Core: Ensure classes match their header filename
Also drop some unused files. Renamed: - `core/dvector.h` -> `pool_vector.h` - `core/io/resource_import.h` -> `resource_importer.h` - `core/sort.h` -> `sort_array.h` - `core/string_db.h` -> `string_name.h` Dropped: - `core/allocators.h` - `core/os/shell.h` - `core/variant_construct_string.cpp`
This commit is contained in:
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@ -1,195 +0,0 @@
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/*************************************************************************/
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/* allocators.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef ALLOCATORS_H
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#define ALLOCATORS_H
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#include "core/os/memory.h"
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template <int PREALLOC_COUNT = 64, int MAX_HANDS = 8>
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class BalloonAllocator {
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enum {
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USED_FLAG = (1 << 30),
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USED_MASK = USED_FLAG - 1
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};
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struct Balloon {
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Balloon *next;
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Balloon *prev;
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uint32_t hand;
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};
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struct Hand {
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int used;
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int allocated;
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Balloon *first;
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Balloon *last;
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};
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Hand hands[MAX_HANDS];
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public:
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void *alloc(size_t p_size) {
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size_t max = (1 << MAX_HANDS);
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ERR_FAIL_COND_V(p_size > max, NULL);
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unsigned int hand = 0;
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while (p_size > (size_t)(1 << hand))
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++hand;
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Hand &h = hands[hand];
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if (h.used == h.allocated) {
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for (int i = 0; i < PREALLOC_COUNT; i++) {
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Balloon *b = (Balloon *)memalloc(sizeof(Balloon) + (1 << hand));
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b->hand = hand;
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if (h.last) {
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b->prev = h.last;
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h.last->next = b;
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h.last = b;
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} else {
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b->prev = NULL;
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h.last = b;
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h.first = b;
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}
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}
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h.last->next = NULL;
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h.allocated += PREALLOC_COUNT;
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}
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Balloon *pick = h.last;
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ERR_FAIL_COND_V((pick->hand & USED_FLAG), NULL);
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// remove last
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h.last = h.last->prev;
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h.last->next = NULL;
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pick->next = h.first;
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h.first->prev = pick;
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pick->prev = NULL;
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h.first = pick;
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h.used++;
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pick->hand |= USED_FLAG;
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return (void *)(pick + 1);
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}
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void free(void *p_ptr) {
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Balloon *b = (Balloon *)p_ptr;
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b -= 1;
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ERR_FAIL_COND(!(b->hand & USED_FLAG));
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b->hand = b->hand & USED_MASK; // not used
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int hand = b->hand;
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Hand &h = hands[hand];
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if (b == h.first)
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h.first = b->next;
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if (b->prev)
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b->prev->next = b->next;
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if (b->next)
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b->next->prev = b->prev;
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if (h.last != b) {
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h.last->next = b;
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b->prev = h.last;
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b->next = NULL;
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h.last = b;
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}
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h.used--;
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if (h.used <= (h.allocated - (PREALLOC_COUNT * 2))) { // this is done to ensure no alloc/free is done constantly
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for (int i = 0; i < PREALLOC_COUNT; i++) {
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ERR_CONTINUE(h.last->hand & USED_FLAG);
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Balloon *new_last = h.last->prev;
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if (new_last)
