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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "ShaderMaterial" inherits= "Material" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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A material that uses a custom [Shader] program.
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</brief_description>
<description >
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A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
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</description>
<tutorials >
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<link title= "Shaders documentation index" > $DOCS_URL/tutorials/shaders/index.html</link>
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</tutorials>
<methods >
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<method name= "get_shader_uniform" qualifiers= "const" >
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<return type= "Variant" />
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<param index= "0" name= "param" type= "StringName" />
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<description >
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Returns the current value set for this material of a uniform in the shader.
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</description>
</method>
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<method name= "set_shader_uniform" >
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<return type= "void" />
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<param index= "0" name= "param" type= "StringName" />
<param index= "1" name= "value" type= "Variant" />
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<description >
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Changes the value set for this material of a uniform in the shader.
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[b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
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</description>
</method>
</methods>
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<members >
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<member name= "shader" type= "Shader" setter= "set_shader" getter= "get_shader" >
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The [Shader] program used to render this material.
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</member>
</members>
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</class>