ( line , " draw_rect( " ) ) {
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int start = line . find ( " draw_rect( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 5 ) {
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line = line . substr ( 0 , start ) + " draw_rect( " + parts [ 0 ] + " , " + parts [ 1 ] + " , " + parts [ 2 ] + " , " + parts [ 3 ] + " ) " + line . substr ( end + start ) + " # " + parts [ 4 ] + " ) TODOConverter3To4 Antialiasing argument is missing " ;
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}
}
}
// get_focus_owner() -> get_viewport().gui_get_focus_owner()
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if ( contains_function_call ( line , " get_focus_owner() " ) ) {
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line = line . replace ( " get_focus_owner() " , " get_viewport().gui_get_focus_owner() " ) ;
}
// button.pressed = 1 -> button.button_pressed = 1
if ( line . contains ( " .pressed " ) ) {
int start = line . find ( " .pressed " ) ;
bool foundNextEqual = false ;
String line_to_check = line . substr ( start + String ( " .pressed " ) . length ( ) ) ;
for ( int current_index = 0 ; line_to_check . length ( ) > current_index ; current_index + + ) {
char32_t chr = line_to_check . get ( current_index ) ;
if ( chr = = ' \t ' | | chr = = ' ' ) {
continue ;
} else if ( chr = = ' = ' ) {
foundNextEqual = true ;
} else {
break ;
}
}
if ( foundNextEqual ) {
line = line . substr ( 0 , start ) + " .button_pressed " + line . substr ( start + String ( " .pressed " ) . length ( ) ) ;
}
}
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// rotating = true -> ignore_rotation = false # reversed "rotating" for Camera2D
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if ( contains_function_call ( line , " rotating " ) ) {
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String function_name = " rotating " ;
int start = line . find ( function_name ) ;
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bool foundNextEqual = false ;
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String line_to_check = line . substr ( start + function_name . length ( ) ) ;
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String assigned_value ;
for ( int current_index = 0 ; line_to_check . length ( ) > current_index ; current_index + + ) {
char32_t chr = line_to_check . get ( current_index ) ;
if ( chr = = ' \t ' | | chr = = ' ' ) {
continue ;
} else if ( chr = = ' = ' ) {
foundNextEqual = true ;
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assigned_value = line . substr ( start + function_name . length ( ) + current_index + 1 ) . strip_edges ( ) ;
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assigned_value = assigned_value = = " true " ? " false " : " true " ;
} else {
break ;
}
}
if ( foundNextEqual ) {
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line = line . substr ( 0 , start ) + " ignore_rotation = " + assigned_value + " # reversed \" rotating \" for Camera2D " ;
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}
}
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// OS -> Time functions
if ( line . contains ( " OS.get_ticks_msec " ) ) {
line = line . replace ( " OS.get_ticks_msec " , " Time.get_ticks_msec " ) ;
}
if ( line . contains ( " OS.get_ticks_usec " ) ) {
line = line . replace ( " OS.get_ticks_usec " , " Time.get_ticks_usec " ) ;
}
if ( line . contains ( " OS.get_unix_time " ) ) {
line = line . replace ( " OS.get_unix_time " , " Time.get_unix_time_from_system " ) ;
}
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if ( line . contains ( " OS.get_datetime " ) ) {
line = line . replace ( " OS.get_datetime " , " Time.get_datetime_dict_from_system " ) ;
}
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// OS -> DisplayServer
if ( line . contains ( " OS.get_display_cutouts " ) ) {
line = line . replace ( " OS.get_display_cutouts " , " DisplayServer.get_display_cutouts " ) ;
}
if ( line . contains ( " OS.get_screen_count " ) ) {
line = line . replace ( " OS.get_screen_count " , " DisplayServer.get_screen_count " ) ;
}
if ( line . contains ( " OS.get_screen_dpi " ) ) {
line = line . replace ( " OS.get_screen_dpi " , " DisplayServer.screen_get_dpi " ) ;
}
if ( line . contains ( " OS.get_screen_max_scale " ) ) {
line = line . replace ( " OS.get_screen_max_scale " , " DisplayServer.screen_get_max_scale " ) ;
}
if ( line . contains ( " OS.get_screen_position " ) ) {
line = line . replace ( " OS.get_screen_position " , " DisplayServer.screen_get_position " ) ;
}
if ( line . contains ( " OS.get_screen_refresh_rate " ) ) {
line = line . replace ( " OS.get_screen_refresh_rate " , " DisplayServer.screen_get_refresh_rate " ) ;
}
if ( line . contains ( " OS.get_screen_scale " ) ) {
line = line . replace ( " OS.get_screen_scale " , " DisplayServer.screen_get_scale " ) ;
}
if ( line . contains ( " OS.get_screen_size " ) ) {
