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/**************************************************************************/
/* editor_asset_installer.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
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# include "editor_asset_installer.h"
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# include "core/io/dir_access.h"
# include "core/io/file_access.h"
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# include "core/io/zip_io.h"
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# include "editor/editor_file_system.h"
# include "editor/editor_node.h"
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# include "editor/editor_scale.h"
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# include "editor/editor_string_names.h"
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# include "editor/gui/editor_file_dialog.h"
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# include "editor/gui/editor_toaster.h"
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# include "editor/progress_dialog.h"
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# include "scene/gui/check_box.h"
# include "scene/gui/label.h"
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# include "scene/gui/link_button.h"
# include "scene/gui/separator.h"
# include "scene/gui/split_container.h"
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void EditorAssetInstaller : : _item_checked_cbk ( ) {
if ( updating_source | | ! source_tree - > get_edited ( ) ) {
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return ;
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}
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updating_source = true ;
TreeItem * item = source_tree - > get_edited ( ) ;
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item - > propagate_check ( 0 ) ;
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_update_confirm_button ( ) ;
_rebuild_destination_tree ( ) ;
updating_source = false ;
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}
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void EditorAssetInstaller : : _check_propagated_to_item ( Object * p_obj , int p_column ) {
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TreeItem * affected_item = Object : : cast_to < TreeItem > ( p_obj ) ;
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if ( ! affected_item ) {
return ;
}
Dictionary item_meta = affected_item - > get_metadata ( 0 ) ;
bool is_conflict = item_meta . get ( " is_conflict " , false ) ;
if ( is_conflict ) {
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affected_item - > set_checked ( 0 , false ) ;
affected_item - > propagate_check ( 0 , false ) ;
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}
}
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bool EditorAssetInstaller : : _is_item_checked ( const String & p_source_path ) const {
return file_item_map . has ( p_source_path ) & & ( file_item_map [ p_source_path ] - > is_checked ( 0 ) | | file_item_map [ p_source_path ] - > is_indeterminate ( 0 ) ) ;
}
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void EditorAssetInstaller : : open_asset ( const String & p_path , bool p_autoskip_toplevel ) {
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package_path = p_path ;
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asset_files . clear ( ) ;
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Ref < FileAccess > io_fa ;
zlib_filefunc_def io = zipio_create_io ( & io_fa ) ;
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unzFile pkg = unzOpen2 ( p_path . utf8 ( ) . get_data ( ) , & io ) ;
if ( ! pkg ) {
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EditorToaster : : get_singleton ( ) - > popup_str ( vformat ( TTR ( " Error opening asset file for \" %s \" (not in ZIP format). " ) , asset_name ) , EditorToaster : : SEVERITY_ERROR ) ;
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return ;
}
int ret = unzGoToFirstFile ( pkg ) ;
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while ( ret = = UNZ_OK ) {
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//get filename
unz_file_info info ;
char fname [ 16384 ] ;
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unzGetCurrentFileInfo ( pkg , & info , fname , 16384 , nullptr , 0 , nullptr , 0 ) ;
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String source_name = String : : utf8 ( fname ) ;
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// Create intermediate directories if they aren't reported by unzip.
// We are only interested in subfolders, so skip the root slash.
int separator = source_name . find ( " / " , 1 ) ;
while ( separator ! = - 1 ) {
String dir_name = source_name . substr ( 0 , separator + 1 ) ;
if ( ! dir_name . is_empty ( ) & & ! asset_files . has ( dir_name ) ) {
asset_files . insert ( dir_name ) ;
}
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separator = source_name . find ( " / " , separator + 1 ) ;
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}
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if ( ! source_name . is_empty ( ) & & ! asset_files . has ( source_name ) ) {
asset_files . insert ( source_name ) ;
}
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ret = unzGoToNextFile ( pkg ) ;
}
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unzClose ( pkg ) ;
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asset_title_label - > set_text ( asset_name ) ;
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_check_has_toplevel ( ) ;
// Default to false, unless forced.
