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/*************************************************************************/
/* openxr_action_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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# include "openxr_action_map.h"
void OpenXRActionMap : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " set_action_sets " , " action_sets " ) , & OpenXRActionMap : : set_action_sets ) ;
ClassDB : : bind_method ( D_METHOD ( " get_action_sets " ) , & OpenXRActionMap : : get_action_sets ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : ARRAY , " action_sets " , PROPERTY_HINT_RESOURCE_TYPE , " OpenXRActionSet " , PROPERTY_USAGE_NO_EDITOR ) , " set_action_sets " , " get_action_sets " ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_action_set_count " ) , & OpenXRActionMap : : get_action_set_count ) ;
ClassDB : : bind_method ( D_METHOD ( " find_action_set " , " name " ) , & OpenXRActionMap : : find_action_set ) ;
ClassDB : : bind_method ( D_METHOD ( " get_action_set " , " idx " ) , & OpenXRActionMap : : get_action_set ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_action_set " , " action_set " ) , & OpenXRActionMap : : add_action_set ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_action_set " , " action_set " ) , & OpenXRActionMap : : remove_action_set ) ;
ClassDB : : bind_method ( D_METHOD ( " set_interaction_profiles " , " interaction_profiles " ) , & OpenXRActionMap : : set_interaction_profiles ) ;
ClassDB : : bind_method ( D_METHOD ( " get_interaction_profiles " ) , & OpenXRActionMap : : get_interaction_profiles ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : ARRAY , " interaction_profiles " , PROPERTY_HINT_RESOURCE_TYPE , " OpenXRInteractionProfile " , PROPERTY_USAGE_NO_EDITOR ) , " set_interaction_profiles " , " get_interaction_profiles " ) ;
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ClassDB : : bind_method ( D_METHOD ( " get_interaction_profile_count " ) , & OpenXRActionMap : : get_interaction_profile_count ) ;
ClassDB : : bind_method ( D_METHOD ( " find_interaction_profile " , " name " ) , & OpenXRActionMap : : find_interaction_profile ) ;
ClassDB : : bind_method ( D_METHOD ( " get_interaction_profile " , " idx " ) , & OpenXRActionMap : : get_interaction_profile ) ;
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ClassDB : : bind_method ( D_METHOD ( " add_interaction_profile " , " interaction_profile " ) , & OpenXRActionMap : : add_interaction_profile ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_interaction_profile " , " interaction_profile " ) , & OpenXRActionMap : : remove_interaction_profile ) ;
ClassDB : : bind_method ( D_METHOD ( " create_default_action_sets " ) , & OpenXRActionMap : : create_default_action_sets ) ;
}
void OpenXRActionMap : : set_action_sets ( Array p_action_sets ) {
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action_sets . clear ( ) ;
for ( int i = 0 ; i < p_action_sets . size ( ) ; i + + ) {
Ref < OpenXRActionSet > action_set = p_action_sets [ i ] ;
if ( action_set . is_valid ( ) & & action_sets . find ( action_set ) = = - 1 ) {
action_sets . push_back ( action_set ) ;
}
}
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}
Array OpenXRActionMap : : get_action_sets ( ) const {
return action_sets ;
}
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int OpenXRActionMap : : get_action_set_count ( ) const {
return action_sets . size ( ) ;
}
Ref < OpenXRActionSet > OpenXRActionMap : : find_action_set ( String p_name ) const {
for ( int i = 0 ; i < action_sets . size ( ) ; i + + ) {
Ref < OpenXRActionSet > action_set = action_sets [ i ] ;
if ( action_set - > get_name ( ) = = p_name ) {
return action_set ;
}
}
return Ref < OpenXRActionSet > ( ) ;
}
Ref < OpenXRActionSet > OpenXRActionMap : : get_action_set ( int p_idx ) const {
ERR_FAIL_INDEX_V ( p_idx , action_sets . size ( ) , Ref < OpenXRActionSet > ( ) ) ;
return action_sets [ p_idx ] ;
}
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void OpenXRActionMap : : add_action_set ( Ref < OpenXRActionSet > p_action_set ) {
ERR_FAIL_COND ( p_action_set . is_null ( ) ) ;
if ( action_sets . find ( p_action_set ) = = - 1 ) {
action_sets . push_back ( p_action_set ) ;
}
}
void OpenXRActionMap : : remove_action_set ( Ref < OpenXRActionSet > p_action_set ) {
int idx = action_sets . find ( p_action_set ) ;
if ( idx ! = - 1 ) {
action_sets . remove_at ( idx ) ;
}
}
void OpenXRActionMap : : set_interaction_profiles ( Array p_interaction_profiles ) {
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interaction_profiles . clear ( ) ;
for ( int i = 0 ; i < p_interaction_profiles . size ( ) ; i + + ) {
Ref < OpenXRInteractionProfile > interaction_profile = p_interaction_profiles [ i ] ;
if ( interaction_profile . is_valid ( ) & & interaction_profiles . find ( interaction_profile ) = = - 1 ) {
interaction_profiles . push_back ( interaction_profile ) ;