line = line . replace ( " OS.get_screen_size " , " DisplayServer.screen_get_size " ) ;
}
if ( line . contains ( " OS.set_icon " ) ) {
line = line . replace ( " OS.set_icon " , " DisplayServer.set_icon " ) ;
}
if ( line . contains ( " OS.set_native_icon " ) ) {
line = line . replace ( " OS.set_native_icon " , " DisplayServer.set_native_icon " ) ;
}
// OS -> Window
if ( line . contains ( " OS.window_borderless " ) ) {
line = line . replace ( " OS.window_borderless " , " get_window().borderless " ) ;
}
if ( line . contains ( " OS.get_real_window_size " ) ) {
line = line . replace ( " OS.get_real_window_size " , " get_window().get_size_with_decorations " ) ;
}
if ( line . contains ( " OS.is_window_focused " ) ) {
line = line . replace ( " OS.is_window_focused " , " get_window().has_focus " ) ;
}
if ( line . contains ( " OS.move_window_to_foreground " ) ) {
line = line . replace ( " OS.move_window_to_foreground " , " get_window().move_to_foreground " ) ;
}
if ( line . contains ( " OS.request_attention " ) ) {
line = line . replace ( " OS.request_attention " , " get_window().request_attention " ) ;
}
if ( line . contains ( " OS.set_window_title " ) ) {
line = line . replace ( " OS.set_window_title " , " get_window().set_title " ) ;
}
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// get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled()
if ( line . contains ( " get_tree().set_input_as_handled() " ) ) {
line = line . replace ( " get_tree().set_input_as_handled() " , " get_viewport().set_input_as_handled() " ) ;
}
// Fix the simple case of using _unhandled_key_input
// func _unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
if ( line . contains ( " _unhandled_key_input(event: InputEventKey) " ) ) {
line = line . replace ( " _unhandled_key_input(event: InputEventKey) " , " _unhandled_key_input(event: InputEvent) " ) ;
}
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if ( line . contains ( " Engine.editor_hint " ) ) {
line = line . replace ( " Engine.editor_hint " , " Engine.is_editor_hint() " ) ;
}
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}
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void ProjectConverter3To4 : : process_csharp_line ( String & line , const RegExContainer & reg_container ) {
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line = line . replace ( " OS.GetWindowSafeArea() " , " DisplayServer.ScreenGetUsableRect() " ) ;
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// GetTree().SetInputAsHandled() -> GetViewport().SetInputAsHandled()
if ( line . contains ( " GetTree().SetInputAsHandled() " ) ) {
line = line . replace ( " GetTree().SetInputAsHandled() " , " GetViewport().SetInputAsHandled() " ) ;
}
// Fix the simple case of using _UnhandledKeyInput
// func _UnhandledKeyInput(InputEventKey @event) -> _UnhandledKeyInput(InputEvent @event)
if ( line . contains ( " _UnhandledKeyInput(InputEventKey @event) " ) ) {
line = line . replace ( " _UnhandledKeyInput(InputEventKey @event) " , " _UnhandledKeyInput(InputEvent @event) " ) ;
}
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// -- Connect(,,,things) -> Connect(,Callable(,),things) Object
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if ( line . contains ( " Connect( " ) ) {
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int start = line . find ( " Connect( " ) ;
// Protection from disconnect
if ( start = = 0 | | line . get ( start - 1 ) ! = ' s ' ) {
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
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if ( parts . size ( ) > = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " Connect( " + parts [ 0 ] + " , new Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " ) " + connect_arguments ( parts , 3 ) + " ) " + line . substr ( end + start ) ;
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}
}
}
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}
// -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object
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if ( line . contains ( " Disconnect( " ) ) {
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int start = line . find ( " Disconnect( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " Disconnect( " + parts [ 0 ] + " , new Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
}
// -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object
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if ( line . contains ( " IsConnected( " ) ) {
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int start = line . find ( " IsConnected( " ) ;
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int end = get_end_parenthesis ( line . substr ( start ) ) + 1 ;
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if ( end > - 1 ) {
Vector < String > parts = parse_arguments ( line . substr ( start , end ) ) ;
if ( parts . size ( ) = = 3 ) {
Don't strip whitespace when converting 3to4.
