godot/tools/translations/ru.po

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# LANGUAGE translation of the Godot Engine editor
# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
# DimOkGamer dimokgamer@gmail.com , 2016
#
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: DimOkGamer <dimokgamer@gmail.com>\n"
2016-05-30 17:29:03 +00:00
"Language-Team: Russian\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.7\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#: scene/audio/sample_player.cpp scene/2d/sample_player_2d.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"Чтобы SamplePlayer воспроизводил звук, нужно создать или установить ресурс "
"SampleLibrary в параметре 'samples'."
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape служит только для обеспечения столкновений фигурам типа "
"CollisionObject. Пожалуйста использовать его только в качестве дочернего для "
"Area, StaticBody, RigidBody, KinematicBody и др. чтобы придать им форму."
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Шэйп должен быть предусмотрен для функций CollisionShape. Пожалуйста, "
"создайте шэйп-ресурс для этого!"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon служит только для обеспечения столкновений фигурам типа "
"CollisionObject. Пожалуйста использовать его только в качестве дочернего для "
"Area, StaticBody, RigidBody, KinematicBody и др. чтобы придать им форму."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Пустой CollisionPolygon не влияет на столкновения."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Только один WorldEnvironment допускается на сцену или совокупность "
"приведённых сцен."
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"Чтобы SpatialSamplePlayer воспроизводил звук, нужно создать или установить "
"ресурс SampleLibrary в параметре 'samples'."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "Ресурс NavigationMesh должен быть установлен или создан для этого нода."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. It "
"only provides navigation data."
msgstr ""
"NavigationMeshInstance должен быть ребёнком или внуком нода Navigation. Он "
"обеспечивает только навигационные данные."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error initializing FreeType."
msgstr "Ошибка инициализации FreeType."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Unknown font format."
msgstr "Неизвестный формат шрифта."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error loading font."
msgstr "Ошибка загрузки шрифта."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font size."
msgstr "Недопустимый размер шрифта."
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
"Свойство Path должен указывать на действительный нод Particles2D для работы."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Нод ParallaxLayer работает только при установке его в качестве дочернего узла "
"ParallaxBackground."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D работает лучше, когда используется, как дочерний нод корня."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Заслоняющий полигон должен быть установлен (или нарисован) на этот окклюдер, "
"чтобы работать."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
"Заслоняющий полигон для этого окклюдера пуст. Пожалуйста, нарисуйте полигон!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Ресурс NavigationPolygon должен быть установлен или создан для этого нода. "
"Пожалуйста, установите свойство или нарисуйте многоугольник."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance должен быть ребёнком или внуком нода Navigation2D. "
"Он обеспечивает только навигационные данные."
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport must "
"be set to 'render target' mode."
msgstr ""
"Для работы, параметр Path должен указывать на действительный Нод Viewport. "
"Такой Viewport должен быть установлен в качестве цели рендеринга."
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in order "
"for this sprite to work."
msgstr ""
"Области просмотра установленная в свойстве path должна быть назначена \"целью "
"визуализации\" для того, чтобы этот спрайт работал."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D служит только для обеспечения столкновений фигурам типа "
"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего "
"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать им "
"форму."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Пустой CollisionPolygon2D не влияет на столкновения."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D работает только при установке его в качестве дочернего узла "
"Path2D."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Только один видимый CanvasModulate на сцену (или совокупность приведённых "
"сцен). Будет работать первый созданный, остальные будут проигнорированы."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Чтобы AnimatedSprite отображал кадры, пожалуйста установите или создайте "
"ресурс SpriteFrames в параметре 'Frames'"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Свойство Path должен указывать на действительный нод Node2D для работы."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D служит только для обеспечения столкновений фигурам типа "
"CollisionObject2D. Пожалуйста использовать его только в качестве дочернего "
"для Area2D, StaticBody2D, RigidBody2D, KinematicBody2D и др. чтобы придать им "
"форму."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Шэйп должен быть предусмотрен для функций CollisionShape2D. Пожалуйста, "
"создайте шэйп- ресурс для этого!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Текстуры с формой света должна быть предоставлена параметру \"texture\"."
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will hide "
"upon running."
msgstr ""
"Всплывающие окна будут скрываться по умолчанию, если Вы не вызовете popup() "
"или любой из popup*(). Делая их доступными для редактирования хорошая мысль, "
"хотя они будут прятаться при запуске."
#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
msgstr "Отмена"
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr ""
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Cut"
msgstr "Вырезать"
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Copy"
msgstr "Копировать"
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
#: tools/editor/resources_dock.cpp tools/editor/property_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste"
msgstr "Вставить"
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
#: tools/editor/project_export.cpp tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Select All"
msgstr "Выбрать все"
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp
#: tools/editor/script_editor_debugger.cpp tools/editor/editor_log.cpp
#: tools/editor/property_editor.cpp
#: tools/editor/plugins/rich_text_editor_plugin.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear"
msgstr "Очистить"
#: scene/gui/text_edit.cpp scene/gui/line_edit.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Undo"
msgstr "Отменить"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Эта область не установлена в качестве цели рендеринга. Если вы собираетесь "
"использовать его, чтобы отобразить его содержимое прямо на экране, сделать "
"его потомком Control'а, чтобы он мог получить размер. В противном случае, "
"сделайте его целью рендеринга и передайте его внутренние текстуры какому-то "
"другому Ноду для отображения."
#: tools/editor/project_export.cpp
msgid "Edit Script Options"
msgstr "Редактировать параметры скрипта"
#: tools/editor/project_export.cpp
msgid "Please export outside the project folder!"
msgstr "Пожалуйста экспортируйте вне папки проекта!"
#: tools/editor/project_export.cpp
msgid "Error exporting project!"
msgstr "Ошибка экспортирования проекта!"
#: tools/editor/project_export.cpp
msgid "Error writing the project PCK!"
msgstr "Ошибка записи PCK файла!"
#: tools/editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
msgstr "Данная платформа '%s' пока не поддерживается."
#: tools/editor/project_export.cpp
msgid "Include"
msgstr "Включить"
#: tools/editor/project_export.cpp
msgid "Change Image Group"
msgstr "Измените изображение группы"
#: tools/editor/project_export.cpp
msgid "Group name can't be empty!"
msgstr "Название группы не может быть пустым!"
#: tools/editor/project_export.cpp
msgid "Invalid character in group name!"
msgstr "Недопустимый символ в названии группы!"
#: tools/editor/project_export.cpp
msgid "Group name already exists!"
msgstr "Название группы уже существует!"
#: tools/editor/project_export.cpp
msgid "Add Image Group"
msgstr "Добавить изображение группы"
#: tools/editor/project_export.cpp
msgid "Delete Image Group"
msgstr "Удалить изображение группы"
#: tools/editor/project_export.cpp tools/editor/editor_import_export.cpp
msgid "Error saving atlas:"
msgstr "Ошибка сохранения атласа:"
#: tools/editor/project_export.cpp
msgid "Atlas Preview"
msgstr "Предварительный просмотр атласа"
#: tools/editor/project_export.cpp
msgid "Project Export Settings"
msgstr "Параметры экспорта проекта"
#: tools/editor/project_export.cpp
msgid "Target"
msgstr "Цель"
#: tools/editor/project_export.cpp
msgid "Export to Platform"
msgstr "Платформа для экспорта"
#: tools/editor/project_export.cpp tools/editor/plugins/theme_editor_plugin.cpp
msgid "Options"
msgstr "Параметры"
#: tools/editor/project_export.cpp
msgid "Resources"
msgstr "Ресурсы"
#: tools/editor/project_export.cpp
msgid "Export selected resources (including dependencies)."
msgstr "Экспортировать выбранные ресурсы (включая зависимости)."
#: tools/editor/project_export.cpp
msgid "Export all resources in the project."
msgstr "Экспортировать все ресурсы проекта"
#: tools/editor/project_export.cpp
msgid "Export all files in the project directory."
msgstr "Экспортировать все файлы в папке проекта"
#: tools/editor/project_export.cpp
msgid "Export Mode:"
msgstr "Режим экспортирования"
#: tools/editor/project_export.cpp
msgid "Resources to Export:"
msgstr "Ресурсы для экспорта:"
#: tools/editor/project_export.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "Файл"
#: tools/editor/project_export.cpp
msgid "Action"
msgstr "Действие"
#: tools/editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
"Фильтр для экспорта не ресурсных файлов (через запятую, например: *.json, *."
"txt):"
#: tools/editor/project_export.cpp
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr "Фильтр для исключения (через запятую, например: *.json, *.txt):"
#: tools/editor/project_export.cpp
msgid "Convert text scenes to binary on export."
msgstr "Преобразовать текстовые сцены в двоичные при экспорте."
#: tools/editor/project_export.cpp
msgid "Images"
msgstr "Изображения"
#: tools/editor/project_export.cpp
msgid "Keep Original"
msgstr "Оставить исходными"
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
msgstr "Сжать для Диска (с потерями, WebP)"
#: tools/editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr "Сжать для RAM (BC/PVRTC/ETC)"
#: tools/editor/project_export.cpp
msgid "Convert Images (*.png):"
msgstr "Преобразовать изображения (*.png):"
#: tools/editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
msgstr "Сжать для Диска (с потерями) - Качество:"
#: tools/editor/project_export.cpp
msgid "Shrink All Images:"
msgstr "Уменьшить все изображения (1 - оригинал, 2 - сжать в два раза...)"
