godot/platform/android/os_android.cpp

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/*************************************************************************/
/* os_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_android.h"
#include "drivers/gles2/rasterizer_gles2.h"
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#include "core/io/file_access_buffered_fa.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
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#include "main/main.h"
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#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
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#include "file_access_android.h"
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#include "core/globals.h"
#ifdef ANDROID_NATIVE_ACTIVITY
#include "dir_access_android.h"
#include "file_access_android.h"
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#else
#include "dir_access_jandroid.h"
#include "file_access_jandroid.h"
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#endif
int OS_Android::get_video_driver_count() const {
return 1;
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}
const char *OS_Android::get_video_driver_name(int p_driver) const {
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return "GLES2";
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}
OS::VideoMode OS_Android::get_default_video_mode() const {
return OS::VideoMode();
}
int OS_Android::get_audio_driver_count() const {
return 1;
}
const char *OS_Android::get_audio_driver_name(int p_driver) const {
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return "Android";
}
void OS_Android::initialize_core() {
OS_Unix::initialize_core();
#ifdef ANDROID_NATIVE_ACTIVITY
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessUnix>::make_default();
DirAccess::make_default<DirAccessAndroid>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
#else
if (use_apk_expansion)
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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else {
#ifdef USE_JAVA_FILE_ACCESS
FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid> >(FileAccess::ACCESS_RESOURCES);
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#else
//FileAccess::make_default<FileAccessBufferedFA<FileAccessAndroid> >(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
#endif
}
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessUnix>::make_default();
if (use_apk_expansion)
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
else
DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
#endif
}
void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
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ERR_FAIL_COND(!p_gl_extensions);
gl_extensions = p_gl_extensions;
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}
void OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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use_gl2 = p_video_driver != 1;
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if (gfx_init_func)
gfx_init_func(gfx_init_ud, use_gl2);
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AudioDriverManagerSW::add_driver(&audio_driver_android);
RasterizerGLES2 *rasterizer_gles22 = memnew(RasterizerGLES2(false, use_reload_hooks, false, use_reload_hooks));
if (gl_extensions)
rasterizer_gles22->set_extensions(gl_extensions);
rasterizer = rasterizer_gles22;
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rasterizer->set_force_16_bits_fbo(use_16bits_fbo);
visual_server = memnew(VisualServerRaster(rasterizer));
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, false));
};
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visual_server->init();
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init() != OK) {
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ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew(SampleManagerMallocSW);
audio_server = memnew(AudioServerSW(sample_manager));
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audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR, true);
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audio_server->init();
spatial_sound_server = memnew(SpatialSoundServerSW);
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spatial_sound_server->init();
spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
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spatial_sound_2d_server->init();
//
physics_server = memnew(PhysicsServerSW);
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physics_server->init();
//physics_2d_server = memnew( Physics2DServerSW );
physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();
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physics_2d_server->init();
input = memnew(InputDefault);
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input->set_fallback_mapping("Default Android Gamepad");
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}
void OS_Android::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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input->set_main_loop(p_main_loop);
#if 0
print_line("preGS");
FileAccess *f=memnew( FileAccessAndroid );
print("made f %p\n",f);
Error err = f->open("AndroidManifest.xml",FileAccess::READ);
if (err) {
print("************NO FILE!!\n");
} else {
print("************YES FILE!!\n");
}
f->close();
print_line("end");
AAssetDir* aad = AAssetManager_openDir(FileAccessAndroid::asset_manager,".");
if (aad) {
print_line("DIR OPEN OK");
const char *fn= AAssetDir_getNextFileName(aad);
while(fn) {
print_line("FNAME: "+String(fn));
fn= AAssetDir_getNextFileName(aad);
}
AAssetDir_close(aad);
} else {
print_line("DIR NO OPEN");
}
#endif
}
void OS_Android::delete_main_loop() {
memdelete(main_loop);
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}
void OS_Android::finalize() {
memdelete(input);
}
void OS_Android::vprint(const char *p_format, va_list p_list, bool p_stderr) {
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__android_log_vprint(p_stderr ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
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}
void OS_Android::print(const char *p_format, ...) {
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va_list argp;
va_start(argp, p_format);
__android_log_vprint(ANDROID_LOG_INFO, "godot", p_format, argp);
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va_end(argp);
}
void OS_Android::alert(const String &p_alert, const String &p_title) {
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print("ALERT: %s\n", p_alert.utf8().get_data());
if (alert_func)
alert_func(p_alert, p_title);
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}
void OS_Android::set_mouse_show(bool p_show) {
//android has no mouse...
}
void OS_Android::set_mouse_grab(bool p_grab) {
//it really has no mouse...!
