godot/doc/classes/SphereShape3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="SphereShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 3D sphere shape used for physics collision.
</brief_description>
<description>
A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
[b]Performance:[/b] [SphereShape3D] is fast to check collisions against. It is faster than [BoxShape3D], [CapsuleShape3D], and [CylinderShape3D].
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<members>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
2017-09-23 11:12:30 +00:00
The sphere's radius. The shape's diameter is double the radius.
</member>
</members>
</class>