godot/modules/bullet/area_bullet.cpp

345 lines
12 KiB
C++
Raw Normal View History

/**************************************************************************/
/* area_bullet.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "area_bullet.h"
2018-09-10 05:55:11 +00:00
#include "bullet_physics_server.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "collision_object_bullet.h"
#include "space_bullet.h"
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <btBulletCollisionCommon.h>
/**
@author AndreaCatania
*/
AreaBullet::AreaBullet() :
RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
monitorable(true),
spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
spOv_gravityPoint(false),
spOv_gravityPointDistanceScale(0),
spOv_gravityPointAttenuation(1),
spOv_gravityVec(0, -1, 0),
spOv_gravityMag(10),
spOv_linearDump(0.1),
spOv_angularDump(0.1),
Fix warnings about wrong member initialization order [-Wreorder] Fixes the following GCC 5 warnings: ``` core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder] core/object.h:192:15: warning: 'PropertyInfo MethodInfo::return_val' [-Wreorder] core/object.cpp:278:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder] core/script_debugger_remote.h:91:6: warning: 'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder] core/script_debugger_remote.h:92:6: warning: 'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder] modules/bullet/area_bullet.h:92:39: warning: 'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder] modules/bullet/area_bullet.cpp:46:1: warning: when initialized here [-Wreorder] modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder] modules/bullet/collision_object_bullet.h:117:7: warning: 'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder] modules/bullet/collision_object_bullet.cpp:67:1: warning: when initialized here [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:46:33: warning: 'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder] modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:89:6: warning: 'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:93:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:140:6: warning: 'int GodotAllContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:147:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:166:6: warning: 'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:173:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:191:7: warning: 'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder] modules/bullet/godot_result_callbacks.h:199:2: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:199:9: warning: 'real_t RigidBodyBullet::mass' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:219:7: warning: 'bool RigidBodyBullet::isTransformChanged' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:208:6: warning: 'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:68:6: warning: 'int SoftBodyBullet::simulation_precision' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:61:14: warning: 'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:95:35: warning: 'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:99:23: warning: 'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder] modules/gdnative/nativescript/nativescript.h:73:9: warning: 'String NativeScriptDesc::documentation' [-Wreorder] modules/gdnative/nativescript/nativescript.h:88:9: warning: when initialized here [-Wreorder] modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder] modules/gdscript/gdscript.h:294:4: warning: 'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder] modules/gdscript/gdscript.h:303:2: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder] scene/3d/physics_body.h:543:7: warning: 'bool PhysicalBone::_internal_static_body' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder] scene/3d/physics_body.h:539:12: warning: 'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder] scene/3d/spring_arm.h:43:8: warning: 'float SpringArm::current_spring_length' [-Wreorder] scene/3d/spring_arm.cpp:37:1: warning: when initialized here [-Wreorder] scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder] scene/animation/skeleton_ik.h:152:7: warning: 'bool SkeletonIK::use_magnet' [-Wreorder] scene/animation/skeleton_ik.cpp:418:1: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder] scene/resources/tile_set.h:83:7: warning: 'int TileSet::AutotileData::spacing' [-Wreorder] scene/resources/tile_set.h:92:12: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder] scene/resources/tile_set.h:114:9: warning: 'Color TileSet::TileData::modulate' [-Wreorder] scene/resources/tile_set.h:120:12: warning: when initialized here [-Wreorder] servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder] servers/physics/body_sw.h:57:11: warning: 'uint16_t BodySW::locked_axis' [-Wreorder] servers/physics/body_sw.cpp:756:1: warning: when initialized here [-Wreorder] ``` Nothing really relevant for us, but it's not a bad consistency improvement anyway so worth taking.
2018-09-28 15:17:38 +00:00
spOv_priority(0),
isScratched(false) {
btGhost = bulletnew(btGhostObject);
reload_shapes();
setupBulletCollisionObject(btGhost);
/// Collision objects with a callback still have collision response with dynamic rigid bodies.
