godot/platform/iphone/detect.py

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import os
import sys
def is_active():
return True
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def get_name():
return "iOS"
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def can_build():
if sys.platform == 'darwin' or ("OSXCROSS_IOS" in os.environ):
return True
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return False
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def get_opts():
return [
('IPHONEPLATFORM', 'name of the iphone platform', 'iPhoneOS'),
('IPHONEPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain'),
('IPHONESDK', 'path to the iphone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/${IPHONEPLATFORM}.platform/Developer/SDKs/${IPHONEPLATFORM}.sdk/'),
('game_center', 'Support for game center', 'yes'),
('store_kit', 'Support for in-app store', 'yes'),
('icloud', 'Support for iCloud', 'yes'),
('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
('ios_exceptions', 'Enable exceptions', 'no'),
('ios_triple', 'Triple for ios toolchain', ''),
('ios_sim', 'Build simulator binary', 'no'),
('use_lto', 'Use link time optimization', 'no')
]
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def get_flags():
return [
('tools', 'no'),
]
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def configure(env):
env.Append(CPPPATH=['#platform/iphone'])
env['ENV']['PATH'] = env['IPHONEPATH'] + "/Developer/usr/bin/:" + env['ENV']['PATH']
compiler_path = '$IPHONEPATH/usr/bin/${ios_triple}'
ccache_path = os.environ.get("CCACHE")
if ccache_path == None:
env['CC'] = compiler_path + 'clang'
env['CXX'] = compiler_path + 'clang++'
else:
# there aren't any ccache wrappers available for iOS,
# to enable caching we need to prepend the path to the ccache binary
env['CC'] = ccache_path + ' ' + compiler_path + 'clang'
env['CXX'] = ccache_path + ' ' + compiler_path + 'clang++'
env['AR'] = compiler_path + 'ar'
env['RANLIB'] = compiler_path + 'ranlib'
import string
if (env["ios_sim"] == "yes" or env["arch"] == "x86"): # i386, simulator
env["arch"] = "x86"
env["bits"] = "32"
env.Append(CCFLAGS='-arch i386 -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks -fasm-blocks -D__IPHONE_OS_VERSION_MIN_REQUIRED=40100 -isysroot $IPHONESDK -mios-simulator-version-min=4.3 -DCUSTOM_MATRIX_TRANSFORM_H=\\\"build/iphone/matrix4_iphone.h\\\" -DCUSTOM_VECTOR3_TRANSFORM_H=\\\"build/iphone/vector3_iphone.h\\\"'.split())
elif (env["arch"] == "arm64"): # arm64
env["bits"] = "64"
env.Append(CCFLAGS='-fno-objc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies -miphoneos-version-min=9.0 -isysroot $IPHONESDK'.split())
env.Append(CPPFLAGS=['-DNEED_LONG_INT'])
env.Append(CPPFLAGS=['-DLIBYUV_DISABLE_NEON'])
else: # armv7
env["arch"] = "arm"
env["bits"] = "32"
env.Append(CCFLAGS='-fno-objc-arc -arch armv7 -fmessage-length=0 -fno-strict-aliasing -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits -fpascal-strings -fblocks -isysroot $IPHONESDK -fvisibility=hidden -mthumb "-DIBOutlet=__attribute__((iboutlet))" "-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))" "-DIBAction=void)__attribute__((ibaction)" -miphoneos-version-min=9.0 -MMD -MT dependencies'.split())
if (env["arch"] == "x86"):
env['IPHONEPLATFORM'] = 'iPhoneSimulator'
env.Append(LINKFLAGS=['-arch', 'i386', '-mios-simulator-version-min=9.0',
'-isysroot', '$IPHONESDK',
#'-mmacosx-version-min=10.6',
'-Xlinker',
'-objc_abi_version',
'-Xlinker', '2',
'-framework', 'AudioToolbox',
'-framework', 'AVFoundation',
'-framework', 'CoreAudio',
'-framework', 'CoreGraphics',
'-framework', 'CoreMedia',
'-framework', 'CoreMotion',