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new_last->next = NULL;
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memfree(h.last);
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h.last = new_last;
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}
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h.allocated -= PREALLOC_COUNT;
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}
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}
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BalloonAllocator() {
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for (int i = 0; i < MAX_HANDS; i++) {
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hands[i].allocated = 0;
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hands[i].used = 0;
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hands[i].first = NULL;
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hands[i].last = NULL;
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}
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}
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void clear() {
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for (int i = 0; i < MAX_HANDS; i++) {
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while (hands[i].first) {
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Balloon *b = hands[i].first;
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hands[i].first = b->next;
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memfree(b);
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}
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hands[i].allocated = 0;
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hands[i].used = 0;
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hands[i].first = NULL;
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hands[i].last = NULL;
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}
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}
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~BalloonAllocator() {
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clear();
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}
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};
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#endif // ALLOCATORS_H
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@ -31,7 +31,7 @@
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#ifndef CORE_STRING_NAMES_H
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#define CORE_STRING_NAMES_H
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#include "core/string_db.h"
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#include "core/string_name.h"
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class CoreStringNames {
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@ -31,7 +31,7 @@
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#ifndef GLOBAL_CONSTANTS_H
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#define GLOBAL_CONSTANTS_H
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#include "core/string_db.h"
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#include "core/string_name.h"
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class GlobalConstants {
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public:
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@ -34,7 +34,7 @@
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#include "core/math/math_defs.h"
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#include "core/math/math_funcs.h"
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#include "core/node_path.h"
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#include "core/string_db.h"
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#include "core/string_name.h"
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#include "core/typedefs.h"
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#include "core/ustring.h"
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@ -32,8 +32,8 @@
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#define IMAGE_H
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#include "core/color.h"
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#include "core/dvector.h"
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#include "core/math/rect2.h"
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#include "core/pool_vector.h"
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#include "core/resource.h"
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/**
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@ -31,8 +31,8 @@
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#ifndef FILE_ACCESS_BUFFERED_H
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#define FILE_ACCESS_BUFFERED_H
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#include "core/dvector.h"
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#include "core/os/file_access.h"
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#include "core/pool_vector.h"
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#include "core/ustring.h"
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class FileAccessBuffered : public FileAccess {
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@ -54,7 +54,7 @@ class FileAccessBufferedFA : public FileAccessBuffered {
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cache.offset = p_offset;
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cache.buffer.resize(p_size);
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// on dvector
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// on PoolVector
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//PoolVector<uint8_t>::Write write = cache.buffer.write();
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//f.get_buffer(write.ptrw(), p_size);
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* resource_import.cpp */
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/* resource_importer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_import.h"
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#include "resource_importer.h"
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#include "core/os/os.h"
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#include "core/variant_parser.h"
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* resource_import.h */
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/* resource_importer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_IMPORT_H
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#define RESOURCE_IMPORT_H
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#ifndef RESOURCE_IMPORTER_H
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#define RESOURCE_IMPORTER_H
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#include "core/io/resource_loader.h"
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@ -110,4 +110,4 @@ public:
