godot/demos/3d/mousepick_test/mousepick.gd

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GDScript3
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extends RigidBody
# Member variables
var gray_mat = FixedMaterial.new()
var selected = false
func _input_event(camera, event, pos, normal, shape):
if (event.type==InputEvent.MOUSE_BUTTON and event.pressed):
if (not selected):
get_node("mesh").set_material_override(gray_mat)
else:
get_node("mesh").set_material_override(null)
selected = not selected
func _mouse_enter():
get_node("mesh").set_scale(Vector3(1.1, 1.1, 1.1))
func _mouse_exit():
get_node("mesh").set_scale(Vector3(1, 1, 1))