2014-02-10 01:10:30 +00:00
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/*************************************************************************/
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/* pc_joystick_map.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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2016-01-01 13:50:53 +00:00
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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2014-02-10 01:10:30 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PC_JOYSTICK_MAP_H
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#define PC_JOYSTICK_MAP_H
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#include "input_event.h"
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static const int _pc_joystick_button_remap[JOY_BUTTON_MAX]={
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JOY_SELECT,
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JOY_L3,
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JOY_R3,
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JOY_START,
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JOY_DPAD_UP,
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JOY_DPAD_RIGHT,
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JOY_DPAD_DOWN,
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JOY_DPAD_LEFT,
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JOY_L2,
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JOY_R2,
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JOY_L,
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JOY_R,
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JOY_SNES_X,
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JOY_SNES_A,
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JOY_SNES_B,
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JOY_SNES_Y,
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// JOY_HOME = 16
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};
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static int _pc_joystick_get_native_button(int p_pc_button) {
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if (p_pc_button<0 || p_pc_button>=JOY_BUTTON_MAX)
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return p_pc_button;
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return _pc_joystick_button_remap[p_pc_button];
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}
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static const int _pc_joystick_axis_remap[JOY_AXIS_MAX]={
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JOY_ANALOG_0_X,
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JOY_ANALOG_0_Y,
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JOY_ANALOG_1_X,
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JOY_ANALOG_1_Y,
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JOY_ANALOG_2_X,
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JOY_ANALOG_2_Y,
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JOY_AXIS_6,
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JOY_AXIS_7
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};
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static int _pc_joystick_get_native_axis(int p_pc_axis) {
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if (p_pc_axis<0 || p_pc_axis>=JOY_BUTTON_MAX)
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return p_pc_axis;
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return _pc_joystick_axis_remap[p_pc_axis];
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}
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#endif // PC_JOYSTICK_MAP_H
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