godot/doc/classes/RayShape.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RayShape" inherits="Shape" category="Core" version="3.2">
<brief_description>
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Ray shape for 3D collisions.
</brief_description>
<description>
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Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="length" type="float" setter="set_length" getter="get_length">
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The ray's length.
</member>
<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope">
If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code].
</member>
</members>
<constants>
</constants>
</class>