}
}
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}
Array OpenXRActionMap : : get_interaction_profiles ( ) const {
return interaction_profiles ;
}
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int OpenXRActionMap : : get_interaction_profile_count ( ) const {
return interaction_profiles . size ( ) ;
}
Ref < OpenXRInteractionProfile > OpenXRActionMap : : find_interaction_profile ( String p_path ) const {
for ( int i = 0 ; i < interaction_profiles . size ( ) ; i + + ) {
Ref < OpenXRInteractionProfile > interaction_profile = interaction_profiles [ i ] ;
if ( interaction_profile - > get_interaction_profile_path ( ) = = p_path ) {
return interaction_profile ;
}
}
return Ref < OpenXRInteractionProfile > ( ) ;
}
Ref < OpenXRInteractionProfile > OpenXRActionMap : : get_interaction_profile ( int p_idx ) const {
ERR_FAIL_INDEX_V ( p_idx , interaction_profiles . size ( ) , Ref < OpenXRInteractionProfile > ( ) ) ;
return interaction_profiles [ p_idx ] ;
}
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void OpenXRActionMap : : add_interaction_profile ( Ref < OpenXRInteractionProfile > p_interaction_profile ) {
ERR_FAIL_COND ( p_interaction_profile . is_null ( ) ) ;
if ( interaction_profiles . find ( p_interaction_profile ) = = - 1 ) {
interaction_profiles . push_back ( p_interaction_profile ) ;
}
}
void OpenXRActionMap : : remove_interaction_profile ( Ref < OpenXRInteractionProfile > p_interaction_profile ) {
int idx = interaction_profiles . find ( p_interaction_profile ) ;
if ( idx ! = - 1 ) {
interaction_profiles . remove_at ( idx ) ;
}
}
void OpenXRActionMap : : create_default_action_sets ( ) {
// Note, if you make changes here make sure to delete your default_action_map.tres file of it will load an old version.
// Create our Godot action set
Ref < OpenXRActionSet > action_set = OpenXRActionSet : : new_action_set ( " godot " , " Godot action set " ) ;
add_action_set ( action_set ) ;
// Create our actions
Ref < OpenXRAction > trigger = action_set - > add_new_action ( " trigger " , " Trigger " , OpenXRAction : : OPENXR_ACTION_FLOAT , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > trigger_click = action_set - > add_new_action ( " trigger_click " , " Trigger click " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > trigger_touch = action_set - > add_new_action ( " trigger_touch " , " Trigger touching " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > grip = action_set - > add_new_action ( " grip " , " Grip " , OpenXRAction : : OPENXR_ACTION_FLOAT , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > grip_click = action_set - > add_new_action ( " grip_click " , " Grip click " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > grip_touch = action_set - > add_new_action ( " grip_touch " , " Grip touching " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > primary = action_set - > add_new_action ( " primary " , " Primary joystick/thumbstick/trackpad " , OpenXRAction : : OPENXR_ACTION_VECTOR2 , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > primary_click = action_set - > add_new_action ( " primary_click " , " Primary joystick/thumbstick/trackpad click " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > primary_touch = action_set - > add_new_action ( " primary_touch " , " Primary joystick/thumbstick/trackpad touching " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > secondary = action_set - > add_new_action ( " secondary " , " Secondary joystick/thumbstick/trackpad " , OpenXRAction : : OPENXR_ACTION_VECTOR2 , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > secondary_click = action_set - > add_new_action ( " secondary_click " , " Secondary joystick/thumbstick/trackpad click " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > secondary_touch = action_set - > add_new_action ( " secondary_touch " , " Secondary joystick/thumbstick/trackpad touching " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > menu_button = action_set - > add_new_action ( " menu_button " , " Menu button " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > select_button = action_set - > add_new_action ( " select_button " , " Select button " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > ax_button = action_set - > add_new_action ( " ax_button " , " A/X button " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > ax_touch = action_set - > add_new_action ( " ax_touch " , " A/X touching " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > by_button = action_set - > add_new_action ( " by_button " , " B/Y button " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > by_touch = action_set - > add_new_action ( " by_touch " , " B/Y touching " , OpenXRAction : : OPENXR_ACTION_BOOL , " /user/hand/left,/user/hand/right " ) ;
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Ref < OpenXRAction > default_pose = action_set - > add_new_action ( " default_pose " , " Default pose " , OpenXRAction : : OPENXR_ACTION_POSE ,
