godot/editor/plugins/gradient_editor_plugin.cpp

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/*************************************************************************/
2017-09-01 14:07:55 +00:00
/* gradient_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gradient_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "spatial_editor_plugin.h"
GradientEditorPlugin::GradientEditorPlugin(EditorNode *p_node) {
editor = p_node;
ramp_editor = memnew(GradientEdit);
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, ramp_editor);
ramp_editor->set_custom_minimum_size(Size2(100, 48));
ramp_editor->hide();
ramp_editor->connect("ramp_changed", this, "ramp_changed");
}
void GradientEditorPlugin::edit(Object *p_object) {
Gradient *gradient = Object::cast_to<Gradient>(p_object);
if (!gradient)
return;
gradient_ref = Ref<Gradient>(gradient);
ramp_editor->set_points(gradient_ref->get_points());
}
bool GradientEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Gradient");
}
void GradientEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
ramp_editor->show();
} else {
ramp_editor->hide();
}
}
void GradientEditorPlugin::_ramp_changed() {
if (gradient_ref.is_valid()) {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
//Not sure if I should convert this data to PoolVector
Vector<float> new_offsets = ramp_editor->get_offsets();
Vector<Color> new_colors = ramp_editor->get_colors();
Vector<float> old_offsets = gradient_ref->get_offsets();
Vector<Color> old_colors = gradient_ref->get_colors();
if (old_offsets.size() != new_offsets.size())
ur->create_action(TTR("Add/Remove Color Ramp Point"));
else
ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
ur->add_do_method(this, "undo_redo_gradient", new_offsets, new_colors);
ur->add_undo_method(this, "undo_redo_gradient", old_offsets, old_colors);
ur->commit_action();
//color_ramp_ref->set_points(ramp_editor->get_points());
}
}
void GradientEditorPlugin::_undo_redo_gradient(const Vector<float> &offsets, const Vector<Color> &colors) {
gradient_ref->set_offsets(offsets);
gradient_ref->set_colors(colors);
ramp_editor->set_points(gradient_ref->get_points());
ramp_editor->update();
}
GradientEditorPlugin::~GradientEditorPlugin() {
}
void GradientEditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientEditorPlugin::_ramp_changed);
ClassDB::bind_method(D_METHOD("undo_redo_gradient", "offsets", "colors"), &GradientEditorPlugin::_undo_redo_gradient);
}