godot/drivers/SCsub

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#!/usr/bin/env python
Import("env")
env.drivers_sources = []
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# OS drivers
SConscript("unix/SCsub")
SConscript("windows/SCsub")
# Sounds drivers
SConscript("alsa/SCsub")
SConscript("coreaudio/SCsub")
SConscript("pulseaudio/SCsub")
if env["platform"] == "windows":
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SConscript("wasapi/SCsub")
if env["xaudio2"]:
SConscript("xaudio2/SCsub")
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# Midi drivers
SConscript("alsamidi/SCsub")
SConscript("coremidi/SCsub")
SConscript("winmidi/SCsub")
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# Graphics drivers
if env["platform"] != "server" and env["platform"] != "javascript":
# SConscript('gles2/SCsub')
SConscript("vulkan/SCsub")
SConscript("gl_context/SCsub")
else:
SConscript("dummy/SCsub")
# Core dependencies
SConscript("png/SCsub")
SConscript("spirv-reflect/SCsub")
if env["vsproj"]:
import os
path = os.getcwd()
# Change directory so the path resolves correctly in the function call.
os.chdir("..")
env.AddToVSProject(env.drivers_sources)
os.chdir(path)
env.add_source_files(env.drivers_sources, "*.cpp")
lib = env.add_library("drivers", env.drivers_sources)
env.Prepend(LIBS=[lib])