2023-01-05 12:25:55 +00:00
|
|
|
/**************************************************************************/
|
|
|
|
/* spring_arm_3d.h */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/**************************************************************************/
|
|
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/**************************************************************************/
|
2018-05-13 19:27:56 +00:00
|
|
|
|
2022-07-23 21:41:51 +00:00
|
|
|
#ifndef SPRING_ARM_3D_H
|
|
|
|
#define SPRING_ARM_3D_H
|
2018-05-13 19:27:56 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
#include "scene/3d/node_3d.h"
|
2018-05-13 19:27:56 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
class SpringArm3D : public Node3D {
|
|
|
|
GDCLASS(SpringArm3D, Node3D);
|
2018-05-13 19:27:56 +00:00
|
|
|
|
2020-03-26 21:49:16 +00:00
|
|
|
Ref<Shape3D> shape;
|
2022-05-19 15:00:06 +00:00
|
|
|
HashSet<RID> excluded_objects;
|
2021-02-07 21:29:31 +00:00
|
|
|
real_t spring_length = 1.0;
|
|
|
|
real_t current_spring_length = 0.0;
|
2020-05-12 15:01:17 +00:00
|
|
|
bool keep_child_basis = false;
|
|
|
|
uint32_t mask = 1;
|
2021-01-29 23:22:12 +00:00
|
|
|
real_t margin = 0.01;
|
2018-05-13 19:27:56 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
2021-01-29 23:22:12 +00:00
|
|
|
void set_length(real_t p_length);
|
|
|
|
real_t get_length() const;
|
2020-03-26 21:49:16 +00:00
|
|
|
void set_shape(Ref<Shape3D> p_shape);
|
|
|
|
Ref<Shape3D> get_shape() const;
|
2018-05-13 19:27:56 +00:00
|
|
|
void set_mask(uint32_t p_mask);
|
|
|
|
uint32_t get_mask();
|
|
|
|
void add_excluded_object(RID p_rid);
|
|
|
|
bool remove_excluded_object(RID p_rid);
|
|
|
|
void clear_excluded_objects();
|
2021-01-29 23:22:12 +00:00
|
|
|
real_t get_hit_length();
|
|
|
|
void set_margin(real_t p_margin);
|
|
|
|
real_t get_margin();
|
2018-05-13 19:27:56 +00:00
|
|
|
|
2020-05-12 15:01:17 +00:00
|
|
|
SpringArm3D() {}
|
2018-05-13 19:27:56 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
void process_spring();
|
|
|
|
};
|
|
|
|
|
2022-07-23 21:41:51 +00:00
|
|
|
#endif // SPRING_ARM_3D_H
|