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/**************************************************************************/
/* collision_polygon_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/**************************************************************************/
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# include "collision_polygon_2d.h"
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# include "collision_object_2d.h"
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# include "core/math/geometry_2d.h"
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# include "scene/2d/area_2d.h"
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# include "scene/resources/concave_polygon_shape_2d.h"
# include "scene/resources/convex_polygon_shape_2d.h"
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# include "thirdparty/misc/polypartition.h"
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void CollisionPolygon2D : : _build_polygon ( ) {
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collision_object - > shape_owner_clear_shapes ( owner_id ) ;
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bool solids = build_mode = = BUILD_SOLIDS ;
if ( solids ) {
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if ( polygon . size ( ) < 3 ) {
return ;
}
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//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
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Vector < Vector < Vector2 > > decomp = _decompose_in_convex ( ) ;
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for ( int i = 0 ; i < decomp . size ( ) ; i + + ) {
Ref < ConvexPolygonShape2D > convex = memnew ( ConvexPolygonShape2D ) ;
convex - > set_points ( decomp [ i ] ) ;
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collision_object - > shape_owner_add_shape ( owner_id , convex ) ;
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}
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} else {
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if ( polygon . size ( ) < 2 ) {
return ;
}
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Ref < ConcavePolygonShape2D > concave = memnew ( ConcavePolygonShape2D ) ;
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Vector < Vector2 > segments ;
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segments . resize ( polygon . size ( ) * 2 ) ;
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Vector2 * w = segments . ptrw ( ) ;
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for ( int i = 0 ; i < polygon . size ( ) ; i + + ) {
w [ ( i < < 1 ) + 0 ] = polygon [ i ] ;
w [ ( i < < 1 ) + 1 ] = polygon [ ( i + 1 ) % polygon . size ( ) ] ;
}
concave - > set_segments ( segments ) ;
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collision_object - > shape_owner_add_shape ( owner_id , concave ) ;
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}
}
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Vector < Vector < Vector2 > > CollisionPolygon2D : : _decompose_in_convex ( ) {
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Vector < Vector < Vector2 > > decomp = Geometry2D : : decompose_polygon_in_convex ( polygon ) ;
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return decomp ;
}
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void CollisionPolygon2D : : _update_in_shape_owner ( bool p_xform_only ) {
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collision_object - > shape_owner_set_transform ( owner_id , get_transform ( ) ) ;
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if ( p_xform_only ) {
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return ;
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}
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collision_object - > shape_owner_set_disabled ( owner_id , disabled ) ;
collision_object - > shape_owner_set_one_way_collision ( owner_id , one_way_collision ) ;
collision_object - > shape_owner_set_one_way_collision_margin ( owner_id , one_way_collision_margin ) ;
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}
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void CollisionPolygon2D : : _notification ( int p_what ) {
switch ( p_what ) {
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case NOTIFICATION_PARENTED : {
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collision_object = Object : : cast_to < CollisionObject2D > ( get_parent ( ) ) ;
if ( collision_object ) {
owner_id = collision_object - > create_shape_owner ( this ) ;
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_build_polygon ( ) ;
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_update_in_shape_owner ( ) ;
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}
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} break ;
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case NOTIFICATION_ENTER_TREE : {
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if ( collision_object ) {
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_update_in_shape_owner ( ) ;
}
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} break ;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED : {
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if ( collision_object ) {
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_update_in_shape_owner ( true ) ;
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}
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} break ;
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case NOTIFICATION_UNPARENTED : {
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if ( collision_object ) {
collision_object - > remove_shape_owner ( owner_id ) ;
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}
owner_id = 0 ;
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collision_object = nullptr ;
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} break ;
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case NOTIFICATION_DRAW : {
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ERR_FAIL_COND ( ! is_inside_tree ( ) ) ;
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if ( ! Engine : : get_singleton ( ) - > is_editor_hint ( ) & & ! get_tree ( ) - > is_debugging_collisions_hint ( ) ) {
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break ;
}
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if ( polygon . size ( ) > 2 ) {
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# define DEBUG_DECOMPOSE
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# if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
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Vector < Vector < Vector2 > > decomp = _decompose_in_convex ( ) ;
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Color c ( 0.4 , 0.9 , 0.1 ) ;
for ( int i = 0 ; i < decomp . size ( ) ; i + + ) {
c . set_hsv ( Math : : fmod ( c . get_h ( ) + 0.738 , 1 ) , c . get_s ( ) , c . get_v ( ) , 0.5 ) ;
draw_colored_polygon ( decomp [ i ] , c ) ;
}
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# else
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draw_colored_polygon ( polygon , get_tree ( ) - > get_debug_collisions_color ( ) ) ;
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# endif
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const Color stroke_color = Color ( 0.9 , 0.2 , 0.0 ) ;
draw_polyline ( polygon , stroke_color ) ;
// Draw the last segment.
