godot/scene
Thomas ten Cate 44d761e55c Reset caret blink when Ctrl+moving the cursor
There was a hardcoded exception to never reset caret blinking if Ctrl
(`command`) was pressed. This broke on Ctrl+arrows,
Ctrl+Home/End/PgUp/PgDn, Ctrl+C, Ctrl+V, Ctrl+Backspace and Ctrl+Delete.

Resetting blink only for those Ctrl operations that actually touch the
cursor somehow would clutter the code a lot, so I removed the check
entirely. That means we now also reset blinking on unrelated operations
like Ctrl+O, but that seems pretty harmless. I actually like the
additional bit of feedback even in that case (most of these will
immediately defocus the editor anyway, so you never see it).

Fixes #18100
2018-08-10 11:23:13 +02:00
..
2d New TileSet Editor 2018-08-09 20:38:02 -03:00
3d New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
animation Fixed typo in SkeletonIK 2018-08-04 19:35:53 +02:00
audio Improved stream paused fade code 2018-07-09 21:58:33 -03:00
gui Reset caret blink when Ctrl+moving the cursor 2018-08-10 11:23:13 +02:00
main Fixed process priority 2018-08-04 14:51:44 +02:00
resources New TileSet Editor 2018-08-09 20:38:02 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
scene_string_names.h Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00