skip_toplevel = p_autoskip_toplevel ;
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skip_toplevel_check - > set_block_signals ( true ) ;
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skip_toplevel_check - > set_pressed ( ! skip_toplevel_check - > is_disabled ( ) & & skip_toplevel ) ;
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skip_toplevel_check - > set_block_signals ( false ) ;
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_update_file_mappings ( ) ;
_rebuild_source_tree ( ) ;
_rebuild_destination_tree ( ) ;
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popup_centered_clamped ( Size2 ( 620 , 640 ) * EDSCALE ) ;
}
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void EditorAssetInstaller : : _update_file_mappings ( ) {
mapped_files . clear ( ) ;
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bool first = true ;
for ( const String & E : asset_files ) {
if ( first ) {
first = false ;
if ( ! toplevel_prefix . is_empty ( ) & & skip_toplevel ) {
continue ;
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}
}
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String path = E ; // We're going to mutate it.
if ( ! toplevel_prefix . is_empty ( ) & & skip_toplevel ) {
path = path . trim_prefix ( toplevel_prefix ) ;
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}
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mapped_files [ E ] = path ;
}
}
void EditorAssetInstaller : : _rebuild_source_tree ( ) {
updating_source = true ;
source_tree - > clear ( ) ;
TreeItem * root = source_tree - > create_item ( ) ;
root - > set_cell_mode ( 0 , TreeItem : : CELL_MODE_CHECK ) ;
root - > set_checked ( 0 , true ) ;
root - > set_icon ( 0 , get_theme_icon ( SNAME ( " folder " ) , SNAME ( " FileDialog " ) ) ) ;
root - > set_text ( 0 , " / " ) ;
root - > set_editable ( 0 , true ) ;
file_item_map . clear ( ) ;
HashMap < String , TreeItem * > directory_item_map ;
int num_file_conflicts = 0 ;
first_file_conflict = nullptr ;
for ( const String & E : asset_files ) {
String path = E ; // We're going to mutate it.
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bool is_directory = false ;
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if ( path . ends_with ( " / " ) ) {
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path = path . trim_suffix ( " / " ) ;
is_directory = true ;
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}
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TreeItem * parent_item ;
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int separator = path . rfind ( " / " ) ;
if ( separator = = - 1 ) {
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parent_item = root ;
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} else {
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String parent_path = path . substr ( 0 , separator ) ;
HashMap < String , TreeItem * > : : Iterator I = directory_item_map . find ( parent_path ) ;
ERR_CONTINUE ( ! I ) ;
parent_item = I - > value ;
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}
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TreeItem * ti ;
if ( is_directory ) {
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ti = _create_dir_item ( source_tree , parent_item , path , directory_item_map ) ;
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} else {
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ti = _create_file_item ( source_tree , parent_item , path , & num_file_conflicts ) ;
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}
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file_item_map [ E ] = ti ;
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}
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_update_conflict_status ( num_file_conflicts ) ;
_update_confirm_button ( ) ;
updating_source = false ;
}
void EditorAssetInstaller : : _update_source_tree ( ) {