#: tools/editor/project_export.cpp
msgid "Compress Formats:"
msgstr "Формат для сжатия:"
#: tools/editor/project_export.cpp
msgid "Image Groups"
msgstr "Группы изображений"
#: tools/editor/project_export.cpp
msgid "Groups:"
msgstr "Группы"
#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
msgid "Default"
msgstr "По умолчанию"
#: tools/editor/project_export.cpp
msgid "Compress Disk"
msgstr "Сжать для Диска"
#: tools/editor/project_export.cpp
msgid "Compress RAM"
msgstr "Сжать для RAM"
#: tools/editor/project_export.cpp
msgid "Compress Mode:"
msgstr "Режим сжатия:"
#: tools/editor/project_export.cpp
msgid "Lossy Quality:"
msgstr "Потеря качества:"
#: tools/editor/project_export.cpp
msgid "Atlas:"
msgstr "Атласы:"
#: tools/editor/project_export.cpp
msgid "Shrink By:"
msgstr "Степень сжатия:"
#: tools/editor/project_export.cpp
msgid "Preview Atlas"
msgstr "Предпросмотр атласа"
#: tools/editor/project_export.cpp
msgid "Image Filter:"
msgstr "Фильтр:"
#: tools/editor/project_export.cpp
msgid "Images:"
msgstr "Изображения:"
#: tools/editor/project_export.cpp
msgid "Select None"
msgstr "Сбросить выделение"
#: tools/editor/project_export.cpp tools/editor/groups_editor.cpp
msgid "Group"
msgstr "Группа"
#: tools/editor/project_export.cpp
msgid "Samples"
msgstr "Сэмплы"
#: tools/editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
msgstr "Режим преобразования сэмплов ( .wav файлы)"
#: tools/editor/project_export.cpp
msgid "Keep"
msgstr "Оставить оригинал"
#: tools/editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
msgstr "Сжать (RAM - IMA-ADPCM)"
#: tools/editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
msgstr "Ограничение частоты сэмплов (Гц):"
#: tools/editor/project_export.cpp
msgid "Trim"
msgstr "Обрезать"
#: tools/editor/project_export.cpp
msgid "Trailing Silence:"
msgstr "Удаление тишины:"
#: tools/editor/project_export.cpp
#, fuzzy
msgid "Script"
msgstr "Запустить скрипт"
#: tools/editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Режим экспортирования скриптов:"
#: tools/editor/project_export.cpp
msgid "Text"
msgstr "Текст"
#: tools/editor/project_export.cpp
msgid "Compiled"
msgstr "Компилированный"
#: tools/editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Зашифрованный (Напишите ключ ниже)"
#: tools/editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Ключ шифрования скрипта (256-бит, а в шестнадцатеричном виде):"
#: tools/editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Экспортировать PCK/Zip"
#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
msgid "Export Project"
msgstr "Экспортировать проект"
#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
msgid "Password:"
msgstr "Пароль:"
#: tools/editor/project_export.cpp
msgid "Export Project PCK"
msgstr "Экспортировать PCK проекта"
#: tools/editor/project_export.cpp
msgid "Export.."
msgstr "Экспортировать.."
#: tools/editor/project_export.cpp
msgid "Project Export"
msgstr "Экспортирование проекта"
#: tools/editor/project_export.cpp
msgid "Export Preset:"
msgstr "Экспортировать настройки:"
#: tools/editor/project_export.cpp tools/editor/editor_node.cpp
msgid "Export"
msgstr "Экспорт"
#: tools/editor/code_editor.cpp
msgid "Go to Line"
msgstr "Перейти к строке"
#: tools/editor/code_editor.cpp
msgid "Line Number:"
msgstr "Номер строки:"
#: tools/editor/code_editor.cpp
#, fuzzy
msgid "No Matches"
msgstr "Совпадения:"
#: tools/editor/code_editor.cpp
#, fuzzy
msgid "Replaced %d Ocurrence(s)."
msgstr "Заменено %d совпадений."
#: tools/editor/code_editor.cpp
msgid "Replace"
msgstr "Заменить"
#: tools/editor/code_editor.cpp
#, fuzzy
msgid "Replace All"
msgstr "Заменить"
#: tools/editor/code_editor.cpp
#, fuzzy
msgid "Match Case"
msgstr "Совпадения:"
#: tools/editor/code_editor.cpp
msgid "Whole Words"
msgstr "Целые слова"
#: tools/editor/code_editor.cpp
msgid "Selection Only"
msgstr "Только выделять"
#: tools/editor/code_editor.cpp tools/editor/project_settings.cpp
#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search"
msgstr "Поиск"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
msgid "Find"
msgstr "Найти"
#: tools/editor/code_editor.cpp
msgid "Next"
msgstr "Следующий"
#: tools/editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
msgstr "Заменено %d совпадений."
#: tools/editor/code_editor.cpp
msgid "Not found!"
msgstr "Не найдено!"
#: tools/editor/code_editor.cpp
msgid "Replace By"
msgstr "Заменить чем"
#: tools/editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Чувствительность регистра"
#: tools/editor/code_editor.cpp
msgid "Backwards"
msgstr "В обратном направлении"
#: tools/editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Подтверждение замены"
#: tools/editor/code_editor.cpp
msgid "Skip"
msgstr "Пропустить"
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Стр:"
#: tools/editor/code_editor.cpp
msgid "Col:"
msgstr "Стлб:"
#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Метод должен быть указан в целевом Ноде!"
#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Присоединить к ноду:"
#: tools/editor/connections_dialog.cpp
msgid "Binds (Extra Params):"
msgstr "Связи (Необязательные параметры):"
#: tools/editor/connections_dialog.cpp tools/editor/project_settings.cpp
#: tools/editor/groups_editor.cpp tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Add"
msgstr "Добавить"
#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
#: tools/editor/project_manager.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Remove"
msgstr "Удалить"
#: tools/editor/connections_dialog.cpp
msgid "Path To Node:"
msgstr "Путь к ноду"
#: tools/editor/connections_dialog.cpp
msgid "Method In Node:"
msgstr "Название метода:"
#: tools/editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Сделать функцию"
#: tools/editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Отложенное"
#: tools/editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Один раз"
#: tools/editor/connections_dialog.cpp tools/editor/settings_config_dialog.cpp
#: tools/editor/import_settings.cpp tools/editor/run_settings_dialog.cpp
#: tools/editor/project_settings.cpp tools/editor/groups_editor.cpp
#: tools/editor/property_editor.cpp tools/editor/addon_editor_plugin.cpp
#: tools/editor/call_dialog.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Close"
msgstr "Закрыть"
#: tools/editor/connections_dialog.cpp
msgid "Connect"
msgstr "Присоединить"
#: tools/editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Присоединить '%s' к '%s'"
#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "Создать подписку"
#: tools/editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Присоединить.."
#: tools/editor/connections_dialog.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Отсоединить"
#: tools/editor/connections_dialog.cpp
msgid "Edit Connections.."
msgstr "Изменить связи"
#: tools/editor/connections_dialog.cpp
msgid "Connections:"
msgstr "Связи:"
#: tools/editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Выберите нод(ы) для импорта"
#: tools/editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Путь к сцене:"
#: tools/editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Импортировать из нода"
#: tools/editor/settings_config_dialog.cpp tools/editor/editor_node.cpp
msgid "Editor Settings"
msgstr "Настройки редактора"
#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
msgid "General"
msgstr "Основное"
#: tools/editor/settings_config_dialog.cpp tools/editor/quick_open.cpp
#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
#: tools/editor/editor_help.cpp tools/editor/create_dialog.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search:"
msgstr "Поиск:"
#: tools/editor/settings_config_dialog.cpp tools/editor/project_settings.cpp
#: tools/editor/addon_editor_plugin.cpp
msgid "Plugins"
msgstr "Плагины"
#: tools/editor/settings_config_dialog.cpp
msgid "Plugin List:"
msgstr "Список плагинов:"
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Выбрать каталог"
#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Create Folder"
msgstr "Создать папку"
#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_plugin_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Name:"
msgstr "Имя:"
#: tools/editor/editor_dir_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Could not create folder."
msgstr "Невозможно создать папку."
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Выбрать"
#: tools/editor/editor_file_system.cpp
msgid "Cannot go into subdir:"
msgstr "Невозможно перейти в подпапку:"
#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Просканировать исходники"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Поиск замены для:"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Зависимости для:"
#: tools/editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Сцена '%s' в настоящее время редактируется.\n"
"Изменения вступят в силу, после перезагрузки."
#: tools/editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Ресурсу '% s' используется.\n"
"Изменения вступят в силу после перезагрузке."
#: tools/editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Зависимости"
#: tools/editor/dependency_editor.cpp
#, fuzzy
msgid "Resource"
msgstr "Ресурсы"
#: tools/editor/dependency_editor.cpp tools/editor/project_settings.cpp
#: tools/editor/project_manager.cpp
#, fuzzy
msgid "Path"
msgstr "Путь:"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Зависимости:"
#: tools/editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Исправить ошибку"
#: tools/editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Редактор зависимостей"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Найти заменяемый ресурс:"
#: tools/editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Владельцы:"
#: tools/editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
#: tools/editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Удалить выбранный файл из проекта? (нельзя отменить!)"
#: tools/editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Ошибка при загрузке:"
#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Не удалось загрузить сцену из-за отсутствия зависимостей:"
#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
msgstr "Всё равно открыть"
#: tools/editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Какое действие следует выполнить"
#: tools/editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Исправить зависимости"
#: tools/editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Ошибки загрузки!"
#: tools/editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Навсегда удалить %d элемент(ов)? (нельзя отменить!)"
#: tools/editor/dependency_editor.cpp
msgid "Owns"
msgstr "Кол-во"
#: tools/editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ресурсы без явного владения:"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Обозреватель зависимостей ресурсов"
#: tools/editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Удалить выбранные файлы?"
#: tools/editor/dependency_editor.cpp tools/editor/scenes_dock.cpp
#: tools/editor/editor_node.cpp tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Delete"
msgstr "Удалить"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Change Light Radius"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Change Camera FOV"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Change Camera Size"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Change Sphere Shape Radius"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Change Box Shape Extents"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Change Box Shape Extents"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Change Capsule Shape Height"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Change Ray Shape Length"
#: tools/editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "Change Notifier Extents"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Недопустимое имя вышестоящего класса"
#: tools/editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr "Допустимые символы:"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "Недопустимое имя класса:"
#: tools/editor/script_create_dialog.cpp
msgid "Valid name"
msgstr "Допустимое имя"
#: tools/editor/script_create_dialog.cpp
msgid "N/A"
msgstr "Н/Д"
#: tools/editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr "Имя класса является недействительным!"
#: tools/editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr "Имя вышестоящего класса является недействительным!"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr "Недопустимый путь!"
#: tools/editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr "Не удалось создать скрипт в файловой системе."