" /user/hand/left, "
" /user/hand/right, "
// "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one
" /user/vive_tracker_htcx/role/left_foot, "
" /user/vive_tracker_htcx/role/right_foot, "
" /user/vive_tracker_htcx/role/left_shoulder, "
" /user/vive_tracker_htcx/role/right_shoulder, "
" /user/vive_tracker_htcx/role/left_elbow, "
" /user/vive_tracker_htcx/role/right_elbow, "
" /user/vive_tracker_htcx/role/left_knee, "
" /user/vive_tracker_htcx/role/right_knee, "
" /user/vive_tracker_htcx/role/waist, "
" /user/vive_tracker_htcx/role/chest, "
" /user/vive_tracker_htcx/role/camera, "
" /user/vive_tracker_htcx/role/keyboard " ) ;
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Ref < OpenXRAction > aim_pose = action_set - > add_new_action ( " aim_pose " , " Aim pose " , OpenXRAction : : OPENXR_ACTION_POSE , " /user/hand/left,/user/hand/right " ) ;
Ref < OpenXRAction > grip_pose = action_set - > add_new_action ( " grip_pose " , " Grip pose " , OpenXRAction : : OPENXR_ACTION_POSE , " /user/hand/left,/user/hand/right " ) ;
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Ref < OpenXRAction > haptic = action_set - > add_new_action ( " haptic " , " Haptic " , OpenXRAction : : OPENXR_ACTION_HAPTIC ,
" /user/hand/left, "
" /user/hand/right, "
// "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one
" /user/vive_tracker_htcx/role/left_foot, "
" /user/vive_tracker_htcx/role/right_foot, "
" /user/vive_tracker_htcx/role/left_shoulder, "
" /user/vive_tracker_htcx/role/right_shoulder, "
" /user/vive_tracker_htcx/role/left_elbow, "
" /user/vive_tracker_htcx/role/right_elbow, "
" /user/vive_tracker_htcx/role/left_knee, "
" /user/vive_tracker_htcx/role/right_knee, "
" /user/vive_tracker_htcx/role/waist, "
" /user/vive_tracker_htcx/role/chest, "
" /user/vive_tracker_htcx/role/camera, "
" /user/vive_tracker_htcx/role/keyboard " ) ;
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// Create our interaction profiles
Ref < OpenXRInteractionProfile > profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/khr/simple_controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( menu_button , " /user/hand/left/input/menu/click,/user/hand/right/input/menu/click " ) ;
profile - > add_new_binding ( select_button , " /user/hand/left/input/select/click,/user/hand/right/input/select/click " ) ;
// generic has no support for triggers, grip, A/B buttons, nor joystick/trackpad inputs
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
add_interaction_profile ( profile ) ;
// Create our Vive controller profile
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/htc/vive_controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( menu_button , " /user/hand/left/input/menu/click,/user/hand/right/input/menu/click " ) ;
profile - > add_new_binding ( select_button , " /user/hand/left/input/system/click,/user/hand/right/input/system/click " ) ;
// wmr controller has no a/b/x/y buttons
profile - > add_new_binding ( trigger , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( trigger_click , " /user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click " ) ;
profile - > add_new_binding ( grip , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ; // OpenXR will convert bool to float
profile - > add_new_binding ( grip_click , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ;
// primary on our vive controller is our trackpad
profile - > add_new_binding ( primary , " /user/hand/left/input/trackpad,/user/hand/right/input/trackpad " ) ;
profile - > add_new_binding ( primary_click , " /user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click " ) ;
profile - > add_new_binding ( primary_touch , " /user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch " ) ;
// vive controllers have no secondary input
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
add_interaction_profile ( profile ) ;
// Create our WMR controller profile
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/microsoft/motion_controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
// wmr controllers have no select button we can use
profile - > add_new_binding ( menu_button , " /user/hand/left/input/menu/click,/user/hand/right/input/menu/click " ) ;
// wmr controller has no a/b/x/y buttons
profile - > add_new_binding ( trigger , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
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profile - > add_new_binding ( trigger_click , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ; // OpenXR will convert float to bool
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profile - > add_new_binding ( grip , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ; // OpenXR will convert bool to float
profile - > add_new_binding ( grip_click , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ;
// primary on our wmr controller is our thumbstick, no touch
