godot/modules/gdscript/gdscript.h

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/**************************************************************************/
/* gdscript.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDSCRIPT_H
#define GDSCRIPT_H
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#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/script_language.h"
#include "gdscript_function.h"
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class GDScriptNativeClass : public Reference {
GDCLASS(GDScriptNativeClass, Reference);
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StringName name;
protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
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static void _bind_methods();
public:
_FORCE_INLINE_ const StringName &get_name() const { return name; }
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Variant _new();
Object *instance();
GDScriptNativeClass(const StringName &p_name);
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};
class GDScript : public Script {
GDCLASS(GDScript, Script);
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bool tool;
bool valid;
struct MemberInfo {
int index;
StringName setter;
StringName getter;
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MultiplayerAPI::RPCMode rpc_mode;
GDScriptDataType data_type;
};
friend class GDScriptInstance;
friend class GDScriptFunction;
friend class GDScriptCompiler;
friend class GDScriptFunctions;
friend class GDScriptLanguage;
Ref<GDScriptNativeClass> native;
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Ref<GDScript> base;
GDScript *_base; //fast pointer access
GDScript *_owner; //for subclasses
Set<StringName> members; //members are just indices to the instanced script.
Map<StringName, Variant> constants;
Map<StringName, GDScriptFunction *> member_functions;
Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
Map<StringName, Ref<GDScript>> subclasses;
Map<StringName, Vector<StringName>> _signals;
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#ifdef TOOLS_ENABLED
Map<StringName, int> member_lines;
Map<StringName, Variant> member_default_values;
List<PropertyInfo> members_cache;
Map<StringName, Variant> member_default_values_cache;
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
bool source_changed_cache;
bool placeholder_fallback_enabled;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
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#endif
Map<StringName, PropertyInfo> member_info;
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GDScriptFunction *initializer; //direct pointer to _init , faster to locate
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int subclass_count;
Set<Object *> instances;
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//exported members
String source;
String path;
String name;
String fully_qualified_name;
SelfList<GDScript> script_list;
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SelfList<GDScriptFunctionState>::List pending_func_states;
void _clear_pending_func_states();
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
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void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
String _get_debug_path() const;
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#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
//void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
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virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
#ifdef DEBUG_ENABLED
Map<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
#endif
bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
void _save_orphaned_subclasses();
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protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
bool _set(const StringName &p_name, const Variant &p_value);
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void _get_property_list(List<PropertyInfo> *p_properties) const;
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
//void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
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static void _bind_methods();
public:
virtual bool is_valid() const { return valid; }
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bool inherits_script(const Ref<Script> &p_script) const;
const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
const Map<StringName, Variant> &get_constants() const { return constants; }
const Set<StringName> &get_members() const { return members; }
const GDScriptDataType &get_member_type(const StringName &p_member) const {
Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more Fixes the following GCC 5 warnings: ``` core/os/file_access.cpp:49:19: warning: the address of 'FileAccess::create_func' will always evaluate as 'true' [-Waddress] servers/audio_server.cpp:192:70: warning: comparison with string literal results in unspecified behaviour [-Waddress] drivers/gles2/rasterizer_storage_gles2.cpp:4095:90: warning: NULL used in arithmetic [-Wpointer-arith] modules/gdnative/register_types.cpp:237:3: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] platform/android/export/export.cpp:207:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] modules/gdscript/gdscript.h:150:67: warning: returning reference to temporary [-Wreturn-local-addr] servers/physics_2d/collision_object_2d_sw.h:119:56: warning: returning reference to temporary [-Wreturn-local-addr] servers/physics_2d/collision_object_2d_sw.h:123:56: warning: returning reference to temporary [-Wreturn-local-addr] servers/physics_2d/collision_object_2d_sw.h:127:50: warning: returning reference to temporary [-Wreturn-local-addr] servers/physics_2d/collision_object_2d_sw.h:131:52: warning: returning reference to temporary [-Wreturn-local-addr] editor/plugins/skeleton_editor_plugin.cpp:34:36: warning: extra tokens at end of #include directive modules/bullet/bullet_types_converter.cpp:31:9: warning: #pragma once in main file editor/import/editor_scene_importer_gltf.cpp:1996:51: warning: name lookup of 'i' changed modules/visual_script/visual_script_property_selector.cpp:402:45: warning: name lookup of 'E' changed scene/gui/tree.cpp:1268:25: warning: name lookup of 'i' changed scene/resources/visual_shader.cpp:808:32: warning: name lookup of 'i' changed ```
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CRASH_COND(!member_indices.has(p_member));
return member_indices[p_member].data_type;
}
const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
const Ref<GDScriptNativeClass> &get_native() const { return native; }
const String &get_script_class_name() const { return name; }
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virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
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bool is_tool() const { return tool; }
Ref<GDScript> get_base() const;
const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
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StringName debug_get_member_by_index(int p_idx) const;
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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virtual bool can_instance() const;
virtual Ref<Script> get_base_script() const;
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virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this);
virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
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virtual bool instance_has(const Object *p_this) const;
virtual bool has_source_code() const;
virtual String get_source_code() const;
virtual void set_source_code(const String &p_code);
virtual void update_exports();
virtual Error reload(bool p_keep_state = false);
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void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
Error load_source_code(const String &p_path);
Error load_byte_code(const String &p_path);
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Vector<uint8_t> get_as_byte_code() const;
bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
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virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
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virtual ScriptLanguage *get_language() const;
virtual int get_member_line(const StringName &p_member) const {