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Путь не назначен"
#: tools/editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "Путь не локальный"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "Недопустимый базовый путь"
#: tools/editor/script_create_dialog.cpp
msgid "File exists"
msgstr "Файл существует"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Недопустимое расширение"
#: tools/editor/script_create_dialog.cpp
msgid "Valid path"
msgstr "Допустимый путь"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Имя Класса:"
#: tools/editor/script_create_dialog.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/editor_help.cpp
msgid "Inherits:"
msgstr "Наследует:"
#: tools/editor/script_create_dialog.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Language"
msgstr "Язык"
#: tools/editor/script_create_dialog.cpp tools/editor/property_editor.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Error!"
msgstr "Ошибка!"
#: tools/editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr "Встроенный Скрипт"
#: tools/editor/script_create_dialog.cpp tools/editor/project_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Path:"
msgstr "Путь:"
#: tools/editor/script_create_dialog.cpp
msgid "Create Node Script"
msgstr "Создать скрипт для нода"
#: tools/editor/script_create_dialog.cpp tools/editor/animation_editor.cpp
#: tools/editor/project_manager.cpp tools/editor/create_dialog.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create"
msgstr "Создать"
#: tools/editor/animation_editor.cpp
msgid "Disabled"
msgstr "Отключить"
#: tools/editor/animation_editor.cpp
msgid "All Selection"
msgstr "Все выбранные элементы"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "Move Add Key"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Change Transition"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Change Transform"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "Anim Change Value"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Change Call"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Anim Add Track"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Move Anim Track Up"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Move Anim Track Down"
#: tools/editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Remove Anim Track"
#: tools/editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Duplicate Keys"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Set Transitions to:"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Anim Track Rename"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Anim Track Change Interpolation"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Anim Track Change Value Mode"
#: tools/editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Edit Node Curve"
#: tools/editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Edit Selection Curve"
#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Anim Delete Keys"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Anim Add Key"
#: tools/editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Anim Move Keys"
#: tools/editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Масштаб выбранного промежутка"
#: tools/editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Масштаб относительно курсора"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Дублировать выделенное"
#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Дублировать перемещённый"
#: tools/editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Перейти к следующему шагу"
#: tools/editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Перейти к предыдущему шагу"
#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
msgid "Linear"
msgstr "Линейный"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Постоянный"
#: tools/editor/animation_editor.cpp
msgid "In"
msgstr "В"
#: tools/editor/animation_editor.cpp
msgid "Out"
msgstr "Из"
#: tools/editor/animation_editor.cpp
msgid "In-Out"
msgstr "В-Из"
#: tools/editor/animation_editor.cpp
msgid "Out-In"
msgstr "Из-В"
#: tools/editor/animation_editor.cpp
msgid "Transitions"
msgstr "Переходы"
#: tools/editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Оптимизировать анимацию"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Подчистить анимацию"
#: tools/editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Создать новую дорожку для %s и вставить ключ?"
#: tools/editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Создать %d новые дорожки и вставить ключи?"
#: tools/editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Create & Insert"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Insert Track & Key"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Insert Key"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Change Anim Len"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Change Anim Loop"
#: tools/editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Anim Create Typed Value Key"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Anim Insert"
#: tools/editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Scale Keys"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Anim Add Call Track"
#: tools/editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Масштаб анимации."
#: tools/editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Длинна (сек.):"
#: tools/editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Длинна анимации (в секундах)."
#: tools/editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Шаг (сек.):"
#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Шаг привязки курсора (в секундах)."
#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Включить/отключить зацикливание в анимации."
#: tools/editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Добавить новые дорожки."
#: tools/editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Подвинуть текущую дорожку вверх."
#: tools/editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Подвинуть текущую дорожку вниз."
#: tools/editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Удалить текущую дорожку."
#: tools/editor/animation_editor.cpp
msgid "Track tools"
msgstr "Инструменты дорожек"
#: tools/editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Включить индивидуальное редактирование ключей, кликая по ним."
#: tools/editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Оптимизатор анимации."
#: tools/editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Макс. Линейные погрешности:"
#: tools/editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Макс. Угловые погрешности:"
#: tools/editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Максимальный оптимизируемы угол:"
#: tools/editor/animation_editor.cpp
msgid "Optimize"
msgstr "Оптимизировать"
#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Ключ"
#: tools/editor/animation_editor.cpp
msgid "Transition"
msgstr "Переход"
#: tools/editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Коэффициент масштабирования:"
#: tools/editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Вызвать функцию в каком ноде?"
#: tools/editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Удалить недопустимые ключи"
#: tools/editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Удалить не разрешенные и пустые дорожки"
#: tools/editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Подчистить все анимации"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Подчистить анимацию (нельзя отменить)"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Подчистить"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Байты:"
#: tools/editor/script_editor_debugger.cpp tools/editor/project_settings.cpp
#: tools/editor/scene_tree_editor.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Type:"
msgstr "Тип:"
#: tools/editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "Предупреждение"
#: tools/editor/script_editor_debugger.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Error"
msgstr "Ошибка"
#: tools/editor/script_editor_debugger.cpp tools/editor/editor_help.cpp
msgid "Description:"
msgstr "Описание:"
#: tools/editor/script_editor_debugger.cpp tools/editor/editor_profiler.cpp
msgid "Time:"
msgstr "Время:"
#: tools/editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Ошибка:"
#: tools/editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Источник:"
#: tools/editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "Функция:"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Ошибки"
#: tools/editor/script_editor_debugger.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debugger"
msgstr "Отладчик"
#: tools/editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Дочерний процесс связан"
#: tools/editor/script_editor_debugger.cpp tools/editor/editor_file_dialog.cpp
msgid "File:"
msgstr "Файл:"
#: tools/editor/script_editor_debugger.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Step Into"
msgstr "Шаг в"
#: tools/editor/script_editor_debugger.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Step Over"
msgstr "Шаг через"
#: tools/editor/script_editor_debugger.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Break"
msgstr "Пауза"
#: tools/editor/script_editor_debugger.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Continue"
msgstr "Продолжить"
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Осмотреть предыдущий экземпляр"
#: tools/editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Осмотреть следующий экземпляр"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Стек"
#: tools/editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Переменная"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Ошибки:"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "Трассировка стека (если применимо):"
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr "Удалённый отладчик"
#: tools/editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Параметр"
#: tools/editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Значение"
#: tools/editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Список использования видеопамяти ресурсами:"
#: tools/editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Всего:"
#: tools/editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Видео память"
#: tools/editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Путь ресурса"
#: tools/editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Тип"
#: tools/editor/script_editor_debugger.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Format"
msgstr "Формат"
#: tools/editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Использует"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Нажатый нод:"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Тип нажатого нода:"
#: tools/editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Редактирование корня в реальном времени:"
#: tools/editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Установить из дерева нодов"
#: tools/editor/import_settings.cpp
msgid "Imported Resources"
msgstr "Импортированные ресурсы"
#: tools/editor/import_settings.cpp tools/editor/editor_reimport_dialog.cpp
#: tools/editor/editor_node.cpp
msgid "Re-Import"
msgstr "Импортировать снова"
#: tools/editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Мульти нодовый набор"
#: tools/editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Режим запуска:"
#: tools/editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Текущая сцена"
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Главная сцена"
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Аргументы главной сцены:"
#: tools/editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Параметры запуска сцены"
#: tools/editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr "Недопустимое название действия (подойдёт всё кроме '/' или ':')."
#: tools/editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr "Действие '%s' уже существует!"
#: tools/editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr "Переименовать действие"
#: tools/editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr "Добавить действие"
#: tools/editor/project_settings.cpp
msgid "Meta+"
msgstr "Meta+"
#: tools/editor/project_settings.cpp
msgid "Shift+"
msgstr "Shift+"
#: tools/editor/project_settings.cpp
msgid "Alt+"
msgstr "Alt+"
#: tools/editor/project_settings.cpp
msgid "Control+"
msgstr "Control+"
#: tools/editor/project_settings.cpp
msgid "Press a Key.."
msgstr "Нажмите любую клавишу..."
#: tools/editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr "Индекс клавиши мыши:"
#: tools/editor/project_settings.cpp
msgid "Left Button"
msgstr "Левая кнопка мыши"
#: tools/editor/project_settings.cpp
msgid "Right Button"
msgstr "Правая кнопка мыши"
#: tools/editor/project_settings.cpp
msgid "Middle Button"
msgstr "Средняя кнопка мыши"
#: tools/editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr "Колёсико вверх"
#: tools/editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr "Колёсико вниз"
#: tools/editor/project_settings.cpp
msgid "Button 6"
msgstr "Кнопка 6"
#: tools/editor/project_settings.cpp
msgid "Button 7"
msgstr "Кнопка 7"
#: tools/editor/project_settings.cpp
msgid "Button 8"
msgstr "Кнопка 8"
#: tools/editor/project_settings.cpp
msgid "Button 9"
msgstr "Кнопка 9"
#: tools/editor/project_settings.cpp
msgid "Joystick Axis Index:"
msgstr "Индекс оси джойстика"
#: tools/editor/project_settings.cpp
msgid "Axis"
msgstr "Оси"
#: tools/editor/project_settings.cpp
msgid "Joystick Button Index:"
msgstr "Индекс кнопки джойстика"
#: tools/editor/project_settings.cpp
msgid "Add Input Action"
msgstr "Добавить действие"
#: tools/editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr "Удалить действие"
#: tools/editor/project_settings.cpp
msgid "Device"
msgstr "Устройство:"
#: tools/editor/project_settings.cpp
msgid "Button"
msgstr "Кнопка"
#: tools/editor/project_settings.cpp
msgid "Left Button."
msgstr "Левая кнопка."
#: tools/editor/project_settings.cpp
msgid "Right Button."
msgstr "Правая кнопка."
#: tools/editor/project_settings.cpp
msgid "Middle Button."
msgstr "Средняя кнопка."
#: tools/editor/project_settings.cpp
msgid "Wheel Up."
msgstr "Колёсико вверх."
#: tools/editor/project_settings.cpp
msgid "Wheel Down."
msgstr "Колёсико вниз."
