godot/platform/isim/SCsub

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Import('env')
iphone_lib = [
'#platform/iphone/os_iphone.cpp',
#'#platform/iphone/rasterizer_iphone.cpp',
'#platform/iphone/audio_driver_iphone.cpp',
'#platform/iphone/sem_iphone.cpp',
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'#platform/iphone/gl_view.mm',
'#platform/iphone/main.m',
'#platform/iphone/app_delegate.mm',
'#platform/iphone/view_controller.mm',
'#platform/iphone/game_center.mm',
'#platform/iphone/in_app_store.mm',
'#platform/iphone/Appirater.m',
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]
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#iphone_lib = env.Library('iphone', iphone_lib)
env_ios = env.Clone();
if env['ios_gles22_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
if env['ios_GLES1_override'] == "yes":
env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE'])
if env['ios_appirater'] == "yes":
env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
obj = env_ios.Object('#platform/iphone/godot_iphone.cpp')
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prog = None
if env["target"]=="release":
prog = env_ios.Program('#bin/godot_opt', [obj] + iphone_lib)
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#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
#env.AddPostAction(prog, action)
else:
prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
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#action = "dsymutil "+File(prog)[0].path+" -o ../build/script_exec/build/Debug-iphoneos/script_exec.app.dSYM"
#env.AddPostAction(prog, action)