#ifdef TOOLS_ENABLED
if (member_lines.has(p_member)) {
return member_lines[p_member];
}
#endif
return -1;
}
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virtual void get_constants(Map<StringName, Variant> *p_constants);
virtual void get_members(Set<StringName> *p_members);
#ifdef TOOLS_ENABLED
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
#endif
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GDScript();
~GDScript();
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};
class GDScriptInstance : public ScriptInstance {
friend class GDScript;
friend class GDScriptFunction;
friend class GDScriptFunctions;
friend class GDScriptCompiler;
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Object *owner;
Ref<GDScript> script;
#ifdef DEBUG_ENABLED
Map<StringName, int> member_indices_cache; //used only for hot script reloading
#endif
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Vector<Variant> members;
bool base_ref;
SelfList<GDScriptFunctionState>::List pending_func_states;
void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
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public:
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virtual Object *get_owner() { return owner; }
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virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
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virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
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virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
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Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
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virtual void notification(int p_notification);
String to_string(bool *r_valid);
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virtual Ref<Script> get_script() const;
virtual ScriptLanguage *get_language();
void reload_members();
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virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
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GDScriptInstance();
~GDScriptInstance();
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};
#ifdef DEBUG_ENABLED
struct GDScriptWarning {
enum Code {
UNASSIGNED_VARIABLE, // Variable used but never assigned
UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc)
UNUSED_VARIABLE, // Local variable is declared but never used
SHADOWED_VARIABLE, // Variable name shadowed by other variable
UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file
UNUSED_ARGUMENT, // Function argument is never used
UNREACHABLE_CODE, // Code after a return statement
STANDALONE_EXPRESSION, // Expression not assigned to a variable
VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable
NARROWING_CONVERSION, // Float value into an integer slot, precision is lost
FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state)
VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function
FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable
FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant
INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible
UNUSED_SIGNAL, // Signal is defined but never emitted
RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used
PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name
CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name
FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name
INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded
UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes)
UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes)
UNSAFE_CAST, // Cast used in an unknown type
UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument
DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced
STANDALONE_TERNARY, // Return value of ternary expression is discarded
EXPORT_HINT_TYPE_MISTMATCH, // The type of the variable's default value doesn't match its export hint
WARNING_MAX,
} code;
Vector<String> symbols;
int line;
String get_name() const;
String get_message() const;
static String get_name_from_code(Code p_code);
static Code get_code_from_name(const String &p_name);
GDScriptWarning() :
Fix warnings about wrong member initialization order [-Wreorder] Fixes the following GCC 5 warnings: ``` core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder] core/object.h:192:15: warning: 'PropertyInfo MethodInfo::return_val' [-Wreorder] core/object.cpp:278:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder] core/script_debugger_remote.h:91:6: warning: 'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder] core/script_debugger_remote.h:92:6: warning: 'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder] modules/bullet/area_bullet.h:92:39: warning: 'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder] modules/bullet/area_bullet.cpp:46:1: warning: when initialized here [-Wreorder] modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder] modules/bullet/collision_object_bullet.h:117:7: warning: 'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder] modules/bullet/collision_object_bullet.cpp:67:1: warning: when initialized here [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:46:33: warning: 'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder] modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:89:6: warning: 'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:93:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:140:6: warning: 'int GodotAllContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:147:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:166:6: warning: 'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:173:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:191:7: warning: 'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder] modules/bullet/godot_result_callbacks.h:199:2: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:199:9: warning: 'real_t RigidBodyBullet::mass' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:219:7: warning: 'bool RigidBodyBullet::isTransformChanged' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:208:6: warning: 'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:68:6: warning: 'int SoftBodyBullet::simulation_precision' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:61:14: warning: 'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:95:35: warning: 'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:99:23: warning: 'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder] modules/gdnative/nativescript/nativescript.h:73:9: warning: 'String NativeScriptDesc::documentation' [-Wreorder] modules/gdnative/nativescript/nativescript.h:88:9: warning: when initialized here [-Wreorder] modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder] modules/gdscript/gdscript.h:294:4: warning: 'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder] modules/gdscript/gdscript.h:303:2: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder] scene/3d/physics_body.h:543:7: warning: 'bool PhysicalBone::_internal_static_body' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder] scene/3d/physics_body.h:539:12: warning: 'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder] scene/3d/spring_arm.h:43:8: warning: 'float SpringArm::current_spring_length' [-Wreorder] scene/3d/spring_arm.cpp:37:1: warning: when initialized here [-Wreorder] scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder] scene/animation/skeleton_ik.h:152:7: warning: 'bool SkeletonIK::use_magnet' [-Wreorder] scene/animation/skeleton_ik.cpp:418:1: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder] scene/resources/tile_set.h:83:7: warning: 'int TileSet::AutotileData::spacing' [-Wreorder] scene/resources/tile_set.h:92:12: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder] scene/resources/tile_set.h:114:9: warning: 'Color TileSet::TileData::modulate' [-Wreorder] scene/resources/tile_set.h:120:12: warning: when initialized here [-Wreorder] servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder] servers/physics/body_sw.h:57:11: warning: 'uint16_t BodySW::locked_axis' [-Wreorder] servers/physics/body_sw.cpp:756:1: warning: when initialized here [-Wreorder] ``` Nothing really relevant for us, but it's not a bad consistency improvement anyway so worth taking.