#: tools/editor/project_settings.cpp
msgid "Toggle Persisting"
msgstr "Toggle Persisting"
#: tools/editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Error saving settings."
#: tools/editor/project_settings.cpp
msgid "Settings saved OK."
msgstr "Settings saved OK."
#: tools/editor/project_settings.cpp
msgid "Add Translation"
msgstr "Add Translation"
#: tools/editor/project_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Toggle AutoLoad Globals"
#: tools/editor/project_settings.cpp
msgid "Invalid name."
msgstr "Недопустимое имя"
#: tools/editor/project_settings.cpp
msgid "Valid characters:"
msgstr "Допустимые символы:"
#: tools/editor/project_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Недопустимое имя. Не должно конфликтовать с существующим именем класса движка."
#: tools/editor/project_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Недопустимое имя. Не должно конфликтовать с существующим встроенным именем "
"типа."
#: tools/editor/project_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Недопустимое имя. Не должно конфликтовать с существующим глобальным именем "
"константы."
#: tools/editor/project_settings.cpp
msgid "Add Autoload"
msgstr "Add Autoload"
#: tools/editor/project_settings.cpp
msgid "Remove Autoload"
msgstr "Remove Autoload"
#: tools/editor/project_settings.cpp
msgid "Move Autoload"
msgstr "Move Autoload"
#: tools/editor/project_settings.cpp
msgid "Remove Translation"
msgstr "Remove Translation"
#: tools/editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr "Add Remapped Path"
#: tools/editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr "Resource Remap Add Remap"
#: tools/editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr "Change Resource Remap Language"
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr "Remove Resource Remap"
#: tools/editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr "Remove Resource Remap Option"
#: tools/editor/project_settings.cpp
msgid "Enable"
msgstr "Включить"
#: tools/editor/project_settings.cpp
msgid "Project Settings (engine.cfg)"
msgstr "Настройки проекта(engine.cfg)"
#: tools/editor/project_settings.cpp tools/editor/addon_editor_plugin.cpp
msgid "Category:"
msgstr "Категория:"
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
msgid "Property:"
msgstr "Параметр"
#: tools/editor/project_settings.cpp
msgid "Del"
msgstr "Удалить"
#: tools/editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr "Скопировать на платформу.."
#: tools/editor/project_settings.cpp
msgid "Input Map"
msgstr "Список действий"
#: tools/editor/project_settings.cpp
msgid "Action:"
msgstr "Действие:"
#: tools/editor/project_settings.cpp
msgid "Device:"
msgstr "Девайс:"
#: tools/editor/project_settings.cpp
msgid "Index:"
msgstr "Индекс:"
#: tools/editor/project_settings.cpp
msgid "Localization"
msgstr "Локализация"
#: tools/editor/project_settings.cpp
msgid "Translations"
msgstr "Переводы"
#: tools/editor/project_settings.cpp
msgid "Translations:"
msgstr "Переводы:"
#: tools/editor/project_settings.cpp
msgid "Add.."
msgstr "Добавить.."
#: tools/editor/project_settings.cpp
msgid "Remaps"
msgstr "Переназначения"
#: tools/editor/project_settings.cpp
msgid "Resources:"
msgstr "Ресурсы:"
#: tools/editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr "Заменить на язык:"
#: tools/editor/project_settings.cpp
msgid "Locale"
msgstr "Язык"
#: tools/editor/project_settings.cpp
msgid "AutoLoad"
msgstr "Автозагрузка"
#: tools/editor/project_settings.cpp
msgid "Node Name:"
msgstr "Имя Нода:"
#: tools/editor/project_settings.cpp
msgid "List:"
msgstr "Список:"
#: tools/editor/project_settings.cpp tools/editor/project_manager.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Name"
msgstr "Имя"
#: tools/editor/project_settings.cpp
msgid "Singleton"
msgstr "Синглтон"
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
"parent first."
msgstr ""
"Этот объект не может быть отображён, потому что его родитель скрыт. "
"Отобразите сначала родительский нод."
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Toggle Spatial Visible"
#: tools/editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr "Toggle CanvasItem Visible"
#: tools/editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Экземпляр:"
#: tools/editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Недопустимые символы в названии нода:"
#: tools/editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Rename Node"
#: tools/editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Дерево сцены (ноды):"
#: tools/editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr "Редактируемые потомки"
#: tools/editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr "Загрузить как заполнитель"
#: tools/editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Открыть в редакторе"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr "Очистить наследование"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Очистить наследование?? (нельзя отменить)"
#: tools/editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr "Очистить!"
#: tools/editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Выберете нод"
#: tools/editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Остановить профилирование"
#: tools/editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Запустить профилирование"
#: tools/editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Единица измерения:"
#: tools/editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Время кадра (сек)"
#: tools/editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Среднее время (сек)"
#: tools/editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Кадр %"
#: tools/editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr "Фиксированный кадр %"
#: tools/editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Включительно"
#: tools/editor/editor_profiler.cpp
msgid "Self"
msgstr "Сущность"
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Кадр:"
#: tools/editor/quick_open.cpp tools/editor/editor_help.cpp
#: tools/editor/create_dialog.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Matches:"
msgstr "Совпадения:"
#: tools/editor/quick_open.cpp tools/editor/scenes_dock.cpp
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Open"
msgstr "Открыть"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr "Пожалуйста дождитесь окончания сканирования."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr "Текущая сцена должна быть сохранена для повторного импорта."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr "Сохранить & Переимпортировать"
#: tools/editor/editor_reimport_dialog.cpp tools/editor/editor_node.cpp
msgid "Re-Importing"
msgstr "Переимпортировать"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr "Переимпортировать изменённые ресурсы"
#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Ошибка при сохранении ресурса!"
#: tools/editor/resources_dock.cpp
msgid "Create New Resource"
msgstr "Создать новый ресурс"
#: tools/editor/resources_dock.cpp
msgid "Open Resource"
msgstr "Открыть ресурс"
#: tools/editor/resources_dock.cpp
msgid "Save Resource"
msgstr "Сохранить ресурс"
#: tools/editor/resources_dock.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As.."
msgstr "Сохранить ресурс как.."
#: tools/editor/resources_dock.cpp
msgid "Resource Tools"
msgstr "Инструменты ресурсов"
#: tools/editor/resources_dock.cpp
msgid "Make Local"
msgstr "Сделать локальным"
#: tools/editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Пишите ваш код в методе _run()."
#: tools/editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Уже существует отредактированная сцена."
#: tools/editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Скрипт не соответствует требованиям:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Быть может вы забыли слово \"tool\" в начале?"
#: tools/editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Невозможно запустить скрипт:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Быть может вы забыли метод _run()?"
#: tools/editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Обновление сцены"
#: tools/editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Сохранение локальных изменений.."
#: tools/editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Обновление сцены.."
#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Невозможно открыть file_type_cache.cch для записи. Не будет сохранён кэш "
"типов файлов!"
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Переподчинить нод"
#: tools/editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Новое место (выберите нового Родителя):"
#: tools/editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Сохранить Глобальные Преоброзования"
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Переподчинить"
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
#: tools/editor/editor_plugin_settings.cpp tools/editor/editor_node.cpp
msgid "Update"
msgstr "Обновление"
#: tools/editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Version:"
msgstr "Описание:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
#: tools/editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr ""
#: tools/editor/scenes_dock.cpp tools/editor/editor_file_dialog.cpp
msgid "Favorites:"
msgstr "Избранное:"
#: tools/editor/scenes_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr "Файл назначения и исходный файлы совпадают. Ничего не делать."
#: tools/editor/scenes_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr "Путь назначения и исходный пути совпадают. Ничего не делать."
#: tools/editor/scenes_dock.cpp
msgid "Can't move directories to within themselves."
msgstr "Невозможно переместить каталоги внутрь себя."
#: tools/editor/scenes_dock.cpp
msgid "Can't operate on '..'"
msgstr "Невозможно работать с '..'"
#: tools/editor/scenes_dock.cpp
msgid "Pick New Name and Location For:"
msgstr "Выберете новое имя и расположение для:"
#: tools/editor/scenes_dock.cpp
msgid "No files selected!"
msgstr "Файлы не выбраны:"
#: tools/editor/scenes_dock.cpp
msgid "Instance"
msgstr "Экземпляр"
#: tools/editor/scenes_dock.cpp
msgid "Edit Dependencies.."
msgstr "Редактировать зависимости.."
#: tools/editor/scenes_dock.cpp
msgid "View Owners.."
msgstr "Просмотреть владельцев.."
#: tools/editor/scenes_dock.cpp
msgid "Rename or Move.."
msgstr "Переименовать или Переместить.."
#: tools/editor/scenes_dock.cpp
msgid "Move To.."
msgstr "Переместить в.."
#: tools/editor/scenes_dock.cpp
msgid "Info"
msgstr "Информация"
#: tools/editor/scenes_dock.cpp
msgid "Show In File Manager"
msgstr "Просмотреть в проводнике"
#: tools/editor/scenes_dock.cpp tools/editor/editor_node.cpp
msgid "Re-Import.."
msgstr "Переимпортировать.."
#: tools/editor/scenes_dock.cpp
msgid "Previous Directory"
msgstr "Предыдущий каталог"
#: tools/editor/scenes_dock.cpp
msgid "Next Directory"
msgstr "Следующий каталог"
#: tools/editor/scenes_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Повторное сканирование файловой системы"
#: tools/editor/scenes_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Переключить статус папки как избранной"
#: tools/editor/scenes_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Добавить выбранную сцену(сцены), как потомка выбранного нода."
#: tools/editor/scenes_dock.cpp
msgid "Move"
msgstr "Переместить"
#: tools/editor/editor_import_export.cpp
msgid "Added:"
msgstr "Добавлено:"
#: tools/editor/editor_import_export.cpp
msgid "Removed:"
msgstr "Удалено:"
#: tools/editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
msgstr "Невозможно сохранить текстуру атласа:"
#: tools/editor/editor_import_export.cpp
msgid "Storing File:"
msgstr "Сохранение файла:"
#: tools/editor/editor_import_export.cpp
msgid "Packing"
msgstr "Упаковывание"
#: tools/editor/editor_import_export.cpp
msgid "Exporting for %s"
msgstr "Экспортирование для %s"
#: tools/editor/editor_import_export.cpp
msgid "Setting Up.."
msgstr "Настройка.."