Fixes #74204.
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 12:34:28 +00:00
line = line . substr ( 0 , start ) + " IsConnected( " + parts [ 0 ] + " , new Callable( " + parts [ 1 ] + " , " + parts [ 2 ] + " )) " + line . substr ( end + start ) ;
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}
}
}
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}
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void ProjectConverter3To4 : : rename_csharp_functions ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container ) {
for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
process_csharp_line ( line , reg_container ) ;
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}
}
} ;
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Vector < String > ProjectConverter3To4 : : check_for_rename_csharp_functions ( Vector < String > & lines , const RegExContainer & reg_container ) {
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int current_line = 1 ;
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Vector < String > found_renames ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
String old_line = line ;
process_csharp_line ( line , reg_container ) ;
if ( old_line ! = line ) {
found_renames . append ( simple_line_formatter ( current_line , old_line , line ) ) ;
}
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}
}
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return found_renames ;
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}
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void ProjectConverter3To4 : : rename_csharp_attributes ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container ) {
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static String error_message = " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId() \n " ;
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for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
line = reg_container . keyword_csharp_remote . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , true ) ;
line = reg_container . keyword_csharp_remotesync . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , true ) ;
line = reg_container . keyword_csharp_puppet . sub ( line , " [RPC] " , true ) ;
line = reg_container . keyword_csharp_puppetsync . sub ( line , " [RPC(CallLocal = true)] " , true ) ;
line = reg_container . keyword_csharp_master . sub ( line , error_message + " [RPC] " , true ) ;
line = reg_container . keyword_csharp_mastersync . sub ( line , error_message + " [RPC(CallLocal = true)] " , true ) ;
}
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}
}
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Vector < String > ProjectConverter3To4 : : check_for_rename_csharp_attributes ( Vector < String > & lines , const RegExContainer & reg_container ) {
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int current_line = 1 ;
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Vector < String > found_renames ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
String old ;
old = line ;
line = reg_container . keyword_csharp_remote . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [Remote] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer)] " , line ) ) ;
}
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old = line ;
line = reg_container . keyword_csharp_remotesync . sub ( line , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [RemoteSync] " , " [RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)] " , line ) ) ;
}
old = line ;
line = reg_container . keyword_csharp_puppet . sub ( line , " [RPC] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [Puppet] " , " [RPC] " , line ) ) ;
}
old = line ;
line = reg_container . keyword_csharp_puppetsync . sub ( line , " [RPC(CallLocal = true)] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [PuppetSync] " , " [RPC(CallLocal = true)] " , line ) ) ;
}
old = line ;
line = reg_container . keyword_csharp_master . sub ( line , " [RPC] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [Master] " , " [RPC] " , line ) ) ;
}
old = line ;
line = reg_container . keyword_csharp_mastersync . sub ( line , " [RPC(CallLocal = true)] " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " [MasterSync] " , " [RPC(CallLocal = true)] " , line ) ) ;
}
}
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current_line + + ;
}
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return found_renames ;
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}
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_FORCE_INLINE_ static String builtin_escape ( const String & p_str , bool p_builtin ) {
if ( p_builtin ) {
return p_str . replace ( " \" " , " \\ \" " ) ;
} else {
return p_str ;
}
}
void ProjectConverter3To4 : : rename_gdscript_keywords ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container , bool builtin ) {
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static String error_message = " The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id() \n " ;
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for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
if ( line . contains ( " export " ) ) {
line = reg_container . keyword_gdscript_export_single . sub ( line , " @export " , true ) ;
}
if ( line . contains ( " export " ) ) {
line = reg_container . keyword_gdscript_export_mutli . sub ( line , " $1@export " , true ) ;
}
if ( line . contains ( " onready " ) ) {
line = reg_container . keyword_gdscript_onready . sub ( line , " @onready " , true ) ;
}
if ( line . contains ( " remote " ) ) {
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line = reg_container . keyword_gdscript_remote . sub ( line , builtin_escape ( " @rpc( \" any_peer \" ) func " , builtin ) , true ) ;
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}
if ( line . contains ( " remote " ) ) {
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line = reg_container . keyword_gdscript_remotesync . sub ( line , builtin_escape ( " @rpc( \" any_peer \" , \" call_local \" ) func " , builtin ) , true ) ;
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}
if ( line . contains ( " sync " ) ) {
