2020-07-01 12:18:13 +00:00
|
|
|
/*************************************************************************/
|
|
|
|
/* camera_effects.h */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* This file is part of: */
|
|
|
|
/* GODOT ENGINE */
|
|
|
|
/* https://godotengine.org */
|
|
|
|
/*************************************************************************/
|
2022-01-03 20:27:34 +00:00
|
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
2020-07-01 12:18:13 +00:00
|
|
|
/* */
|
|
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
|
|
/* a copy of this software and associated documentation files (the */
|
|
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
|
|
/* the following conditions: */
|
|
|
|
/* */
|
|
|
|
/* The above copyright notice and this permission notice shall be */
|
|
|
|
/* included in all copies or substantial portions of the Software. */
|
|
|
|
/* */
|
|
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
/*************************************************************************/
|
|
|
|
|
|
|
|
#ifndef CAMERA_EFFECTS_H
|
|
|
|
#define CAMERA_EFFECTS_H
|
|
|
|
|
2020-11-07 22:33:38 +00:00
|
|
|
#include "core/io/resource.h"
|
|
|
|
#include "core/templates/rid.h"
|
2020-07-01 12:18:13 +00:00
|
|
|
|
|
|
|
class CameraEffects : public Resource {
|
|
|
|
GDCLASS(CameraEffects, Resource);
|
|
|
|
|
|
|
|
private:
|
|
|
|
RID camera_effects;
|
|
|
|
|
|
|
|
// DOF blur
|
|
|
|
bool dof_blur_far_enabled = false;
|
2021-02-09 17:24:36 +00:00
|
|
|
float dof_blur_far_distance = 10.0;
|
|
|
|
float dof_blur_far_transition = 5.0;
|
2020-07-01 12:18:13 +00:00
|
|
|
|
|
|
|
bool dof_blur_near_enabled = false;
|
2021-02-09 17:24:36 +00:00
|
|
|
float dof_blur_near_distance = 2.0;
|
|
|
|
float dof_blur_near_transition = 1.0;
|
2020-07-01 12:18:13 +00:00
|
|
|
|
|
|
|
float dof_blur_amount = 0.1;
|
|
|
|
void _update_dof_blur();
|
|
|
|
|
|
|
|
// Override exposure
|
|
|
|
bool override_exposure_enabled = false;
|
|
|
|
float override_exposure = 1.0;
|
|
|
|
void _update_override_exposure();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
2022-08-12 20:57:11 +00:00
|
|
|
void _validate_property(PropertyInfo &p_property) const;
|
2020-07-01 12:18:13 +00:00
|
|
|
|
|
|
|
public:
|
2020-07-10 10:34:39 +00:00
|
|
|
virtual RID get_rid() const override;
|
2020-07-01 12:18:13 +00:00
|
|
|
|
|
|
|
// DOF blur
|
|
|
|
void set_dof_blur_far_enabled(bool p_enabled);
|
|
|
|
bool is_dof_blur_far_enabled() const;
|
|
|
|
void set_dof_blur_far_distance(float p_distance);
|
|
|
|
float get_dof_blur_far_distance() const;
|
|
|
|
void set_dof_blur_far_transition(float p_distance);
|
|
|
|
float get_dof_blur_far_transition() const;
|
|
|
|
|
|
|
|
void set_dof_blur_near_enabled(bool p_enabled);
|
|
|
|
bool is_dof_blur_near_enabled() const;
|
|
|
|
void set_dof_blur_near_distance(float p_distance);
|
|
|
|
float get_dof_blur_near_distance() const;
|
|
|
|
void set_dof_blur_near_transition(float p_distance);
|
|
|
|
float get_dof_blur_near_transition() const;
|
|
|
|
|
|
|
|
void set_dof_blur_amount(float p_amount);
|
|
|
|
float get_dof_blur_amount() const;
|
|
|
|
|
|
|
|
// Override exposure
|
|
|
|
void set_override_exposure_enabled(bool p_enabled);
|
|
|
|
bool is_override_exposure_enabled() const;
|
|
|
|
void set_override_exposure(float p_exposure);
|
|
|
|
float get_override_exposure() const;
|
|
|
|
|
|
|
|
CameraEffects();
|
|
|
|
~CameraEffects();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // CAMERA_EFFECTS_H
|