#: tools/editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "По умолчанию (как редактор)"
#: tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Файл существует. Перезаписать?"
#: tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
msgstr "Все разрешённые"
#: tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
msgstr "Все файлы (*)"
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save"
msgstr "Сохранить"
#: tools/editor/editor_file_dialog.cpp
msgid "Save a File"
msgstr "Сохранить файл"
#: tools/editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Недавнее:"
#: tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
msgstr "Каталоги & Файлы:"
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Предпросмотр:"
#: tools/editor/editor_file_dialog.cpp
msgid "Filter:"
msgstr "Фильтр:"
#: tools/editor/editor_file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Нужно использовать доступное расширение."
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Добавить в группу"
#: tools/editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Удалить из группы"
#: tools/editor/groups_editor.cpp
msgid "Group Editor"
msgstr "Редактор групп"
#: tools/editor/groups_editor.cpp
msgid "Node Group(s)"
msgstr "Группы нода"
#: tools/editor/property_editor.cpp
msgid "Preset.."
msgstr "Предустановка.."
#: tools/editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease In"
#: tools/editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ease Out"
#: tools/editor/property_editor.cpp
msgid "Zero"
msgstr "Ноль"
#: tools/editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Easing In-Out"
#: tools/editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Easing Out-In"
#: tools/editor/property_editor.cpp
msgid "File.."
msgstr "Файл.."
#: tools/editor/property_editor.cpp
msgid "Dir.."
msgstr "Папка.."
#: tools/editor/property_editor.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "New"
msgstr "Новый"
#: tools/editor/property_editor.cpp
msgid "Load"
msgstr "Загрузить"
#: tools/editor/property_editor.cpp
msgid "Assign"
msgstr "Назначить"
#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Ошибка загрузки файла: не ресурс!"
#: tools/editor/property_editor.cpp
msgid "Couldn't load image"
msgstr "Невозможно загрузить изображение"
#: tools/editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Бит %d, значение %d."
#: tools/editor/property_editor.cpp tools/editor/editor_help.cpp
msgid "Class:"
msgstr "Класс:"
#: tools/editor/property_editor.cpp
msgid "On"
msgstr "Вкл"
#: tools/editor/property_editor.cpp
msgid "Set"
msgstr "Задать"
#: tools/editor/property_editor.cpp
msgid "Properties:"
msgstr "Свойства:"
#: tools/editor/property_editor.cpp
msgid "Global"
msgstr "Глобальные"
#: tools/editor/property_editor.cpp
msgid "Sections:"
msgstr "Разделы:"
#: tools/editor/addon_editor_plugin.cpp tools/editor/editor_node.cpp
#: tools/editor/project_manager.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Import"
msgstr "Импорт"
#: tools/editor/addon_editor_plugin.cpp
msgid "Sort:"
msgstr "Сортировать:"
#: tools/editor/addon_editor_plugin.cpp
msgid "Reverse"
msgstr "Обратный"
#: tools/editor/addon_editor_plugin.cpp
msgid "All"
msgstr "Все"
#: tools/editor/addon_editor_plugin.cpp
msgid "Site:"
msgstr "Сайт:"
#: tools/editor/addon_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP файл ассетов"
#: tools/editor/editor_node.cpp
msgid "Importing:"
msgstr "Импортируется:"
#: tools/editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Нод со сцены"
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Я понял"
#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Невозможно открыть файл для записи:"
#: tools/editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Неизвестный формат запрашиваемого файла:"
#: tools/editor/editor_node.cpp
msgid "Error while saving."
msgstr "Ошибка при сохранении."
#: tools/editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Сохранение сцены"
#: tools/editor/editor_node.cpp
msgid "Analyzing"
msgstr "Анализ"
#: tools/editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Создание эскизов"
#: tools/editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"Не возможно сохранить сцену. Вероятно, зависимости (экземпляры) не могли быть "
"удовлетворены."
#: tools/editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Не удалось загрузить ресурс."
#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Невозможно загрузить библиотеку мэшей для слияния!"
#: tools/editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Ошибка сохранения библиотеки мэшей!"
#: tools/editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Невозможно загрузить набор тайлов для слияния!"
#: tools/editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Ошибка сохранения набора тайлов!"
#: tools/editor/editor_node.cpp
msgid "Can't open export templates zip."
msgstr "Не удаётся открыть архив шаблонов экспорта."
#: tools/editor/editor_node.cpp
msgid "Loading Export Templates"
msgstr "Загрузка шаблонов экспорта"
#: tools/editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Ошибка при попытке сохранить макет!"
#: tools/editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Переопределить макет по умолчанию."
#: tools/editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Название макета не найдено!"
#: tools/editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Вернуть макет по умолчанию к стандартному."
#: tools/editor/editor_node.cpp
msgid "Copy Params"
msgstr "Копировать параметры"
#: tools/editor/editor_node.cpp
msgid "Set Params"
msgstr "Назначить параметры"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Вставить параметры"
#: tools/editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Копировать параметры"
#: tools/editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Сделать встроенным"
#: tools/editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Сделать вложенные ресурсы уникальными"
#: tools/editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Нет определённой сцены, чтобы работать."
#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "Текущая сцена никогда не была сохранена, сохраните его до выполнения."
#: tools/editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Не удаётся запустить подпроцесс!"
#: tools/editor/editor_node.cpp
msgid "Open Scene"
msgstr "Открыть сцену"
#: tools/editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Открыть основную сцену"
#: tools/editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Быстро открыть сцену.."
#: tools/editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Быстро открыть скрипт.."
#: tools/editor/editor_node.cpp
msgid "Yes"
msgstr "Да"
#: tools/editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr "Закрыть сцену? (Несохранённые изменения будут потеряны)"
#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Сохранить сцену как.."
#: tools/editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Эта сцена никогда не была сохранена. Сохранить перед запуском?"
#: tools/editor/editor_node.cpp
msgid "Please save the scene first."
msgstr "Пожалуйста сначала сохраните сцену."
#: tools/editor/editor_node.cpp
msgid "Save Translatable Strings"
msgstr "Сохранить переводимые строки"
#: tools/editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Экспортировать библиотеку мэшей"
#: tools/editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Экспортировать набор тайлов"
#: tools/editor/editor_node.cpp
msgid "Quit"
msgstr "Выйти"
#: tools/editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Выйти из редактора?"
#: tools/editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Текущая сцена не сохранена. Открыть в любом случае?"
#: tools/editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Не возможно загрузить сцену, которая не была сохранена."
#: tools/editor/editor_node.cpp
msgid "Revert"
msgstr "Вернуться"
#: tools/editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Это действие нельзя отменить. Восстановить в любом случае?"
#: tools/editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Быстро запустить сцену.."
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr "Нууу блин((("
#: tools/editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to open "
"the scene, then save it inside the project path."
msgstr ""
"Ошибка при загрузке сцены, она должна быть внутри каталога проекта. "
"Используйте \"Импорт\", чтобы открыть сцену, а затем сохраните её в каталоге "
"проекта."
#: tools/editor/editor_node.cpp
msgid "Error loading scene."
msgstr "Ошибка загрузки сцены."
#: tools/editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Сцена '%s' имеет испорченные зависимости:"
#: tools/editor/editor_node.cpp
msgid "Save Layout"
msgstr "Сохранить макет"
#: tools/editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Удалить макет"
#: tools/editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Смена вкладки со сценой"
#: tools/editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "Ещё %d файла(ов)"
#: tools/editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "Ещё %d файла(ов) или папка(ок)"
#: tools/editor/editor_node.cpp
msgid "Scene"
msgstr "Сцена"
#: tools/editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Перейти к предыдущей открытой сцене."
#: tools/editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Операции с файлами сцены."
#: tools/editor/editor_node.cpp
msgid "New Scene"
msgstr "Новая сцена"
#: tools/editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Новая унаследованная Сцена"
#: tools/editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Открыть сцену.."
#: tools/editor/editor_node.cpp
msgid "Save Scene"
msgstr "Сохранить сцену"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
msgstr "Закрыть сцену"
#: tools/editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr "Закрыть и перейти к предыдущей сцене"
#: tools/editor/editor_node.cpp
msgid "Open Recent"
msgstr "Открыть последнее"
#: tools/editor/editor_node.cpp
msgid "Quick Search File.."
msgstr "Быстрый поиск файлов.."
#: tools/editor/editor_node.cpp
msgid "Convert To.."
msgstr "Конвертировать в.."
#: tools/editor/editor_node.cpp
msgid "Translatable Strings.."
msgstr "Переводимые строки.."
#: tools/editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "Библиотека мэшей.."
#: tools/editor/editor_node.cpp
msgid "TileSet.."
msgstr "Набор тайлов.."
#: tools/editor/editor_node.cpp tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Redo"
msgstr "Повторить"
#: tools/editor/editor_node.cpp
msgid "Run Script"
msgstr "Запустить скрипт"
#: tools/editor/editor_node.cpp
msgid "Project Settings"
msgstr "Параметры проекта"
#: tools/editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Восстановить сцену"
#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Выйти в список проектов"
#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Импортировать ассеты в проект."
#: tools/editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Прочие инструменты."
#: tools/editor/editor_node.cpp
msgid "Tools"
msgstr "Инструменты"
#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr "Экспортировать проект на многие платформы."
#: tools/editor/editor_node.cpp
msgid "Play the project (F5)."
msgstr "Запустить проект (F5)."
#: tools/editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Приостановить сцену"
#: tools/editor/editor_node.cpp
msgid "Stop the scene (F8)."
msgstr "Остановить проект (F8)."
#: tools/editor/editor_node.cpp
msgid "Play the edited scene (F6)."
msgstr "Запустить текущую сцену (F6)."
