godot/platform/javascript/detect.py

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import os
import sys
import string
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def is_active():
return True
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def get_name():
return "JavaScript"
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def can_build():
return ("EMSCRIPTEN_ROOT" in os.environ or "EMSCRIPTEN" in os.environ)
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def get_opts():
return [
['compress', 'Compress JS Executable', 'no']
]
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def get_flags():
return [
('tools', 'no'),
('module_etc1_enabled', 'no'),
('module_mpc_enabled', 'no'),
('module_speex_enabled', 'no'),
]
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def configure(env):
env['ENV'] = os.environ
env.use_windows_spawn_fix('javascript')
env.Append(CPPPATH=['#platform/javascript'])
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env['ENV'] = os.environ
if ("EMSCRIPTEN_ROOT" in os.environ):
em_path = os.environ["EMSCRIPTEN_ROOT"]
elif ("EMSCRIPTEN" in os.environ):
em_path = os.environ["EMSCRIPTEN"]
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env['ENV']['PATH'] = em_path + ":" + env['ENV']['PATH']
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env['CC'] = em_path + '/emcc'
env['CXX'] = em_path + '/emcc'
env['AR'] = em_path + "/emar"
env['ARFLAGS'] = "-o"
env['RANLIB'] = em_path + "/emranlib"
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env['OBJSUFFIX'] = '.bc'
env['LIBSUFFIX'] = '.bc'
env['CCCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
env['CXXCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES"
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# env.Append(LIBS=['c','m','stdc++','log','GLESv1_CM','GLESv2'])
# env["LINKFLAGS"]= string.split(" -g --sysroot="+ld_sysroot+" -Wl,--no-undefined -Wl,-z,noexecstack ")
if (env["target"] == "release"):
env.Append(CCFLAGS=['-O2'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['-O2', '-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['-D_DEBUG', '-O2', '-DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
# TODO: Move that to opus module's config
if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"):
env.opus_fixed_point = "yes"
env.Append(CPPFLAGS=["-fno-exceptions", '-DNO_SAFE_CAST', '-fno-rtti'])
env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DPTHREAD_NO_RENAME', '-DNO_FCNTL', '-DMPC_FIXED_POINT', '-DTYPED_METHOD_BIND', '-DNO_THREADS'])
env.Append(CPPFLAGS=['-DGLES2_ENABLED'])
env.Append(CPPFLAGS=['-DGLES_NO_CLIENT_ARRAYS'])
env.Append(CPPFLAGS=['-s', 'ASM_JS=1'])
env.Append(CPPFLAGS=['-s', 'FULL_ES2=1'])
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# env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED','-DMPC_FIXED_POINT'])
if (env["compress"] == "yes"):
lzma_binpath = em_path + "/third_party/lzma.js/lzma-native"
lzma_decoder = em_path + "/third_party/lzma.js/lzma-decoder.js"
lzma_dec = "LZMA.decompress"
env.Append(LINKFLAGS=['--compression', lzma_binpath + "," + lzma_decoder + "," + lzma_dec])
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# We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
# be linked explicitly.
env.Append(LIBS=['idbfs.js'])
env.Append(LINKFLAGS=['-s', 'ASM_JS=1'])
env.Append(LINKFLAGS=['-s', 'WASM=0'])
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env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
env.Append(LINKFLAGS=['--separate-asm'])
env.Append(LINKFLAGS=['-O2'])
# env.Append(LINKFLAGS=['-g4'])
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# FIXME: This used to be the default in older emscripten, but now it would error out.
# We have two undefined symbols in the current 2.1 branch (since years):
# error: undefined symbol: popen
# error: undefined symbol: sem_getvalue
env.Append(LINKFLAGS=['-s', 'ERROR_ON_UNDEFINED_SYMBOLS=0'])
# print "CCCOM is:", env.subst('$CCCOM')
# print "P: ", env['p'], " Platofrm: ", env['platform']
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import methods
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env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.gen.h',src_suffix = '.hlsl') } )