godot/editor/editor_asset_installer.cpp

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/**************************************************************************/
/* editor_asset_installer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_asset_installer.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/zip_io.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
#include "editor/gui/editor_toaster.h"
#include "editor/progress_dialog.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
void EditorAssetInstaller::_item_checked() {
if (updating || !tree->get_edited()) {
return;
}
updating = true;
TreeItem *item = tree->get_edited();
item->propagate_check(0);
updating = false;
}
void EditorAssetInstaller::_check_propagated_to_item(Object *p_obj, int column) {
TreeItem *affected_item = Object::cast_to<TreeItem>(p_obj);
if (affected_item && affected_item->get_custom_color(0) != Color()) {
affected_item->set_checked(0, false);
affected_item->propagate_check(0, false);
}
}
void EditorAssetInstaller::open_asset(const String &p_path, bool p_autoskip_toplevel) {
package_path = p_path;
asset_files.clear();
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(p_path.utf8().get_data(), &io);
if (!pkg) {
EditorToaster::get_singleton()->popup_str(vformat(TTR("Error opening asset file for \"%s\" (not in ZIP format)."), asset_name), EditorToaster::SEVERITY_ERROR);
return;
}
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
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unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
String source_name = String::utf8(fname);
// Create intermediate directories if they aren't reported by unzip.
// We are only interested in subfolders, so skip the root slash.
int separator = source_name.find("/", 1);
while (separator != -1) {
String dir_name = source_name.substr(0, separator + 1);
if (!dir_name.is_empty() && !asset_files.has(dir_name)) {
asset_files.insert(dir_name);
}
separator = source_name.find("/", separator + 1);
}
if (!source_name.is_empty() && !asset_files.has(source_name)) {
asset_files.insert(source_name);
}
ret = unzGoToNextFile(pkg);
}
unzClose(pkg);
_check_has_toplevel();
// Default to false, unless forced.
skip_toplevel = p_autoskip_toplevel;
skip_toplevel_check->set_pressed(!skip_toplevel_check->is_disabled() && skip_toplevel);
_rebuild_tree();
}
void EditorAssetInstaller::_rebuild_tree() {
updating = true;
tree->clear();
TreeItem *root = tree->create_item();
root->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
root->set_checked(0, true);
root->set_icon(0, get_theme_icon(SNAME("folder"), SNAME("FileDialog")));
root->set_text(0, "res://");
root->set_editable(0, true);
HashMap<String, TreeItem *> directory_item_map;
int num_file_conflicts = 0;
bool first = true;
for (const String &E : asset_files) {
if (first) {
first = false;
if (!toplevel_prefix.is_empty() && skip_toplevel) {
continue;
}
}
String path = E; // We're going to mutate it.
if (!toplevel_prefix.is_empty() && skip_toplevel) {
path = path.trim_prefix(toplevel_prefix);
}
bool is_directory = false;
if (path.ends_with("/")) {
// Directory.
path = path.trim_suffix("/");
is_directory = true;
}
TreeItem *parent_item;
int separator = path.rfind("/");
if (separator == -1) {
parent_item = root;
} else {
String parent_path = path.substr(0, separator);
HashMap<String, TreeItem *>::Iterator I = directory_item_map.find(parent_path);
ERR_CONTINUE(!I);
parent_item = I->value;
}
TreeItem *ti;
if (is_directory) {
ti = _create_dir_item(parent_item, path, directory_item_map);
} else {
ti = _create_file_item(parent_item, path, &num_file_conflicts);
}
file_item_map[E] = ti;
}
asset_title_label->set_text(asset_name);
if (num_file_conflicts >= 1) {
asset_conflicts_label->set_text(vformat(TTRN("%d file conflicts with your project", "%d files conflict with your project", num_file_conflicts), num_file_conflicts));
asset_conflicts_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
} else {
asset_conflicts_label->set_text(TTR("No files conflict with your project"));
asset_conflicts_label->remove_theme_color_override("font_color");
}
popup_centered_ratio(0.5);
updating = false;
}
TreeItem *EditorAssetInstaller::_create_dir_item(TreeItem *p_parent, const String &p_path, HashMap<String, TreeItem *> &p_item_map) {
TreeItem *ti = tree->create_item(p_parent);
ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
ti->set_checked(0, true);
ti->set_editable(0, true);
ti->set_text(0, p_path.get_file() + "/");
ti->set_icon(0, get_theme_icon(SNAME("folder"), SNAME("FileDialog")));
ti->set_metadata(0, String());
p_item_map[p_path] = ti;
return ti;
}
TreeItem *EditorAssetInstaller::_create_file_item(TreeItem *p_parent, const String &p_path, int *r_conflicts) {
TreeItem *ti = tree->create_item(p_parent);
ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
ti->set_checked(0, true);
ti->set_editable(0, true);
String file = p_path.get_file();
String extension = file.get_extension().to_lower();
if (extension_icon_map.has(extension)) {
ti->set_icon(0, extension_icon_map[extension]);
} else {
ti->set_icon(0, generic_extension_icon);
}
ti->set_text(0, file);
String res_path = "res://" + p_path;
if (FileAccess::exists(res_path)) {
*r_conflicts += 1;
ti->set_custom_color(0, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
ti->set_tooltip_text(0, vformat(TTR("%s (already exists)"), res_path));
ti->set_checked(0, false);
ti->propagate_check(0);
} else {
ti->set_tooltip_text(0, res_path);
}
ti->set_metadata(0, res_path);
return ti;
}
void EditorAssetInstaller::_check_has_toplevel() {
// Check if the file structure has a distinct top-level directory. This is typical
// for archives generated by GitHub, etc, but not for manually created ZIPs.