'-framework', 'Foundation',
'-framework', 'Security',
'-framework', 'UIKit',
'-framework', 'MediaPlayer',
'-framework', 'OpenGLES',
'-framework', 'QuartzCore',
'-framework', 'SystemConfiguration',
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'-framework', 'GameController',
'-F$IPHONESDK',
])
elif (env["arch"] == "arm64"):
env.Append(LINKFLAGS=['-arch', 'arm64', '-Wl,-dead_strip', '-miphoneos-version-min=9.0',
'-isysroot', '$IPHONESDK',
#'-stdlib=libc++',
'-framework', 'Foundation',
'-framework', 'UIKit',
'-framework', 'CoreGraphics',
'-framework', 'OpenGLES',
'-framework', 'QuartzCore',
'-framework', 'CoreAudio',
'-framework', 'AudioToolbox',
'-framework', 'SystemConfiguration',
'-framework', 'Security',
#'-framework', 'AdSupport',
'-framework', 'MediaPlayer',
'-framework', 'AVFoundation',
'-framework', 'CoreMedia',
'-framework', 'CoreMotion',
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'-framework', 'GameController',
])
else:
env.Append(LINKFLAGS=['-arch', 'armv7', '-Wl,-dead_strip', '-miphoneos-version-min=9.0',
'-isysroot', '$IPHONESDK',
'-framework', 'Foundation',
'-framework', 'UIKit',
'-framework', 'CoreGraphics',
'-framework', 'OpenGLES',
'-framework', 'QuartzCore',
'-framework', 'CoreAudio',
'-framework', 'AudioToolbox',
'-framework', 'SystemConfiguration',
'-framework', 'Security',
#'-framework', 'AdSupport',
'-framework', 'MediaPlayer',
'-framework', 'AVFoundation',
'-framework', 'CoreMedia',
'-framework', 'CoreMotion',
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'-framework', 'GameController',
])
if env['game_center'] == 'yes':
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env.Append(CPPFLAGS=['-DGAME_CENTER_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'GameKit'])
if env['store_kit'] == 'yes':
env.Append(CPPFLAGS=['-DSTOREKIT_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'StoreKit'])
if env['icloud'] == 'yes':
env.Append(CPPFLAGS=['-DICLOUD_ENABLED'])
env.Append(CPPPATH=['$IPHONESDK/usr/include', '$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers', '$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers'])
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if (env["target"].startswith("release")):
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env.Append(CPPFLAGS=['-DNDEBUG', '-DNS_BLOCK_ASSERTIONS=1'])
env.Append(CPPFLAGS=['-O2', '-ftree-vectorize', '-fomit-frame-pointer', '-ffast-math', '-funsafe-math-optimizations'])
env.Append(LINKFLAGS=['-O2'])
if env['use_lto'] == 'yes':
env.Append(CPPFLAGS=['-flto'])
env.Append(LINKFLAGS=['-flto'])
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if env["target"] == "release_debug":
env.Append(CPPFLAGS=['-DDEBUG_ENABLED'])
elif (env["target"] == "debug"):
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env.Append(CPPFLAGS=['-D_DEBUG', '-DDEBUG=1', '-gdwarf-2', '-O0', '-DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ENABLED'])
if (env["ios_sim"] == "yes"): # TODO: Check if needed?
env['ENV']['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DMPC_FIXED_POINT'])
# TODO: Move that to opus module's config
if("module_opus_enabled" in env and env["module_opus_enabled"] != "no"):
env.opus_fixed_point = "yes"
if env["arch"] == "x86":
pass
elif(env["arch"] == "arm64"):
env.Append(CFLAGS=["-DOPUS_ARM64_OPT"])
else:
env.Append(CFLAGS=["-DOPUS_ARM_OPT"])
if env['ios_exceptions'] == 'yes':
env.Append(CPPFLAGS=['-fexceptions'])
else:
env.Append(CPPFLAGS=['-fno-exceptions'])
# env['neon_enabled']=True
env['S_compiler'] = '$IPHONEPATH/Developer/usr/bin/gcc'
import methods
env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.gen.h', src_suffix='.glsl')})