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/*************************************************************************/
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/* mono_gc_handle.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-01-13 08:45:09 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2017-10-02 21:24:00 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2018-01-04 23:50:27 +00:00
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2022-07-25 10:33:41 +00:00
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#ifndef MONO_GC_HANDLE_H
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#define MONO_GC_HANDLE_H
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2017-10-02 21:24:00 +00:00
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#include <mono/jit/jit.h>
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2018-09-11 16:13:45 +00:00
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#include "core/reference.h"
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class MonoGCHandle : public Reference {
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2019-03-19 18:35:57 +00:00
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GDCLASS(MonoGCHandle, Reference);
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bool released;
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2018-02-22 14:34:08 +00:00
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bool weak;
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uint32_t handle;
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public:
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enum HandleType {
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STRONG_HANDLE,
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WEAK_HANDLE
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};
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2018-09-12 00:41:54 +00:00
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static uint32_t new_strong_handle(MonoObject *p_object);
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static uint32_t new_strong_handle_pinned(MonoObject *p_object);
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static uint32_t new_weak_handle(MonoObject *p_object);
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static void free_handle(uint32_t p_gchandle);
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static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
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static Ref<MonoGCHandle> create_weak(MonoObject *p_object);
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2018-09-12 00:41:54 +00:00
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_FORCE_INLINE_ bool is_released() { return released; }
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2018-02-22 14:34:08 +00:00
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_FORCE_INLINE_ bool is_weak() { return weak; }
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2017-10-02 21:24:00 +00:00
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_FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }
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2018-02-22 14:34:08 +00:00
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_FORCE_INLINE_ void set_handle(uint32_t p_handle, HandleType p_handle_type) {
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released = false;
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weak = p_handle_type == WEAK_HANDLE;
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handle = p_handle;
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}
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void release();
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2018-02-22 14:34:08 +00:00
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MonoGCHandle(uint32_t p_handle, HandleType p_handle_type);
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2017-10-02 21:24:00 +00:00
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~MonoGCHandle();
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};
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2022-07-25 10:33:41 +00:00
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#endif // MONO_GC_HANDLE_H
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