godot/editor/plugins/packed_scene_translation_parser_plugin.h

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/*************************************************************************/
/* packed_scene_translation_parser_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H
#define PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H
#include "editor/editor_translation_parser.h"
class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin);
// Scene Node's properties that contain translation strings.
Set<StringName> lookup_properties;
// Properties from specific Nodes that should be ignored.
Map<StringName, Vector<StringName>> exception_list;
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public:
virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
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virtual void get_recognized_extensions(List<String> *r_extensions) const override;
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PackedSceneEditorTranslationParserPlugin();
};
#endif // PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H