godot/thirdparty/thekla_atlas/nvcore/DefsGnucWin32.h

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#ifndef NV_CORE_H
#error "Do not include this file directly."
#endif
//#include <cstddef> // size_t, NULL
// Function linkage
#define DLL_IMPORT __declspec(dllimport)
#define DLL_EXPORT __declspec(dllexport)
#define DLL_EXPORT_CLASS DLL_EXPORT
// Function calling modes
#if NV_CPU_X86
# define NV_CDECL __attribute__((cdecl))
# define NV_STDCALL __attribute__((stdcall))
#else
# define NV_CDECL
# define NV_STDCALL
#endif
#define NV_FASTCALL __attribute__((fastcall))
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// -- GODOT start -
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#define NV_FORCEINLINE __attribute__((always_inline)) inline
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// -- GODOT end -
#define NV_DEPRECATED __attribute__((deprecated))
#if __GNUC__ > 2
#define NV_PURE __attribute__((pure))
#define NV_CONST __attribute__((const))
#else
#define NV_PURE
#define NV_CONST
#endif
#define NV_NOINLINE __attribute__((noinline))
// Define __FUNC__ properly.
#if __STDC_VERSION__ < 199901L
# if __GNUC__ >= 2
# define __FUNC__ __PRETTY_FUNCTION__ // __FUNCTION__
# else
# define __FUNC__ "<unknown>"
# endif
#else
# define __FUNC__ __PRETTY_FUNCTION__
#endif
#define restrict __restrict__
/*
// Type definitions
typedef unsigned char uint8;
typedef signed char int8;
typedef unsigned short uint16;
typedef signed short int16;
typedef unsigned int uint32;
typedef signed int int32;
typedef unsigned long long uint64;
typedef signed long long int64;
// Aliases
typedef uint32 uint;
*/