toplevel_prefix = "";
skip_toplevel_check->set_pressed(false);
skip_toplevel_check->set_disabled(true);
skip_toplevel_check->set_tooltip_text(TTR("This asset doesn't have a root directory, so it can't be ignored."));
if (asset_files.is_empty()) {
return;
}
String first_asset;
for (const String &E : asset_files) {
if (first_asset.is_empty()) { // Checking the first file/directory.
if (!E.ends_with("/")) {
return; // No directories in this asset.
}
// We will match everything else against this directory.
first_asset = E;
continue;
}
if (!E.begins_with(first_asset)) {
return; // Found a file or a directory that doesn't share the same base path.
}
}
toplevel_prefix = first_asset;
skip_toplevel_check->set_disabled(false);
skip_toplevel_check->set_tooltip_text("");
}
void EditorAssetInstaller::_set_skip_toplevel(bool p_checked) {
skip_toplevel = p_checked;
_rebuild_tree();
}
void EditorAssetInstaller::ok_pressed() {
_install_asset();
}
void EditorAssetInstaller::_install_asset() {
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(package_path.utf8().get_data(), &io);
if (!pkg) {
EditorToaster::get_singleton()->popup_str(vformat(TTR("Error opening asset file for \"%s\" (not in ZIP format)."), asset_name), EditorToaster::SEVERITY_ERROR);
return;
}
Vector<String> failed_files;
int ret = unzGoToFirstFile(pkg);
ProgressDialog::get_singleton()->add_task("uncompress", TTR("Uncompressing Assets"), file_item_map.size());
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
for (int idx = 0; ret == UNZ_OK; ret = unzGoToNextFile(pkg), idx++) {
unz_file_info info;
char fname[16384];
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ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
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if (ret != UNZ_OK) {
break;
}
String source_name = String::utf8(fname);
if (!file_item_map.has(source_name) || (!file_item_map[source_name]->is_checked(0) && !file_item_map[source_name]->is_indeterminate(0))) {
continue;
}
String path = file_item_map[source_name]->get_metadata(0);
if (path.is_empty()) { // Directory.
// TODO: Metadata can be used to store the entire path of directories too,
// so this tree iteration can be avoided.
String dir_path;
TreeItem *t = file_item_map[source_name];
while (t) {
dir_path = t->get_text(0) + dir_path;
t = t->get_parent();
}
if (dir_path.ends_with("/")) {
dir_path = dir_path.substr(0, dir_path.length() - 1);
}
da->make_dir_recursive(dir_path);
} else {
Vector<uint8_t> uncomp_data;
uncomp_data.resize(info.uncompressed_size);
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
unzCloseCurrentFile(pkg);
// Ensure that the target folder exists.
