2017-12-21 02:13:23 +00:00
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/*************************************************************************/
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/* websocket_peer.h */
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/*************************************************************************/
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/* This file is part of: */
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2017-12-21 02:47:16 +00:00
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/* GODOT ENGINE */
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/* https://godotengine.org */
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2017-12-21 02:13:23 +00:00
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/*************************************************************************/
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2017-12-21 02:47:16 +00:00
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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2017-12-21 02:13:23 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WEBSOCKETPEER_H
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#define WEBSOCKETPEER_H
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#include "core/error_list.h"
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#include "core/io/packet_peer.h"
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#include "core/ring_buffer.h"
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#include "websocket_macros.h"
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class WebSocketPeer : public PacketPeer {
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GDCLASS(WebSocketPeer, PacketPeer);
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GDCICLASS(WebSocketPeer);
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public:
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enum WriteMode {
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WRITE_MODE_TEXT,
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WRITE_MODE_BINARY,
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};
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protected:
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static void _bind_methods();
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public:
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virtual int get_available_packet_count() const = 0;
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0;
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
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virtual int get_max_packet_size() const = 0;
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virtual WriteMode get_write_mode() const = 0;
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virtual void set_write_mode(WriteMode p_mode) = 0;
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virtual void close() = 0;
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virtual bool is_connected_to_host() const = 0;
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virtual IP_Address get_connected_host() const = 0;
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virtual uint16_t get_connected_port() const = 0;
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virtual bool was_string_packet() const = 0;
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WebSocketPeer();
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~WebSocketPeer();
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};
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VARIANT_ENUM_CAST(WebSocketPeer::WriteMode);
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#endif // WEBSOCKETPEER_H
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