/// In order to use collision objects as trigger, you have to disable the collision response.
set_collision_enabled(false);
for (int i = 0; i < 5; ++i) {
call_event_res_ptr[i] = &call_event_res[i];
}
}
AreaBullet::~AreaBullet() {
2018-04-09 07:33:29 +00:00
// signal are handled by godot, so just clear without notify
2020-10-10 15:35:40 +00:00
for (int i = 0; i < overlapping_shapes.size(); i++) {
overlapping_shapes[i].other_object->on_exit_area(this);
}
}
void AreaBullet::dispatch_callbacks() {
if (!isScratched) {
return;
}
isScratched = false;
2020-10-10 15:35:40 +00:00
// Reverse order so items can be removed.
for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
OverlappingShapeData &overlapping_shape = overlapping_shapes.write[i];
2020-10-10 15:35:40 +00:00
switch (overlapping_shape.state) {
case OVERLAP_STATE_ENTER:
2020-10-10 15:35:40 +00:00
overlapping_shape.state = OVERLAP_STATE_INSIDE;
call_event(overlapping_shape, PhysicsServer::AREA_BODY_ADDED);
if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
// This object's first shape being added.
overlapping_shape.other_object->on_enter_area(this);
}
break;
case OVERLAP_STATE_EXIT:
2020-10-10 15:35:40 +00:00
call_event(overlapping_shape, PhysicsServer::AREA_BODY_REMOVED);
if (_overlapping_shape_count(overlapping_shape.other_object) == 1) {
// This object's last shape being removed.
overlapping_shape.other_object->on_exit_area(this);
}
overlapping_shapes.remove(i); // Remove after callback
break;
case OVERLAP_STATE_INSIDE: {
2020-10-10 15:35:40 +00:00
if (overlapping_shape.other_object->getType() == TYPE_RIGID_BODY) {
RigidBodyBullet *body = static_cast<RigidBodyBullet *>(overlapping_shape.other_object);
body->scratch_space_override_modificator();
}
break;
}
case OVERLAP_STATE_DIRTY:
break;
}
}
}
2020-10-10 15:35:40 +00:00
void AreaBullet::call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer::AreaBodyStatus p_status) {
InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_overlapping_shape.other_object->getType())];
Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
if (!areaGodoObject) {
event.event_callback_id = 0;
return;
}
call_event_res[0] = p_status;
2020-10-10 15:35:40 +00:00
call_event_res[1] = p_overlapping_shape.other_object->get_self(); // RID
call_event_res[2] = p_overlapping_shape.other_object->get_instance_id(); // Object ID
call_event_res[3] = p_overlapping_shape.other_shape_id; // Other object's shape ID
call_event_res[4] = p_overlapping_shape.our_shape_id; // This area's shape ID
Variant::CallError outResp;
areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp);
if (outResp.error != Variant::CallError::CALL_OK) {
ERR_PRINT_ONCE("Error calling event callback method " + Variant::get_call_error_text(areaGodoObject, event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp));
}
}
2020-10-10 15:35:40 +00:00
int AreaBullet::_overlapping_shape_count(CollisionObjectBullet *p_other_object) {
int count = 0;
for (int i = 0; i < overlapping_shapes.size(); i++) {
if (overlapping_shapes[i].other_object == p_other_object) {
count++;
}
}
2020-10-10 15:35:40 +00:00
return count;
}
2020-10-10 15:35:40 +00:00
int AreaBullet::_find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
for (int i = 0; i < overlapping_shapes.size(); i++) {
const OverlappingShapeData &overlapping_shape = overlapping_shapes[i];
if (overlapping_shape.other_object == p_other_object && overlapping_shape.other_shape_id == p_other_shape_id && overlapping_shape.our_shape_id == p_our_shape_id) {
return i;
}
}
2020-10-10 15:35:40 +00:00
return -1;
}
2020-10-10 15:35:40 +00:00
void AreaBullet::mark_all_overlaps_dirty() {
OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
for (int i = 0; i < overlapping_shapes.size(); i++) {
// Don't overwrite OVERLAP_STATE_ENTER state.
if (overlapping_shapes_w[i].state != OVERLAP_STATE_ENTER) {
overlapping_shapes_w[i].state = OVERLAP_STATE_DIRTY;
}
}
}
2020-10-10 15:35:40 +00:00
void AreaBullet::mark_object_overlaps_inside(CollisionObjectBullet *p_other_object) {
OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
for (int i = 0; i < overlapping_shapes.size(); i++) {
if (overlapping_shapes_w[i].other_object == p_other_object && overlapping_shapes_w[i].state == OVERLAP_STATE_DIRTY) {
overlapping_shapes_w[i].state = OVERLAP_STATE_INSIDE;
}
}
2020-10-10 15:35:40 +00:00
}
void AreaBullet::set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) {
int i = _find_overlapping_shape(p_other_object, p_other_shape_id, p_our_shape_id);
if (i == -1) { // Not found, create new one.