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line = reg_container . keyword_gdscript_sync . sub ( line , builtin_escape ( " @rpc( \" any_peer \" , \" call_local \" ) func " , builtin ) , true ) ;
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}
if ( line . contains ( " slave " ) ) {
line = reg_container . keyword_gdscript_slave . sub ( line , " @rpc func " , true ) ;
}
if ( line . contains ( " puppet " ) ) {
line = reg_container . keyword_gdscript_puppet . sub ( line , " @rpc func " , true ) ;
}
if ( line . contains ( " puppet " ) ) {
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line = reg_container . keyword_gdscript_puppetsync . sub ( line , builtin_escape ( " @rpc( \" call_local \" ) func " , builtin ) , true ) ;
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}
if ( line . contains ( " master " ) ) {
line = reg_container . keyword_gdscript_master . sub ( line , error_message + " @rpc func " , true ) ;
}
if ( line . contains ( " master " ) ) {
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line = reg_container . keyword_gdscript_mastersync . sub ( line , error_message + builtin_escape ( " @rpc( \" call_local \" ) func " , builtin ) , true ) ;
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}
}
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}
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}
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Vector < String > ProjectConverter3To4 : : check_for_rename_gdscript_keywords ( Vector < String > & lines , const RegExContainer & reg_container , bool builtin ) {
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Vector < String > found_renames ;
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int current_line = 1 ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
String old ;
if ( line . contains ( " tool " ) ) {
old = line ;
line = reg_container . keyword_gdscript_tool . sub ( line , " @tool " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " tool " , " @tool " , line ) ) ;
}
}
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if ( line . contains ( " export " ) ) {
old = line ;
line = reg_container . keyword_gdscript_export_single . sub ( line , " $1@export " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " export " , " @export " , line ) ) ;
}
}
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if ( line . contains ( " export " ) ) {
old = line ;
line = reg_container . keyword_gdscript_export_mutli . sub ( line , " @export " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " export " , " @export " , line ) ) ;
}
}
if ( line . contains ( " onready " ) ) {
old = line ;
line = reg_container . keyword_gdscript_tool . sub ( line , " @onready " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " onready " , " @onready " , line ) ) ;
}
}
if ( line . contains ( " remote " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_remote . sub ( line , builtin_escape ( " @rpc( \" any_peer \" ) func " , builtin ) , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " remote func " , builtin_escape ( " @rpc( \" any_peer \" ) func " , builtin ) , line ) ) ;
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}
}
if ( line . contains ( " remote " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_remotesync . sub ( line , builtin_escape ( " @rpc( \" any_peer \" , \" call_local \" )) func " , builtin ) , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " remotesync func " , builtin_escape ( " @rpc( \" any_peer \" , \" call_local \" )) func " , builtin ) , line ) ) ;
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}
}
if ( line . contains ( " sync " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_sync . sub ( line , builtin_escape ( " @rpc( \" any_peer \" , \" call_local \" )) func " , builtin ) , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " sync func " , builtin_escape ( " @rpc( \" any_peer \" , \" call_local \" )) func " , builtin ) , line ) ) ;
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}
}
if ( line . contains ( " slave " ) ) {
old = line ;
line = reg_container . keyword_gdscript_slave . sub ( line , " @rpc func " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " slave func " , " @rpc func " , line ) ) ;
}
}
if ( line . contains ( " puppet " ) ) {
old = line ;
line = reg_container . keyword_gdscript_puppet . sub ( line , " @rpc func " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " puppet func " , " @rpc func " , line ) ) ;
}
}
if ( line . contains ( " puppet " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_puppetsync . sub ( line , builtin_escape ( " @rpc( \" call_local \" ) func " , builtin ) , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " puppetsync func " , builtin_escape ( " @rpc( \" call_local \" ) func " , builtin ) , line ) ) ;
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}
}
if ( line . contains ( " master " ) ) {
old = line ;
line = reg_container . keyword_gdscript_master . sub ( line , " @rpc func " , true ) ;
if ( old ! = line ) {
found_renames . append ( line_formatter ( current_line , " master func " , " @rpc func " , line ) ) ;
}
}
if ( line . contains ( " master " ) ) {
old = line ;
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line = reg_container . keyword_gdscript_master . sub ( line , builtin_escape ( " @rpc( \" call_local \" ) func " , builtin ) , true ) ;
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if ( old ! = line ) {
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found_renames . append ( line_formatter ( current_line , " mastersync func " , builtin_escape ( " @rpc( \" call_local \" ) func " , builtin ) , line ) ) ;
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}
}
}
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current_line + + ;
}
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return found_renames ;
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}
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void ProjectConverter3To4 : : rename_input_map_scancode ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container ) {
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// The old Special Key, now colliding with CMD_OR_CTRL.