}
bool OS_Android::is_mouse_grab_enabled() const {
//*sigh* technology has evolved so much since i was a kid..
return false;
}
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Point2 OS_Android::get_mouse_pos() const {
return Point2();
}
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int OS_Android::get_mouse_button_state() const {
return 0;
}
void OS_Android::set_window_title(const String &p_title) {
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}
//interesting byt not yet
//void set_clipboard(const String& p_text);
//String get_clipboard() const;
void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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}
OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
return default_videomode;
}
void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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p_list->push_back(default_videomode);
}
void OS_Android::set_keep_screen_on(bool p_enabled) {
OS::set_keep_screen_on(p_enabled);
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if (set_keep_screen_on_func) {
set_keep_screen_on_func(p_enabled);
}
}
Size2 OS_Android::get_window_size() const {
return Vector2(default_videomode.width, default_videomode.height);
}
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String OS_Android::get_name() {
return "Android";
}
MainLoop *OS_Android::get_main_loop() const {
return main_loop;
}
bool OS_Android::can_draw() const {
return true; //always?
}
void OS_Android::set_cursor_shape(CursorShape p_shape) {
//android really really really has no mouse.. how amazing..
}
void OS_Android::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
// Since android has no mouse, we do not need to change its texture (how amazing !)
}
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void OS_Android::main_loop_begin() {
if (main_loop)
main_loop->init();
}
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bool OS_Android::main_loop_iterate() {
if (!main_loop)
return false;
return Main::iteration();
}
void OS_Android::main_loop_end() {
if (main_loop)
main_loop->finish();
}
void OS_Android::main_loop_focusout() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
audio_driver_android.set_pause(true);
}
void OS_Android::main_loop_focusin() {
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if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
audio_driver_android.set_pause(false);
}
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void OS_Android::process_joy_event(OS_Android::JoystickEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
last_id = input->joy_button(last_id, p_event.device, p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
InputDefault::JoyAxis value;
value.min = -1;
value.value = p_event.value;
last_id = input->joy_axis(last_id, p_event.device, p_event.index, value);
break;
case JOY_EVENT_HAT:
last_id = input->joy_hat(last_id, p_event.device, p_event.hat);
break;
default:
return;
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}
}
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void OS_Android::process_event(InputEvent p_event) {
p_event.ID = last_id++;
input->parse_input_event(p_event);
}
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void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
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// print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
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switch (p_what) {
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case 0: { //gesture begin
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type = InputEvent::MOUSE_BUTTON;
ev.ID = last_id++;
ev.mouse_button.button_index = BUTTON_LEFT;
ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
ev.mouse_button.pressed = false;
ev.mouse_button.x = touch[0].pos.x;
ev.mouse_button.y = touch[0].pos.y;
ev.mouse_button.global_x = touch[0].pos.x;
ev.mouse_button.global_y = touch[0].pos.y;
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input->parse_input_event(ev);
for (int i = 0; i < touch.size(); i++) {
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InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = touch[i].id;
ev.screen_touch.pressed = false;
ev.screen_touch.x = touch[i].pos.x;
ev.screen_touch.y = touch[i].pos.y;
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input->parse_input_event(ev);
}
}
touch.resize(p_points.size());
for (int i = 0; i < p_points.size(); i++) {
touch[i].id = p_points[i].id;
touch[i].pos = p_points[i].pos;
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}
{
//send mouse
InputEvent ev;
ev.type = InputEvent::MOUSE_BUTTON;
ev.ID = last_id++;
ev.mouse_button.button_index = BUTTON_LEFT;
ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
ev.mouse_button.pressed = true;
ev.mouse_button.x = touch[0].pos.x;
ev.mouse_button.y = touch[0].pos.y;
ev.mouse_button.global_x = touch[0].pos.x;
ev.mouse_button.global_y = touch[0].pos.y;
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input->set_mouse_pos(Point2(touch[0].pos.x, touch[0].pos.y));
last_mouse = touch[0].pos;
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input->parse_input_event(ev);
}
//send touch
for (int i = 0; i < touch.size(); i++) {
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InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = touch[i].id;
ev.screen_touch.pressed = true;
ev.screen_touch.x = touch[i].pos.x;
ev.screen_touch.y = touch[i].pos.y;
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input->parse_input_event(ev);
}
} break;
case 1: { //motion
if (p_points.size()) {
//send mouse, should look for point 0?