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL) = 0;
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};
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#endif // RESOURCE_IMPORT_H
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#endif // RESOURCE_IMPORTER_H
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@ -30,7 +30,7 @@
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#include "resource_loader.h"
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#include "core/io/resource_import.h"
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#include "core/io/resource_importer.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/path_remap.h"
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@ -32,7 +32,7 @@
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#define GLOBALS_LIST_H
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#include "core/os/memory.h"
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#include "core/sort.h"
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#include "core/sort_array.h"
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/**
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* Generic Templatized Linked List Implementation.
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@ -31,11 +31,11 @@
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#ifndef BSP_TREE_H
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#define BSP_TREE_H
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#include "core/dvector.h"
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#include "core/math/aabb.h"
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#include "core/math/face3.h"
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#include "core/math/plane.h"
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#include "core/method_ptrcall.h"
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#include "core/pool_vector.h"
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#include "core/variant.h"
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#include "core/vector.h"
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/**
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@ -31,12 +31,12 @@
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#ifndef GEOMETRY_H
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#define GEOMETRY_H
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#include "core/dvector.h"
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#include "core/math/face3.h"
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#include "core/math/rect2.h"
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#include "core/math/triangulate.h"
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#include "core/math/vector3.h"
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#include "core/object.h"
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#include "core/pool_vector.h"
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#include "core/print_string.h"
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#include "core/vector.h"
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@ -30,7 +30,7 @@
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#include "triangle_mesh.h"
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#include "core/sort.h"
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#include "core/sort_array.h"
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int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) {
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#ifndef NODE_PATH_H
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#define NODE_PATH_H
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#include "core/string_db.h"
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#include "core/string_name.h"
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#include "core/ustring.h"
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/**
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@ -1,46 +0,0 @@
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/*************************************************************************/
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/* shell.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "shell.h"
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Shell *Shell::singleton = NULL;
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Shell *Shell::get_singleton() {
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return singleton;
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}
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Shell::~Shell() {
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}
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Shell::Shell() {
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singleton = this;
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}
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/*************************************************************************/
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/* shell.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
|
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SHELL_H
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#define SHELL_H
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#include "core/typedefs.h"
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#include "core/ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Shell {
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static Shell *singleton;
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public:
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static Shell *get_singleton();
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virtual void execute(String p_path) = 0;
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Shell();
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virtual ~Shell();
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};
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#endif
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* dvector.cpp */
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/* pool_vector.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,9 +28,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "dvector.h"
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#include "pool_vector.h"
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Mutex *dvector_lock = NULL;
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Mutex *pool_vector_lock = NULL;
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PoolAllocator *MemoryPool::memory_pool = NULL;
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uint8_t *MemoryPool::pool_memory = NULL;
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* dvector.h */
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/* pool_vector.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DVECTOR_H
