godot/servers
Rémi Verschelde 285e20d550
Merge pull request #62081 from Calinou/glow-mix-mode-apply-after-fxaa
Fix glow in Mix mode not working correctly when FXAA is enabled
2022-06-16 20:00:32 +02:00
..
audio Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
camera Remove unused GDNative code 2022-03-09 13:59:03 +01:00
debugger Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
extensions Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_2d Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_3d Add a 3D suffix to relevant physics profiler categories 2022-05-28 00:54:53 +02:00
rendering Fix glow in Mix mode not working correctly when FXAA is enabled 2022-06-15 22:23:56 +02:00
text [TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
xr Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
SCsub Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
audio_server.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_server.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
camera_server.cpp
camera_server.h
display_server.cpp Merge pull request #60714 from Calinou/typedef-remove-ref 2022-05-03 14:28:18 +02:00
display_server.h Merge pull request #60714 from Calinou/typedef-remove-ref 2022-05-03 14:28:18 +02:00
display_server_headless.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
navigation_server_2d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_2d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_3d.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
navigation_server_3d.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
physics_server_2d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
physics_server_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_server_2d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_2d_wrap_mt.h Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d.cpp Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
physics_server_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
physics_server_3d_wrap_mt.cpp Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
physics_server_3d_wrap_mt.h Rename variable names for some singletons 2022-04-26 22:53:50 -05:00
register_server_types.cpp Change Server initialization order 2022-06-01 16:48:28 +02:00
register_server_types.h Change Server initialization order 2022-06-01 16:48:28 +02:00
rendering_server.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
rendering_server.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
server_wrap_mt_common.h
text_server.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
text_server.h Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
xr_server.cpp use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
xr_server.h Improve XRInterface hooks into rendering 2022-01-26 13:55:44 +11:00