InputEvent ev;
ev.type = InputEvent::MOUSE_MOTION;
ev.ID = last_id++;
ev.mouse_motion.button_mask = BUTTON_MASK_LEFT;
ev.mouse_motion.x = p_points[0].pos.x;
ev.mouse_motion.y = p_points[0].pos.y;
input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
ev.mouse_motion.speed_x = input->get_mouse_speed().x;
ev.mouse_motion.speed_y = input->get_mouse_speed().y;
ev.mouse_motion.relative_x = p_points[0].pos.x - last_mouse.x;
ev.mouse_motion.relative_y = p_points[0].pos.y - last_mouse.y;
last_mouse = p_points[0].pos;
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input->parse_input_event(ev);
}
ERR_FAIL_COND(touch.size() != p_points.size());
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for (int i = 0; i < touch.size(); i++) {
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int idx = -1;
for (int j = 0; j < p_points.size(); j++) {
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if (touch[i].id == p_points[j].id) {
idx = j;
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break;
}
}
ERR_CONTINUE(idx == -1);
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if (touch[i].pos == p_points[idx].pos)
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continue; //no move unncesearily
InputEvent ev;
ev.type = InputEvent::SCREEN_DRAG;
ev.ID = last_id++;
ev.screen_drag.index = touch[i].id;
ev.screen_drag.x = p_points[idx].pos.x;
ev.screen_drag.y = p_points[idx].pos.y;
ev.screen_drag.relative_x = p_points[idx].pos.x - touch[i].pos.x;
ev.screen_drag.relative_y = p_points[idx].pos.y - touch[i].pos.y;
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input->parse_input_event(ev);
touch[i].pos = p_points[idx].pos;
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}
} break;
case 2: { //release
if (touch.size()) {
//end all if exist
InputEvent ev;
ev.type = InputEvent::MOUSE_BUTTON;
ev.ID = last_id++;
ev.mouse_button.button_index = BUTTON_LEFT;
ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
ev.mouse_button.pressed = false;
ev.mouse_button.x = touch[0].pos.x;
ev.mouse_button.y = touch[0].pos.y;
ev.mouse_button.global_x = touch[0].pos.x;
ev.mouse_button.global_y = touch[0].pos.y;
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input->set_mouse_pos(Point2(touch[0].pos.x, touch[0].pos.y));
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input->parse_input_event(ev);
for (int i = 0; i < touch.size(); i++) {
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InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = touch[i].id;
ev.screen_touch.pressed = false;
ev.screen_touch.x = touch[i].pos.x;
ev.screen_touch.y = touch[i].pos.y;
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input->parse_input_event(ev);
}
touch.clear();
}
} break;
case 3: { // add tuchi
ERR_FAIL_INDEX(p_pointer, p_points.size());
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TouchPos tp = p_points[p_pointer];
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touch.push_back(tp);
InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = tp.id;
ev.screen_touch.pressed = true;
ev.screen_touch.x = tp.pos.x;
ev.screen_touch.y = tp.pos.y;
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input->parse_input_event(ev);
} break;
case 4: {
for (int i = 0; i < touch.size(); i++) {
if (touch[i].id == p_pointer) {
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InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = touch[i].id;
ev.screen_touch.pressed = false;
ev.screen_touch.x = touch[i].pos.x;
ev.screen_touch.y = touch[i].pos.y;
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input->parse_input_event(ev);
touch.remove(i);
i--;
}
}
} break;
}
}
void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
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input->set_accelerometer(p_accelerometer);
}
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void OS_Android::process_gravitymeter(const Vector3 &p_gravitymeter) {
input->set_gravity(p_gravitymeter);
}
void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
input->set_magnetometer(p_magnetometer);
}
void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
input->set_gyroscope(p_gyroscope);
}
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bool OS_Android::has_touchscreen_ui_hint() const {
return true;
}
bool OS_Android::has_virtual_keyboard() const {
return true;
}
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void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
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if (show_virtual_keyboard_func) {
show_virtual_keyboard_func(p_existing_text);
} else {
ERR_PRINT("Virtual keyboard not available");
};
}
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void OS_Android::hide_virtual_keyboard() {
if (hide_virtual_keyboard_func) {
hide_virtual_keyboard_func();
} else {
ERR_PRINT("Virtual keyboard not available");
};
}
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void OS_Android::init_video_mode(int p_video_width, int p_video_height) {
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default_videomode.width = p_video_width;
default_videomode.height = p_video_height;
default_videomode.fullscreen = true;
default_videomode.resizable = false;
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}
void OS_Android::main_loop_request_quit() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
}
void OS_Android::set_display_size(Size2 p_size) {
default_videomode.width = p_size.x;
default_videomode.height = p_size.y;
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}