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#define DVECTOR_H
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#ifndef POOL_VECTOR_H
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#define POOL_VECTOR_H
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#include "core/os/copymem.h"
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#include "core/os/memory.h"
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@ -188,19 +188,19 @@ class PoolVector {
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}
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}
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void _reference(const PoolVector &p_dvector) {
|
||||
void _reference(const PoolVector &p_pool_vector) {
|
||||
|
||||
if (alloc == p_dvector.alloc)
|
||||
if (alloc == p_pool_vector.alloc)
|
||||
return;
|
||||
|
||||
_unreference();
|
||||
|
||||
if (!p_dvector.alloc) {
|
||||
if (!p_pool_vector.alloc) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (p_dvector.alloc->refcount.ref()) {
|
||||
alloc = p_dvector.alloc;
|
||||
if (p_pool_vector.alloc->refcount.ref()) {
|
||||
alloc = p_pool_vector.alloc;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -460,11 +460,11 @@ public:
|
|||
|
||||
void invert();
|
||||
|
||||
void operator=(const PoolVector &p_dvector) { _reference(p_dvector); }
|
||||
void operator=(const PoolVector &p_pool_vector) { _reference(p_pool_vector); }
|
||||
PoolVector() { alloc = NULL; }
|
||||
PoolVector(const PoolVector &p_dvector) {
|
||||
PoolVector(const PoolVector &p_pool_vector) {
|
||||
alloc = NULL;
|
||||
_reference(p_dvector);
|
||||
_reference(p_pool_vector);
|
||||
}
|
||||
~PoolVector() { _unreference(); }
|
||||
};
|
||||
|
@ -640,4 +640,4 @@ void PoolVector<T>::invert() {
|
|||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif // POOL_VECTOR_H
|
|
@ -47,7 +47,7 @@
|
|||
#include "core/io/packet_peer_udp.h"
|
||||
#include "core/io/pck_packer.h"
|
||||
#include "core/io/resource_format_binary.h"
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
#include "core/io/stream_peer_ssl.h"
|
||||
#include "core/io/tcp_server.h"
|
||||
#include "core/io/translation_loader_po.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* sort.h */
|
||||
/* sort_array.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,8 +28,8 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SORT_H
|
||||
#define SORT_H
|
||||
#ifndef SORT_ARRAY_H
|
||||
#define SORT_ARRAY_H
|
||||
|
||||
#include "core/typedefs.h"
|
||||
|
||||
|
@ -327,4 +327,4 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif // SORT_ARRAY_H
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* string_db.cpp */
|
||||
/* string_name.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "string_db.h"
|
||||
#include "string_name.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
#include "core/print_string.h"
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* string_db.h */
|
||||
/* string_name.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -28,8 +28,8 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef STRING_DB_H
|
||||
#define STRING_DB_H
|
||||
#ifndef STRING_NAME_H
|
||||
#define STRING_NAME_H
|
||||
|
||||
#include "core/os/mutex.h"
|
||||
#include "core/safe_refcount.h"
|
||||
|
@ -169,4 +169,4 @@ public:
|
|||
|
||||
StringName _scs_create(const char *p_chr);
|
||||
|
||||
#endif
|
||||
#endif // STRING_NAME_H
|
|
@ -38,7 +38,6 @@
|
|||
#include "core/array.h"
|
||||
#include "core/color.h"
|
||||
#include "core/dictionary.h"
|
||||
#include "core/dvector.h"
|
||||
#include "core/io/ip_address.h"
|
||||
#include "core/math/aabb.h"
|
||||
#include "core/math/basis.h"
|
||||
|
@ -49,6 +48,7 @@
|
|||
#include "core/math/transform_2d.h"
|
||||
#include "core/math/vector3.h"
|
||||
#include "core/node_path.h"
|
||||
#include "core/pool_vector.h"
|
||||
#include "core/ref_ptr.h"
|
||||
#include "core/rid.h"
|
||||
#include "core/ustring.h"
|
||||
|
|
|
@ -1,438 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* variant_construct_string.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "variant.h"
|
||||
|
||||
class VariantConstruct {
|
||||
|
||||
enum TokenType {
|
||||
TK_CURLY_BRACKET_OPEN,
|
||||
TK_CURLY_BRACKET_CLOSE,
|
||||
TK_BRACKET_OPEN,
|
||||
TK_BRACKET_CLOSE,
|
||||
TK_IDENTIFIER,
|
||||
TK_STRING,
|
||||
TK_NUMBER,
|
||||
TK_COLON,
|
||||
TK_COMMA,
|
||||
TK_EOF,
|
||||
TK_MAX
|
||||
};
|
||||
|
||||
enum Expecting {
|
||||
|
||||
EXPECT_OBJECT,
|
||||
EXPECT_OBJECT_KEY,
|
||||
EXPECT_COLON,
|
||||
EXPECT_OBJECT_VALUE,
|
||||
};
|
||||
|
||||
struct Token {
|
||||
|
||||
TokenType type;
|
||||
Variant value;
|
||||
};
|
||||
|
||||
static const char *tk_name[TK_MAX];
|
||||
|
||||
static String _print_var(const Variant &p_var);
|
||||
|
||||
static Error _get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
|
||||
static Error _parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud);
|
||||
static Error _parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud);
|
||||
static Error _parse_dict(Dictionary &dict, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud);
|
||||
|
||||
public:
|
||||
static Error parse(const String &p_string, Variant &r_ret, String &r_err_str, int &r_err_line, Variant::ObjectConstruct *p_construct, void *p_ud);
|
||||
};
|
||||
|
||||
const char *VariantConstruct::tk_name[TK_MAX] = {
|
||||
"'{'",
|
||||
"'}'",
|
||||
"'['",
|
||||
"']'",
|
||||
"identifier",
|
||||
"string",
|
||||
"number",
|
||||
"':'",
|
||||
"','",
|
||||
"EOF",
|
||||
};
|
||||
|
||||
Error VariantConstruct::_get_token(const CharType *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str) {
|
||||
|
||||
while (true) {
|
||||
switch (p_str[index]) {
|
||||
|
||||
case '\n': {
|
||||
|
||||
line++;
|
||||
index++;
|
||||
break;
|
||||
};
|
||||
case 0: {
|
||||
r_token.type = TK_EOF;
|
||||
return OK;
|
||||
} break;
|
||||
case '{': {
|
||||
|
||||
r_token.type = TK_CURLY_BRACKET_OPEN;
|
||||
index++;
|
||||
return OK;
|
||||
};
|
||||
case '}': {
|
||||
|
||||
r_token.type = TK_CURLY_BRACKET_CLOSE;
|
||||
index++;
|
||||
return OK;
|
||||
};
|
||||
case '[': {
|
||||
|
||||
r_token.type = TK_BRACKET_OPEN;
|
||||
index++;
|
||||
return OK;
|
||||
};
|
||||
case ']': {
|
||||
|
||||
r_token.type = TK_BRACKET_CLOSE;
|
||||
index++;
|
||||
return OK;
|
||||
};
|
||||
case ':': {
|
||||
|
||||
r_token.type = TK_COLON;
|
||||
index++;
|
||||
return OK;
|
||||
};
|
||||
case ',': {
|
||||
|
||||
r_token.type = TK_COMMA;
|
||||
index++;
|
||||
return OK;
|
||||
};
|
||||
case '"': {
|
||||
|
||||
index++;
|
||||
String str;
|
||||
while (true) {
|
||||
if (p_str[index] == 0) {
|
||||
r_err_str = "Unterminated String";
|
||||
return ERR_PARSE_ERROR;
|
||||
} else if (p_str[index] == '"') {
|
||||
index++;
|
||||
break;
|
||||
} else if (p_str[index] == '\\') {
|
||||
//escaped characters...
