godot/platform/osx/SCsub

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#!/usr/bin/env python
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Import('env')
from platform_methods import run_in_subprocess
import platform_osx_builders
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files = [
'crash_handler_osx.mm',
'os_osx.mm',
'godot_main_osx.mm',
'semaphore_osx.cpp',
'dir_access_osx.mm',
'joypad_osx.cpp',
'power_osx.cpp',
'vulkan_context_osx.mm',
'context_gl_osx.mm'
]
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prog = env.add_program('#bin/godot', files)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))