godot/servers/SCsub

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#!/usr/bin/env python
Import("env")
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env.servers_sources = []
env.add_source_files(env.servers_sources, "*.cpp")
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SConscript("xr/SCsub")
SConscript("camera/SCsub")
SConscript("physics_3d/SCsub")
SConscript("physics_2d/SCsub")
SConscript("rendering/SCsub")
SConscript("audio/SCsub")
SConscript("text/SCsub")
SConscript("debugger/SCsub")
SConscript("extensions/SCsub")
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lib = env.add_library("servers", env.servers_sources)
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env.Prepend(LIBS=[lib])