draw_line ( polygon [ polygon . size ( ) - 1 ] , polygon [ 0 ] , stroke_color ) ;
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}
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if ( one_way_collision ) {
Color dcol = get_tree ( ) - > get_debug_collisions_color ( ) ; //0.9,0.2,0.2,0.4);
dcol . a = 1.0 ;
Vector2 line_to ( 0 , 20 ) ;
draw_line ( Vector2 ( ) , line_to , dcol , 3 ) ;
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real_t tsize = 8 ;
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Vector < Vector2 > pts = {
line_to + Vector2 ( 0 , tsize ) ,
line_to + Vector2 ( Math_SQRT12 * tsize , 0 ) ,
line_to + Vector2 ( - Math_SQRT12 * tsize , 0 )
} ;
Vector < Color > cols { dcol , dcol , dcol } ;
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draw_primitive ( pts , cols , Vector < Vector2 > ( ) ) ; //small arrow
}
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} break ;
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}
}
void CollisionPolygon2D : : set_polygon ( const Vector < Point2 > & p_polygon ) {
polygon = p_polygon ;
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{
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for ( int i = 0 ; i < polygon . size ( ) ; i + + ) {
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if ( i = = 0 ) {
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aabb = Rect2 ( polygon [ i ] , Size2 ( ) ) ;
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} else {
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aabb . expand_to ( polygon [ i ] ) ;
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}
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}
if ( aabb = = Rect2 ( ) ) {
aabb = Rect2 ( - 10 , - 10 , 20 , 20 ) ;
} else {
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aabb . position - = aabb . size * 0.3 ;
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aabb . size + = aabb . size * 0.6 ;
}
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}
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if ( collision_object ) {
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_build_polygon ( ) ;
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_update_in_shape_owner ( ) ;
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}
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queue_redraw ( ) ;
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update_configuration_warnings ( ) ;
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}
Vector < Point2 > CollisionPolygon2D : : get_polygon ( ) const {
return polygon ;
}
void CollisionPolygon2D : : set_build_mode ( BuildMode p_mode ) {
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ERR_FAIL_INDEX ( ( int ) p_mode , 2 ) ;
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build_mode = p_mode ;
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if ( collision_object ) {
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_build_polygon ( ) ;
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_update_in_shape_owner ( ) ;
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}
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queue_redraw ( ) ;
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update_configuration_warnings ( ) ;
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}
CollisionPolygon2D : : BuildMode CollisionPolygon2D : : get_build_mode ( ) const {
return build_mode ;
}
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# ifdef TOOLS_ENABLED
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Rect2 CollisionPolygon2D : : _edit_get_rect ( ) const {
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return aabb ;
}
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bool CollisionPolygon2D : : _edit_use_rect ( ) const {
return true ;
}
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bool CollisionPolygon2D : : _edit_is_selected_on_click ( const Point2 & p_point , double p_tolerance ) const {
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return Geometry2D : : is_point_in_polygon ( p_point , Variant ( polygon ) ) ;
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}
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# endif
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PackedStringArray CollisionPolygon2D : : get_configuration_warnings ( ) const {
PackedStringArray warnings = Node : : get_configuration_warnings ( ) ;
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if ( ! Object : : cast_to < CollisionObject2D > ( get_parent ( ) ) ) {
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warnings . push_back ( RTR ( " CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape. " ) ) ;
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}
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int polygon_count = polygon . size ( ) ;
if ( polygon_count = = 0 ) {
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warnings . push_back ( RTR ( " An empty CollisionPolygon2D has no effect on collision. " ) ) ;
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} else {
bool solids = build_mode = = BUILD_SOLIDS ;
if ( solids ) {
if ( polygon_count < 3 ) {
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warnings . push_back ( RTR ( " Invalid polygon. At least 3 points are needed in 'Solids' build mode. " ) ) ;
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}
} else if ( polygon_count < 2 ) {