da->make_dir_recursive(path.get_base_dir());
Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
if (f.is_valid()) {
f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
} else {
failed_files.push_back(path);
}
ProgressDialog::get_singleton()->task_step("uncompress", path, idx);
}
}
ProgressDialog::get_singleton()->end_task("uncompress");
unzClose(pkg);
if (failed_files.size()) {
String msg = vformat(TTR("The following files failed extraction from asset \"%s\":"), asset_name) + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 10) {
msg += "\n" + vformat(TTR("(and %s more files)"), itos(failed_files.size() - i));
break;
}
msg += "\n" + failed_files[i];
}
if (EditorNode::get_singleton() != nullptr) {
EditorNode::get_singleton()->show_warning(msg);
}
} else {
if (EditorNode::get_singleton() != nullptr) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Asset \"%s\" installed successfully!"), asset_name), TTR("Success!"));
}
}
EditorFileSystem::get_singleton()->scan_changes();
}
void EditorAssetInstaller::set_asset_name(const String &p_asset_name) {
asset_name = p_asset_name;
}
String EditorAssetInstaller::get_asset_name() const {
return asset_name;
}
void EditorAssetInstaller::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
generic_extension_icon = get_editor_theme_icon(SNAME("Object"));
extension_icon_map.clear();
{
extension_icon_map["bmp"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["dds"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["exr"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["hdr"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["jpg"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["jpeg"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["png"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["svg"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["tga"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["webp"] = get_editor_theme_icon(SNAME("ImageTexture"));
extension_icon_map["wav"] = get_editor_theme_icon(SNAME("AudioStreamWAV"));
extension_icon_map["ogg"] = get_editor_theme_icon(SNAME("AudioStreamOggVorbis"));
extension_icon_map["mp3"] = get_editor_theme_icon(SNAME("AudioStreamMP3"));
extension_icon_map["scn"] = get_editor_theme_icon(SNAME("PackedScene"));
extension_icon_map["tscn"] = get_editor_theme_icon(SNAME("PackedScene"));
extension_icon_map["escn"] = get_editor_theme_icon(SNAME("PackedScene"));
extension_icon_map["dae"] = get_editor_theme_icon(SNAME("PackedScene"));
extension_icon_map["gltf"] = get_editor_theme_icon(SNAME("PackedScene"));
extension_icon_map["glb"] = get_editor_theme_icon(SNAME("PackedScene"));
extension_icon_map["gdshader"] = get_editor_theme_icon(SNAME("Shader"));
extension_icon_map["gdshaderinc"] = get_editor_theme_icon(SNAME("TextFile"));
extension_icon_map["gd"] = get_editor_theme_icon(SNAME("GDScript"));
if (Engine::get_singleton()->has_singleton("GodotSharp")) {
extension_icon_map["cs"] = get_editor_theme_icon(SNAME("CSharpScript"));
} else {
// Mark C# support as unavailable.
extension_icon_map["cs"] = get_editor_theme_icon(SNAME("ImportFail"));
}
extension_icon_map["res"] = get_editor_theme_icon(SNAME("Resource"));
extension_icon_map["tres"] = get_editor_theme_icon(SNAME("Resource"));
extension_icon_map["atlastex"] = get_editor_theme_icon(SNAME("AtlasTexture"));
// By default, OBJ files are imported as Mesh resources rather than PackedScenes.
extension_icon_map["obj"] = get_editor_theme_icon(SNAME("Mesh"));
extension_icon_map["txt"] = get_editor_theme_icon(SNAME("TextFile"));
extension_icon_map["md"] = get_editor_theme_icon(SNAME("TextFile"));
extension_icon_map["rst"] = get_editor_theme_icon(SNAME("TextFile"));
extension_icon_map["json"] = get_editor_theme_icon(SNAME("TextFile"));
extension_icon_map["yml"] = get_editor_theme_icon(SNAME("TextFile"));
extension_icon_map["yaml"] = get_editor_theme_icon(SNAME("TextFile"));
extension_icon_map["toml"] = get_editor_theme_icon(SNAME("TextFile"));
extension_icon_map["cfg"] = get_editor_theme_icon(SNAME("TextFile"));
extension_icon_map["ini"] = get_editor_theme_icon(SNAME("TextFile"));
}
} break;
}
}
void EditorAssetInstaller::_bind_methods() {
}
EditorAssetInstaller::EditorAssetInstaller() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
HBoxContainer *asset_status = memnew(HBoxContainer);
vb->add_child(asset_status);
Label *asset_label = memnew(Label);
asset_label->set_text(TTR("Contents of asset:"));
asset_status->add_child(asset_label);
asset_title_label = memnew(Label);
asset_title_label->set_theme_type_variation("HeaderSmall");
asset_status->add_child(asset_title_label);
asset_status->add_spacer();
asset_conflicts_label = memnew(Label);
asset_conflicts_label->set_theme_type_variation("HeaderSmall");
asset_status->add_child(asset_conflicts_label);
skip_toplevel_check = memnew(CheckBox);
skip_toplevel_check->set_text(TTR("Ignore the root directory when extracting files"));
skip_toplevel_check->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
skip_toplevel_check->connect("toggled", callable_mp(this, &EditorAssetInstaller::_set_skip_toplevel));
vb->add_child(skip_toplevel_check);
tree = memnew(Tree);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->connect("item_edited", callable_mp(this, &EditorAssetInstaller::_item_checked));
tree->connect("check_propagated_to_item", callable_mp(this, &EditorAssetInstaller::_check_propagated_to_item));
vb->add_child(tree);
set_title(TTR("Select Asset Files to Install"));
set_ok_button_text(TTR("Install"));
set_hide_on_ok(true);
}