godot/core/os/pc_joystick_map.h

87 lines
3.0 KiB
C

/*************************************************************************/
/* pc_joystick_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PC_JOYSTICK_MAP_H
#define PC_JOYSTICK_MAP_H
#include "input_event.h"
static const int _pc_joystick_button_remap[JOY_BUTTON_MAX]={
JOY_SELECT,
JOY_L3,
JOY_R3,
JOY_START,
JOY_DPAD_UP,
JOY_DPAD_RIGHT,
JOY_DPAD_DOWN,
JOY_DPAD_LEFT,
JOY_L2,
JOY_R2,
JOY_L,
JOY_R,
JOY_SNES_X,
JOY_SNES_A,
JOY_SNES_B,
JOY_SNES_Y,
// JOY_HOME = 16
};
static int _pc_joystick_get_native_button(int p_pc_button) {
if (p_pc_button<0 || p_pc_button>=JOY_BUTTON_MAX)
return p_pc_button;
return _pc_joystick_button_remap[p_pc_button];
}
static const int _pc_joystick_axis_remap[JOY_AXIS_MAX]={
JOY_ANALOG_0_X,
JOY_ANALOG_0_Y,
JOY_ANALOG_1_X,
JOY_ANALOG_1_Y,
JOY_ANALOG_2_X,
JOY_ANALOG_2_Y,
JOY_AXIS_6,
JOY_AXIS_7
};
static int _pc_joystick_get_native_axis(int p_pc_axis) {
if (p_pc_axis<0 || p_pc_axis>=JOY_BUTTON_MAX)
return p_pc_axis;
return _pc_joystick_axis_remap[p_pc_axis];
}
#endif // PC_JOYSTICK_MAP_H