godot/core/os/os.cpp

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/*************************************************************************/
/* os.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "os.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/os/midi_driver.h"
#include "core/version_generated.gen.h"
#include <stdarg.h>
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OS *OS::singleton = nullptr;
uint64_t OS::target_ticks = 0;
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OS *OS::get_singleton() {
return singleton;
}
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uint64_t OS::get_ticks_msec() const {
return get_ticks_usec() / 1000ULL;
}
double OS::get_unix_time() const {
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return 0;
}
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {
memdelete(_logger);
}
_logger = p_logger;
}
void OS::add_logger(Logger *p_logger) {
if (!_logger) {
Vector<Logger *> loggers;
loggers.push_back(p_logger);
_logger = memnew(CompositeLogger(loggers));
} else {
_logger->add_logger(p_logger);
}
}
void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, Logger::ErrorType p_type) {
if (!_stderr_enabled) {
return;
}
if (_logger) {
_logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_editor_notify, p_type);
}
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}
void OS::print(const char *p_format, ...) {
if (!_stdout_enabled) {
return;
}
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va_list argp;
va_start(argp, p_format);
if (_logger) {
_logger->logv(p_format, argp, false);
}
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va_end(argp);
}
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void OS::print_rich(const char *p_format, ...) {
if (!_stdout_enabled) {
return;
}
va_list argp;
va_start(argp, p_format);
if (_logger) {
_logger->logv(p_format, argp, false);
}
va_end(argp);
}
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void OS::printerr(const char *p_format, ...) {
if (!_stderr_enabled) {
return;
}
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va_list argp;
va_start(argp, p_format);
if (_logger) {
_logger->logv(p_format, argp, true);
}
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va_end(argp);
}
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void OS::alert(const String &p_alert, const String &p_title) {
fprintf(stderr, "%s: %s\n", p_title.utf8().get_data(), p_alert.utf8().get_data());
}
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void OS::set_low_processor_usage_mode(bool p_enabled) {
low_processor_usage_mode = p_enabled;
}
bool OS::is_in_low_processor_usage_mode() const {
return low_processor_usage_mode;
}
void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
low_processor_usage_mode_sleep_usec = p_usec;
}
int OS::get_low_processor_usage_mode_sleep_usec() const {
return low_processor_usage_mode_sleep_usec;
}
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String OS::get_executable_path() const {
return _execpath;
}
int OS::get_process_id() const {
return -1;
}
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void OS::vibrate_handheld(int p_duration_ms) {
WARN_PRINT("vibrate_handheld() only works with Android, iOS and Web");
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}
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bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
bool OS::is_stdout_debug_enabled() const {
return _debug_stdout;
}
bool OS::is_stdout_enabled() const {
return _stdout_enabled;
}
bool OS::is_stderr_enabled() const {
return _stderr_enabled;
}
void OS::set_stdout_enabled(bool p_enabled) {
_stdout_enabled = p_enabled;
}
void OS::set_stderr_enabled(bool p_enabled) {
_stderr_enabled = p_enabled;
}
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int OS::get_exit_code() const {
return _exit_code;
}
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void OS::set_exit_code(int p_code) {
_exit_code = p_code;
}
String OS::get_locale() const {
return "en";
}
// Non-virtual helper to extract the 2 or 3-letter language code from
// `get_locale()` in a way that's consistent for all platforms.
String OS::get_locale_language() const {
return get_locale().left(3).replace("_", "");
}
// Embedded PCK offset.
uint64_t OS::get_embedded_pck_offset() const {
return 0;
}
// Helper function to ensure that a dir name/path will be valid on the OS
String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
if (p_allow_dir_separator) {
// Dir separators are allowed, but disallow ".." to avoid going up the filesystem
invalid_chars.push_back("..");
} else {
invalid_chars.push_back("/");
}
String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
for (int i = 0; i < invalid_chars.size(); i++) {
safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
}
return safe_dir_name;
}
// Path to data, config, cache, etc. OS-specific folders
// Get properly capitalized engine name for system paths
String OS::get_godot_dir_name() const {
// Default to lowercase, so only override when different case is needed
return String(VERSION_SHORT_NAME).to_lower();
}
// OS equivalent of XDG_DATA_HOME
String OS::get_data_path() const {
return ".";
}
// OS equivalent of XDG_CONFIG_HOME
String OS::get_config_path() const {
return ".";
}
// OS equivalent of XDG_CACHE_HOME
String OS::get_cache_path() const {
return ".";
}
// Path to macOS .app bundle resources
String OS::get_bundle_resource_dir() const {
return ".";
}
// Path to macOS .app bundle embedded icon
String OS::get_bundle_icon_path() const {
return String();
}
// OS specific path for user://
String OS::get_user_data_dir() const {
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return ".";
}
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// Absolute path to res://
String OS::get_resource_dir() const {
return ProjectSettings::get_singleton()->get_resource_path();
}
// Access system-specific dirs like Documents, Downloads, etc.
