2020-03-01 22:14:37 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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2020-03-01 22:14:37 +00:00
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from platform_methods import run_in_subprocess
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import input_builders
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# Order matters here. Higher index controller database files write on top of lower index database files.
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2020-03-30 06:28:32 +00:00
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controller_databases = [
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"#core/input/gamecontrollerdb_204.txt",
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"#core/input/gamecontrollerdb_205.txt",
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"#core/input/gamecontrollerdb.txt",
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"#core/input/godotcontrollerdb.txt",
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]
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2020-03-01 22:14:37 +00:00
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env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases)
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2020-03-30 06:28:32 +00:00
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env.CommandNoCache(
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"#core/input/default_controller_mappings.gen.cpp",
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controller_databases,
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run_in_subprocess(input_builders.make_default_controller_mappings),
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)
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2020-03-01 22:14:37 +00:00
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env.add_source_files(env.core_sources, "*.cpp")
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# Don't warn about duplicate entry here, we need it registered manually for first build,
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# even if later builds will pick it up twice due to above *.cpp globbing.
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env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)
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