profile - > add_new_binding ( primary , " /user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick " ) ;
profile - > add_new_binding ( primary_click , " /user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click " ) ;
// secondary on our wmr controller is our trackpad
profile - > add_new_binding ( secondary , " /user/hand/left/input/trackpad,/user/hand/right/input/trackpad " ) ;
profile - > add_new_binding ( secondary_click , " /user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click " ) ;
profile - > add_new_binding ( secondary_touch , " /user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch " ) ;
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
add_interaction_profile ( profile ) ;
// Create our Meta touch controller profile
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/oculus/touch_controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
// touch controllers have no select button we can use
profile - > add_new_binding ( menu_button , " /user/hand/left/input/menu/click,/user/hand/right/input/system/click " ) ; // right hand system click may not be available
profile - > add_new_binding ( ax_button , " /user/hand/left/input/x/click,/user/hand/right/input/a/click " ) ; // x on left hand, a on right hand
profile - > add_new_binding ( ax_touch , " /user/hand/left/input/x/touch,/user/hand/right/input/a/touch " ) ;
profile - > add_new_binding ( by_button , " /user/hand/left/input/y/click,/user/hand/right/input/b/click " ) ; // y on left hand, b on right hand
profile - > add_new_binding ( by_touch , " /user/hand/left/input/y/touch,/user/hand/right/input/b/touch " ) ;
profile - > add_new_binding ( trigger , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( trigger_click , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ; // should be converted to boolean
profile - > add_new_binding ( trigger_touch , " /user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch " ) ;
profile - > add_new_binding ( grip , " /user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value " ) ; // should be converted to boolean
profile - > add_new_binding ( grip_click , " /user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value " ) ;
// primary on our touch controller is our thumbstick
profile - > add_new_binding ( primary , " /user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick " ) ;
profile - > add_new_binding ( primary_click , " /user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click " ) ;
profile - > add_new_binding ( primary_touch , " /user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch " ) ;
// touch controller has no secondary input
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
add_interaction_profile ( profile ) ;
// Create our Valve index controller profile
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/valve/index_controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
// index controllers have no select button we can use
profile - > add_new_binding ( menu_button , " /user/hand/left/input/system/click,/user/hand/right/input/system/click " ) ;
profile - > add_new_binding ( ax_button , " /user/hand/left/input/a/click,/user/hand/right/input/a/click " ) ; // a on both controllers
profile - > add_new_binding ( ax_touch , " /user/hand/left/input/a/touch,/user/hand/right/input/a/touch " ) ;
profile - > add_new_binding ( by_button , " /user/hand/left/input/b/click,/user/hand/right/input/b/click " ) ; // b on both controllers
profile - > add_new_binding ( by_touch , " /user/hand/left/input/b/touch,/user/hand/right/input/b/touch " ) ;
profile - > add_new_binding ( trigger , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( trigger_click , " /user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click " ) ;
profile - > add_new_binding ( trigger_touch , " /user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch " ) ;
profile - > add_new_binding ( grip , " /user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value " ) ;
profile - > add_new_binding ( grip_click , " /user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value " ) ; // this should do a float to bool conversion
// primary on our index controller is our thumbstick
profile - > add_new_binding ( primary , " /user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick " ) ;
profile - > add_new_binding ( primary_click , " /user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click " ) ;
profile - > add_new_binding ( primary_touch , " /user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch " ) ;
// secondary on our index controller is our trackpad
profile - > add_new_binding ( secondary , " /user/hand/left/input/trackpad,/user/hand/right/input/trackpad " ) ;
profile - > add_new_binding ( secondary_click , " /user/hand/left/input/trackpad/force,/user/hand/right/input/trackpad/force " ) ; // not sure if this will work but doesn't seem to support click...
