godot/doc/classes/BoxContainer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoxContainer" inherits="Container" version="4.0">
<brief_description>
Base class for box containers.
</brief_description>
<description>
Arranges child [Control] nodes vertically or horizontally, and rearranges them automatically when their minimum size changes.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_spacer">
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<return type="Control">
</return>
<argument index="0" name="begin" type="bool">
</argument>
<description>
Adds a [Control] node to the box as a spacer. If [code]begin[/code] is [code]true[/code], it will insert the [Control] node in front of all other children.
</description>
</method>
</methods>
<members>
<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0">
The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER], or [constant ALIGN_END]).
</member>
</members>
<constants>
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<constant name="ALIGN_BEGIN" value="0" enum="AlignMode">
Aligns children with the beginning of the container.
</constant>
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<constant name="ALIGN_CENTER" value="1" enum="AlignMode">
Aligns children with the center of the container.
</constant>
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<constant name="ALIGN_END" value="2" enum="AlignMode">
Aligns children with the end of the container.
</constant>
</constants>
</class>