int num_file_conflicts = 0 ;
first_file_conflict = nullptr ;
for ( const KeyValue < String , TreeItem * > & E : file_item_map ) {
TreeItem * ti = E . value ;
Dictionary item_meta = ti - > get_metadata ( 0 ) ;
if ( ( bool ) item_meta . get ( " is_dir " , false ) ) {
continue ;
}
String asset_path = item_meta . get ( " asset_path " , " " ) ;
ERR_CONTINUE ( asset_path . is_empty ( ) ) ;
bool target_exists = _update_source_item_status ( ti , asset_path ) ;
if ( target_exists ) {
if ( first_file_conflict = = nullptr ) {
first_file_conflict = ti ;
}
num_file_conflicts + = 1 ;
}
item_meta [ " is_conflict " ] = target_exists ;
ti - > set_metadata ( 0 , item_meta ) ;
}
_update_conflict_status ( num_file_conflicts ) ;
_update_confirm_button ( ) ;
}
bool EditorAssetInstaller : : _update_source_item_status ( TreeItem * p_item , const String & p_path ) {
ERR_FAIL_COND_V ( ! mapped_files . has ( p_path ) , false ) ;
String target_path = target_dir_path . path_join ( mapped_files [ p_path ] ) ;
bool target_exists = FileAccess : : exists ( target_path ) ;
if ( target_exists ) {
p_item - > set_custom_color ( 0 , get_theme_color ( SNAME ( " error_color " ) , EditorStringName ( Editor ) ) ) ;
p_item - > set_tooltip_text ( 0 , vformat ( TTR ( " %s (already exists) " ) , target_path ) ) ;
p_item - > set_checked ( 0 , false ) ;
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} else {
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p_item - > clear_custom_color ( 0 ) ;
p_item - > set_tooltip_text ( 0 , target_path ) ;
p_item - > set_checked ( 0 , true ) ;
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}
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p_item - > propagate_check ( 0 ) ;
return target_exists ;
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}
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void EditorAssetInstaller : : _rebuild_destination_tree ( ) {
destination_tree - > clear ( ) ;
TreeItem * root = destination_tree - > create_item ( ) ;
root - > set_icon ( 0 , get_theme_icon ( SNAME ( " folder " ) , SNAME ( " FileDialog " ) ) ) ;
root - > set_text ( 0 , target_dir_path + ( target_dir_path = = " res:// " ? " " : " / " ) ) ;
HashMap < String , TreeItem * > directory_item_map ;
for ( const KeyValue < String , String > & E : mapped_files ) {
if ( ! _is_item_checked ( E . key ) ) {
continue ;
}
String path = E . value ; // We're going to mutate it.
bool is_directory = false ;
if ( path . ends_with ( " / " ) ) {
path = path . trim_suffix ( " / " ) ;
is_directory = true ;
}
TreeItem * parent_item ;
int separator = path . rfind ( " / " ) ;
if ( separator = = - 1 ) {
parent_item = root ;
} else {
String parent_path = path . substr ( 0 , separator ) ;
HashMap < String , TreeItem * > : : Iterator I = directory_item_map . find ( parent_path ) ;
ERR_CONTINUE ( ! I ) ;
parent_item = I - > value ;
}
if ( is_directory ) {
_create_dir_item ( destination_tree , parent_item , path , directory_item_map ) ;
} else {
int num_file_conflicts = 0 ; // Don't need it, but need to pass something.
_create_file_item ( destination_tree , parent_item , path , & num_file_conflicts ) ;
}
}
}
TreeItem * EditorAssetInstaller : : _create_dir_item ( Tree * p_tree , TreeItem * p_parent , const String & p_path , HashMap < String , TreeItem * > & p_item_map ) {
TreeItem * ti = p_tree - > create_item ( p_parent ) ;
if ( p_tree = = source_tree ) {
ti - > set_cell_mode ( 0 , TreeItem : : CELL_MODE_CHECK ) ;
ti - > set_editable ( 0 , true ) ;
ti - > set_checked ( 0 , true ) ;
ti - > propagate_check ( 0 ) ;
Dictionary meta ;
meta [ " asset_path " ] = p_path + " / " ;
meta [ " is_dir " ] = true ;
meta [ " is_conflict " ] = false ;
ti - > set_metadata ( 0 , meta ) ;
}
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ti - > set_text ( 0 , p_path . get_file ( ) + " / " ) ;