|
||||
index++;
|
||||
CharType next = p_str[index];
|
||||
if (next == 0) {
|
||||
r_err_str = "Unterminated String";
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
CharType res = 0;
|
||||
|
||||
switch (next) {
|
||||
|
||||
case 'b': res = 8; break;
|
||||
case 't': res = 9; break;
|
||||
case 'n': res = 10; break;
|
||||
case 'f': res = 12; break;
|
||||
case 'r': res = 13; break;
|
||||
case '\"': res = '\"'; break;
|
||||
case '\\': res = '\\'; break;
|
||||
case '/': res = '/'; break;
|
||||
case 'u': {
|
||||
//hexnumbarh - oct is deprecated
|
||||
|
||||
for (int j = 0; j < 4; j++) {
|
||||
CharType c = p_str[index + j + 1];
|
||||
if (c == 0) {
|
||||
r_err_str = "Unterminated String";
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
|
||||
|
||||
r_err_str = "Malformed hex constant in string";
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
CharType v;
|
||||
if (c >= '0' && c <= '9') {
|
||||
v = c - '0';
|
||||
} else if (c >= 'a' && c <= 'f') {
|
||||
v = c - 'a';
|
||||
v += 10;
|
||||
} else if (c >= 'A' && c <= 'F') {
|
||||
v = c - 'A';
|
||||
v += 10;
|
||||
} else {
|
||||
ERR_PRINT("BUG");
|
||||
v = 0;
|
||||
}
|
||||
|
||||
res <<= 4;
|
||||
res |= v;
|
||||
}
|
||||
index += 4; //will add at the end anyway
|
||||
|
||||
} break;
|
||||
default: {
|
||||
|
||||
r_err_str = "Invalid escape sequence";
|
||||
return ERR_PARSE_ERROR;
|
||||
} break;
|
||||
}
|
||||
|
||||
str += res;
|
||||
|
||||
} else {
|
||||
if (p_str[index] == '\n')
|
||||
line++;
|
||||
str += p_str[index];
|
||||
}
|
||||
index++;
|
||||
}
|
||||
|
||||
r_token.type = TK_STRING;
|
||||
r_token.value = str;
|
||||
return OK;
|
||||
|
||||
} break;
|
||||
default: {
|
||||
|
||||
if (p_str[index] <= 32) {
|
||||
index++;
|
||||
break;
|
||||
}
|
||||
|
||||
if (p_str[index] == '-' || (p_str[index] >= '0' && p_str[index] <= '9')) {
|
||||
//a number
|
||||
const CharType *rptr;
|
||||
double number = String::to_double(&p_str[index], &rptr);
|
||||
index += (rptr - &p_str[index]);
|
||||
r_token.type = TK_NUMBER;
|
||||
r_token.value = number;
|
||||
return OK;
|
||||
|
||||
} else if ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) {
|
||||
|
||||
String id;
|
||||
|
||||
while ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) {
|
||||
|
||||
id += p_str[index];
|
||||
index++;
|
||||
}
|
||||
|
||||
r_token.type = TK_IDENTIFIER;
|
||||
r_token.value = id;
|
||||
return OK;
|
||||
} else {
|
||||
r_err_str = "Unexpected character.";
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
Error VariantConstruct::_parse_value(Variant &value, Token &token, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) {
|
||||
|
||||
if (token.type == TK_CURLY_BRACKET_OPEN) {
|
||||
|
||||
Dictionary d;
|
||||
Error err = _parse_dict(d, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
|
||||
if (err)
|
||||
return err;
|
||||
value = d;
|
||||
return OK;
|
||||
} else if (token.type == TK_BRACKET_OPEN) {
|
||||
|
||||
Array a;
|
||||
Error err = _parse_array(a, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
|
||||
if (err)
|
||||
return err;
|
||||
value = a;
|
||||
return OK;
|
||||
|
||||
} else if (token.type == TK_IDENTIFIER) {
|
||||
|
||||
String id = token.value;
|
||||
if (id == "true")
|
||||
value = true;
|
||||
else if (id == "false")
|
||||
value = false;
|
||||
else if (id == "null")
|
||||
value = Variant();
|
||||
else {
|
||||
r_err_str = "Expected 'true','false' or 'null', got '" + id + "'.";
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
return OK;
|
||||
|
||||
} else if (token.type == TK_NUMBER) {
|
||||
|
||||
value = token.value;
|
||||
return OK;
|
||||
} else if (token.type == TK_STRING) {
|
||||
|
||||
value = token.value;
|
||||
return OK;
|
||||
} else {
|
||||
r_err_str = "Expected value, got " + String(tk_name[token.type]) + ".";
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
Error VariantConstruct::_parse_array(Array &array, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) {
|
||||
|
||||
Token token;
|
||||
bool need_comma = false;
|
||||
|
||||
while (index < p_len) {
|
||||
|
||||
Error err = _get_token(p_str, index, p_len, token, line, r_err_str);
|
||||
if (err != OK)
|
||||
return err;
|
||||
|
||||
