godot/platform/iphone/os_iphone.h

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/*************************************************************************/
/* os_iphone.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifdef IPHONE_ENABLED
#ifndef OS_IPHONE_H
#define OS_IPHONE_H
#include "drivers/coreaudio/audio_driver_coreaudio.h"
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#include "drivers/unix/os_unix.h"
#include "os/input.h"
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#include "game_center.h"
#include "icloud.h"
#include "in_app_store.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
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class OSIPhone : public OS_Unix {
public:
enum Orientations {
PortraitDown,
PortraitUp,
LandscapeLeft,
LandscapeRight,
};
private:
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enum {
MAX_MOUSE_COUNT = 8,
MAX_EVENTS = 64,
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};
static HashMap<String, void *> dynamic_symbol_lookup_table;
friend void register_dynamic_symbol(char *name, void *address);
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uint8_t supported_orientations;
VisualServer *visual_server;
AudioDriverCoreAudio audio_driver;
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#ifdef GAME_CENTER_ENABLED
GameCenter *game_center;
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#endif
#ifdef STOREKIT_ENABLED
InAppStore *store_kit;
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#endif
#ifdef ICLOUD_ENABLED
ICloud *icloud;
#endif
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MainLoop *main_loop;
VideoMode video_mode;
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
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virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual MainLoop *get_main_loop() const;
virtual void delete_main_loop();
virtual void finalize();
struct MouseList {
bool pressed[MAX_MOUSE_COUNT];
MouseList() {
for (int i = 0; i < MAX_MOUSE_COUNT; i++)
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pressed[i] = false;
};
};
MouseList mouse_list;
Vector3 last_accel;
Ref<InputEvent> event_queue[MAX_EVENTS];
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int event_count;
void queue_event(const Ref<InputEvent> &p_event);
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String data_dir;
String unique_ID;
String locale_code;
InputDefault *input;
int virtual_keyboard_height;
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public:
bool iterate();
uint8_t get_orientations() const;
void mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick, bool p_use_as_mouse);
void mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, bool p_use_as_mouse);
void touches_cancelled();
void key(uint32_t p_key, bool p_pressed);
void set_virtual_keyboard_height(int p_height);
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int set_base_framebuffer(int p_fb);
void update_gravity(float p_x, float p_y, float p_z);
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void update_accelerometer(float p_x, float p_y, float p_z);
void update_magnetometer(float p_x, float p_y, float p_z);
void update_gyroscope(float p_x, float p_y, float p_z);
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int get_unused_joy_id();
void joy_connection_changed(int p_idx, bool p_connected, String p_name);
void joy_button(int p_device, int p_button, bool p_pressed);
void joy_axis(int p_device, int p_axis, const InputDefault::JoyAxis &p_value);
static OSIPhone *get_singleton();
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virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
virtual void set_window_title(const String &p_title);
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
virtual Error close_dynamic_library(void *p_library_handle);
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual void set_keep_screen_on(bool p_enabled);
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virtual bool can_draw() const;
virtual bool has_virtual_keyboard() const;
virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2());
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virtual void hide_virtual_keyboard();
virtual int get_virtual_keyboard_height() const;
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virtual void set_cursor_shape(CursorShape p_shape);
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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virtual Size2 get_window_size() const;
iPhone X support and iOS-related fixes Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331. (cherry picked from commit 1d9a3a9b1c9ef7db26e53c8aeaab731992cffd6e)
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virtual Rect2 get_window_safe_area() const;
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virtual bool has_touchscreen_ui_hint() const;
void set_data_dir(String p_dir);
virtual String get_name();
Error shell_open(String p_uri);
String get_user_data_dir() const;
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void set_locale(String p_locale);
String get_locale() const;
void set_unique_id(String p_ID);
String get_unique_id() const;
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virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
virtual bool native_video_is_playing() const;
virtual void native_video_pause();
virtual void native_video_unpause();
virtual void native_video_focus_out();
virtual void native_video_stop();
virtual bool _check_internal_feature_support(const String &p_feature);
OSIPhone(int width, int height, String p_data_dir);
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~OSIPhone();
};
#endif // OS_IPHONE_H
#endif