ti - > set_icon ( 0 , get_theme_icon ( SNAME ( " folder " ) , SNAME ( " FileDialog " ) ) ) ;
p_item_map [ p_path ] = ti ;
return ti ;
}
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TreeItem * EditorAssetInstaller : : _create_file_item ( Tree * p_tree , TreeItem * p_parent , const String & p_path , int * r_conflicts ) {
TreeItem * ti = p_tree - > create_item ( p_parent ) ;
if ( p_tree = = source_tree ) {
ti - > set_cell_mode ( 0 , TreeItem : : CELL_MODE_CHECK ) ;
ti - > set_editable ( 0 , true ) ;
bool target_exists = _update_source_item_status ( ti , p_path ) ;
if ( target_exists ) {
if ( first_file_conflict = = nullptr ) {
first_file_conflict = ti ;
}
* r_conflicts + = 1 ;
}
Dictionary meta ;
meta [ " asset_path " ] = p_path ;
meta [ " is_dir " ] = false ;
meta [ " is_conflict " ] = target_exists ;
ti - > set_metadata ( 0 , meta ) ;
}
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String file = p_path . get_file ( ) ;
String extension = file . get_extension ( ) . to_lower ( ) ;
if ( extension_icon_map . has ( extension ) ) {
ti - > set_icon ( 0 , extension_icon_map [ extension ] ) ;
} else {
ti - > set_icon ( 0 , generic_extension_icon ) ;
}
ti - > set_text ( 0 , file ) ;
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return ti ;
}
void EditorAssetInstaller : : _update_conflict_status ( int p_conflicts ) {
if ( p_conflicts > = 1 ) {
asset_conflicts_link - > set_text ( vformat ( TTRN ( " %d file conflicts with your project and won't be installed " , " %d files conflict with your project and won't be installed " , p_conflicts ) , p_conflicts ) ) ;
asset_conflicts_link - > show ( ) ;
asset_conflicts_label - > hide ( ) ;
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} else {
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asset_conflicts_link - > hide ( ) ;
asset_conflicts_label - > show ( ) ;
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}
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}
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void EditorAssetInstaller : : _update_confirm_button ( ) {
TreeItem * root = source_tree - > get_root ( ) ;
get_ok_button ( ) - > set_disabled ( ! root | | ( ! root - > is_checked ( 0 ) & & ! root - > is_indeterminate ( 0 ) ) ) ;
}
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void EditorAssetInstaller : : _toggle_source_tree ( bool p_visible , bool p_scroll_to_error ) {
source_tree_vb - > set_visible ( p_visible ) ;
show_source_files_button - > set_pressed_no_signal ( p_visible ) ; // To keep in sync if triggered by something else.
if ( p_visible ) {
show_source_files_button - > set_icon ( get_editor_theme_icon ( SNAME ( " Back " ) ) ) ;
} else {
show_source_files_button - > set_icon ( get_editor_theme_icon ( SNAME ( " Forward " ) ) ) ;
}
if ( p_visible & & p_scroll_to_error & & first_file_conflict ) {
source_tree - > scroll_to_item ( first_file_conflict , true ) ;
}
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}
void EditorAssetInstaller : : _check_has_toplevel ( ) {
// Check if the file structure has a distinct top-level directory. This is typical
// for archives generated by GitHub, etc, but not for manually created ZIPs.
toplevel_prefix = " " ;
skip_toplevel_check - > set_pressed ( false ) ;
skip_toplevel_check - > set_disabled ( true ) ;
skip_toplevel_check - > set_tooltip_text ( TTR ( " This asset doesn't have a root directory, so it can't be ignored. " ) ) ;
if ( asset_files . is_empty ( ) ) {
return ;
}
String first_asset ;
for ( const String & E : asset_files ) {
if ( first_asset . is_empty ( ) ) { // Checking the first file/directory.
if ( ! E . ends_with ( " / " ) ) {
return ; // No directories in this asset.
}
// We will match everything else against this directory.
first_asset = E ;
continue ;
}
if ( ! E . begins_with ( first_asset ) ) {
return ; // Found a file or a directory that doesn't share the same base path.
