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dummy
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Avoid const_cast in mesh_storage.h
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2024-08-28 14:46:03 -07:00 |
environment
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renderer_rd
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Merge pull request #92290 from clayjohn/LOD-fixes
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2024-09-16 13:34:04 +02:00 |
storage
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Avoid const_cast in mesh_storage.h
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2024-08-28 14:46:03 -07:00 |
SCsub
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…
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renderer_canvas_cull.cpp
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Fix Parallax2D repeats being not relative to its transform
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2024-08-19 11:43:16 +02:00 |
renderer_canvas_cull.h
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Fix Parallax2D repeats being not relative to its transform
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2024-08-19 11:43:16 +02:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Fix Parallax2D repeats being not relative to its transform
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2024-08-19 11:43:16 +02:00 |
renderer_compositor.cpp
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fix missing cleanup and null checks for various singletons
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2024-06-18 01:05:30 -07:00 |
renderer_compositor.h
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Fix regression around OpenGL swapchain optimisation for OpenXR
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2024-07-29 12:46:58 +10:00 |
renderer_geometry_instance.cpp
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…
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renderer_geometry_instance.h
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…
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renderer_scene_cull.cpp
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Merge pull request #95503 from clayjohn/instance_none_crash
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2024-09-03 11:43:08 +02:00 |
renderer_scene_cull.h
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Implement support for bicubic lightmap filtering
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2024-08-19 09:52:09 +02:00 |
renderer_scene_occlusion_cull.cpp
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
renderer_scene_render.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_scene_render.h
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Implement support for bicubic lightmap filtering
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2024-08-19 09:52:09 +02:00 |
renderer_viewport.cpp
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[Editor,Servers]: Minor optimizations
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2024-09-12 06:22:04 +10:00 |
renderer_viewport.h
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Ensure MovieWriter output is in gamma space when using HDR 2D
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2024-05-28 15:30:13 -07:00 |
rendering_context_driver.cpp
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Disable extra memory tracking by default
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2024-08-24 20:52:39 -03:00 |
rendering_context_driver.h
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Disable extra memory tracking by default
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2024-08-24 20:52:39 -03:00 |
rendering_device.compat.inc
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_device.cpp
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[Editor,Servers]: Minor optimizations
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2024-09-12 06:22:04 +10:00 |
rendering_device.h
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Add support for compiling with VS clang-cl toolset
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2024-08-28 13:30:44 -05:00 |
rendering_device_binds.cpp
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Add `String.is_valid_unicode_identifier()`
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2024-08-27 11:34:08 +08:00 |
rendering_device_binds.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
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Make shader binary alignment handling simpler and more robust
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2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_device_driver.cpp
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Add support for enhanced barriers in D3D12.
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2024-05-20 13:04:44 -03:00 |
rendering_device_driver.h
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_device_graph.cpp
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_device_graph.h
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Add debug utilities for Vulkan
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2024-08-21 23:48:08 +02:00 |
rendering_light_culler.cpp
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Tighter light culling - fix directional lights colinear case
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2024-05-10 09:13:05 +01:00 |
rendering_light_culler.h
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Tight shadow culling - increase epsilon to prevent flickering
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2024-05-18 14:14:27 +01:00 |
rendering_method.cpp
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…
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rendering_method.h
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Implement support for bicubic lightmap filtering
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2024-08-19 09:52:09 +02:00 |
rendering_server_constants.h
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Fixed Timestep Interpolation (3D)
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2024-07-07 22:15:23 +02:00 |
rendering_server_default.cpp
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[Editor,Servers]: Minor optimizations
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2024-09-12 06:22:04 +10:00 |
rendering_server_default.h
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Merge pull request #91818 from rburing/fti_multimesh
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2024-08-20 10:01:46 +02:00 |
rendering_server_globals.cpp
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…
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rendering_server_globals.h
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…
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shader_compiler.cpp
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Fix broken sky shader
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2024-09-13 08:53:26 +03:00 |
shader_compiler.h
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Fix broken sky shader
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2024-09-13 08:53:26 +03:00 |
shader_language.cpp
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Fix shader incorrectly expects `int` on `uint` and vice-versa in cases
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2024-09-11 09:22:27 +03:00 |
shader_language.h
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Fix shader incorrectly expects `int` on `uint` and vice-versa in cases
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2024-09-11 09:22:27 +03:00 |
shader_preprocessor.cpp
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Add `String.is_valid_unicode_identifier()`
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2024-08-27 11:34:08 +08:00 |
shader_preprocessor.h
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…
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shader_types.cpp
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Add `CLIP_SPACE_FAR` built-in to spatial shader
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2024-08-27 08:48:46 +03:00 |
shader_types.h
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…
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shader_warnings.cpp
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Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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2024-04-12 10:38:35 -07:00 |
shader_warnings.h
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Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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2024-04-12 10:38:35 -07:00 |