void OS_Android::reload_gfx() {
if (gfx_init_func)
gfx_init_func(gfx_init_ud, use_gl2);
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if (rasterizer)
rasterizer->reload_vram();
}
Error OS_Android::shell_open(String p_uri) {
if (open_uri_func)
return open_uri_func(p_uri) ? ERR_CANT_OPEN : OK;
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return ERR_UNAVAILABLE;
}
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String OS_Android::get_resource_dir() const {
return "/"; //android has it's own filesystem for resources inside the APK
}
String OS_Android::get_locale() const {
if (get_locale_func)
return get_locale_func();
return OS_Unix::get_locale();
}
String OS_Android::get_model_name() const {
if (get_model_func)
return get_model_func();
return OS_Unix::get_model_name();
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}
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int OS_Android::get_screen_dpi(int p_screen) const {
if (get_screen_dpi_func) {
return get_screen_dpi_func();
}
return 160;
}
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void OS_Android::set_need_reload_hooks(bool p_needs_them) {
use_reload_hooks = p_needs_them;
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}
String OS_Android::get_data_dir() const {
if (data_dir_cache != String())
return data_dir_cache;
if (get_data_dir_func) {
String data_dir = get_data_dir_func();
//store current dir
char real_current_dir_name[2048];
getcwd(real_current_dir_name, 2048);
//go to data dir
chdir(data_dir.utf8().get_data());
//get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink)
char data_current_dir_name[2048];
getcwd(data_current_dir_name, 2048);
//cache by parsing utf8
data_dir_cache.parse_utf8(data_current_dir_name);
//restore original dir so we don't mess things up
chdir(real_current_dir_name);
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return data_dir_cache;
}
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return ".";
//return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
}
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void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
if (set_screen_orientation_func)
set_screen_orientation_func(p_orientation);
}
String OS_Android::get_unique_ID() const {
if (get_unique_id_func)
return get_unique_id_func();
return OS::get_unique_ID();
}
Error OS_Android::native_video_play(String p_path, float p_volume) {
if (video_play_func)
video_play_func(p_path);
return OK;
}
bool OS_Android::native_video_is_playing() {
if (video_is_playing_func)
return video_is_playing_func();
return false;
}
void OS_Android::native_video_pause() {
if (video_pause_func)
video_pause_func();
}
String OS_Android::get_system_dir(SystemDir p_dir) const {
if (get_system_dir_func)
return get_system_dir_func(p_dir);
return String(".");
}
void OS_Android::native_video_stop() {
if (video_stop_func)
video_stop_func();
}
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void OS_Android::set_context_is_16_bits(bool p_is_16) {
use_16bits_fbo = p_is_16;
if (rasterizer)
rasterizer->set_force_16_bits_fbo(p_is_16);
}
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void OS_Android::joy_connection_changed(int p_device, bool p_connected, String p_name) {
return input->joy_connection_changed(p_device, p_connected, p_name, "");
}
bool OS_Android::is_joy_known(int p_device) {
return input->is_joy_mapped(p_device);
}
String OS_Android::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device);
}
OS_Android::OS_Android(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func, GetLocaleFunc p_get_locale_func, GetModelFunc p_get_model_func, GetScreenDPIFunc p_get_screen_dpi_func, ShowVirtualKeyboardFunc p_show_vk, HideVirtualKeyboardFunc p_hide_vk, SetScreenOrientationFunc p_screen_orient, GetUniqueIDFunc p_get_unique_id, GetSystemDirFunc p_get_sdir_func, VideoPlayFunc p_video_play_func, VideoIsPlayingFunc p_video_is_playing_func, VideoPauseFunc p_video_pause_func, VideoStopFunc p_video_stop_func, SetKeepScreenOnFunc p_set_keep_screen_on_func, AlertFunc p_alert_func, bool p_use_apk_expansion) {
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use_apk_expansion = p_use_apk_expansion;
default_videomode.width = 800;
default_videomode.height = 600;
default_videomode.fullscreen = true;
default_videomode.resizable = false;
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gfx_init_func = p_gfx_init_func;
gfx_init_ud = p_gfx_init_ud;
main_loop = NULL;
last_id = 1;
gl_extensions = NULL;
rasterizer = NULL;
use_gl2 = false;
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open_uri_func = p_open_uri_func;
get_data_dir_func = p_get_data_dir_func;
get_locale_func = p_get_locale_func;
get_model_func = p_get_model_func;
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get_screen_dpi_func = p_get_screen_dpi_func;
get_unique_id_func = p_get_unique_id;
get_system_dir_func = p_get_sdir_func;
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video_play_func = p_video_play_func;
video_is_playing_func = p_video_is_playing_func;
video_pause_func = p_video_pause_func;
video_stop_func = p_video_stop_func;
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show_virtual_keyboard_func = p_show_vk;
hide_virtual_keyboard_func = p_hide_vk;
set_screen_orientation_func = p_screen_orient;
set_keep_screen_on_func = p_set_keep_screen_on_func;
alert_func = p_alert_func;
use_reload_hooks = false;
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}
OS_Android::~OS_Android() {
}