if (token.type == TK_BRACKET_CLOSE) {
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
if (need_comma) {
|
||||
|
||||
if (token.type != TK_COMMA) {
|
||||
|
||||
r_err_str = "Expected ','";
|
||||
return ERR_PARSE_ERROR;
|
||||
} else {
|
||||
need_comma = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Variant v;
|
||||
err = _parse_value(v, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
|
||||
if (err)
|
||||
return err;
|
||||
|
||||
array.push_back(v);
|
||||
need_comma = true;
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
Error VariantConstruct::_parse_dict(Dictionary &dict, const CharType *p_str, int &index, int p_len, int &line, String &r_err_str, Variant::ObjectConstruct *p_construct, void *p_ud) {
|
||||
|
||||
bool at_key = true;
|
||||
Variant key;
|
||||
Token token;
|
||||
bool need_comma = false;
|
||||
|
||||
while (index < p_len) {
|
||||
|
||||
if (at_key) {
|
||||
|
||||
Error err = _get_token(p_str, index, p_len, token, line, r_err_str);
|
||||
if (err != OK)
|
||||
return err;
|
||||
|
||||
if (token.type == TK_CURLY_BRACKET_CLOSE) {
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
if (need_comma) {
|
||||
|
||||
if (token.type != TK_COMMA) {
|
||||
|
||||
r_err_str = "Expected '}' or ','";
|
||||
return ERR_PARSE_ERROR;
|
||||
} else {
|
||||
need_comma = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
err = _parse_value(key, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
|
||||
|
||||
if (err != OK)
|
||||
return err;
|
||||
|
||||
err = _get_token(p_str, index, p_len, token, line, r_err_str);
|
||||
|
||||
if (err != OK)
|
||||
return err;
|
||||
|
||||
if (token.type != TK_COLON) {
|
||||
|
||||
r_err_str = "Expected ':'";
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
at_key = false;
|
||||
} else {
|
||||
|
||||
Error err = _get_token(p_str, index, p_len, token, line, r_err_str);
|
||||
if (err != OK)
|
||||
return err;
|
||||
|
||||
Variant v;
|
||||
err = _parse_value(v, token, p_str, index, p_len, line, r_err_str, p_construct, p_ud);
|
||||
if (err)
|
||||
return err;
|
||||
dict[key] = v;
|
||||
need_comma = true;
|
||||
at_key = true;
|
||||
}
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
Error VariantConstruct::parse(const String &p_string, Variant &r_ret, String &r_err_str, int &r_err_line, Variant::ObjectConstruct *p_construct, void *p_ud) {
|
||||
|
||||
const CharType *str = p_string.ptr();
|
||||
int idx = 0;
|
||||
int len = p_string.length();
|
||||
Token token;
|
||||
r_err_line = 0;
|
||||
String aux_key;
|
||||
|
||||
Error err = _get_token(str, idx, len, token, r_err_line, r_err_str);
|
||||
if (err)
|
||||
return err;
|
||||
|
||||
return _parse_value(r_ret, token, str, idx, len, r_err_line, r_err_str, p_construct, p_ud);
|
||||
}
|
|
@ -40,7 +40,7 @@
|
|||
#include "core/cowdata.h"
|
||||
#include "core/error_macros.h"
|
||||
#include "core/os/memory.h"
|
||||
#include "core/sort.h"
|
||||
#include "core/sort_array.h"
|
||||
|
||||
template <class T>
|
||||
class VectorWriteProxy {
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#ifndef RASTERIZERSTORAGEGLES2_H
|
||||
#define RASTERIZERSTORAGEGLES2_H
|
||||
|
||||
#include "core/dvector.h"
|
||||
#include "core/pool_vector.h"
|
||||
#include "core/self_list.h"
|
||||
#include "servers/visual/rasterizer.h"
|
||||
#include "servers/visual/shader_language.h"
|
||||
|
|
|
@ -1,67 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* shell_windows.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifdef WINDOWS_ENABLED
|
||||
|
||||
#ifdef UWP_ENABLED
|
||||
|
||||
// Use Launcher class on windows 8
|
||||
|
||||
#else
|
||||
|
||||
//
|
||||
// C++ Implementation: shell_windows
|
||||
//
|
||||
// Description:
|
||||
//
|
||||
//
|
||||
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
|
||||
//
|
||||
// Copyright: See COPYING file that comes with this distribution
|
||||
//
|
||||
//
|
||||
#include "shell_windows.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
void ShellWindows::execute(String p_path) {
|
||||
|
||||
ShellExecuteW(NULL, L"open", p_path.c_str(), NULL, NULL, SW_SHOWNORMAL);
|
||||
}
|
||||
|
||||
ShellWindows::ShellWindows() {
|
||||
}
|
||||
|
||||
ShellWindows::~ShellWindows() {
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,52 +0,0 @@