const int old_spkey = ( 1 < < 24 ) ;
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for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
TypedArray < RegExMatch > reg_match = reg_container . input_map_keycode . search_all ( line ) ;
for ( int i = 0 ; i < reg_match . size ( ) ; + + i ) {
Ref < RegExMatch > match = reg_match [ i ] ;
PackedStringArray strings = match - > get_strings ( ) ;
int key = strings [ 3 ] . to_int ( ) ;
if ( key & old_spkey ) {
// Create new key, clearing old Special Key and setting new one.
key = ( key & ~ old_spkey ) | ( int ) Key : : SPECIAL ;
line = line . replace ( strings [ 0 ] , String ( " , \" " ) + strings [ 1 ] + " scancode \" : " + String : : num_int64 ( key ) ) ;
}
}
}
}
}
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void ProjectConverter3To4 : : rename_joypad_buttons_and_axes ( Vector < SourceLine > & source_lines , const RegExContainer & reg_container ) {
for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
// Remap button indexes.
TypedArray < RegExMatch > reg_match = reg_container . joypad_button_index . search_all ( line ) ;
for ( int i = 0 ; i < reg_match . size ( ) ; + + i ) {
Ref < RegExMatch > match = reg_match [ i ] ;
PackedStringArray strings = match - > get_strings ( ) ;
String button_index_entry = strings [ 0 ] ;
int button_index_value = strings [ 1 ] . to_int ( ) ;
if ( button_index_value = = 6 ) { // L2 and R2 are mapped to joypad axes in Godot 4.
line = line . replace ( " InputEventJoypadButton " , " InputEventJoypadMotion " ) ;
line = line . replace ( button_index_entry , " , \" axis \" :4, \" axis_value \" :1.0 " ) ;
} else if ( button_index_value = = 7 ) {
line = line . replace ( " InputEventJoypadButton " , " InputEventJoypadMotion " ) ;
line = line . replace ( button_index_entry , " , \" axis \" :5, \" axis_value \" :1.0 " ) ;
} else if ( button_index_value < 22 ) { // There are no mappings for indexes greater than 22 in both Godot 3 & 4.
String pressure_and_pressed_properties = strings [ 2 ] ;
line = line . replace ( button_index_entry , " , \" button_index \" : " + String : : num_int64 ( reg_container . joypad_button_mappings [ button_index_value ] ) + " , " + pressure_and_pressed_properties ) ;
}
}
// Remap axes. Only L2 and R2 need remapping.
reg_match = reg_container . joypad_axis . search_all ( line ) ;
for ( int i = 0 ; i < reg_match . size ( ) ; + + i ) {
Ref < RegExMatch > match = reg_match [ i ] ;
PackedStringArray strings = match - > get_strings ( ) ;
String axis_entry = strings [ 0 ] ;
int axis_value = strings [ 1 ] . to_int ( ) ;
if ( axis_value = = 6 ) {
line = line . replace ( axis_entry , " , \" axis \" :4 " ) ;
} else if ( axis_value = = 7 ) {
line = line . replace ( axis_entry , " , \" axis \" :5 " ) ;
}
}
}
}
}
Vector < String > ProjectConverter3To4 : : check_for_rename_joypad_buttons_and_axes ( Vector < String > & lines , const RegExContainer & reg_container ) {
Vector < String > found_renames ;
int current_line = 1 ;
for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
// Remap button indexes.