OverlappingShapeData overlapping_shape(p_other_object, OVERLAP_STATE_ENTER, p_other_shape_id, p_our_shape_id);
overlapping_shapes.push_back(overlapping_shape);
p_other_object->notify_new_overlap(this);
isScratched = true;
} else {
overlapping_shapes.ptrw()[i].state = OVERLAP_STATE_INSIDE;
}
}
void AreaBullet::mark_all_dirty_overlaps_as_exit() {
OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw();
for (int i = 0; i < overlapping_shapes.size(); i++) {
if (overlapping_shapes[i].state == OVERLAP_STATE_DIRTY) {
overlapping_shapes_w[i].state = OVERLAP_STATE_EXIT;
isScratched = true;
}
}
}
void AreaBullet::remove_object_overlaps(CollisionObjectBullet *p_object) {
// Reverse order so items can be removed.
for (int i = overlapping_shapes.size() - 1; i >= 0; i--) {
if (overlapping_shapes[i].other_object == p_object) {
overlapping_shapes.remove(i);
}
}
}
void AreaBullet::clear_overlaps() {
for (int i = 0; i < overlapping_shapes.size(); i++) {
call_event(overlapping_shapes[i], PhysicsServer::AREA_BODY_REMOVED);
overlapping_shapes[i].other_object->on_exit_area(this);
}
overlapping_shapes.clear();
}
void AreaBullet::set_monitorable(bool p_monitorable) {
monitorable = p_monitorable;
updated = true;
}
bool AreaBullet::is_monitoring() const {
return get_godot_object_flags() & GOF_IS_MONITORING_AREA;
}
void AreaBullet::main_shape_changed() {
CRASH_COND(!get_main_shape());
btGhost->setCollisionShape(get_main_shape());
updated = true;
}
void AreaBullet::reload_body() {
if (space) {
space->remove_area(this);
space->add_area(this);
}
}
void AreaBullet::set_space(SpaceBullet *p_space) {
// Clear the old space if there is one
if (space) {
2020-10-10 15:35:40 +00:00
clear_overlaps();
isScratched = false;
// Remove this object form the physics world
space->remove_area(this);
}
space = p_space;
if (space) {
space->add_area(this);
}
}
void AreaBullet::on_collision_filters_change() {
if (space) {
space->reload_collision_filters(this);
}
updated = true;
}
void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
switch (p_param) {
case PhysicsServer::AREA_PARAM_GRAVITY:
set_spOv_gravityMag(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
set_spOv_gravityVec(p_value);
break;
case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
set_spOv_linearDump(p_value);
break;
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
set_spOv_angularDump(p_value);
break;
case PhysicsServer::AREA_PARAM_PRIORITY:
set_spOv_priority(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
set_spOv_gravityPoint(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
set_spOv_gravityPointDistanceScale(p_value);
break;
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
set_spOv_gravityPointAttenuation(p_value);
break;
default:
2021-06-18 11:26:58 +00:00
WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
}
2020-10-10 15:35:40 +00:00
isScratched = true;
}
Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
switch (p_param) {
case PhysicsServer::AREA_PARAM_GRAVITY:
return spOv_gravityMag;
case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
return spOv_gravityVec;
case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
return spOv_linearDump;
case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
return spOv_angularDump;
case PhysicsServer::AREA_PARAM_PRIORITY:
return spOv_priority;
case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
return spOv_gravityPoint;
case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
return spOv_gravityPointDistanceScale;
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return spOv_gravityPointAttenuation;
default:
2021-06-18 11:26:58 +00:00
WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
return Variant();
}
}
void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) {
InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)];
ev.event_callback_id = p_id;
ev.event_callback_method = p_method;
/// Set if monitoring
if (eventsCallbacks[0].event_callback_id || eventsCallbacks[1].event_callback_id) {
set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
} else {
set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
2020-10-10 15:35:40 +00:00
clear_overlaps();
}
}
bool AreaBullet::has_event_callback(Type p_callbackObjectType) {
return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id;
}
void AreaBullet::on_enter_area(AreaBullet *p_area) {
}
void AreaBullet::on_exit_area(AreaBullet *p_area) {
CollisionObjectBullet::on_exit_area(p_area);
}