}
}
toplevel_prefix = first_asset ;
skip_toplevel_check - > set_disabled ( false ) ;
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skip_toplevel_check - > set_tooltip_text ( TTR ( " Ignore the root directory when extracting files. " ) ) ;
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}
void EditorAssetInstaller : : _set_skip_toplevel ( bool p_checked ) {
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if ( skip_toplevel = = p_checked ) {
return ;
}
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skip_toplevel = p_checked ;
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_update_file_mappings ( ) ;
_update_source_tree ( ) ;
_rebuild_destination_tree ( ) ;
}
void EditorAssetInstaller : : _open_target_dir_dialog ( ) {
if ( ! target_dir_dialog ) {
target_dir_dialog = memnew ( EditorFileDialog ) ;
target_dir_dialog - > set_file_mode ( EditorFileDialog : : FILE_MODE_OPEN_DIR ) ;
target_dir_dialog - > set_title ( TTR ( " Select Install Folder " ) ) ;
target_dir_dialog - > set_current_dir ( target_dir_path ) ;
target_dir_dialog - > connect ( " dir_selected " , callable_mp ( this , & EditorAssetInstaller : : _target_dir_selected ) ) ;
add_child ( target_dir_dialog ) ;
}
target_dir_dialog - > popup_file_dialog ( ) ;
}
void EditorAssetInstaller : : _target_dir_selected ( const String & p_target_path ) {
if ( target_dir_path = = p_target_path ) {
return ;
}
target_dir_path = p_target_path ;
_update_file_mappings ( ) ;
_update_source_tree ( ) ;
_rebuild_destination_tree ( ) ;
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}
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void EditorAssetInstaller : : ok_pressed ( ) {
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_install_asset ( ) ;
}
void EditorAssetInstaller : : _install_asset ( ) {
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Ref < FileAccess > io_fa ;
zlib_filefunc_def io = zipio_create_io ( & io_fa ) ;
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unzFile pkg = unzOpen2 ( package_path . utf8 ( ) . get_data ( ) , & io ) ;
if ( ! pkg ) {
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EditorToaster : : get_singleton ( ) - > popup_str ( vformat ( TTR ( " Error opening asset file for \" %s \" (not in ZIP format). " ) , asset_name ) , EditorToaster : : SEVERITY_ERROR ) ;
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return ;
}
Vector < String > failed_files ;
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int ret = unzGoToFirstFile ( pkg ) ;
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ProgressDialog : : get_singleton ( ) - > add_task ( " uncompress " , TTR ( " Uncompressing Assets " ) , file_item_map . size ( ) ) ;
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Ref < DirAccess > da = DirAccess : : create ( DirAccess : : ACCESS_RESOURCES ) ;
for ( int idx = 0 ; ret = = UNZ_OK ; ret = unzGoToNextFile ( pkg ) , idx + + ) {
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unz_file_info info ;
char fname [ 16384 ] ;
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ret = unzGetCurrentFileInfo ( pkg , & info , fname , 16384 , nullptr , 0 , nullptr , 0 ) ;
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if ( ret ! = UNZ_OK ) {
break ;
}
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String source_name = String : : utf8 ( fname ) ;
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if ( ! _is_item_checked ( source_name ) ) {
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continue ;
}
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HashMap < String , String > : : Iterator E = mapped_files . find ( source_name ) ;
if ( ! E ) {
continue ; // No remapped path means we don't want it; most likely the root.
}
String target_path = target_dir_path . path_join ( E - > value ) ;
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Dictionary asset_meta = file_item_map [ source_name ] - > get_metadata ( 0 ) ;
bool is_dir = asset_meta . get ( " is_dir " , false ) ;
if ( is_dir ) {
if ( target_path . ends_with ( " / " ) ) {
target_path = target_path . substr ( 0 , target_path . length ( ) - 1 ) ;
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}
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da - > make_dir_recursive ( target_path ) ;
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} else {
Vector < uint8_t > uncomp_data ;
uncomp_data . resize ( info . uncompressed_size ) ;
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unzOpenCurrentFile ( pkg ) ;
unzReadCurrentFile ( pkg , uncomp_data . ptrw ( ) , uncomp_data . size ( ) ) ;
unzCloseCurrentFile ( pkg ) ;
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// Ensure that the target folder exists.
