2017-03-05 14:47:28 +00:00
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/**************************************************************************/
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2020-12-04 18:26:24 +00:00
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/* renderer_compositor.cpp */
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2017-03-05 14:47:28 +00:00
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-04 23:50:27 +00:00
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2020-12-04 18:26:24 +00:00
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#include "renderer_compositor.h"
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2020-01-21 20:32:27 +00:00
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2021-05-07 13:19:04 +00:00
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#include "core/config/project_settings.h"
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2022-07-24 10:43:30 +00:00
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#include "servers/xr_server.h"
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2020-12-04 18:26:24 +00:00
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2023-01-29 09:14:22 +00:00
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RendererCompositor *RendererCompositor::singleton = nullptr;
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2020-12-04 18:26:24 +00:00
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RendererCompositor *(*RendererCompositor::_create_func)() = nullptr;
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2022-04-29 22:34:01 +00:00
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bool RendererCompositor::low_end = false;
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2016-12-20 03:21:07 +00:00
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2020-12-04 18:26:24 +00:00
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RendererCompositor *RendererCompositor::create() {
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return _create_func();
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2016-12-20 03:21:07 +00:00
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}
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2020-12-04 18:26:24 +00:00
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2021-05-07 13:19:04 +00:00
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bool RendererCompositor::is_xr_enabled() const {
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return xr_enabled;
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}
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RendererCompositor::RendererCompositor() {
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2024-06-18 07:30:20 +00:00
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ERR_FAIL_COND_MSG(singleton != nullptr, "A RendererCompositor singleton already exists.");
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2023-01-29 09:14:22 +00:00
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singleton = this;
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2024-03-12 02:42:50 +00:00
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#ifndef _3D_DISABLED
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2022-07-24 10:43:30 +00:00
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if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
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xr_enabled = GLOBAL_GET("xr/shaders/enabled");
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} else {
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xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
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}
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2024-03-12 02:42:50 +00:00
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#endif // _3D_DISABLED
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2021-05-07 13:19:04 +00:00
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}
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2024-06-18 07:30:20 +00:00
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RendererCompositor::~RendererCompositor() {
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singleton = nullptr;
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}
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