profile - > add_new_binding ( secondary_touch , " /user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch " ) ;
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
add_interaction_profile ( profile ) ;
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// Note, the following profiles are all part of extensions.
// We include these regardless of whether the extension is active.
// We want our action map to be as complete as possible so our game is as portable as possible.
// It is very possible these will in due time become core.
// Create our HP MR controller profile
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/hp/mixed_reality_controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
// hpmr controllers have no select button we can use
profile - > add_new_binding ( menu_button , " /user/hand/left/input/menu/click,/user/hand/right/input/menu/click " ) ;
// hpmr controllers only register click, not touch, on our a/b/x/y buttons
profile - > add_new_binding ( ax_button , " /user/hand/left/input/x/click,/user/hand/right/input/a/click " ) ; // x on left hand, a on right hand
profile - > add_new_binding ( by_button , " /user/hand/left/input/y/click,/user/hand/right/input/b/click " ) ; // y on left hand, b on right hand
profile - > add_new_binding ( trigger , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( trigger_click , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( grip , " /user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value " ) ;
profile - > add_new_binding ( grip_click , " /user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value " ) ;
// primary on our hpmr controller is our thumbstick
profile - > add_new_binding ( primary , " /user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick " ) ;
profile - > add_new_binding ( primary_click , " /user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click " ) ;
// No secondary on our hpmr controller
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
add_interaction_profile ( profile ) ;
// Create our Samsung Odyssey controller profile,
// Note that this controller is only identified specifically on WMR, on SteamVR this is identified as a normal WMR controller.
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/samsung/odyssey_controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
// Odyssey controllers have no select button we can use
profile - > add_new_binding ( menu_button , " /user/hand/left/input/menu/click,/user/hand/right/input/menu/click " ) ;
// Odyssey controller has no a/b/x/y buttons
profile - > add_new_binding ( trigger , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( trigger_click , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( grip , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ;
profile - > add_new_binding ( grip_click , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ;
// primary on our Odyssey controller is our thumbstick, no touch
profile - > add_new_binding ( primary , " /user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick " ) ;
profile - > add_new_binding ( primary_click , " /user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click " ) ;
// secondary on our Odyssey controller is our trackpad
profile - > add_new_binding ( secondary , " /user/hand/left/input/trackpad,/user/hand/right/input/trackpad " ) ;
profile - > add_new_binding ( secondary_click , " /user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click " ) ;
profile - > add_new_binding ( secondary_touch , " /user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch " ) ;
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
add_interaction_profile ( profile ) ;
// Create our Vive Cosmos controller
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/htc/vive_cosmos_controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( menu_button , " /user/hand/left/input/menu/click " ) ;
profile - > add_new_binding ( select_button , " /user/hand/left/input/system/click " ) ; // we'll map system to select
profile - > add_new_binding ( ax_button , " /user/hand/left/input/x/click,/user/hand/right/input/a/click " ) ; // x on left hand, a on right hand
profile - > add_new_binding ( by_button , " /user/hand/left/input/y/click,/user/hand/right/input/b/click " ) ; // y on left hand, b on right hand