String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
return ".";
}
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Error OS::shell_open(String p_uri) {
return ERR_UNAVAILABLE;
}
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// implement these with the canvas?
uint64_t OS::get_static_memory_usage() const {
return Memory::get_mem_usage();
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}
uint64_t OS::get_static_memory_peak_usage() const {
return Memory::get_mem_max_usage();
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}
Error OS::set_cwd(const String &p_cwd) {
return ERR_CANT_OPEN;
}
uint64_t OS::get_free_static_memory() const {
return Memory::get_mem_available();
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}
void OS::yield() {
}
void OS::ensure_user_data_dir() {
String dd = get_user_data_dir();
if (DirAccess::exists(dd)) {
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return;
}
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error err = da->make_dir_recursive(dd);
ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
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}
String OS::get_model_name() const {
return "GenericDevice";
}
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args, const List<String> &p_user_args) {
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_execpath = String::utf8(p_execpath);
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_cmdline = p_args;
_user_args = p_user_args;
}
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String OS::get_unique_id() const {
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ERR_FAIL_V("");
}
int OS::get_processor_count() const {
return 1;
}
String OS::get_processor_name() const {
return "";
}
void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
has_server_feature_callback = p_callback;
}
bool OS::has_feature(const String &p_feature) {
// Feature tags are always lowercase for consistency.
if (p_feature == get_name().to_lower()) {
return true;
}
// Catch-all `linuxbsd` feature tag that matches on both Linux and BSD.
// This is the one exposed in the project settings dialog.
if (p_feature == "linuxbsd" && (get_name() == "Linux" || get_name() == "FreeBSD" || get_name() == "NetBSD" || get_name() == "OpenBSD" || get_name() == "BSD")) {
return true;
}
Implement Running Godot as Movie Writer * Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
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if (p_feature == "movie") {
return _writing_movie;
}
#ifdef DEBUG_ENABLED
if (p_feature == "debug") {
return true;
}
#else
if (p_feature == "release") {
return true;
}
#endif
#ifdef TOOLS_ENABLED
if (p_feature == "editor") {
return true;
}
#else
if (p_feature == "standalone") {
return true;
}
#endif
if (sizeof(void *) == 8 && p_feature == "64") {
return true;
}
if (sizeof(void *) == 4 && p_feature == "32") {
return true;
}
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(__i386) || defined(__i386__) || defined(_M_IX86) || defined(_M_X64)
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
if (p_feature == "x86_64") {
return true;
}
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
if (p_feature == "x86_32") {
return true;
}
#endif
if (p_feature == "x86") {
return true;
}
#elif defined(__arm__) || defined(__aarch64__) || defined(_M_ARM) || defined(_M_ARM64)
#if defined(__aarch64__) || defined(_M_ARM64)
if (p_feature == "arm64") {
return true;
}
#elif defined(__arm__) || defined(_M_ARM)
if (p_feature == "arm32") {
return true;
}
#endif
#if defined(__ARM_ARCH_7A__)
if (p_feature == "armv7a" || p_feature == "armv7") {
return true;
}
#endif
#if defined(__ARM_ARCH_7S__)
if (p_feature == "armv7s" || p_feature == "armv7") {
return true;
}
#endif
if (p_feature == "arm") {
return true;
}
#elif defined(__riscv)
#if __riscv_xlen == 8
if (p_feature == "rv64") {
return true;
}
#endif
if (p_feature == "riscv") {
return true;
}
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#elif defined(__powerpc__)
#if defined(__powerpc64__)
if (p_feature == "ppc64") {
return true;
}
#endif
if (p_feature == "ppc") {
return true;
}
#elif defined(__wasm__)
#if defined(__wasm64__)
if (p_feature == "wasm64") {
return true;
}
#elif defined(__wasm32__)
if (p_feature == "wasm32") {
return true;
}
#endif
if (p_feature == "wasm") {
return true;
}
#endif
if (_check_internal_feature_support(p_feature)) {
return true;
}
if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
return true;
}
if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) {
return true;
}
return false;
}
void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
restart_on_exit = p_restart;
restart_commandline = p_restart_arguments;
}
bool OS::is_restart_on_exit_set() const {
return restart_on_exit;
}
List<String> OS::get_restart_on_exit_arguments() const {
return restart_commandline;
}
PackedStringArray OS::get_connected_midi_inputs() {
if (MIDIDriver::get_singleton()) {
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return MIDIDriver::get_singleton()->get_connected_inputs();
}
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PackedStringArray list;
ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
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}
void OS::open_midi_inputs() {
if (MIDIDriver::get_singleton()) {
MIDIDriver::get_singleton()->open();
} else {
ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
}
}
void OS::close_midi_inputs() {
if (MIDIDriver::get_singleton()) {
MIDIDriver::get_singleton()->close();
} else {
ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
}
}
void OS::add_frame_delay(bool p_can_draw) {
const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay) {
// Add fixed frame delay to decrease CPU/GPU usage. This doesn't take
// the actual frame time into account.
// Due to the high fluctuation of the actual sleep duration, it's not recommended
// to use this as a FPS limiter.
delay_usec(frame_delay * 1000);
}
// Add a dynamic frame delay to decrease CPU/GPU usage. This takes the
// previous frame time into account for a smoother result.
uint64_t dynamic_delay = 0;
if (is_in_low_processor_usage_mode() || !p_can_draw) {
dynamic_delay = get_low_processor_usage_mode_sleep_usec();
}
const int target_fps = Engine::get_singleton()->get_target_fps();
if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
// Override the low processor usage mode sleep delay if the target FPS is lower.
dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps));
}
if (dynamic_delay > 0) {
target_ticks += dynamic_delay;
uint64_t current_ticks = get_ticks_usec();
if (current_ticks < target_ticks) {
delay_usec(target_ticks - current_ticks);
}
current_ticks = get_ticks_usec();
target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay);
}
}
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OS::OS() {
singleton = this;
Vector<Logger *> loggers;
loggers.push_back(memnew(StdLogger));
_set_logger(memnew(CompositeLogger(loggers)));
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}
OS::~OS() {
if (_logger) {
memdelete(_logger);
}
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singleton = nullptr;
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}