TypedArray < RegExMatch > reg_match = reg_container . joypad_button_index . search_all ( line ) ;
for ( int i = 0 ; i < reg_match . size ( ) ; + + i ) {
Ref < RegExMatch > match = reg_match [ i ] ;
PackedStringArray strings = match - > get_strings ( ) ;
String button_index_entry = strings [ 0 ] ;
int button_index_value = strings [ 1 ] . to_int ( ) ;
if ( button_index_value = = 6 ) { // L2 and R2 are mapped to joypad axes in Godot 4.
found_renames . append ( line_formatter ( current_line , " InputEventJoypadButton " , " InputEventJoypadMotion " , line ) ) ;
found_renames . append ( line_formatter ( current_line , button_index_entry , " , \" axis \" :4 " , line ) ) ;
} else if ( button_index_value = = 7 ) {
found_renames . append ( line_formatter ( current_line , " InputEventJoypadButton " , " InputEventJoypadMotion " , line ) ) ;
found_renames . append ( line_formatter ( current_line , button_index_entry , " , \" axis \" :5 " , line ) ) ;
} else if ( button_index_value < 22 ) { // There are no mappings for indexes greater than 22 in both Godot 3 & 4.
found_renames . append ( line_formatter ( current_line , " \" button_index \" : " + strings [ 1 ] , " \" button_index \" : " + String : : num_int64 ( reg_container . joypad_button_mappings [ button_index_value ] ) , line ) ) ;
}
}
// Remap axes. Only L2 and R2 need remapping.
reg_match = reg_container . joypad_axis . search_all ( line ) ;
for ( int i = 0 ; i < reg_match . size ( ) ; + + i ) {
Ref < RegExMatch > match = reg_match [ i ] ;
PackedStringArray strings = match - > get_strings ( ) ;
String axis_entry = strings [ 0 ] ;
int axis_value = strings [ 1 ] . to_int ( ) ;
if ( axis_value = = 6 ) {
found_renames . append ( line_formatter ( current_line , axis_entry , " , \" axis \" :4 " , line ) ) ;
} else if ( axis_value = = 7 ) {
found_renames . append ( line_formatter ( current_line , axis_entry , " , \" axis \" :5 " , line ) ) ;
}
}
current_line + + ;
}
}
return found_renames ;
}
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Vector < String > ProjectConverter3To4 : : check_for_rename_input_map_scancode ( Vector < String > & lines , const RegExContainer & reg_container ) {
Vector < String > found_renames ;
// The old Special Key, now colliding with CMD_OR_CTRL.
const int old_spkey = ( 1 < < 24 ) ;
int current_line = 1 ;
for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
TypedArray < RegExMatch > reg_match = reg_container . input_map_keycode . search_all ( line ) ;
for ( int i = 0 ; i < reg_match . size ( ) ; + + i ) {
Ref < RegExMatch > match = reg_match [ i ] ;
PackedStringArray strings = match - > get_strings ( ) ;
int key = strings [ 3 ] . to_int ( ) ;
if ( key & old_spkey ) {
// Create new key, clearing old Special Key and setting new one.
key = ( key & ~ old_spkey ) | ( int ) Key : : SPECIAL ;
found_renames . append ( line_formatter ( current_line , strings [ 3 ] , String : : num_int64 ( key ) , line ) ) ;
}
}
}
current_line + + ;
}
return found_renames ;
}
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void ProjectConverter3To4 : : custom_rename ( Vector < SourceLine > & source_lines , String from , String to ) {
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RegEx reg = RegEx ( String ( " \\ b " ) + from + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
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for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
line = reg . sub ( line , to , true ) ;
}
}
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} ;
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Vector < String > ProjectConverter3To4 : : check_for_custom_rename ( Vector < String > & lines , String from , String to ) {
Vector < String > found_renames ;
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RegEx reg = RegEx ( String ( " \\ b " ) + from + " \\ b " ) ;
CRASH_COND ( ! reg . is_valid ( ) ) ;
int current_line = 1 ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
TypedArray < RegExMatch > reg_match = reg . search_all ( line ) ;
if ( reg_match . size ( ) > 0 ) {
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found_renames . append ( line_formatter ( current_line , from . replace ( " \\ . " , " . " ) , to , line ) ) ; // Without replacing it will print "\.shader" instead ".shader".