#: tools/editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Запустить выборочную сцену"
#: tools/editor/editor_node.cpp
msgid "Debug options"
msgstr "Параметры отладки"
#: tools/editor/editor_node.cpp
msgid "Live Editing"
msgstr "Редактирование в реальном времени"
#: tools/editor/editor_node.cpp
msgid "File Server"
msgstr "Файловый сервер"
#: tools/editor/editor_node.cpp
msgid "Deploy Remote Debug"
msgstr "Развернуть удалённую отладку"
#: tools/editor/editor_node.cpp
msgid "Deploy File Server Clients"
msgstr "Развернуть файловый сервер для клиентов"
#: tools/editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Видимые области соприкосновения"
#: tools/editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Видимые области навигации"
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "Настройки"
#: tools/editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Макет редактора"
#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Установить шаблоны экспорта"
#: tools/editor/editor_node.cpp
msgid "About"
msgstr "О движке"
#: tools/editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr "Оповещения, когда внешний ресурс был изменён."
#: tools/editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Вращается, когда окно редактора перерисовывается!"
#: tools/editor/editor_node.cpp
msgid "Update Always"
msgstr "Обновлять всегда"
#: tools/editor/editor_node.cpp
msgid "Update Changes"
msgstr "Обновлять при изменениях"
#: tools/editor/editor_node.cpp
msgid "Inspector"
msgstr "Инспектор"
#: tools/editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Создать новый ресурс в памяти, и редактировать его."
#: tools/editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Загрузить существующий ресурс с диска и редактировать его."
#: tools/editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Сохранить текущий редактируемый ресурс."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Сохранить как.."
#: tools/editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Перейти к предыдущему редактируемому объекту в истории."
#: tools/editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Перейти к следующему редактируемому объекту в истории."
#: tools/editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "История последних отредактированных объектов."
#: tools/editor/editor_node.cpp
msgid "Object properties."
msgstr "Свойства объекта."
#: tools/editor/editor_node.cpp
msgid "FileSystem"
msgstr "Файловая система"
#: tools/editor/editor_node.cpp
msgid "Output"
msgstr "Вывод"
#: tools/editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr "Спасибо от сообщества Godot!"
#: tools/editor/editor_node.cpp
msgid "Thanks!"
msgstr "Спасибо!"
#: tools/editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Импортировать шаблоны из ZIP файла"
#: tools/editor/editor_node.cpp
msgid "Export Library"
msgstr "Экспортировать библиотеку"
#: tools/editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Объединить с существующей"
#: tools/editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Открыть и запустить скрипт"
#: tools/editor/editor_node.cpp
msgid "Load Errors"
msgstr "Ошибки загрузки"
#: tools/editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "Список способ для '%s':"
#: tools/editor/call_dialog.cpp
msgid "Call"
msgstr "Вызов"
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Список методов"
#: tools/editor/call_dialog.cpp
msgid "Arguments:"
msgstr "Аргументы:"
#: tools/editor/call_dialog.cpp
msgid "Return:"
msgstr "Возвращение:"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "Невозможно запустить PVRTC инструмент:"
#: tools/editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"Не возможно загрузить обратно конвертированное изображение используя PVRTC "
"инструмент:"
#: tools/editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Изменить размер Массива"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Изменение типа значения массива"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Изменить значение массива"
#: tools/editor/editor_help.cpp
msgid "Search Classes"
msgstr "Поиск классов"
#: tools/editor/editor_help.cpp
msgid "Class List:"
msgstr "Список классов:"
#: tools/editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Унаследован им:"
#: tools/editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Краткое описание:"
#: tools/editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Публичные методы:"
#: tools/editor/editor_help.cpp
msgid "Members:"
msgstr "Участники:"
#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Тема элементов GUI:"
#: tools/editor/editor_help.cpp
msgid "Signals:"
msgstr "Сигналы:"
#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Константы:"
#: tools/editor/editor_help.cpp
msgid "Method Description:"
msgstr "Описание методов:"
#: tools/editor/editor_help.cpp
msgid "Search Text"
msgstr "Искать текст:"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr "Неверный путь к проекту, путь должен существовать!"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must not exist."
msgstr "Недопустимый путь к проекту, engine.cfg не должен существовать."
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must exist."
msgstr "Недопустимый путь к проекту, engine.cfg должен существовать."
#: tools/editor/project_manager.cpp
msgid "Imported Project"
msgstr "Импортированный проект"
#: tools/editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Неверный путь к проекту (что-то изменили?)."
#: tools/editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
msgstr "Не могу создать engine.cfg в папке проекта."
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Импортировать существующий проект"
#: tools/editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr "Путь к проекту (должен существовать):"
#: tools/editor/project_manager.cpp
msgid "Project Name:"
msgstr "Название проекта:"
#: tools/editor/project_manager.cpp
msgid "Create New Project"
msgstr "Создать новый проект"
#: tools/editor/project_manager.cpp
msgid "Project Path:"
msgstr "Путь к проекту:"
#: tools/editor/project_manager.cpp
msgid "Browse"
msgstr "Обзор"
#: tools/editor/project_manager.cpp
msgid "New Game Project"
msgstr "Новый игровой проект"
#: tools/editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr "Бинго!"
#: tools/editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Безымянный проект"
#: tools/editor/project_manager.cpp
msgid "Are you sure to open more than one projects?"
msgstr "Вы уверены, что открыть несколько проектов?"
#: tools/editor/project_manager.cpp
msgid "Are you sure to run more than one projects?"
msgstr "Вы уверены, что хотите запустить более одного проекта?"
#: tools/editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr "Удалить проект из списка? (Содержимое папки не будет изменено)"
#: tools/editor/project_manager.cpp
msgid "Recent Projects:"
msgstr "Последние проекты:"
#: tools/editor/project_manager.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit"
msgstr "Редактировать"
#: tools/editor/project_manager.cpp
msgid "Run"
msgstr "Запустить"
#: tools/editor/project_manager.cpp
msgid "Scan"
msgstr "Сканировать"
#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Новый проект"
#: tools/editor/project_manager.cpp
msgid "Exit"
msgstr "Выход"
#: tools/editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "Ок :("
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Нет родителя для добавления потомка."
#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Ошибка при загрузке сцены из %s"
#: tools/editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Ошибка добавления сцены из %s"
#: tools/editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "Ок"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one of "
"its nodes."
msgstr ""
"Невозможно добавить сцену %s, потому что текущая сцена существует в одном из "
"его Нодов."
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Дополнить сценой(ами)"
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Эта операция не может быть произведена над корнем дерева."
#: tools/editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Перемещение нода в Родительский"
#: tools/editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Перемещение нодов в родительский"
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Дублировать нод(ы)"
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Удалить нод(ы)?"
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Эта операция не может быть выполнена без сцены."
#: tools/editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Эта операция требует одного выбранного нода."
#: tools/editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Эта операция не может быть сделана на редактируемой сцене."
#: tools/editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "Сохранить новую Сцену как.."
#: tools/editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "Уууу круто!"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "Не могу работать с нодами из внешней сцены!"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
"Не могу работать с нодами текущей сцены наследуемой откуда то!\n"
"Очистите наследование, чтобы продолжить работу с ними."
#: tools/editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Удалить нод(ы)"
#: tools/editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Создать нод"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"Не возможно сохранить новую сцену. Вероятно, зависимости (экземпляры) не "
"могли быть удовлетворены."
#: tools/editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Ошибка сохранения сцены."
#: tools/editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Ошибка дублирования сцены, чтобы сохранить её."
#: tools/editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Новый корень сцены"
#: tools/editor/scene_tree_dock.cpp
msgid "Inherit Scene"
msgstr "Унаследовать сцену"
#: tools/editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Добавить дочерний нод"
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Добавить дочернюю сцену"
#: tools/editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Изменить тип"
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr "Редактировать группы"
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr "Редактировать связи"
#: tools/editor/scene_tree_dock.cpp
msgid "Add Script"
msgstr "Добавить скрипт"
#: tools/editor/scene_tree_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Up"
msgstr "Переместить вверх"
#: tools/editor/scene_tree_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Down"
msgstr "Переместить вниз"
#: tools/editor/scene_tree_dock.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate"
msgstr "Дублировать"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Соединить со сценой"
#: tools/editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "Сохранить ветку, как сцену"
#: tools/editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Удалить нод(ы)"
#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Добавить/создать новый узел"
#: tools/editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Добавить файл сцены как нод. Создаёт наследуемую сцену, если корневой узел не "
"существует."
#: tools/editor/create_dialog.cpp
msgid "Create New"
msgstr "Создать новый"
#: tools/editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr "Парсить BB Код"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr "Открыть сэмпл(ы)"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr "ОШИБКА: Не удалось загрузить сэмпл!"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr "Добавить сэмпл"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "Остановить"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "Воспроизвести"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr "Переименовать сэмпл"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr "Удалить сэмпл"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr "16 Бит"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr "8 Бит"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr "Стерео"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr "Моно"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/plugins/camera_editor_plugin.cpp
msgid "Preview"
msgstr "Предпросмотр"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr "Высота"
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Create Poly3D"
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Edit Poly"
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Edit Poly (Remove Point)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Toggle Autoplay"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Новое имя анимации:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Новая анимация"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Изменить имя анимации:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Удалить анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "ОШИБКА: Недопустимое название анимации!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "ОШИБКА: Такое название анимации уже существует!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Переименовать анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Добавить анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blend Next Changed"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Change Blend Time"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Загрузить анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Дублировать анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "ОШИБКА: Нет анимации для копирования!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "ОШИБКА: Нет анимации в буфере обмена!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Вставленная анимация"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Вставить анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "ОШИБКА: Нет анимации для редактирования!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Воспроизвести выбранную анимацию в обратном направлении с текущей позиции. (A)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
"Воспроизвести выбранную анимацию в обратном направлении с конца. (Shift+A)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Остановить воспроизведение анимации. (S)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Воспроизвести выбранную анимацию сначала. (Shift+D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Воспроизвести выбранную анимацию с текущей позиции. (D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Текущий кадр анимации (в секундах)."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Скорость воспроизведения анимации."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Создать новую анимацию."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Загрузить анимацию с диска."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Сохранить текущую анимацию."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Показать список анимаций."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Автовоспроизведение"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr "Редактировать время \"смешивания\""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Инструменты анимации"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Копировать анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Создать новую анимацию"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Название анимации:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Время смешивания:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Следующая анимация (автоматический переход):"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Межанимационный инструмент смешивания"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Animation"
msgstr "Анимации"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Poly"
msgstr "Create Poly"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Create Occluder Polygon"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Создать новый полигон с нуля."