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warnings . push_back ( RTR ( " Invalid polygon. At least 2 points are needed in 'Segments' build mode. " ) ) ;
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}
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}
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if ( one_way_collision & & Object : : cast_to < Area2D > ( get_parent ( ) ) ) {
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warnings . push_back ( RTR ( " The One Way Collision property will be ignored when the collision object is an Area2D. " ) ) ;
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}
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return warnings ;
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}
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void CollisionPolygon2D : : set_disabled ( bool p_disabled ) {
disabled = p_disabled ;
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queue_redraw ( ) ;
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if ( collision_object ) {
collision_object - > shape_owner_set_disabled ( owner_id , p_disabled ) ;
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}
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}
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bool CollisionPolygon2D : : is_disabled ( ) const {
return disabled ;
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}
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void CollisionPolygon2D : : set_one_way_collision ( bool p_enable ) {
one_way_collision = p_enable ;
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queue_redraw ( ) ;
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if ( collision_object ) {
collision_object - > shape_owner_set_one_way_collision ( owner_id , p_enable ) ;
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}
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update_configuration_warnings ( ) ;
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}
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bool CollisionPolygon2D : : is_one_way_collision_enabled ( ) const {
return one_way_collision ;
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}
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void CollisionPolygon2D : : set_one_way_collision_margin ( real_t p_margin ) {
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one_way_collision_margin = p_margin ;
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if ( collision_object ) {
collision_object - > shape_owner_set_one_way_collision_margin ( owner_id , one_way_collision_margin ) ;
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}
}
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real_t CollisionPolygon2D : : get_one_way_collision_margin ( ) const {
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return one_way_collision_margin ;
}
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void CollisionPolygon2D : : _bind_methods ( ) {
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ClassDB : : bind_method ( D_METHOD ( " set_polygon " , " polygon " ) , & CollisionPolygon2D : : set_polygon ) ;
ClassDB : : bind_method ( D_METHOD ( " get_polygon " ) , & CollisionPolygon2D : : get_polygon ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_build_mode " , " build_mode " ) , & CollisionPolygon2D : : set_build_mode ) ;
ClassDB : : bind_method ( D_METHOD ( " get_build_mode " ) , & CollisionPolygon2D : : get_build_mode ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_disabled " , " disabled " ) , & CollisionPolygon2D : : set_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " is_disabled " ) , & CollisionPolygon2D : : is_disabled ) ;
ClassDB : : bind_method ( D_METHOD ( " set_one_way_collision " , " enabled " ) , & CollisionPolygon2D : : set_one_way_collision ) ;
ClassDB : : bind_method ( D_METHOD ( " is_one_way_collision_enabled " ) , & CollisionPolygon2D : : is_one_way_collision_enabled ) ;
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ClassDB : : bind_method ( D_METHOD ( " set_one_way_collision_margin " , " margin " ) , & CollisionPolygon2D : : set_one_way_collision_margin ) ;
ClassDB : : bind_method ( D_METHOD ( " get_one_way_collision_margin " ) , & CollisionPolygon2D : : get_one_way_collision_margin ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " build_mode " , PROPERTY_HINT_ENUM , " Solids,Segments " ) , " set_build_mode " , " get_build_mode " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : PACKED_VECTOR2_ARRAY , " polygon " ) , " set_polygon " , " get_polygon " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " disabled " ) , " set_disabled " , " is_disabled " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " one_way_collision " ) , " set_one_way_collision " , " is_one_way_collision_enabled " ) ;
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ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT , " one_way_collision_margin " , PROPERTY_HINT_RANGE , " 0,128,0.1,suffix:px " ) , " set_one_way_collision_margin " , " get_one_way_collision_margin " ) ;
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BIND_ENUM_CONSTANT ( BUILD_SOLIDS ) ;
BIND_ENUM_CONSTANT ( BUILD_SEGMENTS ) ;
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}
CollisionPolygon2D : : CollisionPolygon2D ( ) {
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set_notify_local_transform ( true ) ;
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set_hide_clip_children ( true ) ;
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}