2022-12-17 18:40:52 +00:00
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/**************************************************************************/
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/* navigation_polygon.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAVIGATION_POLYGON_H
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#define NAVIGATION_POLYGON_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/navigation_mesh.h"
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class NavigationPolygon : public Resource {
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GDCLASS(NavigationPolygon, Resource);
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Vector<Vector2> vertices;
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struct Polygon {
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Vector<int> indices;
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};
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Vector<Polygon> polygons;
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Vector<Vector<Vector2>> outlines;
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Vector<Vector<Vector2>> baked_outlines;
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mutable Rect2 item_rect;
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mutable bool rect_cache_dirty = true;
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2022-12-11 17:02:35 +00:00
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Mutex navigation_mesh_generation;
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// Navigation mesh
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Ref<NavigationMesh> navigation_mesh;
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2023-06-13 11:36:05 +00:00
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real_t cell_size = 1.0f; // Must match ProjectSettings default 2D cell_size.
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const;
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void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
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TypedArray<Vector<int32_t>> _get_polygons() const;
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void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
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TypedArray<Vector<Vector2>> _get_outlines() const;
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public:
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#ifdef TOOLS_ENABLED
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Rect2 _edit_get_rect() const;
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bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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#endif
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enum ParsedGeometryType {
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PARSED_GEOMETRY_MESH_INSTANCES = 0,
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PARSED_GEOMETRY_STATIC_COLLIDERS,
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PARSED_GEOMETRY_BOTH,
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PARSED_GEOMETRY_MAX
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};
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enum SourceGeometryMode {
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SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0,
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SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN,
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SOURCE_GEOMETRY_GROUPS_EXPLICIT,
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SOURCE_GEOMETRY_MAX
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};
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real_t agent_radius = 10.0f;
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ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_BOTH;
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uint32_t parsed_collision_mask = 0xFFFFFFFF;
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SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;
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StringName source_geometry_group_name = "navigation_polygon_source_group";
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void set_vertices(const Vector<Vector2> &p_vertices);
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Vector<Vector2> get_vertices() const;
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void add_polygon(const Vector<int> &p_polygon);
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int get_polygon_count() const;
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void add_outline(const Vector<Vector2> &p_outline);
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void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index);
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void set_outline(int p_idx, const Vector<Vector2> &p_outline);
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Vector<Vector2> get_outline(int p_idx) const;
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void remove_outline(int p_idx);
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int get_outline_count() const;
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void clear_outlines();
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#ifndef DISABLE_DEPRECATED
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void make_polygons_from_outlines();
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#endif // DISABLE_DEPRECATED
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void set_polygons(const Vector<Vector<int>> &p_polygons);
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const Vector<Vector<int>> &get_polygons() const;
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Vector<int> get_polygon(int p_idx);
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void clear_polygons();
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void set_parsed_geometry_type(ParsedGeometryType p_geometry_type);
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ParsedGeometryType get_parsed_geometry_type() const;
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void set_parsed_collision_mask(uint32_t p_mask);
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uint32_t get_parsed_collision_mask() const;
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void set_parsed_collision_mask_value(int p_layer_number, bool p_value);
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bool get_parsed_collision_mask_value(int p_layer_number) const;
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void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
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SourceGeometryMode get_source_geometry_mode() const;
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void set_source_geometry_group_name(StringName p_group_name);
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StringName get_source_geometry_group_name() const;
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void set_agent_radius(real_t p_value);
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real_t get_agent_radius() const;
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Ref<NavigationMesh> get_navigation_mesh();
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void set_cell_size(real_t p_cell_size);
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real_t get_cell_size() const;
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2023-07-07 13:59:10 +00:00
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void clear();
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NavigationPolygon();
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~NavigationPolygon() {}
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};
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VARIANT_ENUM_CAST(NavigationPolygon::ParsedGeometryType);
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VARIANT_ENUM_CAST(NavigationPolygon::SourceGeometryMode);
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2022-12-17 18:40:52 +00:00
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#endif // NAVIGATION_POLYGON_H
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