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Редактировать существующий полигон:"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "ЛКМ: Передвинуть точку."
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+ЛКМ: Разделить сегмент."
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "ПКМ: Удалить точку."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Настроить привязку"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/sprite_region_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Отступ сетку:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/sprite_region_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Шаг сетки:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Отступ поворота:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Шаг поворота:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Переместить точку вращения"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr "Переместить действие"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "Редактировать цепь ИК"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "Редактировать CanvasItem"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Изменить привязку"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr "Масштаб (%):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Вставить позу"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode (Q)"
msgstr "Режим выделения"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Тащить: Поворот"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Тащить: Перемещение"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Нажмите 'v' чтобы изменить точку вращения, 'Shift+v' чтобы перемещать точку "
"вращения."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+ПКМ: Список выбора глубины"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Режим перемещения (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Режим поворота (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Показывает список всех объектов на жатой позиции,\n"
"так же как и Alt+ПКМ в режимы выделения"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "При клике изменяет точку вращения объекта."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Режим осмотра"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Зафиксировать выбранный объект."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Разблокировать выбранный объект."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Делает потомков объекта невыбираемыми."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Восстанавливает возможность выбора потомков объекта."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Использовать привязку"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/sprite_region_editor_plugin.cpp
msgid "Show Grid"
msgstr "Показать сетку"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Использовать привязку вращения"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Относительная привязка"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "Настроить привязку.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Использовать попиксельную привязку"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr "Растянуть до родителей"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr "Скелет.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Создать кости"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Очистить кости"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Создать цепь ИК"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Очистить цепь ИК"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Обзор"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "Приблизить"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Отдалить"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Сбросить масштаб"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr "Установить масштаб"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Центрировать на выбранном"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Кадрировать выбранное"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr "Привязка"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys (Ins)"
msgstr "Вставить ключи (Ins)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Вставить ключ"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Вставить ключ (существующие треки)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Копировать позу"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Очистить позу"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr "Установить значение"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr "Привязка (пиксели):"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Рисовать карту тайлов"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Стирать карту тайлов"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr "Заливка"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Выбрать тайл"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Выделение"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Очистить выделенное"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Транспонировать"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X (A)"
msgstr "Зеркально по X (A)"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y (S)"
msgstr "Зеркально по Y (S)"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Поворот на 0 градусов"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "Поворот на 90 градусов"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "Поворот на 180 градусов"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "Поворот на 270 градусов"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Новое имя:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Масштаб:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Проявление (сек):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Исчезновение (сек):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "Смешивание"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "Сочетание"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Авто запуск:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Перезапуск (сек):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Случайность рестарта (с):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Запуск!"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Величина:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "Смешивание"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Смешивание 0:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Смешивание 1:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Время X-Fade (сек):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Выбранный:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Добавить вход"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Автоматическая очистка"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Автоматическая установка"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Удалить вход"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr "Переименовать"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Дерево анимации действительно."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Дерево анимации не действительно."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animation Node"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot Node"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mix Node"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blend2 Node"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blend3 Node"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blend4 Node"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TimeScale Node"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek Node"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr "Transition Node"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Импортировать анимации.."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Редактировать фильтры нода"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Фильтры.."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Не указан исходный мэш (и нету нода MultiMesh)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "Не указан исходный мэш (и MultiMesh не содержит мэш)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Источник мэша является недействительным (неверный путь)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Источник мэша является недействительным (не MeshInstance)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Источник мэша является недействительным (не содержит ресурс мэша)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Поверхность источника не определена."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "Поверхность источника недопустима (неверный путь)"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "Поверхность источника недопустима (нет геометрии)"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "Поверхность источника недопустима (нет граней)"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "Родитель не имеет твёрдых граней для заполнения."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "Не удалось отобразить область."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Выберите источник мэша:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Выберите целевую поверхность:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Заполнить поверхность"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Заполнить мультиМэш"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Целевая поверхность:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Исходный мэш:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Ось X"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Ось Y"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Ось Z"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Сетка до оси:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Случайный поворот:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Случайный наклон:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Случайный размер:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Заполнить"
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Find.."
msgstr "Найти.."
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Find Next"
msgstr "Найти далее"
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Find Previous"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Replace.."
msgstr "Заменить"
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Line.."
msgstr "Перейти к строке.."
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Вертекс"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Фрагмент"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
msgstr "Освещение"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Невозможно сохранить тему в файл:"
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "Добавить элемент"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Добавить все элементы"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Добавить все"
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr "Удалить элемент"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Добавить элемент класса"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Удалить элемент класса"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Template"
msgstr "Создать шаблон"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "CheckBox Radio1"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "CheckBox Radio2"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Элемент"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Проверить пункт"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Проверенный пункт"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Имеет"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Много"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr "Имеет,Много,Разных,Опций!"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Вкладка 1"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Вкладка 2"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Вкладка "
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Тип информации:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Иконка"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "Стиль"
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font"
msgstr "Шрифт"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Цвет"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr "BakedLightInstance не содержит BakedLight ресурс."
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "Запечь!"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr "Сброс запекания света (начать сначала)."
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr "Парсинг %d треугольников:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr "Треугольник #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr "Параметры запекания света:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr "Парсинг геометрии"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr "Исправление света"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr "Создание BVH"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr "Создание октодерева света"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr "Создание текстуры октодерева"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr "Передача в карты освещения:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr "Выделение текстуры #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr "Запекание треугольников #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr "Пост-обработка текстуры #"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ортогональность"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Перспектива"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Преобразования прерывается."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Вид преобразования плоскости."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Преобразование по X"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Преобразование по Y"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Преобразование по Z"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr "Масштабирование до %s%%"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Поворот на %s градусов."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Вид Снизу."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Низ"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Вид сверху."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Верх"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Вид сзади."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Зад"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Вид спереди."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Перед"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Вид слева."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Лево"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Вид справа."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Право"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Манипуляция отключена (без вставленного ключа)."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Ключ анимации вставлен."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Совместить с видом"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top (Num7)"
msgstr "Вид сверху (Num 7)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom (Shift+Num7)"
msgstr "Вид снизу (Shift+Num7)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left (Num3)"
msgstr "Вид слева (Num3)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right (Shift+Num3)"
msgstr "Вид справа (Shift+)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front (Num1)"
msgstr "Вид спереди (Num1)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear (Shift+Num1)"
msgstr "Вид сзади (Shift+Num1)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective (Num5)"
msgstr "Перспектива (Num5)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal (Num5)"
msgstr "Ортогонально (Num5)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr "Окружение"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Прослушиватель звука"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Вещицы"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Selection (F)"
msgstr "Показать выбранный нод (F)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view (Ctrl+Shift+F)"
msgstr "Совместите с видом (Ctrl+Shift+F)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm диалоговое окно"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr "Не выбрана сцена!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr "Экземпляр на курсор"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr "Не возможно добавить сцену!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Режим масштабирования (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Локальные координаты"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr "Окно преоброзования"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr "Использовать стандартный свет"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr "Использовать sRGB"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Отображать нормали"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Отображать сетку"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Отображать просвечивание"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr "Отображать без теней"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Отображать начало координат"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Отображать сетку"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Параметры привязки"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Привязка преобразований:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Привязка поворота (градусы):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Привязка масштабирования (%):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Настройки окна просмотра"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr "Образец стандартного освещения:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr "Цвет окружающего света:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "FOV перспективы (градусы):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Ближний Z отображения:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Дальний Z отображения:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Изменение преобразования"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Преоброзования:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Поворот (градусы):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Масштаб (соотношение)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Тип преоброзования"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "До"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "После"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Ошибка во время сохранения темы"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Ошибка сохранения"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Ошибка импортирования темы"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Ошибка импортирования"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Импортировать тему"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "Сохранить тему как.."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Сохранить всё"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "История - назад"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "История - вперёд"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Перезагрузить тему"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Сохранить тему"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Сохранить тему как"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Indent Left"
msgstr "Убрать отступ слева"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Indent Right"
msgstr "Добавить отступ"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Toggle Comment"
msgstr "Вкл/Выкл комментарий"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Clone Down"
msgstr "Копировать вниз"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Complete Symbol"
msgstr "Список автозавершения"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Trim Trailing Whitespace"
msgstr "Удаление пробелов в конце строк"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Auto Indent"
msgstr "Автоотступ"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Goto Function.."
msgstr "Перейти к функции.."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Отладка"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Toggle Breakpoint"
msgstr "Точка останова"
#: tools/editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Remove All Breakpoints"
msgstr "Точка останова"
#: tools/editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Goto Next Breakpoint"
msgstr "Перейти к следующему шагу"
#: tools/editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Goto Previous Breakpoint"
msgstr "Точка останова"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Оставить отладчик открытым"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr "Окно"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr "Двигать влево"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr "Двигать вправо"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Help"
msgstr "Справка"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Contextual"
msgstr "Контекстная"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Уроки"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr "Открыть https://godotengine.org с разделом уроков."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Классы"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "Поиск в классовой иерархии."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Поиск внутри классов"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Поиск справочной документации."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Перейти к предыдущему редактируемому документу."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Перейти к следующему редактируемому документу."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Создать скрипт"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Следующие файлы новее на диске.\n"
"Какие меры должны быть приняты?:"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Перезагрузить"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Пересохранить"
#: tools/editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "StyleBox предпросмотр:"
#: tools/editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr "Длинна:"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Change Scalar Constant"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Change Vec Constant"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Change RGB Constant"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Change Scalar Operator"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Change Vec Operator"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Change Vec Scalar Operator"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Change RGB Operator"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Toggle Rot Only"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Change Scalar Function"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Change Vec Function"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Change Scalar Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Change Vec Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Change RGB Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Change Default Value"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Change XForm Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Change Texture Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Change Cubemap Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Change Comment"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Add/Remove to Color Ramp"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modify Color Ramp"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Add/Remove to Curve Map"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modify Curve Map"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Change Input Name"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Connect Graph Nodes"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Disconnect Graph Nodes"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Remove Shader Graph Node"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Move Shader Graph Node"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplicate Graph Node(s)"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Delete Shader Graph Node(s)"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Ошибка: Циклическая подключение"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Ошибка: Отсутствует входное подключение"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Add Shader Graph Node"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Мэш пустой!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Create Static Trimesh Body"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Create Static Convex Body"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Это не работает на корне сцены!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "Create Trimesh Shape"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "Create Convex Shape"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Create Navigation Mesh"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "В MeshInstance нет сетки!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Невозможно создать контур!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Создать контур"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Создать вогнутый Static Body"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "Создать выпуклый Static Body"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Создать вогнутый Collision Sibling"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "Создать выпуклый Collision Sibling"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr "Создать мэш обводки.."
