godot/servers/rendering/storage
rune-scape f04a9bb630 Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
camera_attributes_storage.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
camera_attributes_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
compositor_storage.cpp Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
compositor_storage.h Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
environment_storage.cpp Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
environment_storage.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
mesh_storage.cpp Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
mesh_storage.h Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
particles_storage.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
render_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
render_scene_buffers.h Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
render_scene_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
texture_storage.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
utilities.h Add motion vector support for GPU 3D Particles. 2023-08-28 10:56:02 -03:00
variant_converters.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00