Godot Engine – Multi-platform 2D and 3D game engine
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Thomas ten Cate 44d761e55c Reset caret blink when Ctrl+moving the cursor
There was a hardcoded exception to never reset caret blinking if Ctrl
(`command`) was pressed. This broke on Ctrl+arrows,
Ctrl+Home/End/PgUp/PgDn, Ctrl+C, Ctrl+V, Ctrl+Backspace and Ctrl+Delete.

Resetting blink only for those Ctrl operations that actually touch the
cursor somehow would clutter the code a lot, so I removed the check
entirely. That means we now also reset blinking on unrelated operations
like Ctrl+O, but that seems pretty harmless. I actually like the
additional bit of feedback even in that case (most of these will
immediately defocus the editor anyway, so you never see it).

Fixes #18100
2018-08-10 11:23:13 +02:00
core Ability to pass custom variables to expression. 2018-08-08 17:47:51 -03:00
doc [DOCS] SceneTree stretching constants 2018-08-07 10:17:55 +07:00
drivers Fix mat4 uniform writes 2018-08-08 21:39:43 +02:00
editor Merge pull request #20585 from MarianoGnu/tileset_editor 2018-08-09 21:35:57 -03:00
main Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
misc Tweak AppStream metadata and add MIME type integration 2018-07-28 00:40:05 +02:00
modules New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
platform Added missing support for traditional chinese on Windows, fixes #7674 2018-07-29 21:10:30 -03:00
scene Reset caret blink when Ctrl+moving the cursor 2018-08-10 11:23:13 +02:00
servers Merge pull request #20727 from muiroc/fix_sw_sat_table 2018-08-08 09:49:48 -03:00
thirdparty Merge pull request #20539 from akien-mga/mbedtls-2.12.0 2018-07-28 15:40:40 +02:00
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LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
README.md README: Use HTTPS URL for image. (#17851) 2018-03-30 22:11:52 +02:00
SConstruct Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
gles_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py fix windows build using python 3.7 2018-07-28 18:13:48 +02:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
version.py Bump version to 3.1-dev 2018-01-30 00:19:24 +01:00

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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