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Создать мэш обводки"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Размер обводки:"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Создать UV карту"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Преобразовать UV карту"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV редактор"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Передвинуть точку"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Поворот"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Передвинуть все"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Масштаб"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Передвинуть полигон"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Повернуть полигон"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Масштабировать полигон"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Полигон -> UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV -> Полигон"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Очистить UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/sprite_region_editor_plugin.cpp
msgid "Snap"
msgstr "Привязка"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/sprite_region_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Активировать привязку"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/sprite_region_editor_plugin.cpp
msgid "Grid"
msgstr "Сетка"
#: tools/editor/plugins/sprite_region_editor_plugin.cpp
msgid "Set region_rect"
msgstr "Установить прямоугольник региона"
#: tools/editor/plugins/sprite_region_editor_plugin.cpp
msgid "Sprite Region Editor"
msgstr "Редактор Области Спрайта"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ОШИБКА: Невозможно загрузить ресурс!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Добавить ресурс"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Переименовать ресурс"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Удалить ресурс"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Нет ресурса в буфере обмена!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Загрузить ресурс"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ОШИБКА: Невозможно загрузить кадр!"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Добавить кадр"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Буфер обмена чист или не содержит текстуру!"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Вставить кадр"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Добавить пустоту"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Изменить цикличность анимации"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Изменить FPS анимации"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(пусто)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "Анимации"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Скорость (FPS):"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Loop"
msgstr "Закциклить"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "Кадры анимации"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Вставить пустоту (До)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Вставить пустоту (После)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr "Вверх"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr "Вниз"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Создать Navigation Polygon"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr "Удалить полигон и точку"
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Установить обработчик"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Ошибка при загрузке изображения:"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr "Никаких пикселей с прозрачностью > 128 в изображении.."
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr "Set Emission Mask"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Clear Emission Mask"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Load Emission Mask"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Количество создаваемых точек:"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr "Создание библиотеки мэшей"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr "Миниатюра.."
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Удалить элемент %d?"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Scene"
msgstr "Импортировать сцену"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Удалить выбранный элемент"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Импортировать из сцены"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Обновить из сцены"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "Нод не содержит геометрии."
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "Нод не содержит геометрии (грани)."
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Грани не содержат зоны!"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Нет граней!"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Сгенерировать AABB"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
msgstr "Создать излучатель из мэша"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
msgstr "Создать излучатель из нода"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr "Очистить излучатель"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Создать излучатель"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
msgstr "Количество выбросов:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
msgstr "Заполнение излучателя:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr "Поверхность"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Объём"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Элемент %d"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Элементы"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Редактор списка элементов"
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "Добавить/Удалить точку Color Ramp"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Точка Кривой #"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr "Установить позицию точки кривой"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr "Установить позицию входа кривой"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr "Установить позицию выхода кривой"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Разделить путь"
#: tools/editor/plugins/path_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Добавить точку к кривой"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Удалить точку пути"
#: tools/editor/plugins/path_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Points"
msgstr "Выбрать точки"
#: tools/editor/plugins/path_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Тащить: Выбрать точки управления"
#: tools/editor/plugins/path_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "ЛКМ: Добавить точку"
#: tools/editor/plugins/path_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "ПКМ: Удалить точку"
#: tools/editor/plugins/path_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Добавить точку (в пустом пространстрве)"
#: tools/editor/plugins/path_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Разделить сегмент (в кривой)"
#: tools/editor/plugins/path_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Delete Point"
msgstr "Удалить точку"
#: tools/editor/plugins/path_editor_plugin.cpp
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Close Curve"
msgstr "Сомкнуть кривую"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "Невозможно найти тайл:"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr "ID или имя элемента"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "Создать из сцены?"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Слияние из сцены?"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Создать из сцены"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Слияние из сцены"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Remove Point from Curve"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Move Point in Curve"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Move In-Control in Curve"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Move Out-Control in Curve"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Выбор точек управления (Shift+Drag)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr "Несжатый"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr "Сжатие без потери качества (PNG)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr "Сжатие с потерями (WebP)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr "Сжатие (VRAM)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr "Формат текстуры"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr "Качество сжатия текстур (WebP):"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr "Параметры текстуры"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr "Пожалуйста, укажите некоторые файлы!"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Target path is empty."
msgstr "Конечный путь пуст."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr "Конечный путь должен быть полным путём к ресурсу."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Target path must exist."
msgstr "Конечный путь должен существовать."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr "Для атласа нужен хотя бы 1 файл."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr "Ошибка импортирования:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr "Только один файл необходим для большой текстуры."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr "Максимальный размер текстуры:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr "Импортировать текстуры для атласа (2D)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr "Размер ячейки:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr "Большая текстура"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr "Импорт больших текстур (2D)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr "Исходная текстура"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr "Базовая текстура атласа"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr "Исходные текстура(ы)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr "Импорт текстур для 2D"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr "Импорт текстур для 3D"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr "Импорт текстур"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr "2D текстура"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr "3D текстура"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr "Текстура атласа"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
"ВНИМАНИЕ: Импортирование 2D текстур не обязательно. Просто скопируйте png/jpg "
"файлы в папку проекта."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr "Исходные текстура(ы):"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr "Обрезать пустое пространство."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Target Path:"
msgstr "Целевой путь:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Accept"
msgstr "Принять"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#, fuzzy
msgid "Texture"
msgstr "2D текстура"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr "Импорт большой текстуры"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr "Загрузка исходного изображения"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr "Нарезка"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr "Вставка"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr "Сохранение"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr "Невозможно сохранить большую текстуру:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr "Построение атласа для:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr "Загрузка изображения:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr "Невозможно загрузить изображение:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr "Преобразование изображений"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr "Обрезка изображений"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr "Блитирование Изображений"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr "Невозможно сохранить изображение атласа:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr "Невозможно сохранить конвертированную текстуру:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr "Неверный источник!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr "Неверный источник перевода!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr "Колонка"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr "Нет элементов для импорта!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr "Нет конечного пути!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr "Импорт переводов"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr "Не удалось импортировать!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr "Импорт перевода"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr "Исходный CSV:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr "Игнорировать первую строку"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr "Сжимать"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
msgstr "Добавить в проект (engine.cfg)"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr "Импортировать языки:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#, fuzzy
msgid "Translation"
msgstr "Переводы"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr "Новый клип"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr "Параметры анимации"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr "Флаги"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr "Запечь FPS:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr "Оптимизатор"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr "Максимальная линейная погрешность"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr "Максимальная угловая погрешность"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr "Максимальный угол"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr "Клипы"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr "Начало (сек)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr "Конец (сек)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr "Фильтры"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr "Путь к источнику пуст."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr "Не могу загрузить скрипт пост-процесса."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr "Поврежденный/сломанный сценарий для пост-импорта."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr "Ошибка импортирования сцены."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr "Импорт 3D сцены"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr "Исходная сцена:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
msgstr "То же, что и целевая сцена"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
msgstr "Общий"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
msgstr "Целевая папка текстуры:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Options:"
msgstr "Параметры:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr "Скрипт пост-процесса:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr "Настраиваемый тип корневого нода:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr "Отсутствуют следующие файлы:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr "Импорт в любом случае"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr "Импортировать & Открыть"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
"Редактируемая сцена не была сохранена, открыть импортированную сцену в любом "
"случае?"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr "Импортирование сцены.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr "Запуск пользовательского скрипта.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr "Не могу загрузить скрипт для пост-импорта:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import:"
msgstr "Повреждённый/сломанный скрипт для пост-импорта:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr "Ошибка запуска пост-импорт скрипта:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr "Импорт изображения:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr "Невозможно импортировать файл поверх негоже:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr "Невозможно локализовать путь: %s (уже локальный)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr "Сохранение.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "3D Scene Animation"
msgstr "Переименовать анимацию"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr "Нет исходного файл шрифта!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr "Нет целевого ресурса шрифта!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr "Не удалось загрузить/исполнить исходный шрифт."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr "Невозможно сохранить шрифт."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr "Исходный шрифт:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr "Исходный размер шрифта:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr "Ресурс назначения:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
"Съешь ещё этих мягких французских булок да выпей чаю. \n"
"The quick brown fox jumps over the lazy dog.\n"
"0123456789`!@#$%^&*()_+-=\\/"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr "Проверка:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr "Импортирование шрифта"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
"Это уже файл шрифта Godot, пожалуйста используйте BitMapFont за место него."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr "Ошибка открытия BitMapFont файла."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr "Недопустимый шрифт пользовательского источника."
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr "Нет сэмплов для импорта!"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Save path is empty!"
msgstr "Путь сохранения пуст!"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr "Импорт аудио сэмплов"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr "Исходный сэмпл (ы)"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#, fuzzy
msgid "Audio Sample"
msgstr "Добавить сэмпл"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr "Нет мэша для импорта!"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr "Импорт одиночного мэша"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr "Исходный мэш(ы)"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Mesh"
msgstr ""
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr "Поверхностей %d"
#~ msgid "Overwrite Existing Scene"
#~ msgstr "Перезаписать существующую сцену"
#~ msgid "Overwrite Existing, Keep Materials"
#~ msgstr "Перезаписать существующую сцену с сохранением материалов"
#~ msgid "Keep Existing, Merge with New"
#~ msgstr "Сохранить существующую сцену и объединить с новой"
#~ msgid "Keep Existing, Ignore New"
#~ msgstr "Сохранить существующую и игнорировать новую"
#~ msgid "This Time:"
#~ msgstr "В этот раз:"
#~ msgid "Next Time:"
#~ msgstr "В следующий раз:"