2021-07-13 19:46:21 +00:00
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/*************************************************************************/
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/* godot_plugin_config.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-03 20:27:34 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2021-07-13 19:46:21 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef IPHONE_GODOT_PLUGIN_CONFIG_H
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#define IPHONE_GODOT_PLUGIN_CONFIG_H
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#include "core/error/error_list.h"
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#include "core/io/config_file.h"
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#include "core/string/ustring.h"
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/*
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The `config` section and fields are required and defined as follow:
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- **name**: name of the plugin
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- **binary**: path to static `.a` library
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The `dependencies` and fields are optional.
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- **linked**: dependencies that should only be linked.
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- **embedded**: dependencies that should be linked and embedded into application.
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- **system**: system dependencies that should be linked.
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- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file.
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- **files**: files that would be copied into application
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The `plist` section are optional.
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- **key**: key and value that would be added in Info.plist file.
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*/
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struct PluginConfigIOS {
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inline static const char *PLUGIN_CONFIG_EXT = ".gdip";
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inline static const char *CONFIG_SECTION = "config";
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inline static const char *CONFIG_NAME_KEY = "name";
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inline static const char *CONFIG_BINARY_KEY = "binary";
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inline static const char *CONFIG_INITIALIZE_KEY = "initialization";
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inline static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization";
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inline static const char *DEPENDENCIES_SECTION = "dependencies";
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inline static const char *DEPENDENCIES_LINKED_KEY = "linked";
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inline static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded";
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inline static const char *DEPENDENCIES_SYSTEM_KEY = "system";
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inline static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities";
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inline static const char *DEPENDENCIES_FILES_KEY = "files";
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inline static const char *DEPENDENCIES_LINKER_FLAGS = "linker_flags";
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inline static const char *PLIST_SECTION = "plist";
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enum PlistItemType {
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UNKNOWN,
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STRING,
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INTEGER,
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BOOLEAN,
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RAW,
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STRING_INPUT,
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};
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struct PlistItem {
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PlistItemType type;
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String value;
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};
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// Set to true when the config file is properly loaded.
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bool valid_config = false;
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bool supports_targets = false;
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// Unix timestamp of last change to this plugin.
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uint64_t last_updated = 0;
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// Required config section
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String name;
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String binary;
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String initialization_method;
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String deinitialization_method;
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// Optional dependencies section
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Vector<String> linked_dependencies;
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Vector<String> embedded_dependencies;
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Vector<String> system_dependencies;
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Vector<String> files_to_copy;
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Vector<String> capabilities;
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Vector<String> linker_flags;
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// Optional plist section
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// String value is default value.
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// Currently supports `string`, `boolean`, `integer`, `raw`, `string_input` types
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// <name>:<type> = <value>
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HashMap<String, PlistItem> plist;
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static String resolve_local_dependency_path(String plugin_config_dir, String dependency_path);
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static String resolve_system_dependency_path(String dependency_path);
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static Vector<String> resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths);
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static Vector<String> resolve_system_dependencies(Vector<String> p_paths);
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static bool validate_plugin(PluginConfigIOS &plugin_config);
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static String get_plugin_main_binary(PluginConfigIOS &plugin_config, bool p_debug);
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static uint64_t get_plugin_modification_time(const PluginConfigIOS &plugin_config, const String &config_path);
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static PluginConfigIOS load_plugin_config(Ref<ConfigFile> config_file, const String &path);
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};
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#endif // GODOT_PLUGIN_CONFIG_H
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