2016-10-17 06:50:25 +00:00
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#!/usr/bin/env python
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2017-09-13 17:32:24 +00:00
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import os
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2014-02-10 01:10:30 +00:00
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Import('env')
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2018-03-17 22:23:55 +00:00
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from platform_methods import run_in_subprocess
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import platform_windows_builders
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2014-02-10 01:10:30 +00:00
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2016-10-30 17:57:40 +00:00
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common_win = [
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2016-10-30 17:44:57 +00:00
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"context_gl_win.cpp",
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2017-09-08 01:01:49 +00:00
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"crash_handler_win.cpp",
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2016-10-30 17:44:57 +00:00
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"os_windows.cpp",
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"ctxgl_procaddr.cpp",
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"key_mapping_win.cpp",
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2017-01-08 20:29:57 +00:00
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"joypad.cpp",
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2017-09-08 01:01:49 +00:00
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"power_windows.cpp",
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2017-09-22 05:56:02 +00:00
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"windows_terminal_logger.cpp"
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2014-02-10 01:10:30 +00:00
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]
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2016-10-30 17:57:40 +00:00
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restarget = "godot_res" + env["OBJSUFFIX"]
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2015-11-24 13:42:05 +00:00
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2016-10-30 17:57:40 +00:00
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obj = env.RES(restarget, 'godot_res.rc')
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2015-11-24 13:42:05 +00:00
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common_win.append(obj)
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2015-11-08 22:53:58 +00:00
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2017-11-28 20:27:57 +00:00
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prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
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2015-05-03 21:18:56 +00:00
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2015-11-08 22:53:58 +00:00
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# Microsoft Visual Studio Project Generation
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2017-09-25 04:04:49 +00:00
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if env['vsproj']:
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2016-10-30 17:44:57 +00:00
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
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for x in common_win:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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2017-09-13 17:32:24 +00:00
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if not os.getenv("VCINSTALLDIR"):
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2018-01-26 19:46:56 +00:00
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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2018-03-17 22:23:55 +00:00
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env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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