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code(WARNING_MAX),
line(-1) {}
};
#endif // DEBUG_ENABLED
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class GDScriptLanguage : public ScriptLanguage {
friend class GDScriptFunctionState;
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static GDScriptLanguage *singleton;
Variant *_global_array;
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Vector<Variant> global_array;
Map<StringName, int> globals;
Map<StringName, Variant> named_globals;
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struct CallLevel {
Variant *stack;
GDScriptFunction *function;
GDScriptInstance *instance;
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int *ip;
int *line;
};
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int _debug_parse_err_line;
String _debug_parse_err_file;
String _debug_error;
int _debug_call_stack_pos;
int _debug_max_call_stack;
CallLevel *_call_stack;
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void _add_global(const StringName &p_name, const Variant &p_value);
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friend class GDScriptInstance;
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Mutex lock;
friend class GDScript;
SelfList<GDScript>::List script_list;
friend class GDScriptFunction;
SelfList<GDScriptFunction>::List function_list;
bool profiling;
uint64_t script_frame_time;
Map<String, ObjectID> orphan_subclasses;
public:
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int calls;
bool debug_break(const String &p_error, bool p_allow_continue = true);
bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
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_FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
if (Thread::get_main_id() != Thread::get_caller_id()) {
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return; //no support for other threads than main for now
}
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if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) {
ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
}
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if (_debug_call_stack_pos >= _debug_max_call_stack) {
//stack overflow
_debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
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ScriptDebugger::get_singleton()->debug(this);
return;
}
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_call_stack[_debug_call_stack_pos].stack = p_stack;
_call_stack[_debug_call_stack_pos].instance = p_instance;
_call_stack[_debug_call_stack_pos].function = p_function;
_call_stack[_debug_call_stack_pos].ip = p_ip;
_call_stack[_debug_call_stack_pos].line = p_line;
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_debug_call_stack_pos++;
}
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_FORCE_INLINE_ void exit_function() {
if (Thread::get_main_id() != Thread::get_caller_id()) {
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return; //no support for other threads than main for now
}
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if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) {
ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
}
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if (_debug_call_stack_pos == 0) {
_debug_error = "Stack Underflow (Engine Bug)";
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ScriptDebugger::get_singleton()->debug(this);
return;
}
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_debug_call_stack_pos--;
}
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virtual Vector<StackInfo> debug_get_current_stack_info() {
if (Thread::get_main_id() != Thread::get_caller_id()) {
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return Vector<StackInfo>();
}
Vector<StackInfo> csi;
csi.resize(_debug_call_stack_pos);
for (int i = 0; i < _debug_call_stack_pos; i++) {
csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
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if (_call_stack[i].function) {
csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
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csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
}
}
return csi;
}
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struct {
StringName _init;
StringName _notification;
StringName _set;
StringName _get;
StringName _get_property_list;
StringName _script_source;
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} strings;
_FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
_FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
_FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
_FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
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_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
virtual String get_name() const;
/* LANGUAGE FUNCTIONS */
virtual void init();
virtual String get_type() const;
virtual String get_extension() const;
virtual Error execute_file(const String &p_path);
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virtual void finish();
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
virtual bool is_control_flow_keyword(String p_keywords) const;
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virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
virtual bool is_using_templates();
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
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virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;
virtual bool can_inherit_from_file() { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);
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#ifdef TOOLS_ENABLED
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
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#endif
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virtual String _get_indentation() const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
virtual void remove_named_global_constant(const StringName &p_name);
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/* DEBUGGER FUNCTIONS */
virtual String debug_get_error() const;
virtual int debug_get_stack_level_count() const;
virtual int debug_get_stack_level_line(int p_level) const;
virtual String debug_get_stack_level_function(int p_level) const;
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
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virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
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virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
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virtual void frame();
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
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/* LOADER FUNCTIONS */
virtual void get_recognized_extensions(List<String> *p_extensions) const;
/* GLOBAL CLASSES */
virtual bool handles_global_class_type(const String &p_type) const;
virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;
void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
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GDScriptLanguage();
~GDScriptLanguage();
};
class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_no_subresource_cache = false);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
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};
class ResourceFormatSaverGDScript : public ResourceFormatSaver {
public:
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
virtual bool recognize(const RES &p_resource) const;
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};
#endif // GDSCRIPT_H