profile - > add_new_binding ( trigger , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( trigger_click , " /user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click " ) ;
profile - > add_new_binding ( grip , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ;
profile - > add_new_binding ( grip_click , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ;
// primary on our Cosmos controller is our thumbstick
profile - > add_new_binding ( primary , " /user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick " ) ;
profile - > add_new_binding ( primary_click , " /user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click " ) ;
profile - > add_new_binding ( primary_touch , " /user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch " ) ;
// No secondary on our cosmos controller
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
add_interaction_profile ( profile ) ;
// Create our Vive Focus 3 controller
// Note, Vive Focus 3 currently is not yet supported as a stand alone device
// however HTC currently has a beta OpenXR runtime in testing we may support in the near future
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/htc/vive_focus3_controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( menu_button , " /user/hand/left/input/menu/click " ) ;
profile - > add_new_binding ( select_button , " /user/hand/left/input/system/click " ) ; // we'll map system to select
profile - > add_new_binding ( ax_button , " /user/hand/left/input/x/click,/user/hand/right/input/a/click " ) ; // x on left hand, a on right hand
profile - > add_new_binding ( by_button , " /user/hand/left/input/y/click,/user/hand/right/input/b/click " ) ; // y on left hand, b on right hand
profile - > add_new_binding ( trigger , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( trigger_click , " /user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click " ) ;
profile - > add_new_binding ( trigger_touch , " /user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch " ) ;
profile - > add_new_binding ( grip , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ;
profile - > add_new_binding ( grip_click , " /user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click " ) ;
// primary on our Focus 3 controller is our thumbstick
profile - > add_new_binding ( primary , " /user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick " ) ;
profile - > add_new_binding ( primary_click , " /user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click " ) ;
profile - > add_new_binding ( primary_touch , " /user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch " ) ;
// We only have a thumb rest
profile - > add_new_binding ( secondary_touch , " /user/hand/left/input/thumbrest/touch,/user/hand/right/input/thumbrest/touch " ) ;
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
add_interaction_profile ( profile ) ;
// Create our Huawei controller
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/huawei/controller " ) ;
profile - > add_new_binding ( default_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( aim_pose , " /user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose " ) ;
profile - > add_new_binding ( grip_pose , " /user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose " ) ;
profile - > add_new_binding ( menu_button , " /user/hand/left/input/home/click,/user/hand/right/input/home/click " ) ;
profile - > add_new_binding ( trigger , " /user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value " ) ;
profile - > add_new_binding ( trigger_click , " /user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click " ) ;
// primary on our Huawei controller is our trackpad
profile - > add_new_binding ( primary , " /user/hand/left/input/trackpad,/user/hand/right/input/trackpad " ) ;
profile - > add_new_binding ( primary_click , " /user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click " ) ;
profile - > add_new_binding ( primary_touch , " /user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch " ) ;
profile - > add_new_binding ( haptic , " /user/hand/left/output/haptic,/user/hand/right/output/haptic " ) ;
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// Create our HTC Vive tracker profile
