godot/platform/iphone/godot_app_delegate.h

66 lines
4.9 KiB
C++
Raw Normal View History

/*************************************************************************/
/* godot_app_delegate.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
2021-01-15 15:46:56 +00:00
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import <UIKit/UIKit.h>
typedef NSObject<UIApplicationDelegate> ApplicationDelegateService;
typedef void (^APNSNotification)(UIBackgroundFetchResult);
@interface GodotApplicalitionDelegate : NSObject <UIApplicationDelegate>
@property(class, readonly, strong) NSArray<ApplicationDelegateService *> *services;
+ (void)addService:(ApplicationDelegateService *)service;
- (void)godot:(UIApplication *)application receivedNotificationToken:(NSData *)deviceToken;
- (void)godot:(UIApplication *)application receivedNotificationError:(NSError *)error;
- (void)godot:(UIApplication *)application receivedNotification:(NSDictionary *)userInfo completion:(APNSNotification)completionHandler;
@end
#define GODOT_ENABLE_PUSH_NOTIFICATIONS \
@interface GodotApplicalitionDelegate (PushNotifications) \
@end \
@implementation GodotApplicalitionDelegate (PushNotifications) \
-(void)application : (UIApplication *)application \
didRegisterForRemoteNotificationsWithDeviceToken : (NSData *)deviceToken { \
[self godot:application receivedNotificationToken:deviceToken]; \
} \
-(void)application : (UIApplication *)application \
didFailToRegisterForRemoteNotificationsWithError : (NSError *)error { \
[self godot:application receivedNotificationError:error]; \
} \
-(void)application : (UIApplication *)application \
didReceiveRemoteNotification : (NSDictionary *)userInfo \
fetchCompletionHandler : (APNSNotification)completionHandler { \
[self godot:application receivedNotification:userInfo completion:completionHandler]; \
} \
@end