2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2019-02-12 12:30:56 +00:00
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/* pool_vector.cpp */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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2017-08-27 12:16:55 +00:00
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/* https://godotengine.org */
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2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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2021-01-01 19:13:46 +00:00
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2019-02-12 12:30:56 +00:00
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#include "pool_vector.h"
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2014-02-10 01:10:30 +00:00
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2021-01-27 09:43:02 +00:00
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Mutex pool_vector_lock;
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2014-02-10 01:10:30 +00:00
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2017-03-05 15:44:50 +00:00
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PoolAllocator *MemoryPool::memory_pool = NULL;
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uint8_t *MemoryPool::pool_memory = NULL;
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size_t *MemoryPool::pool_size = NULL;
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2017-01-07 21:25:37 +00:00
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2017-03-05 15:44:50 +00:00
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MemoryPool::Alloc *MemoryPool::allocs = NULL;
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MemoryPool::Alloc *MemoryPool::free_list = NULL;
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uint32_t MemoryPool::alloc_count = 0;
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uint32_t MemoryPool::allocs_used = 0;
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2021-01-27 09:43:02 +00:00
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Mutex MemoryPool::alloc_mutex;
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2017-01-07 21:25:37 +00:00
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2017-03-05 15:44:50 +00:00
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size_t MemoryPool::total_memory = 0;
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size_t MemoryPool::max_memory = 0;
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2017-01-07 21:25:37 +00:00
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void MemoryPool::setup(uint32_t p_max_allocs) {
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2017-03-05 15:44:50 +00:00
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allocs = memnew_arr(Alloc, p_max_allocs);
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2017-01-07 21:25:37 +00:00
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alloc_count = p_max_allocs;
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2017-03-05 15:44:50 +00:00
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allocs_used = 0;
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2017-01-07 21:25:37 +00:00
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2017-03-05 15:44:50 +00:00
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for (uint32_t i = 0; i < alloc_count - 1; i++) {
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allocs[i].free_list = &allocs[i + 1];
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2017-01-07 21:25:37 +00:00
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}
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2017-03-05 15:44:50 +00:00
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free_list = &allocs[0];
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2017-01-07 21:25:37 +00:00
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}
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void MemoryPool::cleanup() {
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memdelete_arr(allocs);
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2019-08-15 02:57:49 +00:00
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ERR_FAIL_COND_MSG(allocs_used > 0, "There are still MemoryPool allocs in use at exit!");
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2017-01-07 21:25:37 +00:00
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}
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