profile = OpenXRInteractionProfile : : new_profile ( " /interaction_profiles/htc/vive_tracker_htcx " ) ;
profile - > add_new_binding ( default_pose ,
// "/user/vive_tracker_htcx/role/handheld_object/input/grip/pose," <-- getting errors on this one
" /user/vive_tracker_htcx/role/left_foot/input/grip/pose, "
" /user/vive_tracker_htcx/role/right_foot/input/grip/pose, "
" /user/vive_tracker_htcx/role/left_shoulder/input/grip/pose, "
" /user/vive_tracker_htcx/role/right_shoulder/input/grip/pose, "
" /user/vive_tracker_htcx/role/left_elbow/input/grip/pose, "
" /user/vive_tracker_htcx/role/right_elbow/input/grip/pose, "
" /user/vive_tracker_htcx/role/left_knee/input/grip/pose, "
" /user/vive_tracker_htcx/role/right_knee/input/grip/pose, "
" /user/vive_tracker_htcx/role/waist/input/grip/pose, "
" /user/vive_tracker_htcx/role/chest/input/grip/pose, "
" /user/vive_tracker_htcx/role/camera/input/grip/pose, "
" /user/vive_tracker_htcx/role/keyboard/input/grip/pose " ) ;
profile - > add_new_binding ( haptic ,
// "/user/vive_tracker_htcx/role/handheld_object/output/haptic," <-- getting errors on this one
" /user/vive_tracker_htcx/role/left_foot/output/haptic, "
" /user/vive_tracker_htcx/role/right_foot/output/haptic, "
" /user/vive_tracker_htcx/role/left_shoulder/output/haptic, "
" /user/vive_tracker_htcx/role/right_shoulder/output/haptic, "
" /user/vive_tracker_htcx/role/left_elbow/output/haptic, "
" /user/vive_tracker_htcx/role/right_elbow/output/haptic, "
" /user/vive_tracker_htcx/role/left_knee/output/haptic, "
" /user/vive_tracker_htcx/role/right_knee/output/haptic, "
" /user/vive_tracker_htcx/role/waist/output/haptic, "
" /user/vive_tracker_htcx/role/chest/output/haptic, "
" /user/vive_tracker_htcx/role/camera/output/haptic, "
" /user/vive_tracker_htcx/role/keyboard/output/haptic " ) ;
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add_interaction_profile ( profile ) ;
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}
void OpenXRActionMap : : create_editor_action_sets ( ) {
// TODO implement
}
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Ref < OpenXRAction > OpenXRActionMap : : get_action ( const String p_path ) const {
PackedStringArray paths = p_path . split ( " / " , false ) ;
ERR_FAIL_COND_V ( paths . size ( ) ! = 2 , Ref < OpenXRAction > ( ) ) ;
Ref < OpenXRActionSet > action_set = find_action_set ( paths [ 0 ] ) ;
if ( action_set . is_valid ( ) ) {
return action_set - > get_action ( paths [ 1 ] ) ;
}
return Ref < OpenXRAction > ( ) ;
}
void OpenXRActionMap : : remove_action ( const String p_path ) {
Ref < OpenXRAction > action = get_action ( p_path ) ;
if ( action . is_valid ( ) ) {
OpenXRActionSet * action_set = action - > get_action_set ( ) ;
if ( action_set ! = nullptr ) {
// Remove the action from this action set
action_set - > remove_action ( action ) ;
}
for ( int i = 0 ; i < interaction_profiles . size ( ) ; i + + ) {
Ref < OpenXRInteractionProfile > interaction_profile = interaction_profiles [ i ] ;
// Remove any bindings for this action
interaction_profile - > remove_binding_for_action ( action ) ;
}
}
}
PackedStringArray OpenXRActionMap : : get_top_level_paths ( Ref < OpenXRAction > p_action ) {
PackedStringArray arr ;
for ( int i = 0 ; i < interaction_profiles . size ( ) ; i + + ) {
Ref < OpenXRInteractionProfile > ip = interaction_profiles [ i ] ;
const OpenXRDefs : : InteractionProfile * profile = OpenXRDefs : : get_profile ( ip - > get_interaction_profile_path ( ) ) ;
if ( profile ! = nullptr ) {
for ( int j = 0 ; j < ip - > get_binding_count ( ) ; j + + ) {
Ref < OpenXRIPBinding > binding = ip - > get_binding ( j ) ;
if ( binding - > get_action ( ) = = p_action ) {
PackedStringArray paths = binding - > get_paths ( ) ;
for ( int k = 0 ; k < paths . size ( ) ; k + + ) {
const OpenXRDefs : : IOPath * io_path = profile - > get_io_path ( paths [ k ] ) ;
if ( io_path ! = nullptr ) {
String top_path = String ( io_path - > top_level_path - > openxr_path ) ;
if ( ! arr . has ( top_path ) ) {
arr . push_back ( top_path ) ;
}
}
}
}
}
}
}
print_line ( " Toplevel paths for " , p_action - > get_name_with_set ( ) , " are " , arr ) ;
return arr ;
}
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OpenXRActionMap : : ~ OpenXRActionMap ( ) {
action_sets . clear ( ) ;
interaction_profiles . clear ( ) ;
}