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da - > make_dir_recursive ( target_path . get_base_dir ( ) ) ;
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Ref < FileAccess > f = FileAccess : : open ( target_path , FileAccess : : WRITE ) ;
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if ( f . is_valid ( ) ) {
f - > store_buffer ( uncomp_data . ptr ( ) , uncomp_data . size ( ) ) ;
} else {
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failed_files . push_back ( target_path ) ;
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}
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ProgressDialog : : get_singleton ( ) - > task_step ( " uncompress " , target_path , idx ) ;
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}
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}
ProgressDialog : : get_singleton ( ) - > end_task ( " uncompress " ) ;
unzClose ( pkg ) ;
if ( failed_files . size ( ) ) {
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String msg = vformat ( TTR ( " The following files failed extraction from asset \" %s \" : " ) , asset_name ) + " \n \n " ;
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for ( int i = 0 ; i < failed_files . size ( ) ; i + + ) {
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if ( i > 10 ) {
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msg + = " \n " + vformat ( TTR ( " (and %s more files) " ) , itos ( failed_files . size ( ) - i ) ) ;
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break ;
}
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msg + = " \n " + failed_files [ i ] ;
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}
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if ( EditorNode : : get_singleton ( ) ! = nullptr ) {
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EditorNode : : get_singleton ( ) - > show_warning ( msg ) ;
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}
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} else {
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if ( EditorNode : : get_singleton ( ) ! = nullptr ) {
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EditorNode : : get_singleton ( ) - > show_warning ( vformat ( TTR ( " Asset \" %s \" installed successfully! " ) , asset_name ) , TTR ( " Success! " ) ) ;
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}
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}
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EditorFileSystem : : get_singleton ( ) - > scan_changes ( ) ;
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}
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void EditorAssetInstaller : : set_asset_name ( const String & p_asset_name ) {
asset_name = p_asset_name ;
}
String EditorAssetInstaller : : get_asset_name ( ) const {
return asset_name ;
}
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void EditorAssetInstaller : : _notification ( int p_what ) {
switch ( p_what ) {
case NOTIFICATION_THEME_CHANGED : {
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if ( show_source_files_button - > is_pressed ( ) ) {
show_source_files_button - > set_icon ( get_editor_theme_icon ( SNAME ( " Back " ) ) ) ;
} else {
show_source_files_button - > set_icon ( get_editor_theme_icon ( SNAME ( " Forward " ) ) ) ;
}
asset_conflicts_link - > add_theme_color_override ( " font_color " , get_theme_color ( SNAME ( " error_color " ) , EditorStringName ( Editor ) ) ) ;
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generic_extension_icon = get_editor_theme_icon ( SNAME ( " Object " ) ) ;
extension_icon_map . clear ( ) ;
{
extension_icon_map [ " bmp " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " dds " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " exr " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " hdr " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " jpg " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " jpeg " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " png " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " svg " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " tga " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " webp " ] = get_editor_theme_icon ( SNAME ( " ImageTexture " ) ) ;
extension_icon_map [ " wav " ] = get_editor_theme_icon ( SNAME ( " AudioStreamWAV " ) ) ;
extension_icon_map [ " ogg " ] = get_editor_theme_icon ( SNAME ( " AudioStreamOggVorbis " ) ) ;
extension_icon_map [ " mp3 " ] = get_editor_theme_icon ( SNAME ( " AudioStreamMP3 " ) ) ;
extension_icon_map [ " scn " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " tscn " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " escn " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " dae " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " gltf " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " glb " ] = get_editor_theme_icon ( SNAME ( " PackedScene " ) ) ;
extension_icon_map [ " gdshader " ] = get_editor_theme_icon ( SNAME ( " Shader " ) ) ;
extension_icon_map [ " gdshaderinc " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " gd " ] = get_editor_theme_icon ( SNAME ( " GDScript " ) ) ;
if ( Engine : : get_singleton ( ) - > has_singleton ( " GodotSharp " ) ) {
extension_icon_map [ " cs " ] = get_editor_theme_icon ( SNAME ( " CSharpScript " ) ) ;
} else {
// Mark C# support as unavailable.
