2016-10-17 06:50:25 +00:00
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#!/usr/bin/env python
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2020-03-30 06:28:32 +00:00
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Import("env")
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2014-02-10 01:10:30 +00:00
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javascript_files = [
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2020-03-30 06:28:32 +00:00
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"audio_driver_javascript.cpp",
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"http_client_javascript.cpp",
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"javascript_eval.cpp",
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"javascript_main.cpp",
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"os_javascript.cpp",
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2020-09-17 16:01:36 +00:00
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"api/javascript_tools_editor_plugin.cpp",
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2014-02-10 01:10:30 +00:00
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]
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2020-10-24 14:02:09 +00:00
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sys_env = env.Clone()
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sys_env.AddJSLibraries(
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2020-10-17 21:31:30 +00:00
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[
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2020-11-19 15:54:07 +00:00
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"js/libs/library_godot_audio.js",
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"js/libs/library_godot_display.js",
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2021-03-02 15:00:24 +00:00
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"js/libs/library_godot_fetch.js",
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2020-11-19 15:54:07 +00:00
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"js/libs/library_godot_os.js",
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"js/libs/library_godot_runtime.js",
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2020-10-17 21:31:30 +00:00
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]
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)
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2017-10-26 01:39:41 +00:00
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2020-10-17 21:31:30 +00:00
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if env["tools"]:
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2020-10-24 14:02:09 +00:00
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sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
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2020-10-17 21:31:30 +00:00
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if env["javascript_eval"]:
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2020-10-24 14:02:09 +00:00
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sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"])
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2021-01-10 11:19:35 +00:00
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2020-10-24 14:02:09 +00:00
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for lib in sys_env["JS_LIBS"]:
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sys_env.Append(LINKFLAGS=["--js-library", lib])
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2021-01-10 11:19:35 +00:00
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for js in env["JS_PRE"]:
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sys_env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
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for ext in env["JS_EXTERNS"]:
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sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path
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2020-10-24 14:02:09 +00:00
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build = []
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if env["gdnative_enabled"]:
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build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
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# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
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sys_env["LIBS"] = []
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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# Configure it as a main module (dynamic linking support).
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sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
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sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
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sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
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2021-05-19 09:48:46 +00:00
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sys_env.Append(LINKFLAGS=["-s", "WARN_ON_UNDEFINED_SYMBOLS=0"])
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2020-10-24 14:02:09 +00:00
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# Force exporting the standard library (printf, malloc, etc.)
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sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
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# The main emscripten runtime, with exported standard libraries.
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sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"])
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# The side library, containing all Godot code.
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wasm_env = env.Clone()
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2020-12-03 16:15:14 +00:00
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wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries.
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2020-10-24 14:02:09 +00:00
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wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
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wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
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wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files)
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build = [sys[0], sys[1], wasm[0]]
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else:
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build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
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if env["threads_enabled"]:
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build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
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# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
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sys_env.Append(LIBS=["idbfs.js"])
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build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"])
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sys_env.Depends(build[0], sys_env["JS_LIBS"])
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2021-01-10 11:19:35 +00:00
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sys_env.Depends(build[0], sys_env["JS_PRE"])
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sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
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2020-09-26 22:15:21 +00:00
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2020-01-19 10:44:19 +00:00
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engine = [
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2020-11-19 15:54:07 +00:00
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"js/engine/preloader.js",
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2021-02-07 12:45:04 +00:00
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"js/engine/config.js",
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2020-11-19 15:54:07 +00:00
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"js/engine/engine.js",
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2018-08-09 00:58:39 +00:00
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]
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2020-11-19 15:54:07 +00:00
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externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
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2020-01-19 10:44:19 +00:00
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js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
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env.Depends(js_engine, externs)
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2018-08-09 00:58:39 +00:00
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2020-01-19 10:44:19 +00:00
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wrap_list = [
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build[0],
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js_engine,
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]
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js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
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2018-03-21 14:51:44 +00:00
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2021-03-08 14:39:14 +00:00
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# Extra will be the thread worker, or the GDNative side, or None
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extra = build[2] if len(build) > 2 else None
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env.CreateTemplateZip(js_wrapped, build[1], extra)
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