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}
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}
current_line + + ;
}
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return found_renames ;
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}
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void ProjectConverter3To4 : : rename_common ( const char * array [ ] [ 2 ] , LocalVector < RegEx * > & cached_regexes , Vector < SourceLine > & source_lines ) {
for ( SourceLine & source_line : source_lines ) {
if ( source_line . is_comment ) {
continue ;
}
String & line = source_line . line ;
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if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
for ( unsigned int current_index = 0 ; current_index < cached_regexes . size ( ) ; current_index + + ) {
if ( line . contains ( array [ current_index ] [ 0 ] ) ) {
line = cached_regexes [ current_index ] - > sub ( line , array [ current_index ] [ 1 ] , true ) ;
}
}
}
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}
}
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Vector < String > ProjectConverter3To4 : : check_for_rename_common ( const char * array [ ] [ 2 ] , LocalVector < RegEx * > & cached_regexes , Vector < String > & lines ) {
Vector < String > found_renames ;
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int current_line = 1 ;
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for ( String & line : lines ) {
if ( uint64_t ( line . length ( ) ) < = maximum_line_length ) {
for ( unsigned int current_index = 0 ; current_index < cached_regexes . size ( ) ; current_index + + ) {
if ( line . contains ( array [ current_index ] [ 0 ] ) ) {
TypedArray < RegExMatch > reg_match = cached_regexes [ current_index ] - > search_all ( line ) ;
if ( reg_match . size ( ) > 0 ) {
found_renames . append ( line_formatter ( current_line , array [ current_index ] [ 0 ] , array [ current_index ] [ 1 ] , line ) ) ;
}
}
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}
}
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current_line + + ;
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}
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return found_renames ;
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}
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// Prints full info about renamed things e.g.:
// Line (67) remove -> remove_at - LINE """ doubler._blacklist.remove(0) """
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String ProjectConverter3To4 : : line_formatter ( int current_line , String from , String to , String line ) {
if ( from . size ( ) > 200 ) {
from = from . substr ( 0 , 197 ) + " ... " ;
}
if ( to . size ( ) > 200 ) {
to = to . substr ( 0 , 197 ) + " ... " ;
}
if ( line . size ( ) > 400 ) {
line = line . substr ( 0 , 397 ) + " ... " ;
}
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from = from . strip_escapes ( ) ;
to = to . strip_escapes ( ) ;
line = line . replace ( " \r " , " " ) . replace ( " \n " , " " ) . strip_edges ( ) ;
return vformat ( " Line(%d) , % s - > % s - LINE \ " \" \" %s \" \" \" " , current_line , from , to , line ) ;
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}
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// Prints only full lines e.g.:
// Line (1) - FULL LINES - """yield(get_tree().create_timer(3), 'timeout')""" =====> """ await get_tree().create_timer(3).timeout """
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String ProjectConverter3To4 : : simple_line_formatter ( int current_line , String old_line , String new_line ) {
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if ( old_line . size ( ) > 1000 ) {
old_line = old_line . substr ( 0 , 997 ) + " ... " ;
}
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if ( new_line . size ( ) > 1000 ) {
new_line = new_line . substr ( 0 , 997 ) + " ... " ;
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}
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old_line = old_line . replace ( " \r " , " " ) . replace ( " \n " , " " ) . strip_edges ( ) ;
new_line = new_line . replace ( " \r " , " " ) . replace ( " \n " , " " ) . strip_edges ( ) ;
return vformat ( " Line (%d) - FULL LINES - \ " \" \" %s \" \" \" =====> \" \" \" %s \" \" \" " , current_line , old_line , new_line ) ;
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}
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// Collects string from vector strings
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String ProjectConverter3To4 : : collect_string_from_vector ( Vector < SourceLine > & vector ) {
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String string = " " ;
for ( int i = 0 ; i < vector . size ( ) ; i + + ) {
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string + = vector [ i ] . line ;
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if ( i ! = vector . size ( ) - 1 ) {
string + = " \n " ;
}
}
return string ;
}
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# endif // MODULE_REGEX_ENABLED
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# endif // DISABLE_DEPRECATED