godot/thirdparty/miniupnpc/miniupnpcstrings.h

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#ifndef MINIUPNPCSTRINGS_H_INCLUDED
#define MINIUPNPCSTRINGS_H_INCLUDED
#include <version.h>
#define OS_STRING VERSION_NAME "/1.0"
#define MINIUPNPC_VERSION_STRING "2.1"
#if 0
/* according to "UPnP Device Architecture 1.0" */
#define UPNP_VERSION_STRING "UPnP/1.0"
#else
/* according to "UPnP Device Architecture 1.1" */
#define UPNP_VERSION_STRING "UPnP/1.1"
#endif
#endif