extension_icon_map [ " cs " ] = get_editor_theme_icon ( SNAME ( " ImportFail " ) ) ;
}
extension_icon_map [ " res " ] = get_editor_theme_icon ( SNAME ( " Resource " ) ) ;
extension_icon_map [ " tres " ] = get_editor_theme_icon ( SNAME ( " Resource " ) ) ;
extension_icon_map [ " atlastex " ] = get_editor_theme_icon ( SNAME ( " AtlasTexture " ) ) ;
// By default, OBJ files are imported as Mesh resources rather than PackedScenes.
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extension_icon_map [ " obj " ] = get_editor_theme_icon ( SNAME ( " MeshItem " ) ) ;
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extension_icon_map [ " txt " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " md " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " rst " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " json " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " yml " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " yaml " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " toml " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " cfg " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
extension_icon_map [ " ini " ] = get_editor_theme_icon ( SNAME ( " TextFile " ) ) ;
}
} break ;
}
}
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void EditorAssetInstaller : : _bind_methods ( ) {
}
EditorAssetInstaller : : EditorAssetInstaller ( ) {
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VBoxContainer * vb = memnew ( VBoxContainer ) ;
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add_child ( vb ) ;
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// Status bar.
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HBoxContainer * asset_status = memnew ( HBoxContainer ) ;
vb - > add_child ( asset_status ) ;
Label * asset_label = memnew ( Label ) ;
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asset_label - > set_text ( TTR ( " Asset: " ) ) ;
asset_label - > set_theme_type_variation ( " HeaderSmall " ) ;
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asset_status - > add_child ( asset_label ) ;
asset_title_label = memnew ( Label ) ;
asset_status - > add_child ( asset_title_label ) ;
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// File remapping controls.
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HBoxContainer * remapping_tools = memnew ( HBoxContainer ) ;
vb - > add_child ( remapping_tools ) ;
show_source_files_button = memnew ( Button ) ;
show_source_files_button - > set_toggle_mode ( true ) ;
show_source_files_button - > set_tooltip_text ( TTR ( " Open the list of the asset contents and select which files to install. " ) ) ;
remapping_tools - > add_child ( show_source_files_button ) ;
show_source_files_button - > connect ( " toggled " , callable_mp ( this , & EditorAssetInstaller : : _toggle_source_tree ) . bind ( false ) ) ;
Button * target_dir_button = memnew ( Button ) ;
target_dir_button - > set_text ( TTR ( " Change Install Folder " ) ) ;
target_dir_button - > set_tooltip_text ( TTR ( " Change the folder where the contents of the asset are going to be installed. " ) ) ;
remapping_tools - > add_child ( target_dir_button ) ;
target_dir_button - > connect ( " pressed " , callable_mp ( this , & EditorAssetInstaller : : _open_target_dir_dialog ) ) ;
remapping_tools - > add_child ( memnew ( VSeparator ) ) ;
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skip_toplevel_check = memnew ( CheckBox ) ;
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skip_toplevel_check - > set_text ( TTR ( " Ignore asset root " ) ) ;
