godot/scene/gui/shortcut.cpp

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/*************************************************************************/
2017-08-27 19:07:15 +00:00
/* shortcut.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2017-08-27 19:07:15 +00:00
#include "shortcut.h"
#include "core/os/keyboard.h"
void Shortcut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
shortcut = p_shortcut;
emit_changed();
}
Ref<InputEvent> Shortcut::get_shortcut() const {
return shortcut;
}
bool Shortcut::is_shortcut(const Ref<InputEvent> &p_event) const {
return shortcut.is_valid() && shortcut->is_match(p_event, true);
}
String Shortcut::get_as_text() const {
if (shortcut.is_valid()) {
return shortcut->as_text();
} else {
return "None";
}
}
bool Shortcut::is_valid() const {
return shortcut.is_valid();
}
void Shortcut::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &Shortcut::set_shortcut);
ClassDB::bind_method(D_METHOD("get_shortcut"), &Shortcut::get_shortcut);
ClassDB::bind_method(D_METHOD("is_valid"), &Shortcut::is_valid);
ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &Shortcut::is_shortcut);
ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut");
}
Shortcut::Shortcut() {
}