|
|||
/*************************************************************************/
|
||||
/* shell_windows.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef SHELL_WINDOWS_H
|
||||
#define SHELL_WINDOWS_H
|
||||
|
||||
#include "core/os/shell.h"
|
||||
|
||||
#ifdef WINDOWS_ENABLED
|
||||
|
||||
/**
|
||||
@author Juan Linietsky <reduzio@gmail.com>
|
||||
*/
|
||||
|
||||
class ShellWindows : public Shell {
|
||||
public:
|
||||
virtual void execute(String p_path);
|
||||
|
||||
ShellWindows();
|
||||
|
||||
~ShellWindows();
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
#include "editor_file_system.h"
|
||||
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/os/file_access.h"
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#ifndef EDITOR_IMPORT_PLUGIN_H
|
||||
#define EDITOR_IMPORT_PLUGIN_H
|
||||
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
|
||||
class EditorImportPlugin : public ResourceImporter {
|
||||
GDCLASS(EditorImportPlugin, Reference)
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#define RESOURCE_IMPORTER_BITMASK_H
|
||||
|
||||
#include "core/image.h"
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
|
||||
class StreamBitMap;
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#ifndef RESOURCEIMPORTERCSVTRANSLATION_H
|
||||
#define RESOURCEIMPORTERCSVTRANSLATION_H
|
||||
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
|
||||
class ResourceImporterCSVTranslation : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterCSVTranslation, ResourceImporter)
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#define RESOURCE_IMPORTER_IMAGE_H
|
||||
|
||||
#include "core/image.h"
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
|
||||
class ResourceImporterImage : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterImage, ResourceImporter)
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
|
||||
|
||||
#include "core/image.h"
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
|
||||
class StreamTexture;
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#ifndef RESOURCEIMPORTERSCENE_H
|
||||
#define RESOURCEIMPORTERSCENE_H
|
||||
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
#include "scene/resources/animation.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "scene/resources/shape.h"
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#define RESOURCEIMPORTTEXTURE_H
|
||||
|
||||
#include "core/image.h"
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
|
||||
class StreamTexture;
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#ifndef RESOURCEIMPORTWAV_H
|
||||
#define RESOURCEIMPORTWAV_H
|
||||
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
|
||||
class ResourceImporterWAV : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterWAV, ResourceImporter)
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#define IMPORTDOCK_H
|
||||
|
||||
#include "core/io/config_file.h"
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
#include "editor/editor_file_system.h"
|
||||
#include "editor/editor_inspector.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
#include "core/os/keyboard.h"
|
||||
#include "core/print_string.h"
|
||||
#include "core/project_settings.h"
|
||||
#include "core/sort.h"
|
||||
#include "core/sort_array.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/plugins/animation_player_editor_plugin.h"
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#include "core/math/face3.h"
|
||||
#include "core/math/geometry.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/sort.h"
|
||||
#include "core/sort_array.h"
|
||||
#include "thirdparty/misc/triangulator.h"
|
||||
|
||||
void CSGBrush::clear() {
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#ifndef CSG_H
|
||||
#define CSG_H
|
||||
|
||||
#include "core/dvector.h"
|
||||
#include "core/map.h"
|
||||
#include "core/math/aabb.h"
|
||||
#include "core/math/plane.h"
|
||||
|
@ -39,6 +38,7 @@
|
|||
#include "core/math/transform.h"
|
||||
#include "core/math/vector3.h"
|
||||
#include "core/oa_hash_map.h"
|
||||
#include "core/pool_vector.h"
|
||||
#include "scene/resources/material.h"
|
||||
|
||||
struct CSGBrush {
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