skip_toplevel_check - > set_tooltip_text ( TTR ( " Ignore the root directory when extracting files. " ) ) ;
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skip_toplevel_check - > connect ( " toggled " , callable_mp ( this , & EditorAssetInstaller : : _set_skip_toplevel ) ) ;
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remapping_tools - > add_child ( skip_toplevel_check ) ;
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remapping_tools - > add_spacer ( ) ;
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asset_conflicts_label = memnew ( Label ) ;
asset_conflicts_label - > set_theme_type_variation ( " HeaderSmall " ) ;
asset_conflicts_label - > set_text ( TTR ( " No files conflict with your project " ) ) ;
remapping_tools - > add_child ( asset_conflicts_label ) ;
asset_conflicts_link = memnew ( LinkButton ) ;
asset_conflicts_link - > set_theme_type_variation ( " HeaderSmallLink " ) ;
asset_conflicts_link - > set_v_size_flags ( Control : : SIZE_SHRINK_CENTER ) ;
asset_conflicts_link - > set_tooltip_text ( TTR ( " Show contents of the asset and conflicting files. " ) ) ;
asset_conflicts_link - > set_visible ( false ) ;
remapping_tools - > add_child ( asset_conflicts_link ) ;
asset_conflicts_link - > connect ( " pressed " , callable_mp ( this , & EditorAssetInstaller : : _toggle_source_tree ) . bind ( true , true ) ) ;
// File hierarchy trees.
HSplitContainer * tree_split = memnew ( HSplitContainer ) ;
tree_split - > set_v_size_flags ( Control : : SIZE_EXPAND_FILL ) ;
vb - > add_child ( tree_split ) ;
source_tree_vb = memnew ( VBoxContainer ) ;
source_tree_vb - > set_h_size_flags ( Control : : SIZE_EXPAND_FILL ) ;
source_tree_vb - > set_visible ( show_source_files_button - > is_pressed ( ) ) ;
tree_split - > add_child ( source_tree_vb ) ;
Label * source_tree_label = memnew ( Label ) ;
source_tree_label - > set_text ( TTR ( " Contents of the asset: " ) ) ;
source_tree_label - > set_theme_type_variation ( " HeaderSmall " ) ;
source_tree_vb - > add_child ( source_tree_label ) ;
source_tree = memnew ( Tree ) ;
source_tree - > set_v_size_flags ( Control : : SIZE_EXPAND_FILL ) ;
source_tree - > connect ( " item_edited " , callable_mp ( this , & EditorAssetInstaller : : _item_checked_cbk ) ) ;
source_tree - > connect ( " check_propagated_to_item " , callable_mp ( this , & EditorAssetInstaller : : _check_propagated_to_item ) ) ;
source_tree_vb - > add_child ( source_tree ) ;
VBoxContainer * destination_tree_vb = memnew ( VBoxContainer ) ;
destination_tree_vb - > set_h_size_flags ( Control : : SIZE_EXPAND_FILL ) ;
tree_split - > add_child ( destination_tree_vb ) ;
Label * destination_tree_label = memnew ( Label ) ;
destination_tree_label - > set_text ( TTR ( " Installation preview: " ) ) ;
destination_tree_label - > set_theme_type_variation ( " HeaderSmall " ) ;
destination_tree_vb - > add_child ( destination_tree_label ) ;
destination_tree = memnew ( Tree ) ;
destination_tree - > set_v_size_flags ( Control : : SIZE_EXPAND_FILL ) ;
destination_tree - > connect ( " item_edited " , callable_mp ( this , & EditorAssetInstaller : : _item_checked_cbk ) ) ;
destination_tree - > connect ( " check_propagated_to_item " , callable_mp ( this , & EditorAssetInstaller : : _check_propagated_to_item ) ) ;
destination_tree_vb - > add_child ( destination_tree ) ;
// Dialog configuration.
set_title ( TTR ( " Configure Asset Before Installing " ) ) ;
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set_ok_button_text ( TTR ( " Install " ) ) ;
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set_hide_on_ok ( true ) ;
}