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<?xml version="1.0" encoding="UTF-8" ?>
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<class name= "TextureLayered" inherits= "Texture" version= "4.0" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation= "../class.xsd" >
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<brief_description >
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Base class for texture types which contain the data of multiple [Image]s. Each image is of the same size and format.
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</brief_description>
<description >
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Base class for [ImageTextureLayered]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [Texture3D].
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Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
All images need to have the same width, height and number of mipmap levels.
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A [TextureLayered] can be loaded with [method ResourceLoader.load].
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Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).
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</description>
<tutorials >
</tutorials>
<methods >
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<method name= "_get_format" qualifiers= "virtual const" >
<return type= "int" enum= "Image.Format" />
<description >
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Called when the [TextureLayered]'s format is queried.
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</description>
</method>
<method name= "_get_height" qualifiers= "virtual const" >
<return type= "int" />
<description >
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Called when the the [TextureLayered]'s height is queried.
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</description>
</method>
<method name= "_get_layer_data" qualifiers= "virtual const" >
<return type= "Image" />
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<param index= "0" name= "layer_index" type= "int" />
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<description >
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Called when the data for a layer in the [TextureLayered] is queried.
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</description>
</method>
<method name= "_get_layered_type" qualifiers= "virtual const" >
<return type= "int" />
<description >
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Called when the layers' type in the [TextureLayered] is queried.
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</description>
</method>
<method name= "_get_layers" qualifiers= "virtual const" >
<return type= "int" />
<description >
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Called when the number of layers in the [TextureLayered] is queried.
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</description>
</method>
<method name= "_get_width" qualifiers= "virtual const" >
<return type= "int" />
<description >
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Called when the [TextureLayered]'s width queried.
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</description>
</method>
<method name= "_has_mipmaps" qualifiers= "virtual const" >
<return type= "bool" />
<description >
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Called when the presence of mipmaps in the [TextureLayered] is queried.
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</description>
</method>
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<method name= "get_format" qualifiers= "const" >
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<return type= "int" enum= "Image.Format" />
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<description >
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Returns the current format being used by this texture. See [enum Image.Format] for details.
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</description>
</method>
<method name= "get_height" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the height of the texture in pixels. Height is typically represented by the Y axis.
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</description>
</method>
<method name= "get_layer_data" qualifiers= "const" >
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<return type= "Image" />
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<param index= "0" name= "layer" type= "int" />
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<description >
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Returns an [Image] resource with the data from specified [param layer].
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</description>
</method>
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<method name= "get_layered_type" qualifiers= "const" >
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<return type= "int" enum= "TextureLayered.LayeredType" />
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<description >
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Returns the [TextureLayered]'s type. The type determines how the data is accessed, with cubemaps having special types.
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</description>
</method>
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<method name= "get_layers" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the number of referenced [Image]s.
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</description>
</method>
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<method name= "get_width" qualifiers= "const" >
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<return type= "int" />
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<description >
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Returns the width of the texture in pixels. Width is typically represented by the X axis.
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</description>
</method>
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<method name= "has_mipmaps" qualifiers= "const" >
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<return type= "bool" />
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<description >
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Returns [code]true[/code] if the layers have generated mipmaps.
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</description>
</method>
</methods>
<constants >
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<constant name= "LAYERED_TYPE_2D_ARRAY" value= "0" enum= "LayeredType" >
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Texture is a generic [Texture2DArray].
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</constant>
<constant name= "LAYERED_TYPE_CUBEMAP" value= "1" enum= "LayeredType" >
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Texture is a [Cubemap], with each side in its own layer (6 in total).
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</constant>
<constant name= "LAYERED_TYPE_CUBEMAP_ARRAY" value= "2" enum= "LayeredType" >
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Texture is a [CubemapArray], with each cubemap being made of 6 layers.
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</constant>
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</constants>
</class>