#include "core/os/memory.h"
|
||||
|
||||
#include "core/color.h"
|
||||
#include "core/dvector.h"
|
||||
#include "core/pool_vector.h"
|
||||
|
||||
#include "core/variant.h"
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "gdnative/pool_arrays.h"
|
||||
|
||||
#include "core/array.h"
|
||||
#include "core/dvector.h"
|
||||
#include "core/pool_vector.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
#include "core/color.h"
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
#include "gdnative/string.h"
|
||||
|
||||
#include "core/string_db.h"
|
||||
#include "core/string_name.h"
|
||||
#include "core/ustring.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
#include "gdnative/string_name.h"
|
||||
|
||||
#include "core/string_db.h"
|
||||
#include "core/string_name.h"
|
||||
#include "core/ustring.h"
|
||||
|
||||
#include <string.h>
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
#include "core/reference.h"
|
||||
#include "core/script_language.h"
|
||||
#include "core/self_list.h"
|
||||
#include "core/string_db.h"
|
||||
#include "core/string_name.h"
|
||||
#include "core/variant.h"
|
||||
|
||||
class GDScriptInstance;
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#define GDSCRIPT_TOKENIZER_H
|
||||
|
||||
#include "core/pair.h"
|
||||
#include "core/string_db.h"
|
||||
#include "core/string_name.h"
|
||||
#include "core/ustring.h"
|
||||
#include "core/variant.h"
|
||||
#include "core/vmap.h"
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#ifdef MONO_GLUE_ENABLED
|
||||
|
||||
#include "core/reference.h"
|
||||
#include "core/string_db.h"
|
||||
#include "core/string_name.h"
|
||||
|
||||
#include "../csharp_script.h"
|
||||
#include "../mono_gd/gd_mono_internals.h"
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#define RESOURCEIMPORTEROGGVORBIS_H
|
||||
|
||||
#include "audio_stream_ogg_vorbis.h"
|
||||
#include "core/io/resource_import.h"
|
||||
#include "core/io/resource_importer.h"
|
||||
|
||||
class ResourceImporterOGGVorbis : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterOGGVorbis, ResourceImporter)
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
#define SCENE_STRING_NAMES_H
|
||||
|
||||
#include "core/node_path.h"
|
||||
#include "core/string_db.h"
|
||||
#include "core/string_name.h"
|
||||
class SceneStringNames {
|
||||
|
||||
friend void register_scene_types();
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
|
||||
#include "core/math/geometry.h"
|
||||
#include "core/math/quick_hull.h"
|
||||
#include "core/sort.h"
|
||||
#include "core/sort_array.h"
|
||||
|
||||
#define _POINT_SNAP 0.001953125
|
||||
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "shape_2d_sw.h"
|
||||
|
||||
#include "core/math/geometry.h"
|
||||
#include "core/sort.h"
|
||||
#include "core/sort_array.h"
|
||||
|
||||
void Shape2DSW::configure(const Rect2 &p_aabb) {
|
||||
aabb = p_aabb;
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
|
||||
#include "core/list.h"
|
||||
#include "core/map.h"
|
||||
#include "core/string_db.h"
|
||||
#include "core/string_name.h"
|
||||
#include "core/typedefs.h"
|
||||
#include "core/ustring.h"
|
||||
#include "core/variant.h"
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include "core/io/marshalls.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/project_settings.h"
|
||||
#include "core/sort.h"
|
||||
#include "core/sort_array.h"
|
||||
#include "visual_server_canvas.h"
|
||||
#include "visual_server_global.h"
|
||||
#include "visual_server_scene.h"
|
||||
|
|
|
@ -31,7 +31,6 @@
|
|||
#ifndef VISUAL_SERVER_RASTER_H
|
||||
#define VISUAL_SERVER_RASTER_H
|
||||
|
||||
#include "core/allocators.h"
|
||||
#include "core/math/octree.h"
|
||||
#include "servers/visual/rasterizer.h"
|
||||
#include "servers/visual_server.h"
|
||||
|
|
|
@ -33,7 +33,6 @@
|
|||
|
||||
#include "servers/visual/rasterizer.h"
|
||||
|
||||
#include "core/allocators.h"
|
||||
#include "core/math/geometry.h"
|
||||
#include "core/math/octree.h"
|
||||
#include "core/os/semaphore.h"
|
||||
|
@ -120,7 +119,6 @@ public:
|
|||
|
||||
VS::ScenarioDebugMode debug;
|
||||
RID self;
|
||||
// well wtf, balloon allocator is slower?
|
||||
|
||||
Octree<Instance, true> octree;
|
||||
|
||||
|
|
Loading…
Reference in New Issue